2009-06-06 11:52:23 -06:00
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How to further enhance XKB configuration
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Kamil Toman, Ivan U. Pascal
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25 November 2002
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Abstract
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This guide is aimed to relieve one's labour to create a new (inter-
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nationalized) keyboard layout. Unlike other documents this guide
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accents the keymap developer's point of view.
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1. Overview
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The developer of a new layout should read the xkb protocol specification (The
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X Keyboard Extension: Protocol Specification
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<URL:http://xfree86.org/current/XKBproto.pdf>) at least to clarify for
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himself some xkb-specific terms used in this document and elsewhere in xkb
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configuration. Also it shows wise to understand how the X server and a client
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digest their keyboard inputs (with and without xkb).
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A useful source is also Ivan Pascal's text about xkb configuration
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2014-09-17 10:11:50 -06:00
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<URL:http://pascal.tsu.ru/en/xkb/> often referenced throughout this docu-
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2009-06-06 11:52:23 -06:00
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ment.
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Note that this document covers only enhancements which are to be made to
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XFree86 version 4.3.x and above.
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2. The Basics
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At the startup (or at later at user's command) X server starts its xkb key-
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board module extension and reads data from a compiled configuration file.
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This compiled configuration file is prepared by the program xkbcomp which
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behaves altogether as an ordinary compiler (see man xkbcomp). Its input are
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human readable xkb configuration files which are verified and then composed
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into a useful xkb configuration. Users don't need to mess with xkbcomp them-
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selves, for them it is invisible. Usually, it is started upon X server
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startup.
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As you probably already know, the xkb configuration consists of five main
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modules:
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Keycodes
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Tables that defines translation from keyboard scan codes into
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reasonable symbolic names, maximum, minimum legal keycodes, sym-
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bolic aliases and description of physically present LED-indica-
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tors. The primary sence of this component is to allow definitions
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of maps of symbols (see below) to be independent of physical key-
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board scancodes. There are two main naming conventions for sym-
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bolic names (always four bytes long):
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o names which express some traditional meaning like <SPCE>
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(stands for space bar) or
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o names which express some relative positioning on a key-
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board, for example <AE01> (an exclamation mark on US key-
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boards), on the right there are keys <AE02>, <AE03> etc.
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Types
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Types describe how the produced key is changed by active modi-
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fiers (like Shift, Control, Alt, ...). There are several prede-
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fined types which cover most of used combinations.
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Compat
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Compatibility component defines internal behaviour of modifiers.
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Using compat component you can assign various actions (elabo-
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rately described in xkb specification) to key events. This is
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also the place where LED-indicators behaviour is defined.
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Symbols
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For i18n purposes, this is the most important table. It defines
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what values (=symbols) are assigned to what keycodes (represented
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by their symbolic name, see above). There may be defined more
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than one value for each key and then it depends on a key type and
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on modifiers state (respective compat component) which value will
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be the resulting one.
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Geometry
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Geometry files aren't used by xkb itself but they may be used by
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some external programs to depict a keyboard image.
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All these components have the files located in xkb configuration tree in sub-
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directories with the same names (usually in /usr/lib/X11/xkb).
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3. Enhancing XKB Configuration
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Most of xkb enhancements concerns a need to define new output symbols for the
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some input key events. In other words, a need to define a new symbol map (for
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a new language, standard or just to feel more comfortable when typing text).
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What do you need to do? Generally, you have to define following things:
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o the map of symbols itself
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o the rules to allow users to select the new mapping
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o the description of the new layout
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First of all, it is good to go through existing layouts and to examine them
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if there is something you could easily adjust to fit your needs. Even if
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there is nothing similar you may get some ideas about basic concepts and used
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tricks.
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3.1 Levels And Groups
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Since XFree86 4.3.0 you can use multi-layout concept of xkb configuration.
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Though it is still in boundaries of xkb protocol and general ideas, the
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keymap designer must obey new rules when creating new maps. In exchange we
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get a more powerful and cleaner configuration system.
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Remember that it is the application which must decide which symbol matches
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which keycode according to effective modifier state. The X server itself
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sends only an input event message to. Of course, usually the general inter-
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pretation is processed by Xlib, Xaw, Motif, Qt, Gtk and similar libraries.
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The X server only supplies its mapping table (usually upon an application
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startup).
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You can think of the X server's symbol table as of a irregular table where
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each keycode has its row and where each combination of modifiers determines
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exactly one column. The resulting cell then gives the proper symbolic value.
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Not all keycodes need to bind different values for different combination of
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modifiers. <ENTER> key, for instance, usually doesn't depend on any modi-
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fiers so it its row has only one column defined.
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Note that in XKB there is no prior assumption that certain modifiers are
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bound to certain columns. By editing proper files (see keytypes (section 4.2,
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page 1)) this mapping can be changed as well.
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Unlike the original X protocol the XKB approach is far more flexible. It is
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comfortable to add one additional XKB term - group. You can think of a group
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as of a vector of columns per each keycode (naturally the dimension of this
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vector may differ for different keycodes). What is it good for? The group is
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not very useful unless you intend to use more than one logically different
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set of symbols (like more than one alphabet) defined in a single mapping ta-
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ble. But then, the group has a natural meaning - each symbol set has its own
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group and changing it means selecting a different one. XKB approach allows
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up to four different groups. The columns inside each group are called (shift)
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levels. The X server knows the current group and reports it together with
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modifier set and with a keycode in key events.
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To sum it up:
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o for each keycode XKB keyboard map contains up to four one-dimensional
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tables - groups (logically different symbol sets)
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o for each group of a keycode XKB keyboard map contains some columns -
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shift levels (values reached by combinations of Shift, Ctrl, Alt, ...
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modifiers)
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o different keycodes can have different number of groups
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o different groups of one keycode can have different number of shift lev-
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els
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o the current group number is tracked by X server
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It is clear that if you sanely define levels, groups and sanely bind modi-
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fiers and associated actions you can have simultaneously loaded up to four
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different symbol sets where each of them would reside in its own group.
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The multi-layout concept provides a facility to manipulate xkb groups and
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symbol definitions in a way that allows almost arbitrary composition of pre-
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defined symbol tables. To keep it fully functional you have to:
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o define all symbols only in the first group
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o (re)define any modifiers with extra care to avoid strange (anisometric)
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behaviour
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4. Defining New Layouts
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2014-09-17 10:11:50 -06:00
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See Some Words About XKB internals
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<URL:http://pascal.tsu.ru/en/xkb/internals.html> for explanation of used xkb
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terms and problems addressed by XKB extension.
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2009-06-06 11:52:23 -06:00
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See Common notes about XKB configuration files language
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<URL:http://pascal.tsu.ru/en/xkb/gram-common.html> for more precise
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2009-06-06 11:52:23 -06:00
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explanation of syntax of xkb configuration files.
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4.1 Predefined XKB Symbol Sets
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If you are about to define some European symbol map extension, you might want
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to use on of four predefined latin alphabet layouts.
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Okay, let's assume you want extend an existing keymap and you want to over-
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ride a few keys. Let's take a simple U.K. keyboard as an example (defined in
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pc/gb):
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partial default alphanumeric_keys
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xkb_symbols "basic" {
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include "pc/latin"
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name[Group1]="Great Britain";
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key <AE02> { [ 2, quotedbl, twosuperior, oneeighth ] };
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key <AE03> { [ 3, sterling, threesuperior, sterling ] };
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key <AC11> { [apostrophe, at, dead_circumflex, dead_caron] };
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key <TLDE> { [ grave, notsign, bar, bar ] };
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key <BKSL> { [numbersign, asciitilde, dead_grave, dead_breve ] };
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key <RALT> { type[Group1]="TWO_LEVEL",
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[ ISO_Level3_Shift, Multi_key ] };
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modifier_map Mod5 { <RALT> };
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};
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It defines a new layout in basic variant as an extension of common latin
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alphabet layout. The layout (symbol set) name is set to "Great Britain".
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Then there are redefinitions of a few keycodes and a modifiers binding. As
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you can see the number of shift levels is the same for <AE02>, <AE03>,
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<AC11>, <TLDE> and <BKSL> keys but it differs from number of shift levels of
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<RALT>.
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Note that the <RALT> key itself is a binding key for Mod5 and that it serves
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like a shift modifier for LevelThree, together with Shift as a multi-key. It
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is a good habit to respect this rule in a new similar layout.
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Okay, you could now define more variants of your new layout besides basic
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simply by including (augmenting/overriding/...) the basic definition and
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altering what may be needed.
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4.2 Key Types
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The differences in the number of columns (shift levels) are caused by a dif-
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ferent types of keys (see the types definition in section basics). Most key-
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codes have implicitly set the keytype in the included "pc/latin" file to
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"FOUR_LEVEL_ALPHABETIC". The only exception is <RALT> keycode which is
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explicitly set "TWO_LEVEL" keytype.
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All those names refer to pre-defined shift level schemes. Usually you can
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choose a suitable shift level scheme from default types scheme list in proper
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xkb component's subdirectory.
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The most used schemes are:
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ONE_LEVEL
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The key does not depend on any modifiers. The symbol from first
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level is always chosen.
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TWO_LEVEL
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The key uses a modifier Shift and may have two possible values.
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The second level may be chosen by Shift modifier. If Lock modi-
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fier (usually Caps-lock) applies the symbol is further processed
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using system-specific capitalization rules. If both Shift+Lock
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modifier apply the symbol from the second level is taken and cap-
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italization rules are applied (and usually have no effect).
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ALPHABETIC
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The key uses modifiers Shift and Lock. It may have two possible
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values. The second level may be chosen by Shift modifier. When
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Lock modifier applies, the symbol from the first level is taken
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and further processed using system-specific capitalization rules.
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If both Shift+Lock modifier apply the symbol from the first level
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is taken and no capitalization rules applied. This is often
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called shift-cancels-caps behaviour.
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THREE_LEVEL
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Is the same as TWO_LEVEL but it considers an extra modifier -
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LevelThree which can be used to gain the symbol value from the
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third level. If both Shift+LevelThree modifiers apply the value
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from the third level is also taken. As in TWO_LEVEL, the Lock
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modifier doesn't influence the resulting level. Only Shift and
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LevelThree are taken into that consideration. If the Lock modi-
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fier is active capitalization rules are applied on the resulting
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symbol.
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FOUR_LEVEL
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Is the same as THREE_LEVEL but unlike LEVEL_THREE if both
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Shift+LevelThree modifiers apply the symbol is taken from the
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fourth level.
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FOUR_LEVEL_ALPHABETIC
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Is similar to FOUR_LEVEL but also defines shift-cancels-caps
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behaviour as in ALPHABETIC. If Lock+LevelThree apply the symbol
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from the third level is taken and the capitalization rules are
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applied. If Lock+Shift+LevelThree apply the symbol from the
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third level is taken and no capitalization rules are applied.
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KEYPAD
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As the name suggest this scheme is primarily used for numeric
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keypads. The scheme considers two modifiers - Shift and NumLock.
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If none of modifiers applies the symbol from the first level is
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taken. If either Shift or NumLock modifiers apply the symbol from
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the second level is taken. If both Shift+NumLock modifiers apply
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the symbol from the first level is taken. Again, shift-cancels-
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caps variant.
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FOUR_LEVEL_KEYPAD
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Is similar to KEYPAD scheme but considers also LevelThree modi-
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fier. If LevelThree modifier applies the symbol from the third
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level is taken. If Shift+LevelThree or NumLock+LevelThree apply
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the symbol from the fourth level is taken. If all Shift+Num-
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Lock+LevelThree modifiers apply the symbol from the third level
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is taken. This also, shift-cancels-caps variant.
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FOUR_LEVEL_MIXED_KEYPAD
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A four-level keypad scheme where the first two levels are similar
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to the KEYPAD scheme (NumLock+Shift)
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LevelThree acts as an override providing access to two Shift-ed
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levels. When LevelThree is active we totally ignore NumLock state
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Intended for the digit area of the keypad
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FOUR_LEVEL_X
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A four-level scheme where the base level accepts no modifier,
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LevelThree provides two more Shift-ed levels like in the previous
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scheme, and Ctrl+Alt controls the fourth level
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Intended for the operator part of a keypad, though since NumLock
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plays no part, it is not keypad-specific
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Besides that, there are several schemes for special purposes:
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PC_CONTROL_LEVEL2
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It is similar to TWO_LEVEL scheme but it considers the Control
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modifier rather than Shift. That means, the symbol from the sec-
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ond level is chosen by Control rather than by Shift.
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PC_ALT_LEVEL2
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It is similar to TWO_LEVEL scheme but it considers the Alt modi-
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fier rather than Shift. That means, the symbol from the second
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level is chosen by Alt rather than by Shift.
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CTRL+ALT
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The key uses modifiers Alt and Control. It may have two possible
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values. If only one modifier (Alt or Control) applies the symbol
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from the first level is chosen. Only if both Alt+Control modi-
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fiers apply the symbol from the second level is chosen.
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SHIFT+ALT
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The key uses modifiers Shift and Alt. It may have two possible
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values. If only one modifier (Alt or Shift) applies the symbol
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from the first level is chosen. Only if both Alt+Shift modifiers
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apply the symbol from the second level is chosen.
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If needed, special caps schemes may be used. They redefine the standard
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behaviour of all *ALPHABETIC types. The layouts (maps of symbols) with keys
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defined in respective types then automatically change their behaviour accord-
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ingly. Possible redefinitions are:
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o internal
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o internal_nocancel
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o shift
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o shift_nocancel
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None of these schemes should be used directly. They are defined merely for
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'caps:' xkb options (used to globally change the layouts behaviour).
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Don't alter any of existing key types. If you need a different behaviour cre-
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ate a new one.
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4.2.1 More On Definitions Of Types
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When the XKB software deals with a separate type description it gets a com-
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plete list of modifiers that should be taken into account from the 'modi-
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fiers=<list of modifiers>' list and expects that a set of 'map[<combination
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of modifiers>]=<list of modifiers>' instructions that contain the mapping for
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each combination of modifiers mentioned in that list. Modifiers that are not
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explicitly listed are NOT taken into account when the resulting shift level
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is computed. If some combination is omitted the program (subroutine) should
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choose the first level for this combination (a quite reasonable behavior).
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Lets consider an example with two modifiers ModOne and ModTwo:
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type "..." {
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modifiers = ModOne+ModTwo;
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map[None] = Level1;
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map[ModOne] = Level2;
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};
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In this case the map statements for ModTwo only and ModOne+ModTwo are omit-
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ted. It means that if the ModTwo is active the subroutine can't found
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explicit mapping for such combination an will use the default level i.e.
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Level1.
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But in the case the type described as:
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type "..." {
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modifiers = ModOne;
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map[None] = Level1;
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map[ModOne] = Level2;
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};
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the ModTwo will not be taken into account and the resulting level depends on
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the ModOne state only. That means, ModTwo alone produces the Level1 but the
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combination ModOne+ModTwo produces the Level2 as well as ModOne alone.
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What does it mean if the second modifier is the Lock? It means that in the
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first case (the Lock itself is included in the list of modifiers but combina-
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tions with this modifier aren't mentioned in the map statements) the internal
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capitalization rules will be applied to the symbol from the first level. But
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in the second case the capitalization will be applied to the symbol chosen
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accordingly to he first modifier - and this can be the symbol from the first
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as well as from the second level.
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Usually, all modifiers introduced in 'modifiers=<list of modifiers>' list are
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used for shift level calculation and then discarded. Sometimes this is not
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desirable. If you want to use a modifier for shift level calculation but you
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don't want to discard it, you may list in 'preserve[<combination of modi-
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fiers>]=<list of modifiers>'. That means, for a given combination all listed
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modifiers will be preserved. If the Lock modifier is preserved then the
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resulting symbol is passed to internal capitalization routine regardless
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whether it has been used for a shift level calculation or not.
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Any key type description can use both real and virtual modifiers. Since real
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modifiers always have standard names it is not necessary to explicitly
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declare them. Virtual modifiers can have arbitrary names and can be declared
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(prior using them) directly in key type definition:
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virtual_modifiers <comma-separated list of modifiers> ;
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as seen in for example basic, pc or mousekeys key type definitions.
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4.3 Rules
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Once you are finished with your symbol map you need to add it to rules file.
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The rules file describes how all the five basic keycodes, types, compat, sym-
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bols and geometry components should be composed to give a sensible resulting
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xkb configuration.
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The main advantage of rules over formerly used keymaps is a possibility to
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simply parameterize (once) fixed patterns of configurations and thus to ele-
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gantly allow substitutions of various local configurations into predefined
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templates.
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A pattern in a rules file (often located in /usr/lib/X11/xkb/rules) can be
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parameterized with four other arguments: Model, Layout, Variant and Options.
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For most cases parameters model and layout should be sufficient for choosing
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a functional keyboard mapping.
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The rules file itself is composed of pattern lines and lines with rules. The
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pattern line starts with an exclamation mark ('!') and describes how will the
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xkb interpret the following lines (rules). A sample rules file looks like
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this:
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! model = keycodes
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macintosh_old = macintosh
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...
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* = xfree86
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! model = symbols
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hp = +inet(%m)
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microsoftpro = +inet(%m)
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geniuscomfy = +inet(%m)
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! model layout[1] = symbols
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macintosh us = macintosh/us%(v[1])
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* * = pc/pc(%m)+pc/%l[1]%(v[1])
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! model layout[2] = symbols
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macintosh us = +macintosh/us[2]%(v[2]):2
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* * = +pc/%l[2]%(v[2]):2
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! option = types
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caps:internal = +caps(internal)
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caps:internal_nocancel = +caps(internal_nocancel)
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Each rule defines what certain combination of values on the left side of
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equal sign ('=') results in. For example a (keyboard) model macintosh_old
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instructs xkb to take definitions of keycodes from file keycodes/macintosh
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while the rest of models (represented by a wild card '*') instructs it to
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take them from file keycodes/xfree86. The wild card represents all possible
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values on the left side which were not found in any of the previous rules.
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The more specialized (more complete) rules have higher precedence than gen-
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eral ones, i.e. the more general rules supply reasonable default values.
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As you can see some lines contain substitution parameters - the parameters
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preceded by the percent sign ('%'). The first alphabetical character after
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the percent sign expands to the value which has been found on the left side.
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For example +%l%(v) expands into +cz(bksl) if the respective values on the
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left side were cz layout in its bksl variant. More, if the layout resp. vari-
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ant parameter is followed by a pair of brackets ('[', ']') it means that xkb
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should place the layout resp. variant into specified xkb group. If the brack-
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ets are omitted the first group is the default value.
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So the second block of rules enhances symbol definitions for some particular
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keyboard models with extra keys (for internet, multimedia, ...) . Other mod-
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els are left intact. Similarly, the last block overrides some key type defi-
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nitions, so the common global behaviour ''shift cancels caps'' or ''shift
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doesn't cancel caps'' can be selected. The rest of rules produces special
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symbols for each variant us layout of macintosh keyboard and standard pc sym-
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bols in appropriate variants as a default.
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4.4 Descriptive Files of Rules
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Now you just need to add a detailed description to <rules>.xml description
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file so the other users (and external programs which often parse this file)
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know what is your work about.
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4.4.1 Old Descriptive Files
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The formerly used descriptive files were named <rules>.lst Its structure is
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very simple and quite self descriptive but such simplicity had also some cav-
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ities, for example there was no way how to describe local variants of layouts
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and there were problems with the localization of descriptions. To preserve
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compatibility with some older programs, new XML descriptive files can be con-
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verted to old format '.lst'.
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For each parameter of rules file should be described its meaning. For the
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rules file described above the .lst file could look like:
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! model
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pc104 Generic 104-key PC
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microsoft Microsoft Natural
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pc98 PC-98xx Series
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macintosh Original Macintosh
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...
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! layout
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us U.S. English
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cz Czech
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de German
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...
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! option
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caps:internal uses internal capitalization. Shift cancels Caps
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caps:internal_nocancel uses internal capitalization. Shift doesn't cancel Caps
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And that should be it. Enjoy creating your own xkb mapping.
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