xenocara/xserver/hw/xwin/glx/wgl_ext_api.c

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/*
* File: wgl_ext_api.c
* Purpose: Wrapper functions for Win32 OpenGL wgl extension functions
*
* Authors: Jon TURNEY
*
* Copyright (c) Jon TURNEY 2009
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include <X11/Xwindows.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <glx/glxserver.h>
#include <glx/glxext.h>
#include "wglext.h"
#include <wgl_ext_api.h>
#include "glwindows.h"
#define RESOLVE_DECL(type) \
static type type##proc = NULL;
#define PRERESOLVE(type, symbol) \
type##proc = (type)wglGetProcAddress(symbol); \
if (type##proc == NULL) \
ErrorF("wglwrap: Can't resolve \"%s\"\n", symbol); \
else \
ErrorF("wglwrap: Resolved \"%s\"\n", symbol);
#define RESOLVE_RET(type, symbol, retval) \
if (type##proc == NULL) { \
__glXErrorCallBack(0); \
return retval; \
}
#define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,)
#define RESOLVED_PROC(type) type##proc
/*
* Include generated cdecl wrappers for stdcall WGL functions
*
* There are extensions to the wgl*() API as well; again we call
* these functions by using wglGetProcAddress() to get a pointer
* to the function, and wrapping it for cdecl/stdcall conversion
*
* We arrange to resolve the functions up front, as they need a
* context to work, as we like to use them to be able to select
* a context. Again, this assumption fails badly on multimontor
* systems...
*/
#include "generated_wgl_wrappers.c"