2009-05-17 14:26:36 -06:00
|
|
|
/**
|
|
|
|
* Vertex shader texture sampling test.
|
|
|
|
* Brian Paul
|
|
|
|
* 2 Dec 2008
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <math.h>
|
2010-05-22 14:05:42 -06:00
|
|
|
#include <GL/glew.h>
|
2009-05-17 14:26:36 -06:00
|
|
|
#include <GL/glut.h>
|
|
|
|
#include "shaderutil.h"
|
|
|
|
|
|
|
|
|
|
|
|
static const char *VertShaderText =
|
|
|
|
"uniform sampler2D tex1; \n"
|
|
|
|
"void main() \n"
|
|
|
|
"{ \n"
|
|
|
|
" vec4 pos = gl_Vertex; \n"
|
|
|
|
" pos.z = texture2D(tex1, gl_MultiTexCoord0.xy).x - 0.5; \n"
|
|
|
|
" gl_Position = gl_ModelViewProjectionMatrix * pos; \n"
|
|
|
|
" gl_FrontColor = pos; \n"
|
|
|
|
"} \n";
|
|
|
|
|
|
|
|
static const char *FragShaderText =
|
|
|
|
"void main() \n"
|
|
|
|
"{ \n"
|
|
|
|
" gl_FragColor = gl_Color; \n"
|
|
|
|
"} \n";
|
|
|
|
|
|
|
|
|
|
|
|
static GLuint fragShader;
|
|
|
|
static GLuint vertShader;
|
|
|
|
static GLuint program;
|
|
|
|
|
|
|
|
static GLint win = 0;
|
|
|
|
static GLboolean Anim = GL_TRUE;
|
|
|
|
static GLboolean WireFrame = GL_TRUE;
|
|
|
|
static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f;
|
|
|
|
|
|
|
|
static void
|
|
|
|
Idle(void)
|
|
|
|
{
|
|
|
|
zRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.05;
|
|
|
|
glutPostRedisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
DrawMesh(void)
|
|
|
|
{
|
|
|
|
GLfloat xmin = -2.0, xmax = 2.0;
|
|
|
|
GLfloat ymin = -2.0, ymax = 2.0;
|
|
|
|
GLuint xdivs = 20, ydivs = 20;
|
|
|
|
GLfloat dx = (xmax - xmin) / xdivs;
|
|
|
|
GLfloat dy = (ymax - ymin) / ydivs;
|
|
|
|
GLfloat ds = 1.0 / xdivs, dt = 1.0 / ydivs;
|
|
|
|
GLfloat x, y, s, t;
|
|
|
|
GLuint i, j;
|
|
|
|
|
|
|
|
y = ymin;
|
|
|
|
t = 0.0;
|
|
|
|
for (i = 0; i < ydivs; i++) {
|
|
|
|
x = xmin;
|
|
|
|
s = 0.0;
|
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
|
|
for (j = 0; j < xdivs; j++) {
|
|
|
|
glTexCoord2f(s, t);
|
|
|
|
glVertex2f(x, y);
|
|
|
|
glTexCoord2f(s, t + dt);
|
|
|
|
glVertex2f(x, y + dy);
|
|
|
|
x += dx;
|
|
|
|
s += ds;
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
y += dy;
|
|
|
|
t += dt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Redisplay(void)
|
|
|
|
{
|
|
|
|
if (WireFrame)
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
else
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
|
|
|
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
|
|
|
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
DrawMesh();
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Reshape(int width, int height)
|
|
|
|
{
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadIdentity();
|
|
|
|
glTranslatef(0.0f, 0.0f, -15.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
CleanUp(void)
|
|
|
|
{
|
2010-05-22 14:05:42 -06:00
|
|
|
glDeleteShader(fragShader);
|
|
|
|
glDeleteShader(vertShader);
|
|
|
|
glDeleteProgram(program);
|
2009-05-17 14:26:36 -06:00
|
|
|
glutDestroyWindow(win);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Key(unsigned char key, int x, int y)
|
|
|
|
{
|
|
|
|
const GLfloat step = 2.0;
|
|
|
|
(void) x;
|
|
|
|
(void) y;
|
|
|
|
|
|
|
|
switch(key) {
|
|
|
|
case 'a':
|
|
|
|
Anim = !Anim;
|
|
|
|
if (Anim)
|
|
|
|
glutIdleFunc(Idle);
|
|
|
|
else
|
|
|
|
glutIdleFunc(NULL);
|
|
|
|
break;
|
|
|
|
case 'w':
|
|
|
|
WireFrame = !WireFrame;
|
|
|
|
break;
|
|
|
|
case 'z':
|
|
|
|
zRot += step;
|
|
|
|
break;
|
|
|
|
case 'Z':
|
|
|
|
zRot -= step;
|
|
|
|
break;
|
|
|
|
case 27:
|
|
|
|
CleanUp();
|
|
|
|
exit(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
glutPostRedisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
SpecialKey(int key, int x, int y)
|
|
|
|
{
|
|
|
|
const GLfloat step = 2.0;
|
|
|
|
|
|
|
|
(void) x;
|
|
|
|
(void) y;
|
|
|
|
|
|
|
|
switch(key) {
|
|
|
|
case GLUT_KEY_UP:
|
|
|
|
xRot += step;
|
|
|
|
break;
|
|
|
|
case GLUT_KEY_DOWN:
|
|
|
|
xRot -= step;
|
|
|
|
break;
|
|
|
|
case GLUT_KEY_LEFT:
|
|
|
|
yRot -= step;
|
|
|
|
break;
|
|
|
|
case GLUT_KEY_RIGHT:
|
|
|
|
yRot += step;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
glutPostRedisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
MakeTexture(void)
|
|
|
|
{
|
|
|
|
const GLuint texWidth = 64, texHeight = 64;
|
|
|
|
GLfloat texImage[64][64];
|
|
|
|
GLuint i, j;
|
|
|
|
|
|
|
|
/* texture is basically z = f(x, y) */
|
|
|
|
for (i = 0; i < texHeight; i++) {
|
|
|
|
GLfloat y = 2.0 * (i / (float) (texHeight - 1)) - 1.0;
|
|
|
|
for (j = 0; j < texWidth; j++) {
|
|
|
|
GLfloat x = 2.0 * (j / (float) (texWidth - 1)) - 1.0;
|
|
|
|
GLfloat z = 0.5 + 0.5 * (sin(4.0 * x) * sin(4.0 * y));
|
|
|
|
texImage[i][j] = z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 42);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, texWidth, texHeight, 0,
|
|
|
|
GL_LUMINANCE, GL_FLOAT, texImage);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Init(void)
|
|
|
|
{
|
|
|
|
GLint m;
|
|
|
|
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &m);
|
|
|
|
if (m < 1) {
|
|
|
|
printf("Error: no vertex shader texture units supported.\n");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!ShadersSupported())
|
|
|
|
exit(1);
|
|
|
|
|
|
|
|
vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
|
|
|
|
fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
|
|
|
|
program = LinkShaders(vertShader, fragShader);
|
|
|
|
|
2010-05-22 14:05:42 -06:00
|
|
|
glUseProgram(program);
|
2009-05-17 14:26:36 -06:00
|
|
|
|
|
|
|
assert(glGetError() == 0);
|
|
|
|
|
|
|
|
MakeTexture();
|
|
|
|
|
|
|
|
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
|
|
|
|
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
|
|
|
|
glColor3f(1, 1, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
glutInit(&argc, argv);
|
|
|
|
glutInitWindowSize(500, 500);
|
|
|
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
|
|
|
win = glutCreateWindow(argv[0]);
|
2010-05-22 14:05:42 -06:00
|
|
|
glewInit();
|
2009-05-17 14:26:36 -06:00
|
|
|
glutReshapeFunc(Reshape);
|
|
|
|
glutKeyboardFunc(Key);
|
|
|
|
glutSpecialFunc(SpecialKey);
|
|
|
|
glutDisplayFunc(Redisplay);
|
|
|
|
Init();
|
|
|
|
if (Anim)
|
|
|
|
glutIdleFunc(Idle);
|
|
|
|
glutMainLoop();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|