335 lines
7.7 KiB
C
335 lines
7.7 KiB
C
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/*
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* Very simple demo of how to use the Mesa/X11 interface instead of the
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* glx, tk or aux toolkits. I highly recommend using the GLX interface
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* instead of the X/Mesa interface, however.
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*
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* This program is in the public domain.
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*
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* Brian Paul
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include "GL/xmesa.h"
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#include "GL/gl.h"
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static GLint Black, Red, Green, Blue;
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static void make_window( char *title, int color_flag )
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{
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int x = 10, y = 10, width = 400, height = 300;
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Display *dpy;
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int scr;
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Window root, win;
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Colormap cmap;
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XColor xcolor;
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int attr_flags;
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XVisualInfo *visinfo;
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XSetWindowAttributes attr;
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XTextProperty tp;
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XSizeHints sh;
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XEvent e;
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XMesaContext context;
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XMesaVisual visual;
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XMesaBuffer buffer;
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/*
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* Do the usual X things to make a window.
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*/
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dpy = XOpenDisplay(NULL);
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if (!dpy) {
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printf("Couldn't open default display!\n");
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exit(1);
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}
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scr = DefaultScreen(dpy);
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root = RootWindow(dpy, scr);
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/* alloc visinfo struct */
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visinfo = (XVisualInfo *) malloc( sizeof(XVisualInfo) );
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/* Get a visual and colormap */
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if (color_flag) {
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/* Open TrueColor window */
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/*
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if (!XMatchVisualInfo( dpy, scr, 24, TrueColor, visinfo )) {
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printf("Couldn't get 24-bit TrueColor visual!\n");
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exit(1);
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}
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*/
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if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
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printf("Couldn't get 8-bit PseudoColor visual!\n");
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exit(1);
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}
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cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );
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Black = Red = Green = Blue = 0;
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}
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else {
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/* Open color index window */
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if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
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printf("Couldn't get 8-bit PseudoColor visual\n");
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exit(1);
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}
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cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );
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/* Allocate colors */
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xcolor.red = 0x0;
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xcolor.green = 0x0;
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xcolor.blue = 0x0;
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xcolor.flags = DoRed | DoGreen | DoBlue;
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if (!XAllocColor( dpy, cmap, &xcolor )) {
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printf("Couldn't allocate black!\n");
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exit(1);
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}
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Black = xcolor.pixel;
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xcolor.red = 0xffff;
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xcolor.green = 0x0;
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xcolor.blue = 0x0;
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xcolor.flags = DoRed | DoGreen | DoBlue;
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if (!XAllocColor( dpy, cmap, &xcolor )) {
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printf("Couldn't allocate red!\n");
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exit(1);
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}
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Red = xcolor.pixel;
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xcolor.red = 0x0;
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xcolor.green = 0xffff;
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xcolor.blue = 0x0;
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xcolor.flags = DoRed | DoGreen | DoBlue;
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if (!XAllocColor( dpy, cmap, &xcolor )) {
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printf("Couldn't allocate green!\n");
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exit(1);
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}
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Green = xcolor.pixel;
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xcolor.red = 0x0;
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xcolor.green = 0x0;
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xcolor.blue = 0xffff;
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xcolor.flags = DoRed | DoGreen | DoBlue;
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if (!XAllocColor( dpy, cmap, &xcolor )) {
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printf("Couldn't allocate blue!\n");
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exit(1);
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}
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Blue = xcolor.pixel;
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}
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/* set window attributes */
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attr.colormap = cmap;
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attr.event_mask = ExposureMask | StructureNotifyMask;
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attr.border_pixel = BlackPixel( dpy, scr );
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attr.background_pixel = BlackPixel( dpy, scr );
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attr_flags = CWColormap | CWEventMask | CWBorderPixel | CWBackPixel;
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/* Create the window */
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win = XCreateWindow( dpy, root, x,y, width, height, 0,
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visinfo->depth, InputOutput,
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visinfo->visual,
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attr_flags, &attr);
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if (!win) {
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printf("Couldn't open window!\n");
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exit(1);
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}
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XStringListToTextProperty(&title, 1, &tp);
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sh.flags = USPosition | USSize;
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XSetWMProperties(dpy, win, &tp, &tp, 0, 0, &sh, 0, 0);
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XMapWindow(dpy, win);
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while (1) {
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XNextEvent( dpy, &e );
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if (e.type == MapNotify && e.xmap.window == win) {
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break;
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}
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}
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/*
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* Now do the special Mesa/Xlib stuff!
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*/
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visual = XMesaCreateVisual( dpy, visinfo,
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(GLboolean) color_flag,
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GL_FALSE, /* alpha_flag */
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GL_FALSE, /* db_flag */
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GL_FALSE, /* stereo flag */
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GL_FALSE, /* ximage_flag */
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0, /* depth size */
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0, /* stencil size */
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0,0,0,0, /* accum_size */
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0, /* num samples */
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0, /* level */
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0 /* caveat */
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);
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if (!visual) {
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printf("Couldn't create Mesa/X visual!\n");
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exit(1);
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}
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/* Create a Mesa rendering context */
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context = XMesaCreateContext( visual,
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NULL /* share_list */
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);
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if (!context) {
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printf("Couldn't create Mesa/X context!\n");
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exit(1);
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}
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buffer = XMesaCreateWindowBuffer( visual, win );
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if (!buffer) {
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printf("Couldn't create Mesa/X buffer!\n");
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exit(1);
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}
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XMesaMakeCurrent( context, buffer );
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/* Ready to render! */
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}
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static void draw_cube( void )
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{
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/* X faces */
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glIndexi( Red );
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glColor3f( 1.0, 0.0, 0.0 );
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glBegin( GL_POLYGON );
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glVertex3f( 1.0, 1.0, 1.0 );
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glVertex3f( 1.0, -1.0, 1.0 );
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glVertex3f( 1.0, -1.0, -1.0 );
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glVertex3f( 1.0, 1.0, -1.0 );
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glEnd();
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glBegin( GL_POLYGON );
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glVertex3f( -1.0, 1.0, 1.0 );
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glVertex3f( -1.0, 1.0, -1.0 );
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glVertex3f( -1.0, -1.0, -1.0 );
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glVertex3f( -1.0, -1.0, 1.0 );
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glEnd();
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/* Y faces */
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glIndexi( Green );
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glColor3f( 0.0, 1.0, 0.0 );
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glBegin( GL_POLYGON );
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glVertex3f( 1.0, 1.0, 1.0 );
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glVertex3f( 1.0, 1.0, -1.0 );
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glVertex3f( -1.0, 1.0, -1.0 );
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glVertex3f( -1.0, 1.0, 1.0 );
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glEnd();
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glBegin( GL_POLYGON );
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glVertex3f( 1.0, -1.0, 1.0 );
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glVertex3f( -1.0, -1.0, 1.0 );
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glVertex3f( -1.0, -1.0, -1.0 );
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glVertex3f( 1.0, -1.0, -1.0 );
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glEnd();
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/* Z faces */
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glIndexi( Blue );
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glColor3f( 0.0, 0.0, 1.0 );
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glBegin( GL_POLYGON );
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glVertex3f( 1.0, 1.0, 1.0 );
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glVertex3f( -1.0, 1.0, 1.0 );
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glVertex3f( -1.0, -1.0, 1.0 );
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glVertex3f( 1.0, -1.0, 1.0 );
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glEnd();
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glBegin( GL_POLYGON );
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glVertex3f( 1.0, 1.0, -1.0 );
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glVertex3f( 1.0,-1.0, -1.0 );
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glVertex3f( -1.0,-1.0, -1.0 );
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glVertex3f( -1.0, 1.0, -1.0 );
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glEnd();
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}
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static void display_loop( void )
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{
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GLfloat xrot, yrot, zrot;
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xrot = yrot = zrot = 0.0;
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glClearColor( 0.0, 0.0, 0.0, 0.0 );
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glClearIndex( Black );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 10.0 );
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glTranslatef( 0.0, 0.0, -5.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glCullFace( GL_BACK );
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glEnable( GL_CULL_FACE );
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glShadeModel( GL_FLAT );
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while (1) {
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glClear( GL_COLOR_BUFFER_BIT );
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glPushMatrix();
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glRotatef( xrot, 1.0, 0.0, 0.0 );
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glRotatef( yrot, 0.0, 1.0, 0.0 );
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glRotatef( zrot, 0.0, 0.0, 1.0 );
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draw_cube();
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glPopMatrix();
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glFinish();
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xrot += 10.0;
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yrot += 7.0;
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zrot -= 3.0;
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}
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}
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int main( int argc, char *argv[] )
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{
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int mode = 0;
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if (argc >= 2)
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{
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if (strcmp(argv[1],"-ci")==0)
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mode = 0;
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else if (strcmp(argv[1],"-rgb")==0)
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mode = 1;
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else
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{
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printf("Bad flag: %s\n", argv[1]);
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printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
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exit(1);
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}
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}
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else
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{
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printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
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printf("Defaulting to 8-bit color index\n");
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}
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make_window( argv[0], mode );
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display_loop();
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return 0;
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}
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