772 lines
22 KiB
C
772 lines
22 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* bounce --- bouncing footballs */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)bounce.c 5.00 2000/11/01 xlockmore";
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#endif
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/*-
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* Copyright (c) 1988 by Sun Microsystems
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 01-Nov-2000: Allocation checks
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* 10-May-1997: Compatible with xscreensaver
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* 01-Apr-1997: Curtis Larsen <larsen@rtp3.med.utah.edu>
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* The modification is only for the inroot option. It causes
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* the balls to see children of the root window and bounce
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* off of the sides of them. New windows are only recognized
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* after every init_bounce, because fvwm did not like xlock
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* setting SubstructureNotifyMask on root. I did not fix the
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* initial placement of balls yet, so they can start out
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* underneath windows.
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* 18-Sep-1995: tinkered with it to look like bat.c .
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* 15-Jul-1994: cleaned up in time for the final match.
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* 04-Apr-1994: spinning multiple ball version
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* (I got a lot of help from with the physics of ball to ball
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* collision looking at the source of xpool from Ismail ARIT
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* <iarit@tara.mines.colorado.edu>
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* 22-Mar-1994: got rid of flashing problem by only erasing parts of the
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* image that will not be covered up by the next image.
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* 02-Sep-1993: xlock version David Bagley <bagleyd@tux.org>
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* 1986: Sun Microsystems
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*/
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/*-
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* original copyright
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* **************************************************************************
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* Copyright 1988 by Sun Microsystems, Inc. Mountain View, CA.
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*
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* All Rights Reserved
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the names of Sun or MIT not be used in advertising
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* or publicity pertaining to distribution of the software without specific
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* prior written permission. Sun and M.I.T. make no representations about the
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* suitability of this software for any purpose. It is provided "as is"
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* without any express or implied warranty.
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*
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* SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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* IN NO EVENT SHALL SUN BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL
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* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
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* PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
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* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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* SOFTWARE.
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* ***************************************************************************
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*/
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/*-
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* Open for improvement:
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* include different balls (size and mass)
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* how about be real crazy and put in an American/Australian football?
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* should only have 1 bitmap for ball, the others should be generated
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* as 90 degree rotations.
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* multiscreen interaction
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*/
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#ifdef STANDALONE
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#define MODE_bounce
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#define PROGCLASS "Bounce"
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#define HACK_INIT init_bounce
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#define HACK_DRAW draw_bounce
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#define bounce_opts xlockmore_opts
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#define DEFAULTS "*delay: 5000 \n" \
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"*count: -10 \n" \
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"*size: 0 \n" \
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"*ncolors: 200 \n"
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#include "color.h"
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#endif /* STANDALONE */
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#include "iostuff.h"
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#ifdef MODE_bounce
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ModeSpecOpt bounce_opts =
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{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
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#ifdef USE_MODULES
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const ModStruct bounce_description =
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{"bounce", "init_bounce", "draw_bounce", "release_bounce",
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"refresh_bounce", "init_bounce", (char *) NULL, &bounce_opts,
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5000, -10, 1, 0, 64, 1.0, "",
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"Shows bouncing footballs", 0, NULL};
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#endif
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#include "bitmaps/bounce-0.xbm"
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#include "bitmaps/bounce-1.xbm"
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#include "bitmaps/bounce-2.xbm"
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#include "bitmaps/bounce-3.xbm"
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#include "bitmaps/bounce-mask.xbm"
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#define BALLBITS(n,w,h)\
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if ((bp->pixmaps[bp->init_orients]=\
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XCreateBitmapFromData(display,window,(char *)n,w,h))==None){\
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free_bounce(display,bp); return False;} else {bp->init_orients++;}
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/* aliases for vars defined in the bitmap file */
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#define BOUNCE_WIDTH image_width
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#define BOUNCE_HEIGHT image_height
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#define BOUNCE_BITS image_bits
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#include "bounce.xbm"
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#ifdef HAVE_XPM
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#define BOUNCE_NAME image_name
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#include "bounce.xpm"
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#define DEFAULT_XPM 1
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#endif
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#define MAX_STRENGTH 24
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#define FRICTION 24
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#define PENETRATION 0.3
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#define SLIPAGE 4
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#define TIME 32
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#define MINBALLS 1
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#define MINSIZE 1
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#define MINGRIDSIZE 5
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#define ORIENTS 4
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#define ORIENTCYCLE 16
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#define CCW 1
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#define CW (ORIENTS-1)
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#define DIR(x) (((x)>=0)?CCW:CW)
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#define SIGN(x) (((x)>=0)?1:-1)
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typedef struct {
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int x, y;
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int width, height;
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} ballwindow;
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typedef struct {
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int x, y, xlast, ylast, orientlast;
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int spincount, spindelay, spindir, orient;
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int vx, vy, vang;
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unsigned long color;
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} ballstruct;
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typedef struct {
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int width, height;
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int nballs;
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int xs, ys, avgsize;
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int restartnum;
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int pixelmode;
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ballstruct *balls;
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int graphics_format;
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GC backGC;
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XImage *logo;
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unsigned long black;
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Colormap cmap;
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GC stippledGC;
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Pixmap pixmaps[ORIENTS + 1];
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int init_orients;
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int nwindow;
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ballwindow *windows;
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} bouncestruct;
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static bouncestruct *bounces = (bouncestruct *) NULL;
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static void
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checkCollision(bouncestruct * bp, int aball)
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{
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int i, amount, spin, d, size;
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double x, y;
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for (i = 0; i < bp->nballs; i++) {
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if (i != aball) {
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x = (double) (bp->balls[i].x - bp->balls[aball].x);
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y = (double) (bp->balls[i].y - bp->balls[aball].y);
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d = (int) sqrt(x * x + y * y);
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size = bp->avgsize;
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if (d > 0 && d < size) {
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amount = size - d;
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if (amount > PENETRATION * size)
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amount = (int) (PENETRATION * size);
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bp->balls[i].vx += (int) ((double) amount * x / d);
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bp->balls[i].vy += (int) ((double) amount * y / d);
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bp->balls[i].vx -= bp->balls[i].vx / FRICTION;
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bp->balls[i].vy -= bp->balls[i].vy / FRICTION;
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bp->balls[aball].vx -= (int) ((double) amount * x / d);
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bp->balls[aball].vy -= (int) ((double) amount * y / d);
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bp->balls[aball].vx -= bp->balls[aball].vx / FRICTION;
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bp->balls[aball].vy -= bp->balls[aball].vy / FRICTION;
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spin = (bp->balls[i].vang - bp->balls[aball].vang) /
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(2 * size * SLIPAGE);
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bp->balls[i].vang -= spin;
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bp->balls[aball].vang += spin;
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bp->balls[i].spindir = DIR(bp->balls[i].vang);
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bp->balls[aball].spindir = DIR(bp->balls[aball].vang);
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if (!bp->balls[i].vang) {
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bp->balls[i].spindelay = 1;
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bp->balls[i].spindir = 0;
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} else
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bp->balls[i].spindelay = (int) ((double) M_PI *
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bp->avgsize / (ABS(bp->balls[i].vang))) + 1;
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if (!bp->balls[aball].vang) {
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bp->balls[aball].spindelay = 1;
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bp->balls[aball].spindir = 0;
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} else
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bp->balls[aball].spindelay = (int) ((double) M_PI *
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bp->avgsize / (ABS(bp->balls[aball].vang))) + 1;
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return;
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}
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}
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}
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}
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static void
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drawball(ModeInfo * mi, ballstruct * ball)
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{
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Display *display = MI_DISPLAY(mi);
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Window window = MI_WINDOW(mi);
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bouncestruct *bp = &bounces[MI_SCREEN(mi)];
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if (ball->xlast != -1) {
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if (bp->logo && !bp->pixelmode) {
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XSetForeground(display, bp->backGC, bp->black);
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#ifdef FLASH
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XFillRectangle(display, window, bp->backGC,
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ball->xlast, ball->ylast, bp->xs, bp->ys);
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#else
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ERASE_IMAGE(display, window, bp->backGC,
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ball->x, ball->y, ball->xlast, ball->ylast,
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bp->xs, bp->ys);
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#endif
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} else {
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XSetForeground(display, bp->stippledGC, MI_BLACK_PIXEL(mi));
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XSetStipple(display, bp->stippledGC,
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bp->pixmaps[(bp->pixelmode) ? 0 : ORIENTS]);
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XSetFillStyle(display, bp->stippledGC, FillStippled);
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XSetTSOrigin(display, bp->stippledGC,
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ball->xlast, ball->ylast);
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XSetForeground(display, MI_GC(mi), MI_BLACK_PIXEL(mi));
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#ifdef FLASH
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XFillRectangle(display, window, MI_GC(mi),
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ball->xlast, ball->ylast, bp->xs, bp->ys);
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#else
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ERASE_IMAGE(display, window, MI_GC(mi),
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ball->x, ball->y, ball->xlast, ball->ylast,
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bp->xs, bp->ys);
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#endif
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}
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}
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if (bp->logo && !bp->pixelmode) {
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XSetForeground(display, bp->backGC, ball->color);
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if (bp->logo)
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(void) XPutImage(display, window, bp->backGC, bp->logo,
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0, 0, ball->x, ball->y, bp->xs, bp->ys);
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} else {
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XSetTSOrigin(display, bp->stippledGC, ball->x, ball->y);
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XSetForeground(display, bp->stippledGC, ball->color);
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XSetStipple(display, bp->stippledGC,
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bp->pixmaps[(bp->pixelmode) ? 0 : ball->orient]);
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#ifdef FLASH
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XSetFillStyle(display, bp->stippledGC, FillStippled);
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#else
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XSetFillStyle(display, bp->stippledGC, FillOpaqueStippled);
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#endif
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XFillRectangle(display, window, bp->stippledGC,
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ball->x, ball->y, bp->xs, bp->ys);
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}
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XFlush(display);
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}
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static void
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spinball(ballstruct * ball, int dir, int *vel, int avgsize)
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{
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*vel -= (int) ((*vel + SIGN(*vel * dir) *
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ball->spindelay * ORIENTCYCLE / (M_PI * avgsize)) / SLIPAGE);
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if (*vel) {
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ball->spindir = DIR(*vel * dir);
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ball->vang = *vel * ORIENTCYCLE;
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ball->spindelay = (int) ((double) M_PI * avgsize / (ABS(ball->vang))) + 1;
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} else
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ball->spindir = 0;
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}
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#define BETWEEN(x, xmin, xmax) (((x) >= (xmin)) && ((x) <= (xmax)))
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static void
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hit_left_wall(ModeInfo * mi, ballstruct * ball,
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int ytop, int height, int x, int side)
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{
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bouncestruct *bp = &bounces[MI_SCREEN(mi)];
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if ((ball->x <= x) && ((ball->xlast >= x) || side) &&
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BETWEEN(ball->y, ytop - bp->ys, ytop + height)) {
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/* Bounce off the wall to the left of the ball */
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ball->x = 2 * x - ball->x;
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ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION;
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spinball(ball, -1, &ball->vy, bp->avgsize);
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}
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}
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static void
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hit_right_wall(ModeInfo * mi, ballstruct * ball,
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int ytop, int height, int x, int side)
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{
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bouncestruct *bp = &bounces[MI_SCREEN(mi)];
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x -= bp->xs; /* account for ball width */
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if ((ball->x >= x) && ((ball->xlast <= x) || side) &&
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BETWEEN(ball->y, ytop - bp->ys, ytop + height)) {
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/* Bounce off the wall to the right of the ball */
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ball->x = 2 * x - ball->x;
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ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION;
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spinball(ball, 1, &ball->vy, bp->avgsize);
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}
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}
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static void
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hit_top_wall(bouncestruct * bp, ballstruct * ball, int xleft, int width, int y, int side)
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{
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if ((ball->y <= y) && ((ball->ylast >= y) || side) &&
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BETWEEN(ball->x, xleft - bp->xs, xleft + width)) { /* Bounce off the wall to the top of the ball */
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ball->y = 2 * y - ball->y;
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/* HACK to make it look better for iconified mode */
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if (y == 0) {
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ball->vy = 0;
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} else {
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ball->vy = (ball->vy - (FRICTION * ball->vy)) / FRICTION;
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}
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spinball(ball, 1, &ball->vx, bp->avgsize);
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}
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}
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static void
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hit_bottom_wall(bouncestruct * bp, ballstruct * ball, int xleft, int width, int y, int side)
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{
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y -= bp->ys; /* account for ball height */
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if ((ball->y >= y) && ((ball->ylast <= y) || side) &&
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BETWEEN(ball->x, xleft - bp->xs, xleft + width)) { /* Bounce off the wall to the bottom of the ball */
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ball->y = y;
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ball->vy = (ball->vy - (FRICTION * ball->vy)) / FRICTION;
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spinball(ball, -1, &ball->vx, bp->avgsize);
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}
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}
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static void
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moveball(ModeInfo * mi, ballstruct * ball)
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{
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bouncestruct *bp = &bounces[MI_SCREEN(mi)];
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int i;
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ballwindow *win;
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ball->xlast = ball->x;
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ball->ylast = ball->y;
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ball->orientlast = ball->orient;
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ball->x += ball->vx;
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for (i = 0; i < bp->nwindow; i++) {
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win = &bp->windows[i];
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hit_left_wall(mi, ball, win->y, win->height, win->x + win->width, 0);
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hit_right_wall(mi, ball, win->y, win->height, win->x, 0);
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}
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hit_right_wall(mi, ball, 0, bp->height, bp->width, 1);
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hit_left_wall(mi, ball, 0, bp->height, 0, 1);
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ball->vy++;
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ball->y += ball->vy;
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|
for (i = 0; i < bp->nwindow; i++) {
|
||
|
win = &bp->windows[i];
|
||
|
|
||
|
hit_top_wall(bp, ball, win->x, win->width, win->y + win->height, 0);
|
||
|
hit_bottom_wall(bp, ball, win->x, win->width, win->y, 0);
|
||
|
}
|
||
|
hit_top_wall(bp, ball, 0, bp->width, 0, 1);
|
||
|
hit_bottom_wall(bp, ball, 0, bp->width, bp->height, 1);
|
||
|
|
||
|
if (ball->spindir) {
|
||
|
ball->spincount--;
|
||
|
if (!ball->spincount) {
|
||
|
ball->orient = (ball->spindir + ball->orient) % ORIENTS;
|
||
|
ball->spincount = ball->spindelay;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int
|
||
|
collide(bouncestruct * bp, int aball)
|
||
|
{
|
||
|
int i, d, x, y;
|
||
|
|
||
|
for (i = 0; i < aball; i++) {
|
||
|
x = (bp->balls[i].x - bp->balls[aball].x);
|
||
|
y = (bp->balls[i].y - bp->balls[aball].y);
|
||
|
d = (int) sqrt((double) (x * x + y * y));
|
||
|
if (d < bp->avgsize)
|
||
|
return i;
|
||
|
}
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
bounce_windows(ModeInfo * mi, bouncestruct * bp)
|
||
|
{
|
||
|
Window root, parent, *children;
|
||
|
unsigned int nchildren;
|
||
|
int i;
|
||
|
int n;
|
||
|
|
||
|
if (!MI_IS_INROOT(mi)) {
|
||
|
bp->nwindow = 0;
|
||
|
return;
|
||
|
}
|
||
|
if (XQueryTree(MI_DISPLAY(mi), MI_WINDOW(mi),
|
||
|
&root, &parent, &children, &nchildren) == 0) { /* failure */
|
||
|
bp->nwindow = 0;
|
||
|
return;
|
||
|
}
|
||
|
bp->nwindow = nchildren;
|
||
|
if (bp->windows != NULL)
|
||
|
free(bp->windows);
|
||
|
if ((bp->windows = (ballwindow *) malloc(bp->nwindow *
|
||
|
sizeof (ballwindow))) == NULL) {
|
||
|
XFree((caddr_t) children);
|
||
|
bp->nwindow = 0;
|
||
|
return;
|
||
|
}
|
||
|
for (n = 0, i = 0; i < bp->nwindow; i++) {
|
||
|
XWindowAttributes att;
|
||
|
|
||
|
/*-
|
||
|
May give
|
||
|
X Error of failed request: BadWindow (invalid Window parameter)
|
||
|
Major opcode of failed request: 3 (X_GetWindowAttributes)
|
||
|
*/
|
||
|
if (XGetWindowAttributes(MI_DISPLAY(mi), children[i], &att) == 0) { /* failure */
|
||
|
XFree((caddr_t) children);
|
||
|
bp->nwindow = 0;
|
||
|
free(bp->windows);
|
||
|
bp->windows = (ballwindow *) NULL;
|
||
|
return;
|
||
|
}
|
||
|
if ((att.x < 0) || (att.x > bp->width) ||
|
||
|
(att.y < 0) || (att.y > bp->height) ||
|
||
|
#if defined(__cplusplus) || defined(c_plusplus)
|
||
|
(att.c_class != InputOutput) ||
|
||
|
#else
|
||
|
(att.class != InputOutput) ||
|
||
|
#endif
|
||
|
(att.map_state != IsViewable)) {
|
||
|
continue;
|
||
|
}
|
||
|
bp->windows[n].x = att.x;
|
||
|
bp->windows[n].y = att.y;
|
||
|
bp->windows[n].width = att.width;
|
||
|
bp->windows[n].height = att.height;
|
||
|
n++;
|
||
|
}
|
||
|
bp->nwindow = n;
|
||
|
XFree((caddr_t) children);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
free_stuff(Display * display, bouncestruct * bp)
|
||
|
{
|
||
|
int bits;
|
||
|
|
||
|
for (bits = 0; bits < bp->init_orients; bits++) {
|
||
|
if (bp->pixmaps[bits] != None) {
|
||
|
XFreePixmap(display, bp->pixmaps[bits]);
|
||
|
bp->pixmaps[bits] = None;
|
||
|
}
|
||
|
}
|
||
|
bp->init_orients = 0;
|
||
|
if (bp->cmap != None) {
|
||
|
XFreeColormap(display, bp->cmap);
|
||
|
if (bp->backGC != None) {
|
||
|
XFreeGC(display, bp->backGC);
|
||
|
bp->backGC = None;
|
||
|
}
|
||
|
bp->cmap = None;
|
||
|
} else
|
||
|
bp->backGC = None;
|
||
|
if (bp->logo != None) {
|
||
|
destroyImage(&bp->logo, &bp->graphics_format);
|
||
|
bp->logo = None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
free_bounce(Display *display, bouncestruct *bp)
|
||
|
{
|
||
|
if (bp->balls != NULL) {
|
||
|
free(bp->balls);
|
||
|
bp->balls = (ballstruct *) NULL;
|
||
|
}
|
||
|
free_stuff(display, bp);
|
||
|
if (bp->stippledGC != None) {
|
||
|
XFreeGC(display, bp->stippledGC);
|
||
|
bp->stippledGC = None;
|
||
|
}
|
||
|
if (bp->windows != NULL) {
|
||
|
free(bp->windows);
|
||
|
bp->windows = (ballwindow *) NULL;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
static Bool
|
||
|
init_stuff(ModeInfo * mi)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
bouncestruct *bp = &bounces[MI_SCREEN(mi)];
|
||
|
XGCValues gcv;
|
||
|
|
||
|
if (MI_BITMAP(mi) && strlen(MI_BITMAP(mi))) {
|
||
|
if (bp->logo == None) {
|
||
|
getImage(mi, &bp->logo, BOUNCE_WIDTH, BOUNCE_HEIGHT, BOUNCE_BITS,
|
||
|
#ifdef HAVE_XPM
|
||
|
DEFAULT_XPM, BOUNCE_NAME,
|
||
|
#endif
|
||
|
&bp->graphics_format, &bp->cmap, &bp->black);
|
||
|
if (bp->logo == None) {
|
||
|
free_bounce(display, bp);
|
||
|
return False;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
BALLBITS(bounce0_bits, bounce0_width, bounce0_height);
|
||
|
BALLBITS(bounce1_bits, bounce1_width, bounce1_height);
|
||
|
BALLBITS(bounce2_bits, bounce2_width, bounce2_height);
|
||
|
BALLBITS(bounce3_bits, bounce3_width, bounce3_height);
|
||
|
BALLBITS(bouncemask_bits, bouncemask_width, bouncemask_height);
|
||
|
}
|
||
|
if (bp->cmap != None) {
|
||
|
|
||
|
#ifndef STANDALONE
|
||
|
setColormap(display, window, bp->cmap, MI_IS_INWINDOW(mi));
|
||
|
#endif
|
||
|
if (bp->backGC == None) {
|
||
|
gcv.background = bp->black;
|
||
|
if ((bp->backGC = XCreateGC(display, window,
|
||
|
GCBackground, &gcv)) == None) {
|
||
|
free_bounce(display, bp);
|
||
|
return False;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
bp->black = MI_BLACK_PIXEL(mi);
|
||
|
bp->backGC = MI_GC(mi);
|
||
|
}
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
init_bounce(ModeInfo * mi)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
int size = MI_SIZE(mi);
|
||
|
bouncestruct *bp;
|
||
|
int i, tryagain = 0;
|
||
|
XGCValues gcv;
|
||
|
|
||
|
if (bounces == NULL) {
|
||
|
if ((bounces = (bouncestruct *) calloc(MI_NUM_SCREENS(mi),
|
||
|
sizeof (bouncestruct))) == NULL)
|
||
|
return;
|
||
|
}
|
||
|
bp = &bounces[MI_SCREEN(mi)];
|
||
|
|
||
|
free_stuff(display, bp);
|
||
|
bp->width = MI_WIDTH(mi);
|
||
|
bp->height = MI_HEIGHT(mi);
|
||
|
if (bp->width < 2)
|
||
|
bp->width = 2;
|
||
|
if (bp->height < 2)
|
||
|
bp->height = 2;
|
||
|
bp->restartnum = TIME;
|
||
|
bounce_windows(mi, bp);
|
||
|
bp->nballs = MI_COUNT(mi);
|
||
|
if (bp->nballs < -MINBALLS) {
|
||
|
/* if bp->nballs is random ... the size can change */
|
||
|
if (bp->balls != NULL) {
|
||
|
free(bp->balls);
|
||
|
bp->balls = (ballstruct *) NULL;
|
||
|
}
|
||
|
bp->nballs = NRAND(-bp->nballs - MINBALLS + 1) + MINBALLS;
|
||
|
} else if (bp->nballs < MINBALLS)
|
||
|
bp->nballs = MINBALLS;
|
||
|
if (bp->balls == NULL) {
|
||
|
if ((bp->balls = (ballstruct *) malloc(bp->nballs *
|
||
|
sizeof (ballstruct))) == NULL) {
|
||
|
free_bounce(display, bp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (!init_stuff(mi))
|
||
|
return;
|
||
|
if (bp->stippledGC == None) {
|
||
|
gcv.foreground = MI_BLACK_PIXEL(mi);
|
||
|
gcv.background = MI_BLACK_PIXEL(mi);
|
||
|
if ((bp->stippledGC = XCreateGC(display, window,
|
||
|
GCForeground | GCBackground, &gcv)) == None) {
|
||
|
free_bounce(display, bp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (size == 0 ||
|
||
|
MINGRIDSIZE * size > bp->width || MINGRIDSIZE * size > bp->height) {
|
||
|
if (bp->logo) {
|
||
|
bp->xs = bp->logo->width;
|
||
|
bp->ys = bp->logo->height;
|
||
|
} else {
|
||
|
bp->xs = bounce0_width;
|
||
|
bp->ys = bounce0_height;
|
||
|
}
|
||
|
if (bp->width > MINGRIDSIZE * bp->xs &&
|
||
|
bp->height > MINGRIDSIZE * bp->ys) {
|
||
|
bp->pixelmode = False;
|
||
|
} else {
|
||
|
bp->pixelmode = True;
|
||
|
bp->ys = MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE);
|
||
|
bp->xs = bp->ys;
|
||
|
free_stuff(display, bp);
|
||
|
}
|
||
|
} else {
|
||
|
bp->pixelmode = True;
|
||
|
if (size < -MINSIZE)
|
||
|
bp->ys = NRAND(MIN(-size, MAX(MINSIZE, MIN(bp->width, bp->height) /
|
||
|
MINGRIDSIZE)) - MINSIZE + 1) + MINSIZE;
|
||
|
else if (size < MINSIZE)
|
||
|
bp->ys = MINSIZE;
|
||
|
else
|
||
|
bp->ys = MIN(size, MAX(MINSIZE, MIN(bp->width, bp->height) /
|
||
|
MINGRIDSIZE));
|
||
|
bp->xs = bp->ys;
|
||
|
}
|
||
|
if (bp->pixelmode) {
|
||
|
GC fg_gc, bg_gc;
|
||
|
|
||
|
if ((bp->pixmaps[0] = XCreatePixmap(display, window,
|
||
|
bp->xs, bp->ys, 1)) == None) {
|
||
|
free_bounce(display, bp);
|
||
|
return;
|
||
|
}
|
||
|
bp->init_orients = 1;
|
||
|
gcv.foreground = 0;
|
||
|
gcv.background = 1;
|
||
|
if ((bg_gc = XCreateGC(display, bp->pixmaps[0],
|
||
|
GCForeground | GCBackground, &gcv)) == None) {
|
||
|
free_bounce(display, bp);
|
||
|
return;
|
||
|
}
|
||
|
gcv.foreground = 1;
|
||
|
gcv.background = 0;
|
||
|
if ((fg_gc = XCreateGC(display, bp->pixmaps[0],
|
||
|
GCForeground | GCBackground, &gcv)) == None) {
|
||
|
XFreeGC(display, bg_gc);
|
||
|
free_bounce(display, bp);
|
||
|
return;
|
||
|
}
|
||
|
XFillRectangle(display, bp->pixmaps[0], bg_gc,
|
||
|
0, 0, bp->xs, bp->ys);
|
||
|
XFillArc(display, bp->pixmaps[0], fg_gc,
|
||
|
0, 0, bp->xs, bp->ys, 0, 23040);
|
||
|
XFreeGC(display, bg_gc);
|
||
|
XFreeGC(display, fg_gc);
|
||
|
}
|
||
|
bp->avgsize = (bp->xs + bp->ys) / 2;
|
||
|
i = 0;
|
||
|
while (i < bp->nballs) {
|
||
|
bp->balls[i].vx = ((LRAND() & 1) ? -1 : 1) * (NRAND(MAX_STRENGTH) + 1);
|
||
|
bp->balls[i].x = (bp->balls[i].vx >= 0) ? 0 : bp->width - bp->xs;
|
||
|
bp->balls[i].y = NRAND(bp->height / 2);
|
||
|
if (i == collide(bp, i) || tryagain >= 8) {
|
||
|
if (MI_NPIXELS(mi) > 2)
|
||
|
bp->balls[i].color =
|
||
|
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
|
||
|
else
|
||
|
bp->balls[i].color = MI_WHITE_PIXEL(mi);
|
||
|
bp->balls[i].xlast = -1;
|
||
|
bp->balls[i].ylast = 0;
|
||
|
bp->balls[i].orientlast = 0;
|
||
|
bp->balls[i].spincount = 1;
|
||
|
bp->balls[i].spindelay = 1;
|
||
|
bp->balls[i].vy = ((LRAND() & 1) ? -1 : 1) * NRAND(MAX_STRENGTH);
|
||
|
bp->balls[i].spindir = 0;
|
||
|
bp->balls[i].vang = 0;
|
||
|
bp->balls[i].orient = NRAND(ORIENTS);
|
||
|
i++;
|
||
|
} else
|
||
|
tryagain++;
|
||
|
}
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
draw_bounce(ModeInfo * mi)
|
||
|
{
|
||
|
int i;
|
||
|
bouncestruct *bp;
|
||
|
|
||
|
if (bounces == NULL)
|
||
|
return;
|
||
|
bp = &bounces[MI_SCREEN(mi)];
|
||
|
if (bp->balls == NULL)
|
||
|
return;
|
||
|
|
||
|
MI_IS_DRAWN(mi) = True;
|
||
|
for (i = 0; i < bp->nballs; i++) {
|
||
|
drawball(mi, &bp->balls[i]);
|
||
|
moveball(mi, &bp->balls[i]);
|
||
|
}
|
||
|
for (i = 0; i < bp->nballs; i++)
|
||
|
checkCollision(bp, i);
|
||
|
if (!NRAND(TIME)) /* Put some randomness into the time */
|
||
|
bp->restartnum--;
|
||
|
if (!bp->restartnum)
|
||
|
init_bounce(mi);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
release_bounce(ModeInfo * mi)
|
||
|
{
|
||
|
if (bounces != NULL) {
|
||
|
int screen;
|
||
|
|
||
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
||
|
free_bounce(MI_DISPLAY(mi), &bounces[screen]);
|
||
|
free(bounces);
|
||
|
bounces = (bouncestruct *) NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
refresh_bounce(ModeInfo * mi)
|
||
|
{
|
||
|
bouncestruct *bp = &bounces[MI_SCREEN(mi)];
|
||
|
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
bounce_windows(mi, bp);
|
||
|
}
|
||
|
|
||
|
#endif /* MODE_bounce */
|