198 lines
5.8 KiB
C
198 lines
5.8 KiB
C
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/*
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* Copyright (c) 1993-1997, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor
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* clauses in the FAR or the DOD or NASA FAR Supplement.
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* Unpublished-- rights reserved under the copyright laws of the
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* United States. Contractor/manufacturer is Silicon Graphics,
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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*
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* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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*/
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/*
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* picksquare.c
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* Use of multiple names and picking are demonstrated.
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* A 3x3 grid of squares is drawn. When the left mouse
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* button is pressed, all squares under the cursor position
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* have their color changed.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <GL/glut.h>
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int board[3][3]; /* amount of color for each square */
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/* Clear color value for every square on the board */
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void init(void)
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{
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int i, j;
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j ++)
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board[i][j] = 0;
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glClearColor (0.0, 0.0, 0.0, 0.0);
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}
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/* The nine squares are drawn. In selection mode, each
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* square is given two names: one for the row and the
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* other for the column on the grid. The color of each
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* square is determined by its position on the grid, and
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* the value in the board[][] array.
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*/
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void drawSquares(GLenum mode)
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{
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GLuint i, j;
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for (i = 0; i < 3; i++) {
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if (mode == GL_SELECT)
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glLoadName (i);
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for (j = 0; j < 3; j ++) {
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if (mode == GL_SELECT)
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glPushName (j);
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glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0,
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(GLfloat) board[i][j]/3.0);
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glRecti (i, j, i+1, j+1);
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if (mode == GL_SELECT)
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glPopName ();
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}
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}
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}
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/* processHits prints out the contents of the
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* selection array.
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*/
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void processHits (GLint hits, GLuint buffer[])
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{
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GLint i;
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GLuint j, ii = 0, jj = 0, names, *ptr;
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printf ("hits = %d\n", hits);
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ptr = (GLuint *) buffer;
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for (i = 0; i < hits; i++) { /* for each hit */
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names = *ptr;
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printf (" number of names for this hit = %d\n", names); ptr++;
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printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
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printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
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printf (" names are ");
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for (j = 0; j < names; j++) { /* for each name */
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printf ("%d ", *ptr);
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if (j == 0) /* set row and column */
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ii = *ptr;
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else if (j == 1)
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jj = *ptr;
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ptr++;
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}
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printf ("\n");
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board[ii][jj] = (board[ii][jj] + 1) % 3;
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}
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}
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/* pickSquares() sets up selection mode, name stack,
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* and projection matrix for picking. Then the
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* objects are drawn.
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*/
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#define BUFSIZE 512
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void pickSquares(int button, int state, int x, int y)
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{
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GLuint selectBuf[BUFSIZE];
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GLint hits;
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GLint viewport[4];
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if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
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return;
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glGetIntegerv (GL_VIEWPORT, viewport);
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glSelectBuffer (BUFSIZE, selectBuf);
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(void) glRenderMode (GL_SELECT);
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glInitNames();
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glPushName(0);
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glMatrixMode (GL_PROJECTION);
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glPushMatrix ();
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glLoadIdentity ();
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/* create 5x5 pixel picking region near cursor location */
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gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y),
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5.0, 5.0, viewport);
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gluOrtho2D (0.0, 3.0, 0.0, 3.0);
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drawSquares (GL_SELECT);
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glMatrixMode (GL_PROJECTION);
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glPopMatrix ();
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glFlush ();
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hits = glRenderMode (GL_RENDER);
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processHits (hits, selectBuf);
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glutPostRedisplay();
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}
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void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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drawSquares (GL_RENDER);
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glFlush();
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}
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void reshape(int w, int h)
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{
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glViewport(0, 0, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D (0.0, 3.0, 0.0, 3.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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/* ARGSUSED1 */
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void keyboard(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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}
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/* Main Loop */
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int main(int argc, char** argv)
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{
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glutInit(&argc, argv);
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glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
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glutInitWindowSize (100, 100);
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glutInitWindowPosition (100, 100);
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glutCreateWindow (argv[0]);
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init ();
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glutReshapeFunc (reshape);
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glutDisplayFunc(display);
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glutMouseFunc (pickSquares);
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glutKeyboardFunc (keyboard);
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glutMainLoop();
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return 0;
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}
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