1521 lines
38 KiB
C
1521 lines
38 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* ant3d --- Extension to Langton's generalized turing machine ants */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)ant3d.c 5.13 2004/07/23 xlockmore";
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#endif
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/*-
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* Copyright (c) 1999 by David Bagley.
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 28-Jun-2004: A few more features added, need better "eyes" on leading
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* cube (instead of a small black face)
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* 08-Jun-2004: Resurrected code after seeing Heiko Hamann's "Definition
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* Behavior of Langton's Ant in Three Dimensions", Complex
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* Systems Volume 14, Issue 3, (2003) pp 264-268
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* heiko.hamann AT gmx.de
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* 12-Aug-1999: Coded from life3d.c and ant.c probably will not work but...
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*/
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#ifdef STANDALONE
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#define PROGCLASS "Ant3D"
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#define HACK_INIT init_ant3d
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#define HACK_DRAW draw_ant3d
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#define ant3d_opts xlockmore_opts
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#define DEFAULTS "*delay: 5000 \n" \
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"*count: -3 \n" \
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"*cycles: 100000 \n" \
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"*ncolors: 200 \n" \
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"*wireframe: False \n" \
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"*fullrandom: False \n" \
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"*verbose: False \n"
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#endif /* STANDALONE */
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#include "automata.h"
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#ifdef MODE_ant3d
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#define DEF_LABEL "True"
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#define FONT_HEIGHT 19
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#define FONT_WIDTH 15
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#define DEF_RULE "A" /* All rules */
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#define DEF_EYES "False"
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static char *rule;
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static Bool eyes;
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static Bool label;
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static XrmOptionDescRec opts[] =
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{
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{(char *) "-label", (char *) ".ant3d.label", XrmoptionNoArg, (caddr_t) "on"},
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{(char *) "+label", (char *) ".ant3d.label", XrmoptionNoArg, (caddr_t) "off"},
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{(char *) "-rule", (char *) ".ant3d.rule", XrmoptionSepArg, (caddr_t) NULL},
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{(char *) "-eyes", (char *) ".ant3d.eyes", XrmoptionNoArg, (caddr_t) "on"}
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,
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{(char *) "+eyes", (char *) ".ant3d.eyes", XrmoptionNoArg, (caddr_t) "off"}
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};
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static argtype vars[] =
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{
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{(void *) & label, (char *) "label", (char *) "Label", (char *) DEF_LABEL, t_Bool},
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{(void *) & rule, (char *) "rule", (char *) "Rule", (char *) DEF_RULE, t_String},
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{(void *) & eyes, (char *) "eyes", (char *) "Eyes", (char *) DEF_EYES, t_Bool}
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};
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static OptionStruct desc[] =
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{
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{(char *) "-/+label", (char *) "turn on/off rule labeling"},
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{(char *) "-rule string", (char *) "base 4 string for Turk's Ant"},
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{(char *) "-/+eyes", (char *) "turn on/off eyes"}
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};
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ModeSpecOpt ant3d_opts =
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{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
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#ifdef USE_MODULES
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ModStruct ant3d_description =
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{"ant3d", "init_ant3d", "draw_ant3d", "release_ant3d",
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"refresh_ant3d", "init_ant3d", NULL, &ant3d_opts,
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5000, -3, 100000, 1, 64, 1.0, "",
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"Shows 3D ants", 0, NULL};
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#endif
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#define ANT3DBITS(n,w,h)\
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if ((ap->pixmaps[ap->init_bits]=\
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XCreatePixmapFromBitmapData(display,window,(char *)n,w,h,1,0,1))==None){\
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free_ant3d(display,ap); return;} else {ap->init_bits++;}
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/* If you change the table you may have to change the following 2 constants */
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#define STATES 2
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#define MINANTS 1
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#define REDRAWSTEP 2000 /* How much tape to draw per cycle */
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#define ANGLES 360
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/* Don't change these numbers without changing the offset() macro below! */
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#define MAXSTACKS 64
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#define MAXROWS 128
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#define MAXCOLUMNS 128
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#define BASESIZE ((MAXCOLUMNS*MAXROWS*MAXSTACKS)>>6)
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#define RT_ANGLE 90
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#define HALFRT_ANGLE 45
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/* Store state of cell in top bit. Reserve low bits for count of living nbrs */
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#define Set3D(x,y,z,c) SetMem(ap,(unsigned int)x,(unsigned int)y,(unsigned int)z,c)
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#define Reset3D(x,y,z) SetMem(ap,(unsigned int)x,(unsigned int)y,(unsigned int)z,0)
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#define SetList3D(x,y,z,c) if (!SetMem(ap,(unsigned int)x,(unsigned int)y,(unsigned int)z,c)) return False; \
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if (!AddToList(ap,(unsigned int)x,(unsigned int)y,(unsigned int)z,c)) return False
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#define EyeToScreen 72.0 /* distance from eye to screen */
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#define HalfScreenD 20.0 /* 1/2 the diameter of screen */
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#define BUCKETSIZE 10
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#define NBUCKETS ((MAXCOLUMNS+MAXROWS+MAXSTACKS)*BUCKETSIZE)
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#define Distance(x1,y1,z1,x2,y2,z2) sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)+(z1-z2)*(z1-z2))
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#define IP (M_PI / 180.0)
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#define NCOLORS 14
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typedef struct {
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unsigned char color;
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short turn;
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unsigned char next;
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} statestruct;
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typedef struct _antstruct {
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int column, row, stack;
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unsigned char color;
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char visible;
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short direction; /* Direction facing */
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short gravity; /* Need to know which way is down */
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unsigned char state;
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short dist; /* dist from cell to eye */
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struct _antstruct *next; /* pointer to next entry on linked list */
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struct _antstruct *prev;
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struct _antstruct *priority;
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} antstruct;
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typedef struct {
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Bool painted;
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int ox, oy, oz; /* origin */
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double vx, vy, vz; /* viewpoint */
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int generation;
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int ncolumns, nrows, nstacks;
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int memstart;
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unsigned char *base[BASESIZE];
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double A, B, C, F;
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int width, height;
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unsigned char ncolors, nstates;
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int n;
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double azm;
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double metaAlt, metaAzm, metaDist;
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antstruct *ants;
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antstruct *ptrhead, *ptrend, eraserhead, eraserend;
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antstruct *buckethead[NBUCKETS], *bucketend[NBUCKETS];
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Bool wireframe, eyes;
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Pixmap dbuf;
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statestruct machine[NCOLORS * STATES];
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unsigned char *tape;
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int init_bits;
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unsigned long colors[NCOLORS - 1];
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GC stippledGC;
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Pixmap pixmaps[NCOLORS - 1];
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int nInvisible;
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int labelOffsetX, labelOffsetY;
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char ruleString[40];
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} antfarm3dstruct;
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/* Coordinate ant moves */
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#define NU -1 /* Not used */
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#define XN 0
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#define XP 1
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#define YN 2
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#define YP 3
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#define ZN 4
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#define ZP 5
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/* Relative ant moves */
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#define TRS 0 /* Turn right, then step */
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#define TLS 1 /* Turn left, then step */
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#define TUS 2 /* Turn up, then step */
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#define TDS 3 /* Turn down, then step */
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#define FS 4 /* Step */
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#define TBS 5 /* Turn back, then step */
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/* Uhhh for completeness I guess there are some yaw moves and a 180 TU */
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#define STR 6 /* Step then turn right */
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#define STL 7 /* Step then turn left */
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#define STU 8 /* Step then turn up */
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#define STD 9 /* Step then turn down */
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#define SF 10 /* Step */
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#define STB 11 /* Step then turn back */
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/* turnDirection, oldGravity, oldDirection */
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static int newDirectionMap[4][6][6] = {
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{ /* TRS */
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{NU, NU, ZP, ZN, YN, YP}, /* oldGravity = XN */
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{NU, NU, ZN, ZP, YP, YN},
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{ZN, ZP, NU, NU, XP, XN}, /* oldGravity = YN */
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{ZP, ZN, NU, NU, XN, XP},
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{YP, YN, XN, XP, NU, NU}, /* oldGravity = ZN */
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{YN, YP, XP, XN, NU, NU}
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},
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{ /* TLS */
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{NU, NU, ZN, ZP, YP, YN}, /* oldGravity = XN */
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{NU, NU, ZP, ZN, YN, YP},
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{ZP, ZN, NU, NU, XN, XP}, /* oldGravity = YN */
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{ZN, ZP, NU, NU, XP, XN},
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{YN, YP, XP, XN, NU, NU}, /* oldGravity = ZN */
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{YP, YN, XN, XP, NU, NU}
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},
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{ /* TUS */
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{NU, NU, XP, XP, XP, XP}, /* oldGravity = XN */
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{NU, NU, XN, XN, XN, XN},
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{YP, YP, NU, NU, YP, YP}, /* oldGravity = YN */
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{YN, YN, NU, NU, YN, YN},
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{ZP, ZP, ZP, ZP, NU, NU}, /* oldGravity = ZN */
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{ZN, ZN, ZN, ZN, NU, NU}
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},
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{ /* TDS */
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{NU, NU, XN, XN, XN, XN}, /* oldGravity = XN */
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{NU, NU, XP, XP, XP, XP},
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{YN, YN, NU, NU, YN, YN}, /* oldGravity = YN */
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{YP, YP, NU, NU, YP, YP},
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{ZN, ZN, ZN, ZN, NU, NU}, /* oldGravity = ZN */
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{ZP, ZP, ZP, ZP, NU, NU}
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}
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};
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/* turnDirection, oldGravity, oldDirection */
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static int newGravityMap[4][6][6] = {
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{ /* TRS */
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{NU, NU, XN, XN, XN, XN}, /* oldGravity = XN */
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{NU, NU, XP, XP, XP, XP},
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{YN, YN, NU, NU, YN, YN}, /* oldGravity = YN */
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{YP, YP, NU, NU, YP, YP},
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{ZN, ZN, ZN, ZN, NU, NU}, /* oldGravity = ZN */
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{ZP, ZP, ZP, ZP, NU, NU}
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},
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{ /* TLS */
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{NU, NU, XN, XN, XN, XN}, /* oldGravity = XN */
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{NU, NU, XP, XP, XP, XP},
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{YN, YN, NU, NU, YN, YN}, /* oldGravity = YN */
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{YP, YP, NU, NU, YP, YP},
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{ZN, ZN, ZN, ZN, NU, NU}, /* oldGravity = ZN */
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{ZP, ZP, ZP, ZP, NU, NU}
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},
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{ /* TUS */
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{NU, NU, YN, YP, ZN, ZP}, /* oldGravity = XN */
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{NU, NU, YN, YP, ZN, ZP},
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{XN, XP, NU, NU, ZN, ZP}, /* oldGravity = YN */
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{XN, XP, NU, NU, ZN, ZP},
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{XN, XP, YN, YP, NU, NU}, /* oldGravity = ZN */
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{XN, XP, YN, YP, NU, NU}
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},
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{ /* TDS */
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{NU, NU, YP, YN, ZP, ZN}, /* oldGravity = XN */
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{NU, NU, YP, YN, ZP, ZN},
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{XP, XN, NU, NU, ZP, ZN}, /* oldGravity = YN */
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{XP, XN, NU, NU, ZP, ZN},
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{XP, XN, YP, YN, NU, NU}, /* oldGravity = ZN */
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{XP, XN, YP, YN, NU, NU}
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}
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};
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static antfarm3dstruct *antfarm3ds = NULL;
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static unsigned char tables[][3 * NCOLORS * STATES + 2] =
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{
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#if 0
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/* Generated */
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{ /* 0: RLU */
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3, 1,
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1, TRS, 0, 2, TLS, 0, 0, TUS, 0
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},
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{ /* 1: RUL */
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3, 1,
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1, TRS, 0, 2, TUS, 0, 0, TLS, 0
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},
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{ /* 2: RUD */
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3, 1,
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1, TRS, 0, 2, TUS, 0, 0, TDS, 0
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},
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{ /* 3: RLUU */
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4, 1,
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1, TRS, 0, 2, TLS, 0, 3, TUS, 0, 0, TUS, 0
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},
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{ /* 4: RRLU 32 */
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4, 1,
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1, TRS, 0, 2, TRS, 0, 3, TLS, 0, 0, TUS, 0
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},
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{ /* 5: RRUL ? */
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4, 1,
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1, TRS, 0, 2, TRS, 0, 3, TUS, 0, 0, TLS, 0
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},
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{ /* 6: RRUD 22 */
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4, 1,
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1, TRS, 0, 2, TRS, 0, 3, TUS, 0, 0, TDS, 0
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},
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{ /* 7: RLRU 188 */
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4, 1,
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1, TRS, 0, 2, TLS, 0, 3, TRS, 0, 0, TUS, 0
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},
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{ /* 8: RLLU ? */
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4, 1,
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1, TRS, 0, 2, TLS, 0, 3, TLS, 0, 0, TUS, 0
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},
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{ /* 9: RLUR 46 ! */
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4, 1,
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1, TRS, 0, 2, TLS, 0, 3, TUS, 0, 0, TRS, 0
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},
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{ /* 10: RLUL 32 */
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4, 1,
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1, TRS, 0, 2, TLS, 0, 3, TUS, 0, 0, TLS, 0
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},
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{ /* 11: RLUU 102 */
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4, 1,
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1, TRS, 0, 2, TLS, 0, 3, TUS, 0, 0, TUS, 0
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},
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{ /* 12: RLUD 28 */
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4, 1,
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1, TRS, 0, 2, TLS, 0, 3, TUS, 0, 0, TDS, 0
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},
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{ /* 13: RURL 30 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TRS, 0, 0, TLS, 0
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},
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{ /* 14: RURD ? */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TRS, 0, 0, TDS, 0
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},
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{ /* 15: RULL 22 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TLS, 0, 0, TLS, 0
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},
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{ /* 16: RULR 22 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TLS, 0, 0, TRS, 0
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},
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{ /* 17: RULU 22 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TLS, 0, 0, TUS, 0
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},
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{ /* 18: RUUL 26 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TUS, 0, 0, TLS, 0
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},
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{ /* 19: RULD 22 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TLS, 0, 0, TDS, 0
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},
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{ /* 20: RUUD 22 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TUS, 0, 0, TDS, 0
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},
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{ /* 21: RUDR 14 */
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4, 1,
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1, TRS, 0, 2, TUS, 0, 3, TDS, 0, 0, TRS, 0
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},
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{ /* 22: RUDL ? */
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4, 1,
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||
|
1, TRS, 0, 2, TUS, 0, 3, TDS, 0, 0, TLS, 0
|
||
|
},
|
||
|
{ /* 23: RUDU 114 */
|
||
|
4, 1,
|
||
|
1, TRS, 0, 2, TUS, 0, 3, TDS, 0, 0, TUS, 0
|
||
|
},
|
||
|
{ /* 24: RUDD 40 */
|
||
|
4, 1,
|
||
|
1, TRS, 0, 2, TUS, 0, 3, TDS, 0, 0, TDS, 0
|
||
|
},
|
||
|
{ /* 25: RRRULL ? */
|
||
|
6, 1,
|
||
|
1, TRS, 0, 2, TRS, 0, 3, TRS, 0, 4, TUS, 0,
|
||
|
5, TLS, 0, 0, TLS, 0,
|
||
|
}
|
||
|
{ /* 26: RLRUUUL 25436 */
|
||
|
7, 1,
|
||
|
1, TRS, 0, 2, TLS, 0, 3, TRS, 0, 4, TUS, 0,
|
||
|
5, TUS, 0, 6, TUS, 0, 0, TLS, 0,
|
||
|
},
|
||
|
#endif
|
||
|
{ /* 27: RRLDDDULRRLLLL * */
|
||
|
14, 1,
|
||
|
1, TRS, 0, 2, TRS, 0, 3, TLS, 0, 4, TDS, 0,
|
||
|
5, TDS, 0, 6, TDS, 0, 7, TUS, 0, 8, TLS, 0,
|
||
|
9, TRS, 0, 10, TRS, 0, 11, TLS, 0, 12, TLS, 0,
|
||
|
13, TLS, 0, 0, TLS, 0,
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#define NTABLES (sizeof tables / sizeof tables[0])
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
static char * printDir(int d)
|
||
|
{
|
||
|
switch (d) {
|
||
|
case XN: return (char *) "XN";
|
||
|
case XP: return (char *) "XP";
|
||
|
case YN: return (char *) "YN";
|
||
|
case YP: return (char *) "YP";
|
||
|
case ZN: return (char *) "ZN";
|
||
|
case ZP: return (char *) "ZP";
|
||
|
default: return (char *) "NU";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static char * printTurn(int d)
|
||
|
{
|
||
|
switch (d) {
|
||
|
case TRS: return (char *) "TRS";
|
||
|
case TLS: return (char *) "TLS";
|
||
|
case TUS: return (char *) "TUS";
|
||
|
case TDS: return (char *) "TDS";
|
||
|
default: return (char *) "TXX";
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static void heading(short * direction, short * gravity, short turn)
|
||
|
{
|
||
|
short oldDirection = *direction;
|
||
|
short oldGravity = *gravity;
|
||
|
|
||
|
if (turn < 6) {
|
||
|
if (turn == TBS) {
|
||
|
if (oldDirection & 1)
|
||
|
*direction = oldDirection - 1;
|
||
|
else
|
||
|
*direction = oldDirection + 1;
|
||
|
} else if (turn < 4) {
|
||
|
*gravity = newGravityMap
|
||
|
[turn][oldGravity][oldDirection];
|
||
|
*direction = newDirectionMap
|
||
|
[turn][oldGravity][oldDirection];
|
||
|
}
|
||
|
}
|
||
|
if (*gravity == NU)
|
||
|
(void) fprintf(stderr, "gravity corruption\n");
|
||
|
if (*direction == NU)
|
||
|
(void) fprintf(stderr, "direction corruption\n");
|
||
|
#ifdef DEBUG
|
||
|
(void) printf(
|
||
|
"odirection %s, ogravity %s, turn %s, direction %s, gravity %s\n",
|
||
|
printDir(oldDirection), printDir(oldGravity),
|
||
|
printTurn(turn), printDir(*direction), printDir(*gravity));
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
position_of_neighbor(antfarm3dstruct * ap, int dir,
|
||
|
int *pcolumn, int *prow, int *pstack)
|
||
|
{
|
||
|
int column = *pcolumn, row = *prow, stack = *pstack;
|
||
|
|
||
|
switch (dir) {
|
||
|
case XN:
|
||
|
column = (!column) ? ap->ncolumns - 1 : column - 1;
|
||
|
break;
|
||
|
case XP:
|
||
|
column = (column + 1 == ap->ncolumns) ? 0 : column + 1;
|
||
|
break;
|
||
|
case YN:
|
||
|
row = (!row) ? ap->nrows - 1 : row - 1;
|
||
|
break;
|
||
|
case YP:
|
||
|
row = (row + 1 == ap->nrows) ? 0 : row + 1;
|
||
|
break;
|
||
|
case ZN:
|
||
|
stack = (!stack) ? ap->nstacks - 1 : stack - 1;
|
||
|
break;
|
||
|
case ZP:
|
||
|
stack = (stack + 1 == ap->nstacks) ? 0 : stack + 1;
|
||
|
break;
|
||
|
default:
|
||
|
(void) fprintf(stderr, "wrong direction %d\n", dir);
|
||
|
}
|
||
|
*pcolumn = column;
|
||
|
*prow = row;
|
||
|
*pstack = stack;
|
||
|
}
|
||
|
|
||
|
/*--- list ---*/
|
||
|
/* initialise the state of all cells to OFF */
|
||
|
static void
|
||
|
Init3D(antfarm3dstruct * ap)
|
||
|
{
|
||
|
ap->ptrhead = ap->ptrend = NULL;
|
||
|
ap->eraserhead.next = &ap->eraserend;
|
||
|
ap->eraserend.prev = &ap->eraserhead;
|
||
|
}
|
||
|
|
||
|
/*-
|
||
|
* Function that adds the cell (assumed live) at (x,y,z) onto the search
|
||
|
* list so that it is scanned in future generations
|
||
|
*/
|
||
|
static Bool
|
||
|
AddToList(antfarm3dstruct * ap,
|
||
|
unsigned int x, unsigned int y, unsigned int z, unsigned int c)
|
||
|
{
|
||
|
antstruct *tmp;
|
||
|
|
||
|
if ((tmp = (antstruct *) malloc(sizeof (antstruct))) == NULL)
|
||
|
return False;
|
||
|
tmp->column = x;
|
||
|
tmp->row = y;
|
||
|
tmp->stack = z;
|
||
|
tmp->color = c;
|
||
|
if (ap->ptrhead == NULL) {
|
||
|
ap->ptrhead = ap->ptrend = tmp;
|
||
|
tmp->prev = NULL;
|
||
|
} else {
|
||
|
ap->ptrend->next = tmp;
|
||
|
tmp->prev = ap->ptrend;
|
||
|
ap->ptrend = tmp;
|
||
|
}
|
||
|
ap->ptrend->next = NULL;
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
AddToEraseList(antfarm3dstruct * ap, antstruct * cell)
|
||
|
{
|
||
|
cell->next = &ap->eraserend;
|
||
|
cell->prev = ap->eraserend.prev;
|
||
|
ap->eraserend.prev->next = cell;
|
||
|
ap->eraserend.prev = cell;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
DelFromList(antfarm3dstruct * ap, antstruct * cell)
|
||
|
{
|
||
|
if (cell != ap->ptrhead) {
|
||
|
cell->prev->next = cell->next;
|
||
|
} else {
|
||
|
ap->ptrhead = cell->next;
|
||
|
if (ap->ptrhead != NULL)
|
||
|
ap->ptrhead->prev = NULL;
|
||
|
}
|
||
|
|
||
|
if (cell != ap->ptrend) {
|
||
|
cell->next->prev = cell->prev;
|
||
|
} else {
|
||
|
ap->ptrend = cell->prev;
|
||
|
if (ap->ptrend != NULL)
|
||
|
ap->ptrend->next = NULL;
|
||
|
}
|
||
|
|
||
|
AddToEraseList(ap, cell);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
DelFromEraseList(antstruct * cell)
|
||
|
{
|
||
|
cell->next->prev = cell->prev;
|
||
|
cell->prev->next = cell->next;
|
||
|
free(cell);
|
||
|
}
|
||
|
|
||
|
/*--- memory ---*/
|
||
|
/*-
|
||
|
* Simulate a large array by dynamically allocating 4x4x4 size cells when
|
||
|
* needed.
|
||
|
*/
|
||
|
static void
|
||
|
MemInit(antfarm3dstruct * ap)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < BASESIZE; ++i) {
|
||
|
if (ap->base[i] != NULL) {
|
||
|
free(ap->base[i]);
|
||
|
ap->base[i] = (unsigned char *) NULL;
|
||
|
}
|
||
|
}
|
||
|
ap->memstart = 0;
|
||
|
}
|
||
|
|
||
|
#define BASE_OFFSET(x,y,z,b,o) \
|
||
|
b = ((x & 0x7c) << 7) + ((y & 0x7c) << 2) + ((z & 0x7c) >> 2); \
|
||
|
o = (x & 3) + ((y & 3) << 2) + ((z & 3) << 4); \
|
||
|
if (ap->base[b] == NULL) {\
|
||
|
if ((ap->base[b] = (unsigned char *) calloc(64, sizeof (unsigned char))) == NULL) {return False;}}
|
||
|
|
||
|
#if 0
|
||
|
static Bool
|
||
|
GetMem(antfarm3dstruct * ap, unsigned int x, unsigned int y, unsigned int z,
|
||
|
int *m)
|
||
|
{
|
||
|
int b, o;
|
||
|
|
||
|
if (ap->memstart) {
|
||
|
MemInit(ap);
|
||
|
}
|
||
|
BASE_OFFSET(x, y, z, b, o);
|
||
|
*m = ap->base[b][o];
|
||
|
return True;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static Bool
|
||
|
SetMem(antfarm3dstruct * ap,
|
||
|
unsigned int x, unsigned int y, unsigned int z, unsigned int val)
|
||
|
{
|
||
|
int b, o;
|
||
|
|
||
|
if (ap->memstart) {
|
||
|
MemInit(ap);
|
||
|
}
|
||
|
BASE_OFFSET(x, y, z, b, o);
|
||
|
ap->base[b][o] = val;
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
static Bool
|
||
|
ChangeMem(antfarm3dstruct * ap,
|
||
|
unsigned int x, unsigned int y, unsigned int z,
|
||
|
unsigned int val)
|
||
|
{
|
||
|
int b, o;
|
||
|
|
||
|
if (ap->memstart) {
|
||
|
MemInit(ap);
|
||
|
}
|
||
|
BASE_OFFSET(x, y, z, b, o);
|
||
|
ap->base[b][o] += val;
|
||
|
return True;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static void
|
||
|
End3D(antfarm3dstruct * ap)
|
||
|
{
|
||
|
antstruct *ptr;
|
||
|
|
||
|
while (ap->ptrhead != NULL) {
|
||
|
/* Reset3D(ap->ptrhead->column, ap->ptrhead->row,
|
||
|
ap->ptrhead->stack); */
|
||
|
DelFromList(ap, ap->ptrhead);
|
||
|
}
|
||
|
ptr = ap->eraserhead.next;
|
||
|
while (ptr != &ap->eraserend) {
|
||
|
DelFromEraseList(ptr);
|
||
|
ptr = ap->eraserhead.next;
|
||
|
}
|
||
|
MemInit(ap);
|
||
|
}
|
||
|
|
||
|
static Bool
|
||
|
RunAnt3D(antfarm3dstruct * ap)
|
||
|
{
|
||
|
antstruct *anant;
|
||
|
statestruct *status;
|
||
|
int i, state_pos, tape_pos;
|
||
|
unsigned char color;
|
||
|
|
||
|
if (ap->ants == NULL)
|
||
|
return False;
|
||
|
|
||
|
ap->painted = True;
|
||
|
for (i = 0; i < ap->n; i++) {
|
||
|
anant = &ap->ants[i];
|
||
|
tape_pos = anant->column + anant->row * ap->ncolumns +
|
||
|
anant->stack * ap->nrows * ap->ncolumns;
|
||
|
color = ap->tape[tape_pos]; /* read tape */
|
||
|
state_pos = color + anant->state * ap->ncolors;
|
||
|
status = &(ap->machine[state_pos]);
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("status: color %d, turn %s, state %d, colors %d\n",
|
||
|
status->color, printTurn(status->turn), anant->state, ap->ncolors);
|
||
|
#endif
|
||
|
SetList3D(anant->column, anant->row, anant->stack,
|
||
|
status->color);
|
||
|
ap->tape[tape_pos] = status->color; /* write on tape */
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("gen %d: ", ap->generation);
|
||
|
#endif
|
||
|
heading(&(anant->direction), &(anant->gravity), status->turn);
|
||
|
/* Find direction of Bees or Ants. */
|
||
|
/* Translate relative direction to actual direction */
|
||
|
/*chg_dir = (2 * ANGLES - status->direction) % ANGLES;
|
||
|
anant->direction = (chg_dir + old_dir) % ANGLES; */
|
||
|
anant->state = status->next;
|
||
|
|
||
|
/* Allow step first then turn */
|
||
|
/*old_dir = ((status->direction < ANGLES) ?
|
||
|
anant->direction : old_dir);*/
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("state %d, column %d, row %d, stack %d",
|
||
|
anant->state, anant->column, anant->row, anant->stack);
|
||
|
#endif
|
||
|
position_of_neighbor(ap, anant->direction,
|
||
|
&(anant->column), &(anant->row), &(anant->stack));
|
||
|
SetList3D(anant->column, anant->row, anant->stack,
|
||
|
NCOLORS);
|
||
|
/*draw_anant(mi, anant->direction,
|
||
|
anant->column, anant->row, anant->stack);*/
|
||
|
}
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
static int
|
||
|
CountCells3D(antfarm3dstruct * ap)
|
||
|
{
|
||
|
antstruct *ptr;
|
||
|
int count = 0;
|
||
|
|
||
|
ptr = ap->ptrhead;
|
||
|
while (ptr != NULL) {
|
||
|
++count;
|
||
|
ptr = ptr->next;
|
||
|
}
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
DisplayList(antfarm3dstruct * ap)
|
||
|
{
|
||
|
antstruct *ptr;
|
||
|
int count = 0;
|
||
|
|
||
|
ptr = ap->ptrhead;
|
||
|
while (ptr != NULL) {
|
||
|
(void) printf("(%x)=[%d,%d,%d] ", (int) ptr,
|
||
|
ptr->x, ptr->y, ptr->z);
|
||
|
ptr = ptr->next;
|
||
|
++count;
|
||
|
}
|
||
|
(void) printf("Living cells = %d\n", count);
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
static void
|
||
|
getTable(ModeInfo * mi, int i)
|
||
|
{
|
||
|
antfarm3dstruct *ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
int j, total;
|
||
|
unsigned char *patptr;
|
||
|
statestruct *status;
|
||
|
|
||
|
patptr = &tables[i][0];
|
||
|
ap->ncolors = *patptr++;
|
||
|
ap->nstates = *patptr++;
|
||
|
total = ap->ncolors * ap->nstates;
|
||
|
if (MI_IS_VERBOSE(mi))
|
||
|
(void) fprintf(stdout,
|
||
|
"ants %d, table number %d, colors %d, states %d\n",
|
||
|
ap->n, i, ap->ncolors, ap->nstates);
|
||
|
if (label)
|
||
|
(void) sprintf(ap->ruleString, "table number %d", i);
|
||
|
for (j = 0; j < total; j++) {
|
||
|
status = &(ap->machine[j]);
|
||
|
status->color = *patptr++;
|
||
|
status->turn = *patptr++;
|
||
|
status->next = *patptr++;
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("Status: color %d, turn %d, colors %d\n",
|
||
|
status->color, status->turn, ap->ncolors);
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
getTurk(ModeInfo * mi, int logClass, int number)
|
||
|
{
|
||
|
antfarm3dstruct *ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
int power4, j, total;
|
||
|
|
||
|
power4 = 1 << (2 * logClass);
|
||
|
ap->ncolors = logClass;
|
||
|
ap->nstates = 1;
|
||
|
total = ap->ncolors * ap->nstates;
|
||
|
for (j = 0; j < total; j++) {
|
||
|
power4 >>= 2;
|
||
|
ap->machine[j].color = (j + 1) % total;
|
||
|
ap->machine[j].turn = ((power4 * 3) & number) / power4;
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("turn %d\n", ap->machine[j].turn);
|
||
|
#endif
|
||
|
ap->machine[j].next = 0;
|
||
|
}
|
||
|
if (MI_IS_VERBOSE(mi))
|
||
|
(void) fprintf(stdout,
|
||
|
"ants %d, Turk's number 0x%x, colors %d\n",
|
||
|
ap->n, number, ap->ncolors);
|
||
|
if (label)
|
||
|
(void) sprintf(ap->ruleString, "Turk's number 0x%x", number);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
parseRule(ModeInfo * mi)
|
||
|
{
|
||
|
if (rule) {
|
||
|
int n = 0, l, number = 0, logClass = 0, power4;
|
||
|
int bucket[4];
|
||
|
|
||
|
bucket[0] = bucket[1] = bucket[2] = bucket[3] = 0;
|
||
|
while (rule[n]) {
|
||
|
if (rule[n] == 'T' || rule[n] == 't') {
|
||
|
n++;
|
||
|
while (rule[n]) {
|
||
|
number = number * 10 +
|
||
|
(int) (rule[n] - '0');
|
||
|
n++;
|
||
|
}
|
||
|
getTable(mi, number);
|
||
|
return;
|
||
|
}
|
||
|
if (rule[n] == 'A' || rule[n] == 'a') {
|
||
|
if (!NRAND(NUMSTIPPLES)) {
|
||
|
getTable(mi, (int) (NRAND(NTABLES)));
|
||
|
return;
|
||
|
} else {
|
||
|
int mask = 3, shiftNumber, j;
|
||
|
|
||
|
logClass = (int) (NRAND(NUMSTIPPLES - 4)) + 4;
|
||
|
/* <logClass = 4;> has 4 quadranary digits */
|
||
|
power4 = 1 << (2 * (logClass - 1));
|
||
|
do {
|
||
|
bucket[0] = bucket[1] = bucket[2] = bucket[3] = 0;
|
||
|
number = NRAND(power4);
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("number 0x%x, power4 0x%x, logClass %d\n",
|
||
|
number, power4, logClass);
|
||
|
#endif
|
||
|
/* Want to make sure 3 of 4 quadranary digits are here */
|
||
|
shiftNumber = number;
|
||
|
for (j = 0; j < logClass - 1; j++) {
|
||
|
bucket[mask & shiftNumber]++;
|
||
|
shiftNumber = shiftNumber >> 2;
|
||
|
}
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("Buckets: %d %d %d %d\n",
|
||
|
bucket[0], bucket[1], bucket[2], bucket[3]);
|
||
|
#endif
|
||
|
} while ((!bucket[0] && !bucket[1]) || (!bucket[0] && !bucket[2]) ||
|
||
|
(!bucket[0] && !bucket[3]) || (!bucket[1] && !bucket[2]) ||
|
||
|
(!bucket[1] && !bucket[3]) || (!bucket[2] && !bucket[3]));
|
||
|
|
||
|
getTurk(mi, logClass, number);
|
||
|
return;
|
||
|
}
|
||
|
} else {
|
||
|
l = rule[n] - '0';
|
||
|
if (l >= 0 && l <= 3) {
|
||
|
number = (number << 2) + l;
|
||
|
if (logClass > 0 || l != 0)
|
||
|
logClass++;
|
||
|
bucket[l]++;
|
||
|
}
|
||
|
}
|
||
|
n++;
|
||
|
}
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("Buckets: %d %d %d %d\n",
|
||
|
bucket[0], bucket[1], bucket[2], bucket[3]);
|
||
|
#endif
|
||
|
if ((!bucket[0] && !bucket[1]) || (!bucket[0] && !bucket[2]) ||
|
||
|
(!bucket[0] && !bucket[3]) || (!bucket[1] && !bucket[2]) ||
|
||
|
(!bucket[1] && !bucket[3]) || (!bucket[2] && !bucket[3])) {
|
||
|
switch (NRAND(3)) {
|
||
|
case 0: getTurk(mi, 3, 0x21);
|
||
|
break;
|
||
|
case 1: getTurk(mi, 3, 0x27);
|
||
|
break;
|
||
|
default: getTurk(mi, 3, 0x2d);
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
getTurk(mi, logClass, number);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
NewViewpoint(antfarm3dstruct * ap, double x, double y, double z)
|
||
|
{
|
||
|
double k, l, d1, d2;
|
||
|
|
||
|
k = x * x + y * y;
|
||
|
l = sqrt(k + z * z);
|
||
|
k = sqrt(k);
|
||
|
d1 = (EyeToScreen / HalfScreenD);
|
||
|
d2 = EyeToScreen / (HalfScreenD * ap->height / ap->width);
|
||
|
ap->A = d1 * l * (ap->width / 2) / k;
|
||
|
ap->B = l * l;
|
||
|
ap->C = d2 * (ap->height / 2) / k;
|
||
|
ap->F = k * k;
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
lissajous(antfarm3dstruct * ap)
|
||
|
{
|
||
|
double alt, azm, dist;
|
||
|
|
||
|
alt = 44.0 * sin(ap->metaAlt * IP) + 45.0;
|
||
|
ap->metaAlt += 1.123;
|
||
|
if (ap->metaAlt >= 360.0)
|
||
|
ap->metaAlt -= 360.0;
|
||
|
if (ap->metaAlt < 0.0)
|
||
|
ap->metaAlt += 360.0;
|
||
|
azm = 44.0 * sin(ap->metaAzm * IP) + 45.0;
|
||
|
ap->metaAzm += 0.987;
|
||
|
if (ap->metaAzm >= 360.0)
|
||
|
ap->metaAzm -= 360.0;
|
||
|
if (ap->metaAzm < 0.0)
|
||
|
ap->metaAzm += 360.0;
|
||
|
dist = 10.0 * sin(ap->metaDist * IP) + 50.0;
|
||
|
ap->metaDist += 1.0;
|
||
|
if (ap->metaDist >= 360.0)
|
||
|
ap->metaDist -= 360.0;
|
||
|
if (ap->metaDist < 0.0)
|
||
|
ap->metaDist += 360.0;
|
||
|
#if 0
|
||
|
if (alt >= 90.0)
|
||
|
alt = 90.0;
|
||
|
else if (alt < -90.0)
|
||
|
alt = -90.0;
|
||
|
#endif
|
||
|
ap->azm = azm;
|
||
|
#ifdef DEBUG
|
||
|
(void) printf("dist %g, alt %g, azm %g\n", dist, alt, azm);
|
||
|
#endif
|
||
|
ap->vx = (sin(azm * IP) * cos(alt * IP) * dist);
|
||
|
ap->vy = (cos(azm * IP) * cos(alt * IP) * dist);
|
||
|
ap->vz = (sin(alt * IP) * dist);
|
||
|
NewViewpoint(ap, ap->vx, ap->vy, ap->vz);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
NewPoint(antfarm3dstruct * ap, double x, double y, double z,
|
||
|
register XPoint * cubepts)
|
||
|
{
|
||
|
double p1, E;
|
||
|
|
||
|
p1 = x * ap->vx + y * ap->vy;
|
||
|
E = ap->B - p1 - z * ap->vz;
|
||
|
cubepts->x = (int) (ap->width / 2 -
|
||
|
ap->A * (ap->vx * y - ap->vy * x) / E);
|
||
|
cubepts->y = (int) (ap->height / 2 -
|
||
|
ap->C * (z * ap->F - ap->vz * p1) / E);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Chain together all cells that are at the same distance.
|
||
|
* These cannot mutually overlap. */
|
||
|
static void
|
||
|
SortList(antfarm3dstruct * ap)
|
||
|
{
|
||
|
short dist;
|
||
|
double d, column, row, stack, rsize;
|
||
|
int i, r;
|
||
|
XPoint point;
|
||
|
antstruct *ptr;
|
||
|
|
||
|
for (i = 0; i < NBUCKETS; ++i)
|
||
|
ap->buckethead[i] = ap->bucketend[i] = NULL;
|
||
|
|
||
|
/* Calculate distances and re-arrange pointers to chain off buckets */
|
||
|
ptr = ap->ptrhead;
|
||
|
while (ptr != NULL) {
|
||
|
|
||
|
column = (double) ptr->column - ap->ox;
|
||
|
row = (double) ptr->row - ap->oy;
|
||
|
stack = (double) ptr->stack - ap->oz;
|
||
|
d = Distance(ap->vx, ap->vy, ap->vz, column, row, stack);
|
||
|
if (ap->vx * (ap->vx - column) + ap->vy * (ap->vy - row) +
|
||
|
ap->vz * (ap->vz - stack) > 0 && d > 1.5)
|
||
|
ptr->visible = 1;
|
||
|
else
|
||
|
ptr->visible = 0;
|
||
|
|
||
|
ptr->dist = (short) d;
|
||
|
dist = (short) (d * BUCKETSIZE);
|
||
|
if (dist > NBUCKETS - 1)
|
||
|
dist = NBUCKETS - 1;
|
||
|
|
||
|
if (ap->buckethead[dist] == NULL) {
|
||
|
ap->buckethead[dist] = ap->bucketend[dist] = ptr;
|
||
|
ptr->priority = NULL;
|
||
|
} else {
|
||
|
ap->bucketend[dist]->priority = ptr;
|
||
|
ap->bucketend[dist] = ptr;
|
||
|
ap->bucketend[dist]->priority = NULL;
|
||
|
}
|
||
|
ptr = ptr->next;
|
||
|
}
|
||
|
|
||
|
/* Check for invisibility */
|
||
|
rsize = 0.47 * ap->width / ((double) HalfScreenD * 2);
|
||
|
i = (int) ap->azm;
|
||
|
if (i < 0)
|
||
|
i = -i;
|
||
|
i = i % RT_ANGLE;
|
||
|
if (i > HALFRT_ANGLE)
|
||
|
i = RT_ANGLE - i;
|
||
|
rsize /= cos(i * IP);
|
||
|
|
||
|
for (i = 0; i < NBUCKETS; ++i)
|
||
|
if (ap->buckethead[i] != NULL) {
|
||
|
ptr = ap->buckethead[i];
|
||
|
while (ptr != NULL) {
|
||
|
if (ptr->visible) {
|
||
|
column = (double) ptr->column - ap->ox;
|
||
|
row = (double) ptr->row - ap->oy;
|
||
|
stack = (double) ptr->stack - ap->oz;
|
||
|
NewPoint(ap, column, row, stack, &point);
|
||
|
|
||
|
r = (int) (rsize *
|
||
|
(double) EyeToScreen /
|
||
|
(double) ptr->dist);
|
||
|
if (point.x + r < 0 ||
|
||
|
point.y + r < 0 ||
|
||
|
point.x - r >= ap->width ||
|
||
|
point.y - r >= ap->height) {
|
||
|
ap->nInvisible++;
|
||
|
} else if (ap->nInvisible) {
|
||
|
ap->nInvisible = 0;
|
||
|
}
|
||
|
}
|
||
|
ptr = ptr->priority;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
DrawFace(ModeInfo * mi, int color, XPoint * cubepts,
|
||
|
int p1, int p2, int p3, int p4)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
GC gc;
|
||
|
antfarm3dstruct *ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
XPoint facepts[5];
|
||
|
|
||
|
facepts[0] = cubepts[p1];
|
||
|
facepts[1] = cubepts[p2];
|
||
|
facepts[2] = cubepts[p3];
|
||
|
facepts[3] = cubepts[p4];
|
||
|
facepts[4] = cubepts[p1];
|
||
|
|
||
|
if (color == NCOLORS) {
|
||
|
XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
|
||
|
gc = MI_GC(mi);
|
||
|
} else if (!color) {
|
||
|
XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_BLACK_PIXEL(mi));
|
||
|
gc = MI_GC(mi);
|
||
|
} else if (MI_NPIXELS(mi) > 2) {
|
||
|
XSetForeground(MI_DISPLAY(mi), MI_GC(mi),
|
||
|
MI_PIXEL(mi, ap->colors[color - 1]));
|
||
|
gc = MI_GC(mi);
|
||
|
} else {
|
||
|
XGCValues gcv;
|
||
|
|
||
|
gcv.stipple = ap->pixmaps[(color - 1) % NUMSTIPPLES];
|
||
|
gcv.foreground = MI_WHITE_PIXEL(mi);
|
||
|
gcv.background = MI_BLACK_PIXEL(mi);
|
||
|
XChangeGC(MI_DISPLAY(mi), ap->stippledGC,
|
||
|
GCStipple | GCForeground | GCBackground, &gcv);
|
||
|
gc = ap->stippledGC;
|
||
|
}
|
||
|
if (!ap->wireframe)
|
||
|
XFillPolygon(display, (Drawable) ap->dbuf, gc, facepts, 4,
|
||
|
Convex, CoordModeOrigin);
|
||
|
gc = MI_GC(mi);
|
||
|
if (!ap->wireframe) {
|
||
|
if (color == NCOLORS) {
|
||
|
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
|
||
|
} else {
|
||
|
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
|
||
|
}
|
||
|
}
|
||
|
XDrawLines(display, (Drawable) ap->dbuf, gc, facepts, 5, CoordModeOrigin);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
DrawEyes(ModeInfo * mi, int color, XPoint * cubepts,
|
||
|
int p1, int p2, int p3, int p4)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
GC gc;
|
||
|
antfarm3dstruct *ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
XPoint facepts[5];
|
||
|
XPoint av;
|
||
|
|
||
|
av.x = (cubepts[p1].x + cubepts[p2].x + cubepts[p3].x + cubepts[p4].x) / 4;
|
||
|
av.y = (cubepts[p1].y + cubepts[p2].y + cubepts[p3].y + cubepts[p4].y) / 4;
|
||
|
facepts[0] = cubepts[p1];
|
||
|
facepts[1] = cubepts[p2];
|
||
|
facepts[2] = cubepts[p3];
|
||
|
facepts[3] = cubepts[p4];
|
||
|
facepts[4] = cubepts[p1];
|
||
|
facepts[0].x = (av.x + facepts[0].x) / 2;
|
||
|
facepts[0].y = (av.y + facepts[0].y) / 2;
|
||
|
facepts[1].x = (av.x + facepts[1].x) / 2;
|
||
|
facepts[1].y = (av.y + facepts[1].y) / 2;
|
||
|
facepts[2].x = (av.x + facepts[2].x) / 2;
|
||
|
facepts[2].y = (av.y + facepts[2].y) / 2;
|
||
|
facepts[3].x = (av.x + facepts[3].x) / 2;
|
||
|
facepts[3].y = (av.y + facepts[3].y) / 2;
|
||
|
facepts[4].x = (av.x + facepts[4].x) / 2;
|
||
|
facepts[4].y = (av.y + facepts[4].y) / 2;
|
||
|
|
||
|
if (color == NCOLORS) {
|
||
|
XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_WHITE_PIXEL(mi));
|
||
|
gc = MI_GC(mi);
|
||
|
} else if (!color) {
|
||
|
XSetForeground(MI_DISPLAY(mi), MI_GC(mi), MI_BLACK_PIXEL(mi));
|
||
|
gc = MI_GC(mi);
|
||
|
} else if (MI_NPIXELS(mi) > 2) {
|
||
|
XSetForeground(MI_DISPLAY(mi), MI_GC(mi),
|
||
|
MI_PIXEL(mi, ap->colors[color - 1]));
|
||
|
gc = MI_GC(mi);
|
||
|
} else {
|
||
|
XGCValues gcv;
|
||
|
|
||
|
gcv.stipple = ap->pixmaps[(color - 1) % NUMSTIPPLES];
|
||
|
gcv.foreground = MI_WHITE_PIXEL(mi);
|
||
|
gcv.background = MI_BLACK_PIXEL(mi);
|
||
|
XChangeGC(MI_DISPLAY(mi), ap->stippledGC,
|
||
|
GCStipple | GCForeground | GCBackground, &gcv);
|
||
|
gc = ap->stippledGC;
|
||
|
}
|
||
|
if (!ap->wireframe)
|
||
|
XFillPolygon(display, (Drawable) ap->dbuf, gc, facepts, 4,
|
||
|
Convex, CoordModeOrigin);
|
||
|
gc = MI_GC(mi);
|
||
|
if (!ap->wireframe) {
|
||
|
if (color == NCOLORS) {
|
||
|
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
|
||
|
} else {
|
||
|
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
|
||
|
}
|
||
|
}
|
||
|
XDrawLines(display, (Drawable) ap->dbuf, gc, facepts, 5,
|
||
|
CoordModeOrigin);
|
||
|
}
|
||
|
|
||
|
#define LEN 0.45
|
||
|
#define LEN2 0.9
|
||
|
|
||
|
static int
|
||
|
DrawCube(ModeInfo * mi, antstruct * cell)
|
||
|
{
|
||
|
antfarm3dstruct *ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
XPoint cubepts[8]; /* screen coords for point */
|
||
|
int i, out;
|
||
|
unsigned int mask;
|
||
|
double column, row, stack;
|
||
|
double dx, dy, dz;
|
||
|
int color;
|
||
|
|
||
|
column = (double) cell->column - ap->ox;
|
||
|
row = (double) cell->row - ap->oy;
|
||
|
stack = (double) cell->stack - ap->oz;
|
||
|
color = cell->color;
|
||
|
out = 0;
|
||
|
i = 0;
|
||
|
for (dz = stack - LEN; dz <= stack + LEN2; dz += LEN2)
|
||
|
for (dy = row - LEN; dy <= row + LEN2; dy += LEN2)
|
||
|
for (dx = column - LEN; dx <= column + LEN2; dx += LEN2) {
|
||
|
NewPoint(ap, dx, dy, dz, &cubepts[i]);
|
||
|
if (cubepts[i].x < 0 ||
|
||
|
cubepts[i].x >= ap->width ||
|
||
|
cubepts[i].y < 0 ||
|
||
|
cubepts[i].y >= ap->height)
|
||
|
++out;
|
||
|
++i;
|
||
|
}
|
||
|
if (out == 8)
|
||
|
return (0);
|
||
|
|
||
|
if (cell->visible)
|
||
|
mask = 0xFFFF;
|
||
|
else
|
||
|
mask = 0x0;
|
||
|
|
||
|
/* Only draw those faces that are visible */
|
||
|
dx = ap->vx - column;
|
||
|
dy = ap->vy - row;
|
||
|
dz = ap->vz - stack;
|
||
|
if (ap->wireframe) {
|
||
|
if (dz <= LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 4, 5, 7, 6);
|
||
|
else if (dz >= -LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 0, 1, 3, 2);
|
||
|
if (dx <= LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 1, 3, 7, 5);
|
||
|
else if (dx >= -LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 0, 2, 6, 4);
|
||
|
if (dy <= LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 2, 3, 7, 6);
|
||
|
else if (dy >= -LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 0, 1, 5, 4);
|
||
|
}
|
||
|
if (dz > LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 4, 5, 7, 6);
|
||
|
else if (dz < -LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 0, 1, 3, 2);
|
||
|
if (dx > LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 1, 3, 7, 5);
|
||
|
else if (dx < -LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 0, 2, 6, 4);
|
||
|
if (dy > LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 2, 3, 7, 6);
|
||
|
else if (dy < -LEN)
|
||
|
DrawFace(mi, (int) (color & mask), cubepts, 0, 1, 5, 4);
|
||
|
if (ap->eyes && color == NCOLORS) {
|
||
|
antstruct *anant;
|
||
|
|
||
|
for (i = 0; i < ap->n; i++) {
|
||
|
anant = &ap->ants[i];
|
||
|
if (anant->column == cell->column &&
|
||
|
anant->row == cell->row &&
|
||
|
anant->stack == cell->stack) {
|
||
|
#if 0
|
||
|
(void) printf("%d: direction %d, gravity %d\n",
|
||
|
i, anant->direction, anant->gravity);
|
||
|
#endif
|
||
|
/* TODO: use gravity to position better eyes */
|
||
|
if (dz > LEN && anant->direction == ZP)
|
||
|
DrawEyes(mi, 0, cubepts, 4, 5, 7, 6);
|
||
|
else if (dz < -LEN && anant->direction == ZN)
|
||
|
DrawEyes(mi, 0, cubepts, 0, 1, 3, 2);
|
||
|
if (dx > LEN && anant->direction == XP)
|
||
|
DrawEyes(mi, 0, cubepts, 1, 3, 7, 5);
|
||
|
else if (dx < -LEN && anant->direction == XN)
|
||
|
DrawEyes(mi, 0, cubepts, 0, 2, 6, 4);
|
||
|
if (dy > LEN && anant->direction == YP)
|
||
|
DrawEyes(mi, 0, cubepts, 2, 3, 7, 6);
|
||
|
else if (dy < -LEN && anant->direction == YN)
|
||
|
DrawEyes(mi, 0, cubepts, 0, 1, 5, 4);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
DrawScreen(ModeInfo * mi)
|
||
|
{
|
||
|
antfarm3dstruct *ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
GC gc = MI_GC(mi);
|
||
|
antstruct *ptr;
|
||
|
antstruct *eraserptr;
|
||
|
int i;
|
||
|
|
||
|
SortList(ap);
|
||
|
|
||
|
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
|
||
|
XFillRectangle(display, (Drawable) ap->dbuf, gc, 0, 0,
|
||
|
ap->width, ap->height);
|
||
|
|
||
|
/* Erase dead cubes */
|
||
|
eraserptr = ap->eraserhead.next;
|
||
|
while (eraserptr != &ap->eraserend) {
|
||
|
eraserptr->visible = 0;
|
||
|
(void) DrawCube(mi, eraserptr);
|
||
|
DelFromEraseList(eraserptr);
|
||
|
eraserptr = ap->eraserhead.next;
|
||
|
}
|
||
|
|
||
|
/* draw furthest cubes first */
|
||
|
for (i = NBUCKETS - 1; i >= 0; --i) {
|
||
|
ptr = ap->buckethead[i];
|
||
|
while (ptr != NULL) {
|
||
|
/*if (ptr->visible) */
|
||
|
/* v += */ (void) DrawCube(mi, ptr);
|
||
|
ptr = ptr->priority;
|
||
|
/* ++count; */
|
||
|
}
|
||
|
}
|
||
|
if (label) {
|
||
|
int size = MAX(MIN(MI_WIDTH(mi), MI_HEIGHT(mi)) - 1, 1);
|
||
|
|
||
|
if (size >= 10 * FONT_WIDTH) {
|
||
|
/* hard code these to corners */
|
||
|
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
|
||
|
/*XDrawString(display, ap->dbuf, gc,
|
||
|
16 + ap->labelOffsetX,
|
||
|
16 + ap->labelOffsetY + FONT_HEIGHT,
|
||
|
ap->ruleString, strlen(ap->ruleString)); */
|
||
|
XDrawString(display, (Drawable) ap->dbuf, gc,
|
||
|
16 + ap->labelOffsetX, MI_HEIGHT(mi) - 16 -
|
||
|
ap->labelOffsetY - FONT_HEIGHT / 2,
|
||
|
ap->ruleString, strlen(ap->ruleString));
|
||
|
}
|
||
|
}
|
||
|
XFlush(display);
|
||
|
XCopyArea(display, (Drawable) ap->dbuf, MI_WINDOW(mi), gc,
|
||
|
0, 0, ap->width, ap->height, 0, 0);
|
||
|
#if 0
|
||
|
{
|
||
|
int count = 0, v = 0;
|
||
|
|
||
|
|
||
|
(void) printf("Pop=%-4d Viewpoint (%3d,%3d,%3d) Origin (%3d,%3d,%3d) Mode %dx%d\
|
||
|
(%d,%d) %d\n",
|
||
|
count, (int) (ap->vx + ap->ox), (int) (ap->vy + ap->oy),
|
||
|
(int) (ap->vz + ap->oz), (int) ap->ox, (int) ap->oy, (int) ap->oz,
|
||
|
ap->width, ap->height, ap->alt, ap->azm, v);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
free_ant3d(Display *display, antfarm3dstruct *ap)
|
||
|
{
|
||
|
if (ap->eraserhead.next != NULL) {
|
||
|
End3D(ap);
|
||
|
}
|
||
|
if (ap->dbuf != None) {
|
||
|
XFreePixmap(display, ap->dbuf);
|
||
|
ap->dbuf = None;
|
||
|
}
|
||
|
if (ap->tape != NULL) {
|
||
|
free(ap->tape);
|
||
|
ap->tape = (unsigned char *) NULL;
|
||
|
}
|
||
|
if (ap->ants != NULL) {
|
||
|
free(ap->ants);
|
||
|
ap->ants = (antstruct *) NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
init_ant3d(ModeInfo * mi)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
antfarm3dstruct *ap;
|
||
|
int i;
|
||
|
|
||
|
if (antfarm3ds == NULL) {
|
||
|
if ((antfarm3ds = (antfarm3dstruct *) calloc(MI_NUM_SCREENS(mi),
|
||
|
sizeof (antfarm3dstruct))) == NULL)
|
||
|
return;
|
||
|
}
|
||
|
ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
|
||
|
ap->nInvisible = 0;
|
||
|
if (MI_NPIXELS(mi) <= 2) {
|
||
|
if (ap->stippledGC == None) {
|
||
|
XGCValues gcv;
|
||
|
|
||
|
gcv.fill_style = FillOpaqueStippled;
|
||
|
if ((ap->stippledGC = XCreateGC(display, window,
|
||
|
GCFillStyle, &gcv)) == None) {
|
||
|
free_ant3d(display, ap);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (ap->init_bits == 0) {
|
||
|
for (i = 1; i < NUMSTIPPLES; i++) {
|
||
|
ANT3DBITS(stipples[i], STIPPLESIZE, STIPPLESIZE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
ap->generation = 0;
|
||
|
ap->n = MI_COUNT(mi);
|
||
|
if (ap->n < -MINANTS) {
|
||
|
/* if ap->n is random ... the size can change */
|
||
|
if (ap->ants != NULL) {
|
||
|
free(ap->ants);
|
||
|
ap->ants = NULL;
|
||
|
}
|
||
|
ap->n = NRAND(-ap->n - MINANTS + 1) + MINANTS;
|
||
|
} else if (ap->n < MINANTS)
|
||
|
ap->n = MINANTS;
|
||
|
|
||
|
if (!ap->eraserhead.next) {
|
||
|
ap->metaDist = (double) NRAND(360);
|
||
|
ap->metaAlt = (double) NRAND(360);
|
||
|
ap->metaAzm = (double) NRAND(360);
|
||
|
ap->ncolumns = MAXCOLUMNS;
|
||
|
ap->nrows = MAXROWS;
|
||
|
ap->nstacks = MAXSTACKS;
|
||
|
ap->ox = ap->ncolumns / 2;
|
||
|
ap->oy = ap->nrows / 2;
|
||
|
ap->oz = ap->nstacks / 2;
|
||
|
|
||
|
Init3D(ap);
|
||
|
} else {
|
||
|
End3D(ap);
|
||
|
}
|
||
|
ap->labelOffsetX = NRAND(8);
|
||
|
ap->labelOffsetY = NRAND(8);
|
||
|
parseRule(mi);
|
||
|
if (MI_NPIXELS(mi) > 2)
|
||
|
for (i = 0; i < (int) ap->ncolors - 1; i++)
|
||
|
ap->colors[i] = (unsigned char) (NRAND(MI_NPIXELS(mi)) +
|
||
|
i * MI_NPIXELS(mi)) / ((int) (ap->ncolors - 1));
|
||
|
if (ap->tape != NULL)
|
||
|
free(ap->tape);
|
||
|
if ((ap->tape = (unsigned char *) calloc(
|
||
|
ap->ncolumns * ap->nrows * ap->nstacks,
|
||
|
sizeof (unsigned char))) == NULL) {
|
||
|
free_ant3d(display, ap);
|
||
|
return;
|
||
|
}
|
||
|
ap->width = MI_WIDTH(mi);
|
||
|
ap->height = MI_HEIGHT(mi);
|
||
|
ap->memstart = 1;
|
||
|
/*ap->tablesMade = 0; */
|
||
|
|
||
|
if (MI_IS_FULLRANDOM(mi)) {
|
||
|
ap->wireframe = (NRAND(8) == 0);
|
||
|
} else {
|
||
|
ap->wireframe = MI_IS_WIREFRAME(mi);
|
||
|
}
|
||
|
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
ap->painted = False;
|
||
|
|
||
|
lissajous(ap);
|
||
|
if (ap->ants == NULL) {
|
||
|
if ((ap->ants = (antstruct *) malloc(ap->n *
|
||
|
sizeof (antstruct))) == NULL) {
|
||
|
free_ant3d(display, ap);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < ap->n; i++) {
|
||
|
ap->ants[i].row = ap->nrows / 2;
|
||
|
ap->ants[i].column = ap->ncolumns / 2;
|
||
|
ap->ants[i].stack = ap->nstacks / 2;
|
||
|
ap->ants[i].direction = NRAND(6);
|
||
|
ap->ants[i].gravity = NRAND(6);
|
||
|
while ((ap->ants[i].gravity / 2) % 3 ==
|
||
|
(ap->ants[i].direction / 2) % 3)
|
||
|
ap->ants[i].gravity = NRAND(6);
|
||
|
ap->ants[i].state = 0;
|
||
|
}
|
||
|
if (ap->dbuf != None) {
|
||
|
XFreePixmap(display, ap->dbuf);
|
||
|
ap->dbuf = None;
|
||
|
}
|
||
|
if ((ap->dbuf = XCreatePixmap(display, window,
|
||
|
ap->width, ap->height, MI_DEPTH(mi))) == None) {
|
||
|
free_ant3d(display, ap);
|
||
|
return;
|
||
|
}
|
||
|
if (MI_IS_FULLRANDOM(mi)) {
|
||
|
ap->eyes = (Bool) (LRAND() & 1);
|
||
|
} else {
|
||
|
ap->eyes = eyes;
|
||
|
}
|
||
|
DrawScreen(mi);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
draw_ant3d(ModeInfo * mi)
|
||
|
{
|
||
|
antfarm3dstruct *ap;
|
||
|
|
||
|
if (antfarm3ds == NULL)
|
||
|
return;
|
||
|
ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
if (ap->eraserhead.next == NULL)
|
||
|
return;
|
||
|
|
||
|
if (!RunAnt3D(ap)) {
|
||
|
if (ap->eraserhead.next != NULL)
|
||
|
End3D(ap);
|
||
|
return;
|
||
|
}
|
||
|
lissajous(ap);
|
||
|
DrawScreen(mi);
|
||
|
MI_IS_DRAWN(mi) = True;
|
||
|
|
||
|
if (++ap->generation > MI_CYCLES(mi) || ap->nInvisible > 32) {
|
||
|
/*CountCells3D(ap) == 0) */
|
||
|
init_ant3d(mi);
|
||
|
} else
|
||
|
ap->painted = True;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
release_ant3d(ModeInfo * mi)
|
||
|
{
|
||
|
if (antfarm3ds != NULL) {
|
||
|
int screen;
|
||
|
|
||
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
||
|
free_ant3d(MI_DISPLAY(mi), &antfarm3ds[screen]);
|
||
|
free(antfarm3ds);
|
||
|
antfarm3ds = (antfarm3dstruct *) NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
refresh_ant3d(ModeInfo * mi)
|
||
|
{
|
||
|
antfarm3dstruct *ap;
|
||
|
|
||
|
if (antfarm3ds == NULL)
|
||
|
return;
|
||
|
ap = &antfarm3ds[MI_SCREEN(mi)];
|
||
|
|
||
|
if (ap->painted) {
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif /* MODE_ant3d */
|