2008-11-02 07:58:06 -07:00
|
|
|
/*
|
|
|
|
* Test floating point textures.
|
|
|
|
* No actual rendering, yet.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <GL/glut.h>
|
2009-05-17 14:26:36 -06:00
|
|
|
#include "extfuncs.h"
|
|
|
|
#include "readtex.h"
|
|
|
|
#include "shaderutil.h"
|
2008-11-02 07:58:06 -07:00
|
|
|
|
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
static const char *TexFile = "../images/arch.rgb";
|
|
|
|
|
|
|
|
static const char *FragShaderText =
|
|
|
|
"uniform sampler2D tex1; \n"
|
|
|
|
"void main() \n"
|
|
|
|
"{ \n"
|
|
|
|
" vec4 t = texture2D(tex1, gl_TexCoord[0].xy); \n"
|
|
|
|
" // convert from [-255,0] to [0,1] \n"
|
|
|
|
" gl_FragColor = t * (-1.0 / 255.0); \n"
|
|
|
|
"} \n";
|
|
|
|
|
|
|
|
static const char *VertShaderText =
|
|
|
|
"void main() \n"
|
|
|
|
"{ \n"
|
|
|
|
" gl_TexCoord[0] = gl_MultiTexCoord0; \n"
|
|
|
|
" gl_Position = ftransform(); \n"
|
|
|
|
"} \n";
|
|
|
|
|
|
|
|
static struct uniform_info Uniforms[] = {
|
|
|
|
{ "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
|
|
|
|
END_OF_UNIFORMS
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
static GLuint Program;
|
|
|
|
|
2008-11-02 07:58:06 -07:00
|
|
|
|
|
|
|
|
|
|
|
static GLboolean
|
|
|
|
CheckError( int line )
|
|
|
|
{
|
|
|
|
GLenum error = glGetError();
|
|
|
|
if (error) {
|
|
|
|
char *err = (char *) gluErrorString( error );
|
|
|
|
fprintf( stderr, "GL Error: %s at line %d\n", err, line );
|
|
|
|
return GL_TRUE;
|
|
|
|
}
|
|
|
|
return GL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Draw(void)
|
|
|
|
{
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
glBegin(GL_POLYGON);
|
|
|
|
glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
|
|
|
|
glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
|
|
|
|
glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
|
|
|
|
glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
|
|
|
|
glEnd();
|
2008-11-02 07:58:06 -07:00
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Reshape(int width, int height)
|
|
|
|
{
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadIdentity();
|
2009-05-17 14:26:36 -06:00
|
|
|
glTranslatef(0.0, 0.0, -8.0);
|
2008-11-02 07:58:06 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Key(unsigned char key, int x, int y)
|
|
|
|
{
|
|
|
|
(void) x;
|
|
|
|
(void) y;
|
|
|
|
switch (key) {
|
|
|
|
case 27:
|
|
|
|
exit(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
glutPostRedisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
2009-05-17 14:26:36 -06:00
|
|
|
InitTexture(void)
|
2008-11-02 07:58:06 -07:00
|
|
|
{
|
2009-05-17 14:26:36 -06:00
|
|
|
GLenum filter = GL_LINEAR;
|
|
|
|
GLint imgWidth, imgHeight;
|
|
|
|
GLenum imgFormat;
|
|
|
|
GLubyte *image = NULL;
|
|
|
|
GLfloat *ftex;
|
|
|
|
GLint i, t;
|
|
|
|
|
|
|
|
image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat);
|
|
|
|
if (!image) {
|
|
|
|
printf("Couldn't read %s\n", TexFile);
|
|
|
|
exit(0);
|
|
|
|
}
|
2008-11-02 07:58:06 -07:00
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
assert(imgFormat == GL_RGB);
|
|
|
|
|
|
|
|
ftex = (float *) malloc(imgWidth * imgHeight * 4 * sizeof(float));
|
|
|
|
if (!ftex) {
|
|
|
|
printf("out of memory\n");
|
|
|
|
exit(0);
|
2008-11-02 07:58:06 -07:00
|
|
|
}
|
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
/* convert ubytes to floats, negated */
|
|
|
|
for (i = 0; i < imgWidth * imgHeight * 3; i++) {
|
|
|
|
ftex[i] = -1.0f * image[i];
|
2008-11-02 07:58:06 -07:00
|
|
|
}
|
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 42);
|
2008-11-02 07:58:06 -07:00
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB,
|
|
|
|
imgWidth, imgHeight, 0,
|
|
|
|
GL_RGB, GL_FLOAT, ftex);
|
|
|
|
|
|
|
|
|
|
|
|
/* sanity checks */
|
2008-11-02 07:58:06 -07:00
|
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
|
|
|
|
assert(t == GL_FLOAT);
|
|
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t);
|
|
|
|
assert(t == GL_FLOAT);
|
|
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t);
|
|
|
|
assert(t == GL_FLOAT);
|
|
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t);
|
|
|
|
assert(t == GL_FLOAT);
|
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
free(image);
|
|
|
|
free(ftex);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
2008-11-02 07:58:06 -07:00
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
#if 0
|
2008-11-02 07:58:06 -07:00
|
|
|
/* read back the texture and make sure values are correct */
|
|
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2);
|
|
|
|
CheckError(__LINE__);
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
|
|
for (j = 0; j < 16; j++) {
|
|
|
|
if (tex[i][j][0] != tex2[i][j][0] ||
|
|
|
|
tex[i][j][1] != tex2[i][j][1] ||
|
|
|
|
tex[i][j][2] != tex2[i][j][2] ||
|
|
|
|
tex[i][j][3] != tex2[i][j][3]) {
|
|
|
|
printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n",
|
|
|
|
i, j,
|
|
|
|
tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3],
|
|
|
|
i, j,
|
|
|
|
tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-05-17 14:26:36 -06:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static GLuint
|
|
|
|
CreateProgram(void)
|
|
|
|
{
|
|
|
|
GLuint fragShader, vertShader, program;
|
|
|
|
|
|
|
|
vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
|
|
|
|
fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
|
|
|
|
assert(vertShader);
|
|
|
|
program = LinkShaders(vertShader, fragShader);
|
|
|
|
|
|
|
|
assert(program);
|
|
|
|
|
|
|
|
// InitUniforms(program, Uniforms);
|
|
|
|
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Init(void)
|
|
|
|
{
|
|
|
|
glClearColor(0.25, 0.25, 0.25, 0.0);
|
|
|
|
|
|
|
|
GetExtensionFuncs();
|
|
|
|
|
|
|
|
if (!ShadersSupported()) {
|
|
|
|
printf("Sorry, this test requires GLSL\n");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!glutExtensionSupported("GL_MESAX_texture_float")) {
|
|
|
|
printf("Sorry, this test requires GL_MESAX_texture_float\n");
|
|
|
|
exit(1);
|
|
|
|
}
|
2008-11-02 07:58:06 -07:00
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
InitTexture();
|
2008-11-02 07:58:06 -07:00
|
|
|
|
2009-05-17 14:26:36 -06:00
|
|
|
Program = CreateProgram();
|
|
|
|
glUseProgram_func(Program);
|
2008-11-02 07:58:06 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
glutInit(&argc, argv);
|
|
|
|
glutInitWindowPosition(0, 0);
|
|
|
|
glutInitWindowSize(400, 400);
|
|
|
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
|
|
|
glutCreateWindow(argv[0]);
|
|
|
|
glutReshapeFunc(Reshape);
|
|
|
|
glutKeyboardFunc(Key);
|
|
|
|
glutDisplayFunc(Draw);
|
|
|
|
Init();
|
|
|
|
glutMainLoop();
|
|
|
|
return 0;
|
|
|
|
}
|