xenocara/xserver/GL/glx/indirect_reqsize.c

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2006-11-26 11:13:41 -07:00
/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <GL/gl.h>
#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_reqsize.h"
#if defined(__linux__) || defined (__GLIBC__) || defined(__GNU__)
2006-11-26 11:13:41 -07:00
# include <byteswap.h>
# define SWAP_32(v) do { (v) = bswap_32(v); } while(0)
#else
# define SWAP_32(v) do { char tmp; swapl(&v, tmp); } while(0)
#endif
#define __GLX_PAD(x) (((x) + 3) & ~3)
#if defined(__CYGWIN__) || defined(__MINGW32__)
# undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
# define ALIAS2(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
__attribute__ ((alias( # to )));
# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
#else
# define ALIAS(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
{ return __glX ## to ## ReqSize( pc, swap ); }
#endif
int
__glXCallListsReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 0);
GLenum type = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( n );
SWAP_32( type );
}
compsize = __glCallLists_size(type);
return __GLX_PAD((compsize * n));
}
int
__glXBitmapReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLsizei width = *(GLsizei *)(pc + 20);
GLsizei height = *(GLsizei *)(pc + 24);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( width );
SWAP_32( height );
}
return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXFogfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glFogfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXLightfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glLightfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXLightModelfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glLightModelfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXMaterialfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glMaterialfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
}
return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glTexParameterfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXTexImage1DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei width = *(GLsizei *)(pc + 32);
GLenum format = * (GLenum *)(pc + 44);
GLenum type = * (GLenum *)(pc + 48);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexImage2DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei width = *(GLsizei *)(pc + 32);
GLsizei height = *(GLsizei *)(pc + 36);
GLenum format = * (GLenum *)(pc + 44);
GLenum type = * (GLenum *)(pc + 48);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( height );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glTexEnvfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXTexGendvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glTexGendv_size(pname);
return __GLX_PAD((compsize * 8));
}
int
__glXTexGenfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glTexGenfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap )
{
GLsizei mapsize = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( mapsize );
}
return __GLX_PAD((mapsize * 4));
}
int
__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap )
{
GLsizei mapsize = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( mapsize );
}
return __GLX_PAD((mapsize * 2));
}
int
__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLsizei width = *(GLsizei *)(pc + 20);
GLsizei height = *(GLsizei *)(pc + 24);
GLenum format = * (GLenum *)(pc + 28);
GLenum type = * (GLenum *)(pc + 32);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( width );
SWAP_32( height );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, 0, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 0);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 4) + (n * 4));
}
int
__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei width = *(GLsizei *)(pc + 36);
GLenum format = * (GLenum *)(pc + 44);
GLenum type = * (GLenum *)(pc + 48);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei width = *(GLsizei *)(pc + 36);
GLsizei height = *(GLsizei *)(pc + 40);
GLenum format = * (GLenum *)(pc + 44);
GLenum type = * (GLenum *)(pc + 48);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( height );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXColorTableReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei width = *(GLsizei *)(pc + 28);
GLenum format = * (GLenum *)(pc + 32);
GLenum type = * (GLenum *)(pc + 36);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glColorTableParameterfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXColorSubTableReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei count = *(GLsizei *)(pc + 28);
GLenum format = * (GLenum *)(pc + 32);
GLenum type = * (GLenum *)(pc + 36);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( count );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, count, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei width = *(GLsizei *)(pc + 28);
GLenum format = * (GLenum *)(pc + 36);
GLenum type = * (GLenum *)(pc + 40);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = * (GLint *)(pc + 8);
GLint alignment = * (GLint *)(pc + 16);
GLenum target = * (GLenum *)(pc + 20);
GLsizei width = *(GLsizei *)(pc + 28);
GLsizei height = *(GLsizei *)(pc + 32);
GLenum format = * (GLenum *)(pc + 36);
GLenum type = * (GLenum *)(pc + 40);
if (swap) {
SWAP_32( row_length );
SWAP_32( skip_rows );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( height );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glConvolutionParameterfv_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXTexImage3DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = * (GLint *)(pc + 8);
GLint skip_rows = * (GLint *)(pc + 16);
GLint skip_images = * (GLint *)(pc + 20);
GLint alignment = * (GLint *)(pc + 32);
GLenum target = * (GLenum *)(pc + 36);
GLsizei width = *(GLsizei *)(pc + 48);
GLsizei height = *(GLsizei *)(pc + 52);
GLsizei depth = *(GLsizei *)(pc + 56);
GLenum format = * (GLenum *)(pc + 68);
GLenum type = * (GLenum *)(pc + 72);
if (swap) {
SWAP_32( row_length );
SWAP_32( image_height );
SWAP_32( skip_rows );
SWAP_32( skip_images );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( height );
SWAP_32( depth );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
{
GLint row_length = * (GLint *)(pc + 4);
GLint image_height = * (GLint *)(pc + 8);
GLint skip_rows = * (GLint *)(pc + 16);
GLint skip_images = * (GLint *)(pc + 20);
GLint alignment = * (GLint *)(pc + 32);
GLenum target = * (GLenum *)(pc + 36);
GLsizei width = *(GLsizei *)(pc + 60);
GLsizei height = *(GLsizei *)(pc + 64);
GLsizei depth = *(GLsizei *)(pc + 68);
GLenum format = * (GLenum *)(pc + 76);
GLenum type = * (GLenum *)(pc + 80);
if (swap) {
SWAP_32( row_length );
SWAP_32( image_height );
SWAP_32( skip_rows );
SWAP_32( skip_images );
SWAP_32( alignment );
SWAP_32( target );
SWAP_32( width );
SWAP_32( height );
SWAP_32( depth );
SWAP_32( format );
SWAP_32( type );
}
return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXDrawBuffersARBReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 0);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 4));
}
int
__glXPointParameterfvEXTReqSize( const GLbyte * pc, Bool swap )
{
GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
SWAP_32( pname );
}
compsize = __glPointParameterfvEXT_size(pname);
return __GLX_PAD((compsize * 4));
}
int
__glXCompressedTexImage3DARBReqSize( const GLbyte * pc, Bool swap )
{
GLsizei imageSize = *(GLsizei *)(pc + 28);
if (swap) {
SWAP_32( imageSize );
}
return __GLX_PAD(imageSize);
}
int
__glXCompressedTexImage2DARBReqSize( const GLbyte * pc, Bool swap )
{
GLsizei imageSize = *(GLsizei *)(pc + 24);
if (swap) {
SWAP_32( imageSize );
}
return __GLX_PAD(imageSize);
}
int
__glXCompressedTexImage1DARBReqSize( const GLbyte * pc, Bool swap )
{
GLsizei imageSize = *(GLsizei *)(pc + 20);
if (swap) {
SWAP_32( imageSize );
}
return __GLX_PAD(imageSize);
}
int
__glXCompressedTexSubImage3DARBReqSize( const GLbyte * pc, Bool swap )
{
GLsizei imageSize = *(GLsizei *)(pc + 36);
if (swap) {
SWAP_32( imageSize );
}
return __GLX_PAD(imageSize);
}
int
__glXLoadProgramNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei len = *(GLsizei *)(pc + 8);
if (swap) {
SWAP_32( len );
}
return __GLX_PAD(len);
}
int
__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap )
{
GLuint num = * (GLuint *)(pc + 8);
if (swap) {
SWAP_32( num );
}
return __GLX_PAD((num * 32));
}
int
__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap )
{
GLuint num = * (GLuint *)(pc + 8);
if (swap) {
SWAP_32( num );
}
return __GLX_PAD((num * 16));
}
int
__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 8));
}
int
__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 16));
}
int
__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 24));
}
int
__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 12));
}
int
__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 6));
}
int
__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( n );
}
return __GLX_PAD((n * 32));
}
int
__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap )
{
GLsizei len = *(GLsizei *)(pc + 4);
if (swap) {
SWAP_32( len );
}
return __GLX_PAD(len);
}
ALIAS( Fogiv, Fogfv )
ALIAS( Lightiv, Lightfv )
ALIAS( LightModeliv, LightModelfv )
ALIAS( Materialiv, Materialfv )
ALIAS( TexParameteriv, TexParameterfv )
ALIAS( TexEnviv, TexEnvfv )
ALIAS( TexGeniv, TexGenfv )
ALIAS( PixelMapuiv, PixelMapfv )
ALIAS( ColorTableParameteriv, ColorTableParameterfv )
ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
ALIAS( CompressedTexSubImage2DARB, CompressedTexImage3DARB )
ALIAS( CompressedTexSubImage1DARB, CompressedTexImage1DARB )
ALIAS( RequestResidentProgramsNV, DrawBuffersARB )
ALIAS( VertexAttribs1fvNV, PixelMapfv )
ALIAS( VertexAttribs1svNV, PixelMapusv )
ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV )
ALIAS( VertexAttribs2svNV, PixelMapfv )
ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV )
ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV )
ALIAS( VertexAttribs4ubvNV, PixelMapfv )
ALIAS( PointParameterivNV, PointParameterfvEXT )
ALIAS( ProgramStringARB, LoadProgramNV )
ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3DARB )
ALIAS( DeleteRenderbuffersEXT, DrawBuffersARB )
ALIAS( DeleteFramebuffersEXT, DrawBuffersARB )