xenocara/app/xlockmore/modes/pyro.c

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2006-11-26 04:07:42 -07:00
/* -*- Mode: C; tab-width: 4 -*- */
/* pyro --- fireworks */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)pyro.c 5.00 2000/11/01 xlockmore";
#endif
/*-
* Copyright (c) 1991 by Patrick J. Naughton.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
* 01-Nov-2000: Allocation checks
* 15-May-1997: jwz@jwz.org: turned into a standalone program.
* 05-Sep-1996: Added 3d support Henrik Theiling <theiling@coli.uni-sb.de>
* 16-Mar-1991: Written, received from David Brooks <brooks@osf.org>
*/
/*-
* The physics of the rockets is a little bogus, but it looks OK. Each is
* given an initial velocity impetus. They decelerate slightly (gravity
* overcomes the rocket's impulse) and explode as the rocket's main fuse
* gives out (we could add a ballistic stage, maybe). The individual
* stars fan out from the rocket, and they decelerate less quickly.
* That's called bouyancy, but really it's again a visual preference.
*/
#ifdef STANDALONE
#define MODE_pyro
#define PROGCLASS "Pyro"
#define HACK_INIT init_pyro
#define HACK_DRAW draw_pyro
#define pyro_opts xlockmore_opts
#define DEFAULTS "*delay: 15000 \n" \
"*count: 100 \n" \
"*size: -3 \n" \
"*ncolors: 200 \n" \
"*use3d: False \n" \
"*delta3d: 1.5 \n" \
"*right3d: red \n" \
"*left3d: blue \n" \
"*both3d: magenta \n" \
"*none3d: black \n"
#define UNIFORM_COLORS
#include "xlockmore.h" /* in xscreensaver distribution */
#else /* STANDALONE */
#include "xlock.h" /* in xlockmore distribution */
#endif /* STANDALONE */
#ifdef MODE_pyro
ModeSpecOpt pyro_opts =
{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
#ifdef USE_MODULES
ModStruct pyro_description =
{"pyro", "init_pyro", "draw_pyro", "release_pyro",
"refresh_pyro", "init_pyro", (char *) NULL, &pyro_opts,
15000, 100, 1, -3, 64, 1.0, "",
"Shows fireworks", 0, NULL};
#endif
#define ORANGE (MI_NPIXELS(mi) / 16)
#define MINROCKETS 1
#define MINSIZE 1
#define SILENT 0
#define REDGLARE 1
#define BURSTINGINAIR 2
#define CLOUD 0
#define DOUBLECLOUD 1
#define COLORCLOUD 2
/* Clearly other types and other fascinating visual effects could be added... */
/* P_xxx parameters represent the reciprocal of the probability... */
#define P_IGNITE 5000 /* ...of ignition per cycle */
#define P_DOUBLECLOUD 10 /* ...of an ignition being double */
#define P_COLORCLOUD 5 /* ...of an ignition being full color */
#define P_MULTI 75 /* ...of an ignition being several @ once */
#define P_FUSILLADE 250 /* ...of an ignition starting a fusillade */
#define ROCKETW 2 /* Dimensions of rocket */
#define ROCKETH 4
#define XVELFACTOR 0.0025 /* Max horizontal velocity / screen width */
#define ZVELFACTOR 0.0025
#define MINZVAL 250 /* absolute minimum of z values */
#define MINZVALSTART 300 /* range where they start */
#define MAXZVALSTART 1000
#define SCREENZ 400
/* the z-component still gets too small sometimes */
#define GETZDIFFAUX(z) (MI_DELTA3D(mi)*20.0*(1.0-(SCREENZ)/(z)))
#define GETZDIFF(z) ((z)<MINZVAL?GETZDIFFAUX(MINZVAL):GETZDIFFAUX(z))
#define MINYVELFACTOR 0.016 /* Min vertical velocity / screen height */
#define MAXYVELFACTOR 0.018
#define GRAVFACTOR 0.0002 /* delta v / screen height */
#define MINFUSE 50 /* range of fuse lengths for rocket */
#define MAXFUSE 100
#define FUSILFACTOR 10 /* Generate fusillade by reducing P_IGNITE */
#define FUSILLEN 100 /* Length of fusillade, in ignitions */
#define SVELFACTOR 0.1 /* Max star velocity / yvel */
#define BOUYANCY 0.2 /* Reduction in grav deceleration for stars */
#define MAXSTARS 150 /* Number of stars issued from a shell */
#define MINSTARS 50
#define MINSFUSE 50 /* Range of fuse lengths for stars */
#define MAXSFUSE 100
#define INTRAND(min,max) (NRAND((max+1)-(min))+(min))
#define FLOATRAND(min,max) ((min)+((double) LRAND()/((double) MAXRAND))*((max)-(min)))
#define INCZ(val,add) if((val)+(add)>MINZVAL) val+=(add)
#define ADDZ(val,add) (((val)+(add)>MINZVAL)?(val)+(add):(val))
#define TWOPI (2.0*M_PI)
typedef struct {
unsigned long color;
float sx, sy, sz; /* Distance from notional center */
float sxvel, syvel, szvel; /* Relative to notional center */
} star;
typedef struct {
int state;
int shelltype;
int fuse;
float xvel, yvel, zvel;
float x, y, z;
unsigned long color[2];
int nstars;
XRectangle Xpoints[2][MAXSTARS];
XRectangle Xpointsleft[2][MAXSTARS];
star stars[MAXSTARS];
} rocket;
typedef struct {
int p_ignite;
unsigned long rockpixel;
int nflying, nrockets;
int fusilcount;
int width, height;
int lmargin, rmargin;
int star_size;
float minvelx, maxvelx;
float minvely, maxvely;
float minvelz, maxvelz;
float maxsvel;
float rockdecel, stardecel;
rocket *rockq;
} pyrostruct;
static void shootup(ModeInfo * mi, pyrostruct * pp, rocket * rp);
static void burst(ModeInfo * mi, pyrostruct * pp, rocket * rp);
static pyrostruct *pyros = (pyrostruct *) NULL;
static int orig_p_ignite;
static int just_started = True; /* Greet the user right away */
static void
ignite(ModeInfo * mi, pyrostruct * pp)
{
rocket *rp;
int multi, shelltype, nstars, fuse, pix;
unsigned long color[2];
float xvel, yvel, x, zvel = 0.0, z = 0.0;
x = NRAND(pp->width);
xvel = FLOATRAND(-pp->maxvelx, pp->maxvelx);
/* All this to stop too many rockets going offscreen: */
if ((x < pp->lmargin && xvel < 0.0) || (x > pp->rmargin && xvel > 0.0))
xvel = -xvel;
yvel = FLOATRAND(pp->minvely, pp->maxvely);
if (MI_IS_USE3D(mi)) {
z = FLOATRAND(MINZVALSTART, MAXZVALSTART);
zvel = FLOATRAND(pp->minvelz, pp->maxvelz);
}
fuse = INTRAND(MINFUSE, MAXFUSE);
nstars = INTRAND(MINSTARS, MAXSTARS);
if (MI_NPIXELS(mi) > 2) {
pix = NRAND(MI_NPIXELS(mi));
color[0] = MI_PIXEL(mi, pix);
color[1] = MI_PIXEL(mi,
((pix + (MI_NPIXELS(mi) / 2)) % MI_NPIXELS(mi)));
} else {
color[0] = color[1] = MI_WHITE_PIXEL(mi);
}
multi = 1;
if (NRAND(P_DOUBLECLOUD) == 0)
shelltype = DOUBLECLOUD;
else {
shelltype = CLOUD;
if (NRAND(P_MULTI) == 0)
multi = INTRAND(5, 15);
}
if (NRAND(P_COLORCLOUD) == 0)
shelltype |= COLORCLOUD;
rp = pp->rockq;
while (multi--) {
if (pp->nflying >= pp->nrockets)
return;
while (rp->state != SILENT)
rp++;
pp->nflying++;
rp->shelltype = shelltype;
rp->state = REDGLARE;
rp->color[0] = color[0];
rp->color[1] = color[1];
rp->xvel = xvel;
rp->yvel = FLOATRAND(yvel * 0.97, yvel * 1.03);
rp->fuse = INTRAND((fuse * 90) / 100, (fuse * 110) / 100);
rp->x = x + FLOATRAND(multi * 7.6, multi * 8.4);
rp->y = pp->height - 1;
if (MI_IS_USE3D(mi)) {
rp->zvel = FLOATRAND(zvel * 0.97, zvel * 1.03);
rp->z = z;
}
rp->nstars = nstars;
}
}
static void
animate(ModeInfo * mi, pyrostruct * pp, rocket * rp)
{
int starn, diff;
float r, theta;
if (rp->state == REDGLARE) {
shootup(mi, pp, rp);
/* Handle setup for explosion */
if (rp->state == BURSTINGINAIR) {
for (starn = 0; starn < rp->nstars; starn++) {
rp->stars[starn].sx = rp->stars[starn].sy = 0.0;
if (MI_IS_USE3D(mi)) {
rp->stars[starn].sz = 0.0;
diff = (int) GETZDIFF(rp->z);
rp->Xpoints[0][starn].x = (int) rp->x + diff;
rp->Xpointsleft[0][starn].x = (int) rp->x - diff;
rp->Xpoints[0][starn].y =
rp->Xpointsleft[0][starn].y = (int) rp->y;
if (rp->shelltype & DOUBLECLOUD) {
rp->Xpoints[1][starn].x = (int) rp->x + diff;
rp->Xpointsleft[1][starn].x = (int) rp->x - diff;
rp->Xpoints[1][starn].y =
rp->Xpointsleft[1][starn].y = (int) rp->y;
}
/* this isn't really a 3d direction. it's */
/* very much the same as in worm. */
r = FLOATRAND(0.0, pp->maxsvel);
theta = FLOATRAND(0.0, TWOPI);
rp->stars[starn].sxvel = r * COSF(theta);
rp->stars[starn].syvel = r * SINF(theta);
theta = FLOATRAND(0.0, TWOPI);
rp->stars[starn].szvel = FLOATRAND(0.0, pp->maxsvel) * SINF(theta);
} else {
rp->Xpoints[0][starn].x = (int) rp->x;
rp->Xpoints[0][starn].y = (int) rp->y;
if ((rp->shelltype & COLORCLOUD) && (MI_NPIXELS(mi) > 2)) {
if (NRAND(6) < 1)
rp->stars[starn].color = MI_WHITE_PIXEL(mi);
else
rp->stars[starn].color = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
}
if (rp->shelltype & DOUBLECLOUD) {
rp->Xpoints[1][starn].x = (int) rp->x;
rp->Xpoints[1][starn].y = (int) rp->y;
}
r = FLOATRAND(0.0, pp->maxsvel);
theta = FLOATRAND(0.0, TWOPI);
rp->stars[starn].sxvel = r * COSF(theta);
rp->stars[starn].syvel = r * SINF(theta);
}
/* This isn't accurate solid geometry, but it looks OK. */
}
rp->fuse = INTRAND(MINSFUSE, MAXSFUSE);
}
}
if (rp->state == BURSTINGINAIR) {
burst(mi, pp, rp);
}
}
static void
shootup(ModeInfo * mi, pyrostruct * pp, rocket * rp)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
GC gc = MI_GC(mi);
int diff, h;
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi))
XSetForeground(display, gc, MI_NONE_COLOR(mi));
else
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
if (MI_IS_USE3D(mi)) {
diff = (int) GETZDIFF(rp->z);
XFillRectangle(display, window, gc, (int) (rp->x) + diff, (int) (rp->y),
ROCKETW, ROCKETH + 3);
XFillRectangle(display, window, gc, (int) (rp->x) - diff, (int) (rp->y),
ROCKETW, ROCKETH + 3);
} else
XFillRectangle(display, window, gc, (int) (rp->x), (int) (rp->y),
ROCKETW, ROCKETH + 3);
if (rp->fuse-- <= 0) {
rp->state = BURSTINGINAIR;
return;
}
rp->x += rp->xvel;
rp->y += rp->yvel;
rp->yvel += pp->rockdecel;
if (MI_IS_USE3D(mi)) {
INCZ(rp->z, rp->zvel);
diff = (int) GETZDIFF(rp->z);
h = (int) (ROCKETH + NRAND(4));
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXor);
XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
XFillRectangle(display, window, gc, (int) (rp->x) + diff, (int) (rp->y),
ROCKETW, h);
XSetForeground(display, gc, MI_LEFT_COLOR(mi));
XFillRectangle(display, window, gc, (int) (rp->x) - diff, (int) (rp->y),
ROCKETW, h);
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXcopy);
} else {
XSetForeground(display, gc, pp->rockpixel);
XFillRectangle(display, window, gc, (int) (rp->x), (int) (rp->y),
ROCKETW, (int) (ROCKETH + NRAND(4)));
}
}
static void
burst(ModeInfo * mi, pyrostruct * pp, rocket * rp)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
GC gc = MI_GC(mi);
register int starn;
register int nstars, stype;
register float rx, ry, rz = 0.0, sd; /* Help compiler optimize :-) */
register float sx, sy, sz;
int diff;
nstars = rp->nstars;
stype = rp->shelltype;
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi))
XSetForeground(display, gc, MI_NONE_COLOR(mi));
else
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XFillRectangles(display, window, gc, rp->Xpoints[0], nstars);
if (stype & DOUBLECLOUD)
XFillRectangles(display, window, gc, rp->Xpoints[1], nstars);
if (MI_IS_USE3D(mi)) {
XFillRectangles(display, window, gc, rp->Xpointsleft[0], nstars);
if (stype & DOUBLECLOUD)
XFillRectangles(display, window, gc, rp->Xpointsleft[1], nstars);
}
if (rp->fuse-- <= 0) {
rp->state = SILENT;
pp->nflying--;
return;
}
/* Stagger the stars' decay */
if (rp->fuse <= 7) {
if ((rp->nstars = nstars = nstars * 90 / 100) == 0)
return;
}
rx = rp->x;
ry = rp->y;
if (MI_IS_USE3D(mi)) {
rz = rp->z;
}
sd = pp->stardecel;
for (starn = 0; starn < nstars; starn++) {
sx = rp->stars[starn].sx += rp->stars[starn].sxvel;
sy = rp->stars[starn].sy += rp->stars[starn].syvel;
rp->stars[starn].syvel += sd;
if (MI_IS_USE3D(mi)) {
if (rz + rp->stars[starn].sz + rp->stars[starn].szvel > MINZVAL)
rp->stars[starn].sz += rp->stars[starn].szvel;
sz = rp->stars[starn].sz;
diff = (int) GETZDIFF(rz + sz);
rp->Xpoints[0][starn].x = (int) (rx + sx + diff);
rp->Xpointsleft[0][starn].x = (int) (rx + sx - diff);
rp->Xpoints[0][starn].y =
rp->Xpointsleft[0][starn].y = (int) (ry + sy);
if (stype & DOUBLECLOUD) {
rp->Xpoints[1][starn].x = (int) (rx + 1.7 * sx) + diff;
rp->Xpointsleft[1][starn].x = (int) (rx + 1.7 * sx) - diff;
rp->Xpoints[1][starn].y =
rp->Xpointsleft[1][starn].y = (int) (ry + 1.7 * sy);
}
} else {
rp->Xpoints[0][starn].x = (int) (rx + sx);
rp->Xpoints[0][starn].y = (int) (ry + sy);
if (stype & DOUBLECLOUD) {
rp->Xpoints[1][starn].x = (int) (rx + 1.7 * sx);
rp->Xpoints[1][starn].y = (int) (ry + 1.7 * sy);
}
}
}
rp->x = rx + rp->xvel;
rp->y = ry + rp->yvel;
if (MI_IS_USE3D(mi)) {
rp->z = ADDZ(rz, rp->zvel);
}
rp->yvel += sd;
if (MI_IS_USE3D(mi)) {
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXor);
XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
XFillRectangles(display, window, gc, rp->Xpoints[0], nstars);
if (stype & DOUBLECLOUD) {
XFillRectangles(display, window, gc, rp->Xpoints[1], nstars);
}
XSetForeground(display, gc, MI_LEFT_COLOR(mi));
XFillRectangles(display, window, gc, rp->Xpointsleft[0], nstars);
if (stype & DOUBLECLOUD) {
XFillRectangles(display, window, gc, rp->Xpointsleft[1], nstars);
}
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXcopy);
} else {
if ((stype & COLORCLOUD) && (MI_NPIXELS(mi) > 2)) {
for (starn = 0; starn < nstars; starn++) {
XSetForeground(display, gc, rp->stars[starn].color);
XFillRectangle(display, window, gc,
rp->Xpoints[0][starn].x, rp->Xpoints[0][starn].y,
rp->Xpoints[0][starn].width, rp->Xpoints[0][starn].height);
}
} else {
XSetForeground(display, gc, rp->color[0]);
XFillRectangles(display, window, gc, rp->Xpoints[0], nstars);
}
if (stype & DOUBLECLOUD) {
XSetForeground(display, gc, rp->color[1]);
XFillRectangles(display, window, gc, rp->Xpoints[1], nstars);
}
}
}
void
init_pyro(ModeInfo * mi)
{
int rockn, starn;
int size = MI_SIZE(mi);
rocket *rp;
pyrostruct *pp;
if (pyros == NULL) {
if ((pyros = (pyrostruct *) calloc(MI_NUM_SCREENS(mi),
sizeof (pyrostruct))) == NULL)
return;
}
pp = &pyros[MI_SCREEN(mi)];
pp->width = MI_WIDTH(mi);
pp->height = MI_HEIGHT(mi);
pp->lmargin = pp->width / 16;
pp->rmargin = pp->width - pp->lmargin;
pp->nrockets = MI_COUNT(mi);
if (pp->nrockets < -MINROCKETS) {
if (pp->rockq) {
free(pp->rockq);
pp->rockq = (rocket *) NULL;
}
pp->nrockets = NRAND(-pp->nrockets - MINROCKETS + 1) + MINROCKETS;
} else if (pp->nrockets < MINROCKETS)
pp->nrockets = MINROCKETS;
if (size < -MINSIZE)
pp->star_size = NRAND(MIN(-size, MAX(MINSIZE,
MIN(pp->width, pp->height) / 64)) - MINSIZE + 1) + MINSIZE;
else if (size < MINSIZE) {
if (!size)
pp->star_size = MAX(MINSIZE, MIN(pp->width, pp->height) / 64);
else
pp->star_size = MINSIZE;
} else
pp->star_size = MIN(size, MAX(MINSIZE, MIN(pp->width, pp->height) / 64));
orig_p_ignite = P_IGNITE / pp->nrockets;
if (orig_p_ignite <= 0)
orig_p_ignite = 1;
pp->p_ignite = orig_p_ignite;
if (!pp->rockq) {
if ((pp->rockq = (rocket *) malloc(pp->nrockets *
sizeof (rocket))) == NULL) {
return;
}
}
pp->nflying = pp->fusilcount = 0;
for (rockn = 0, rp = pp->rockq; rockn < pp->nrockets; rockn++, rp++) {
rp->state = SILENT;
for (starn = 0; starn < MAXSTARS; starn++) {
rp->Xpoints[0][starn].width = rp->Xpoints[0][starn].height =
rp->Xpoints[1][starn].width = rp->Xpoints[1][starn].height =
pp->star_size;
if (MI_IS_USE3D(mi)) {
rp->Xpointsleft[0][starn].width = rp->Xpointsleft[0][starn].height =
rp->Xpointsleft[1][starn].width = rp->Xpointsleft[1][starn].height =
pp->star_size;
}
}
}
if (MI_NPIXELS(mi) > 3)
pp->rockpixel = MI_PIXEL(mi, ORANGE);
else
pp->rockpixel = MI_WHITE_PIXEL(mi);
/* Geometry-dependent physical data: */
pp->maxvelx = (float) (pp->width) * XVELFACTOR;
pp->minvelx = -pp->maxvelx;
pp->minvely = -(float) (pp->height) * MINYVELFACTOR;
pp->maxvely = -(float) (pp->height) * MAXYVELFACTOR;
if (MI_IS_USE3D(mi)) {
pp->maxvelz = (float) (MAXZVALSTART - MINZVALSTART) * ZVELFACTOR;
pp->minvelz = -pp->maxvelz;
}
pp->maxsvel = pp->minvely * SVELFACTOR;
pp->rockdecel = (float) (pp->height) * GRAVFACTOR;
pp->stardecel = pp->rockdecel * BOUYANCY;
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
} else {
MI_CLEARWINDOW(mi);
}
}
/* ARGSUSED */
void
draw_pyro(ModeInfo * mi)
{
rocket *rp;
int rockn;
pyrostruct *pp;
if (pyros == NULL)
return;
pp = &pyros[MI_SCREEN(mi)];
if (pp->rockq == NULL)
return;
MI_IS_DRAWN(mi) = True;
if (just_started || (NRAND(pp->p_ignite) == 0)) {
just_started = False;
if (NRAND(P_FUSILLADE) == 0) {
pp->p_ignite = orig_p_ignite / FUSILFACTOR;
if (pp->p_ignite <= 0)
pp->p_ignite = 1;
pp->fusilcount = INTRAND(FUSILLEN * 9 / 10, FUSILLEN * 11 / 10);
}
ignite(mi, pp);
if (pp->fusilcount > 0) {
if (--pp->fusilcount == 0)
pp->p_ignite = orig_p_ignite;
}
}
for (rockn = pp->nflying, rp = pp->rockq; rockn > 0; rp++) {
if (rp->state != SILENT) {
animate(mi, pp, rp);
rockn--;
}
}
}
void
release_pyro(ModeInfo * mi)
{
if (pyros != NULL) {
int screen;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
pyrostruct *pp = &pyros[screen];
if (pp->rockq != NULL) {
free(pp->rockq);
}
}
free(pyros);
pyros = (pyrostruct *) NULL;
}
}
void
refresh_pyro(ModeInfo * mi)
{
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
} else {
MI_CLEARWINDOW(mi);
}
}
#endif /* MODE_pyro */