88 lines
2.1 KiB
Plaintext
88 lines
2.1 KiB
Plaintext
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'\" e
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'\"! eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 translate
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.ds Xs 47827 4 translate.gl
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.TH GLTRANSLATE 3G
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.SH NAME
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.B "glTranslated, glTranslatef
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\- multiply the current matrix by a translation matrix
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.SH C SPECIFICATION
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void \f3glTranslated\fP(
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GLdouble \fIx\fP,
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.nf
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.ta \w'\f3void \fPglTranslated( 'u
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GLdouble \fIy\fP,
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GLdouble \fIz\fP )
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.fi
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void \f3glTranslatef\fP(
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GLfloat \fIx\fP,
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.nf
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.ta \w'\f3void \fPglTranslatef( 'u
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GLfloat \fIy\fP,
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GLfloat \fIz\fP )
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\f2x\fP\ \f2y\fP\ \f2z\fP\ \ 'u
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\f2x\fP, \f2y\fP, \f2z\fP
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Specify the \f2x\fP, \f2y\fP, and \f2z\fP coordinates of a translation vector.
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.SH DESCRIPTION
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\%\f3glTranslate\fP produces a translation by
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$("x","y","z")$.
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The current matrix
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(see
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.br
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\%\f3glMatrixMode\fP)
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is multiplied by this translation matrix,
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with the product replacing the current matrix, as if
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\%\f3glMultMatrix\fP were called with the following matrix
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for its argument:
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.sp
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.ce
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.EQ
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left ( ~ down 20 matrix {
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ccol { 1~~ above 0~~ above 0~~ above 0~~ }
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ccol { 0~~ above 1~~ above 0~~ above 0~~ }
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ccol { 0~~ above 0~~ above 1~~ above 0~~ }
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ccol { "x"~ above "y"~ above "z"~ above 1}
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} ~~right )
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.EN
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.sp
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.RE
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If the matrix mode is either \%\f3GL_MODELVIEW\fP or \%\f3GL_PROJECTION\fP,
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all objects drawn after a call to \%\f3glTranslate\fP are translated.
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.P
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Use \%\f3glPushMatrix\fP and
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\%\f3glPopMatrix\fP to save and restore
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the untranslated coordinate system.
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.SH ERRORS
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glTranslate\fP
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is executed between the execution of \%\f3glBegin\fP
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and the corresponding execution of \%\f3glEnd\fP.
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.bp
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.SH ASSOCIATED GETS
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\%\f3glGet\fP with argument \%\f3GL_MATRIX_MODE\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_COLOR_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MODELVIEW_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_PROJECTION_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_TEXTURE_MATRIX\fP
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.SH SEE ALSO
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\%\f3glMatrixMode(3G)\fP,
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\%\f3glMultMatrix(3G)\fP,
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\%\f3glPushMatrix(3G)\fP,
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\%\f3glRotate(3G)\fP,
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\%\f3glScale(3G)\fP
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