421 lines
10 KiB
C
421 lines
10 KiB
C
|
/*
|
||
|
* EXT_fog_coord.
|
||
|
*
|
||
|
* Based on glutskel.c by Brian Paul
|
||
|
* and NeHe's Volumetric fog tutorial!
|
||
|
*
|
||
|
* Daniel Borca
|
||
|
*/
|
||
|
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <math.h>
|
||
|
#include <GL/glut.h>
|
||
|
|
||
|
#include "readtex.h"
|
||
|
|
||
|
#define TEXTURE_FILE "../images/bw.rgb"
|
||
|
|
||
|
#define ARRAYS 0 /* use glDrawElements */
|
||
|
|
||
|
#define VERBOSE 1 /* tell me what happens */
|
||
|
|
||
|
#define DEPTH 15.0f
|
||
|
|
||
|
#if !defined(GLAPIENTRYP)
|
||
|
# define GLAPIENTRYP *
|
||
|
#endif
|
||
|
|
||
|
typedef void (GLAPIENTRYP GLFOGCOORDFEXTPROC) (GLfloat f);
|
||
|
typedef void (GLAPIENTRYP GLFOGCOORDPOINTEREXTPROC) (GLenum, GLsizei, const GLvoid *);
|
||
|
|
||
|
static GLFOGCOORDFEXTPROC glFogCoordf_ext;
|
||
|
#if ARRAYS
|
||
|
static GLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
|
||
|
#endif
|
||
|
static GLboolean have_fog_coord;
|
||
|
|
||
|
static GLfloat camz;
|
||
|
static GLuint texture[1];
|
||
|
|
||
|
static GLint fogMode;
|
||
|
static GLboolean fogCoord;
|
||
|
static GLfloat fogDensity = 0.75;
|
||
|
static GLfloat fogStart = 1.0, fogEnd = 40.0;
|
||
|
static GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f};
|
||
|
|
||
|
|
||
|
static void APIENTRY glFogCoordf_nop (GLfloat f)
|
||
|
{
|
||
|
(void)f;
|
||
|
}
|
||
|
|
||
|
|
||
|
static int BuildTexture (const char *filename, GLuint texid[])
|
||
|
{
|
||
|
GLubyte *tex_data;
|
||
|
GLenum tex_format;
|
||
|
GLint tex_width, tex_height;
|
||
|
|
||
|
tex_data = LoadRGBImage(filename, &tex_width, &tex_height, &tex_format);
|
||
|
if (tex_data == NULL) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
{
|
||
|
GLint tex_max;
|
||
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tex_max);
|
||
|
if ((tex_width > tex_max) || (tex_height > tex_max)) {
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
glGenTextures(1, texid);
|
||
|
|
||
|
glBindTexture(GL_TEXTURE_2D, texid[0]);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
|
||
|
glTexImage2D(GL_TEXTURE_2D, 0, tex_format, tex_width, tex_height, 0,
|
||
|
tex_format, GL_UNSIGNED_BYTE, tex_data);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
static int SetFogMode (GLint fogMode)
|
||
|
{
|
||
|
fogMode &= 3;
|
||
|
switch (fogMode) {
|
||
|
case 0:
|
||
|
glDisable(GL_FOG);
|
||
|
#if VERBOSE
|
||
|
printf("fog(disable)\n");
|
||
|
#endif
|
||
|
break;
|
||
|
case 1:
|
||
|
glEnable(GL_FOG);
|
||
|
glFogi(GL_FOG_MODE, GL_LINEAR);
|
||
|
glFogf(GL_FOG_START, fogStart);
|
||
|
glFogf(GL_FOG_END, fogEnd);
|
||
|
#if VERBOSE
|
||
|
printf("fog(GL_LINEAR, %.2f, %.2f)\n", fogStart, fogEnd);
|
||
|
#endif
|
||
|
break;
|
||
|
case 2:
|
||
|
glEnable(GL_FOG);
|
||
|
glFogi(GL_FOG_MODE, GL_EXP);
|
||
|
glFogf(GL_FOG_DENSITY, fogDensity);
|
||
|
#if VERBOSE
|
||
|
printf("fog(GL_EXP, %.2f)\n", fogDensity);
|
||
|
#endif
|
||
|
break;
|
||
|
case 3:
|
||
|
glEnable(GL_FOG);
|
||
|
glFogi(GL_FOG_MODE, GL_EXP2);
|
||
|
glFogf(GL_FOG_DENSITY, fogDensity);
|
||
|
#if VERBOSE
|
||
|
printf("fog(GL_EXP2, %.2f)\n", fogDensity);
|
||
|
#endif
|
||
|
break;
|
||
|
}
|
||
|
return fogMode;
|
||
|
}
|
||
|
|
||
|
|
||
|
static GLboolean SetFogCoord (GLboolean fogCoord)
|
||
|
{
|
||
|
glFogCoordf_ext = glFogCoordf_nop;
|
||
|
|
||
|
if (!have_fog_coord) {
|
||
|
#if VERBOSE
|
||
|
printf("fog(GL_FRAGMENT_DEPTH_EXT)%s\n", fogCoord ? " EXT_fog_coord not available!" : "");
|
||
|
#endif
|
||
|
return GL_FALSE;
|
||
|
}
|
||
|
|
||
|
if (fogCoord) {
|
||
|
glFogCoordf_ext = (GLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
|
||
|
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
||
|
#if VERBOSE
|
||
|
printf("fog(GL_FOG_COORDINATE_EXT)\n");
|
||
|
#endif
|
||
|
} else {
|
||
|
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
|
||
|
#if VERBOSE
|
||
|
printf("fog(GL_FRAGMENT_DEPTH_EXT)\n");
|
||
|
#endif
|
||
|
}
|
||
|
return fogCoord;
|
||
|
}
|
||
|
|
||
|
|
||
|
#if ARRAYS
|
||
|
/* could reuse vertices */
|
||
|
static GLuint vertex_index[] = {
|
||
|
/* Back */
|
||
|
0, 1, 2, 3,
|
||
|
|
||
|
/* Floor */
|
||
|
4, 5, 6, 7,
|
||
|
|
||
|
/* Roof */
|
||
|
8, 9, 10, 11,
|
||
|
|
||
|
/* Right */
|
||
|
12, 13, 14, 15,
|
||
|
|
||
|
/* Left */
|
||
|
16, 17, 18, 19
|
||
|
};
|
||
|
|
||
|
static GLfloat vertex_pointer[][3] = {
|
||
|
/* Back */
|
||
|
{-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, {-2.5f, 2.5f,-DEPTH},
|
||
|
|
||
|
/* Floor */
|
||
|
{-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f, DEPTH}, {-2.5f,-2.5f, DEPTH},
|
||
|
|
||
|
/* Roof */
|
||
|
{-2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH},
|
||
|
|
||
|
/* Right */
|
||
|
{ 2.5f,-2.5f, DEPTH}, { 2.5f, 2.5f, DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH},
|
||
|
|
||
|
/* Left */
|
||
|
{-2.5f,-2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f,-DEPTH}, {-2.5f,-2.5f,-DEPTH}
|
||
|
};
|
||
|
|
||
|
static GLfloat texcoord_pointer[][2] = {
|
||
|
/* Back */
|
||
|
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
|
||
|
|
||
|
/* Floor */
|
||
|
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
|
||
|
|
||
|
/* Roof */
|
||
|
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
|
||
|
|
||
|
/* Right */
|
||
|
{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f},
|
||
|
|
||
|
/* Left */
|
||
|
{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}
|
||
|
};
|
||
|
|
||
|
static GLfloat fogcoord_pointer[][1] = {
|
||
|
/* Back */
|
||
|
{1.0f}, {1.0f}, {1.0f}, {1.0f},
|
||
|
|
||
|
/* Floor */
|
||
|
{1.0f}, {1.0f}, {0.0f}, {0.0f},
|
||
|
|
||
|
/* Roof */
|
||
|
{1.0f}, {1.0f}, {0.0f}, {0.0f},
|
||
|
|
||
|
/* Right */
|
||
|
{0.0f}, {0.0f}, {1.0f}, {1.0f},
|
||
|
|
||
|
/* Left */
|
||
|
{0.0f}, {0.0f}, {1.0f}, {1.0f}
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
|
||
|
static void Display( void )
|
||
|
{
|
||
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
glLoadIdentity ();
|
||
|
|
||
|
glTranslatef(0.0f, 0.0f, camz);
|
||
|
|
||
|
#if ARRAYS
|
||
|
glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]), GL_UNSIGNED_INT, vertex_index);
|
||
|
#else
|
||
|
/* Back */
|
||
|
glBegin(GL_QUADS);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
|
||
|
glEnd();
|
||
|
|
||
|
/* Floor */
|
||
|
glBegin(GL_QUADS);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
|
||
|
glEnd();
|
||
|
|
||
|
/* Roof */
|
||
|
glBegin(GL_QUADS);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
|
||
|
glEnd();
|
||
|
|
||
|
/* Right */
|
||
|
glBegin(GL_QUADS);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
|
||
|
glEnd();
|
||
|
|
||
|
/* Left */
|
||
|
glBegin(GL_QUADS);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
|
||
|
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
|
||
|
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
|
||
|
glEnd();
|
||
|
#endif
|
||
|
|
||
|
glutSwapBuffers();
|
||
|
}
|
||
|
|
||
|
|
||
|
static void Reshape( int width, int height )
|
||
|
{
|
||
|
glViewport(0, 0, width, height);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
}
|
||
|
|
||
|
|
||
|
static void Key( unsigned char key, int x, int y )
|
||
|
{
|
||
|
(void) x;
|
||
|
(void) y;
|
||
|
switch (key) {
|
||
|
case 'f':
|
||
|
fogMode = SetFogMode(fogMode + 1);
|
||
|
break;
|
||
|
case '+':
|
||
|
if (fogDensity < 1.0) {
|
||
|
fogDensity += 0.05;
|
||
|
}
|
||
|
SetFogMode(fogMode);
|
||
|
break;
|
||
|
case '-':
|
||
|
if (fogDensity > 0.0) {
|
||
|
fogDensity -= 0.05;
|
||
|
}
|
||
|
SetFogMode(fogMode);
|
||
|
break;
|
||
|
case 's':
|
||
|
if (fogStart > 0.0) {
|
||
|
fogStart -= 1.0;
|
||
|
}
|
||
|
SetFogMode(fogMode);
|
||
|
break;
|
||
|
case 'S':
|
||
|
if (fogStart < fogEnd) {
|
||
|
fogStart += 1.0;
|
||
|
}
|
||
|
SetFogMode(fogMode);
|
||
|
break;
|
||
|
case 'e':
|
||
|
if (fogEnd > fogStart) {
|
||
|
fogEnd -= 1.0;
|
||
|
}
|
||
|
SetFogMode(fogMode);
|
||
|
break;
|
||
|
case 'E':
|
||
|
if (fogEnd < 100.0) {
|
||
|
fogEnd += 1.0;
|
||
|
}
|
||
|
SetFogMode(fogMode);
|
||
|
break;
|
||
|
case 'c':
|
||
|
fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
|
||
|
break;
|
||
|
case 27:
|
||
|
exit(0);
|
||
|
break;
|
||
|
}
|
||
|
glutPostRedisplay();
|
||
|
}
|
||
|
|
||
|
|
||
|
static void SpecialKey( int key, int x, int y )
|
||
|
{
|
||
|
(void) x;
|
||
|
(void) y;
|
||
|
switch (key) {
|
||
|
case GLUT_KEY_UP:
|
||
|
if (camz < (DEPTH - 1.0)) {
|
||
|
camz += 1.0f;
|
||
|
}
|
||
|
break;
|
||
|
case GLUT_KEY_DOWN:
|
||
|
if (camz > -19.0) {
|
||
|
camz -= 1.0f;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
glutPostRedisplay();
|
||
|
}
|
||
|
|
||
|
|
||
|
static void Init( void )
|
||
|
{
|
||
|
have_fog_coord = glutExtensionSupported("GL_EXT_fog_coord");
|
||
|
|
||
|
if (BuildTexture(TEXTURE_FILE, texture) == -1) {
|
||
|
exit(1);
|
||
|
}
|
||
|
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
|
||
|
glClearDepth(1.0f);
|
||
|
glDepthFunc(GL_LEQUAL);
|
||
|
glEnable(GL_DEPTH_TEST);
|
||
|
glShadeModel(GL_SMOOTH);
|
||
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||
|
|
||
|
glFogfv(GL_FOG_COLOR, fogColor);
|
||
|
glHint(GL_FOG_HINT, GL_NICEST);
|
||
|
fogCoord = SetFogCoord(GL_TRUE); /* try to enable fog_coord */
|
||
|
fogMode = SetFogMode(2); /* GL_EXP */
|
||
|
|
||
|
camz = -19.0f;
|
||
|
|
||
|
#if ARRAYS
|
||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||
|
glVertexPointer(3, GL_FLOAT, 0, vertex_pointer);
|
||
|
|
||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
|
glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer);
|
||
|
|
||
|
if (have_fog_coord) {
|
||
|
glFogCoordPointer_ext = (GLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
|
||
|
glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT);
|
||
|
glFogCoordPointer_ext(GL_FLOAT, 0, fogcoord_pointer);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
int main( int argc, char *argv[] )
|
||
|
{
|
||
|
glutInit( &argc, argv );
|
||
|
glutInitWindowPosition( 0, 0 );
|
||
|
glutInitWindowSize( 640, 480 );
|
||
|
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||
|
glutCreateWindow(argv[0]);
|
||
|
glutReshapeFunc( Reshape );
|
||
|
glutKeyboardFunc( Key );
|
||
|
glutSpecialFunc( SpecialKey );
|
||
|
glutDisplayFunc( Display );
|
||
|
Init();
|
||
|
glutMainLoop();
|
||
|
return 0;
|
||
|
}
|