2015-11-21 19:36:47 -07:00
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Bug Reporting</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>Bug Database</h1>
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<p>
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The Mesa bug database is hosted on
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2018-10-23 00:35:32 -06:00
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<a href="https://freedesktop.org">freedesktop.org</a>.
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The old bug database on SourceForge is no longer used.
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</p>
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<p>
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To file a Mesa bug, go to
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<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
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Bugzilla on freedesktop.org</a>
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</p>
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<p>
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Please follow these bug reporting guidelines:
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</p>
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<ul>
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<li>Check if a new version of Mesa is available which might have fixed
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the problem.
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<li>Check if your bug is already reported in the database.
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<li>Monitor your bug report for requests for additional information, etc.
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<li>Attach the output of running glxinfo or wglinfo.
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This will tell us the Mesa version, which device driver you're using, etc.
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<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
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trace. Also, recompile Mesa in debug mode to get more detailed information.
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<li>Describe in detail how to reproduce the bug, especially with games
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and applications that the Mesa developers might not be familiar with.
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<li>Provide an <a href="https://github.com/apitrace/apitrace">apitrace</a>
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or simple GLUT-based test program if possible.
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2015-11-21 19:36:47 -07:00
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</ul>
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<p>
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Bug reports will automatically be forwarded by bugzilla to the Mesa
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developer's mailing list.
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</p>
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<p>
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The easier a bug is to reproduce, the sooner it will be fixed.
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Please do everything you can to facilitate quickly fixing bugs.
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If your bug report is vague or your test program doesn't compile
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easily, the problem may not be fixed very quickly.
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</p>
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</div>
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</body>
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</html>
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