2006-11-26 11:13:41 -07:00
|
|
|
/*
|
2009-09-06 13:44:18 -06:00
|
|
|
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
|
|
|
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
|
|
* to deal in the Software without restriction, including without limitation
|
|
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice including the dates of first publication and
|
|
|
|
* either this permission notice or a reference to
|
|
|
|
* http://oss.sgi.com/projects/FreeB/
|
|
|
|
* shall be included in all copies or substantial portions of the Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
|
|
|
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
|
|
* SOFTWARE.
|
|
|
|
*
|
|
|
|
* Except as contained in this notice, the name of Silicon Graphics, Inc.
|
|
|
|
* shall not be used in advertising or otherwise to promote the sale, use or
|
|
|
|
* other dealings in this Software without prior written authorization from
|
|
|
|
* Silicon Graphics, Inc.
|
|
|
|
*/
|
2006-11-26 11:13:41 -07:00
|
|
|
|
|
|
|
#ifdef HAVE_DMX_CONFIG_H
|
|
|
|
#include <dmx-config.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
#include "dmx.h"
|
|
|
|
#include "glxserver.h"
|
|
|
|
#include "glxutil.h"
|
|
|
|
#include "dmx_glxvisuals.h"
|
|
|
|
|
2009-09-06 13:44:18 -06:00
|
|
|
#undef Xmalloc
|
|
|
|
#undef Xcalloc
|
|
|
|
#undef Xrealloc
|
|
|
|
#undef Xfree
|
|
|
|
|
|
|
|
|
2006-11-26 11:13:41 -07:00
|
|
|
static int numConfigs = 0;
|
|
|
|
static __GLXvisualConfig *visualConfigs = NULL;
|
|
|
|
static void **visualPrivates = NULL;
|
|
|
|
|
|
|
|
int glxVisualsMatch( __GLXvisualConfig *v1, __GLXvisualConfig *v2 )
|
|
|
|
{
|
|
|
|
if ( (v1->class == v2->class) &&
|
|
|
|
(v1->rgba == v2->rgba) &&
|
|
|
|
(v1->redSize == v2->redSize) &&
|
|
|
|
(v1->greenSize == v2->greenSize) &&
|
|
|
|
(v1->blueSize == v2->blueSize) &&
|
|
|
|
(v1->alphaSize == v2->alphaSize) &&
|
|
|
|
(v1->redMask == v2->redMask) &&
|
|
|
|
(v1->greenMask == v2->greenMask) &&
|
|
|
|
(v1->blueMask == v2->blueMask) &&
|
|
|
|
(v1->alphaMask == v2->alphaMask) &&
|
|
|
|
(v1->accumRedSize == v2->accumRedSize) &&
|
|
|
|
(v1->accumGreenSize == v2->accumGreenSize) &&
|
|
|
|
(v1->accumBlueSize == v2->accumBlueSize) &&
|
|
|
|
(v1->accumAlphaSize == v2->accumAlphaSize) &&
|
|
|
|
(v1->doubleBuffer == v2->doubleBuffer) &&
|
|
|
|
(v1->stereo == v2->stereo) &&
|
|
|
|
(v1->bufferSize == v2->bufferSize) &&
|
|
|
|
(v1->depthSize == v2->depthSize) &&
|
|
|
|
(v1->stencilSize == v2->stencilSize) &&
|
|
|
|
(v1->auxBuffers == v2->auxBuffers) &&
|
|
|
|
(v1->level == v2->level) &&
|
|
|
|
(v1->visualRating == v2->visualRating) &&
|
|
|
|
(v1->transparentPixel == v2->transparentPixel) &&
|
|
|
|
(v1->transparentRed == v2->transparentRed) &&
|
|
|
|
(v1->transparentGreen == v2->transparentGreen) &&
|
|
|
|
(v1->transparentBlue == v2->transparentBlue) &&
|
|
|
|
(v1->transparentAlpha == v2->transparentAlpha) &&
|
|
|
|
(v1->transparentIndex == v2->transparentIndex) &&
|
|
|
|
(v1->multiSampleSize == v2->multiSampleSize) &&
|
|
|
|
(v1->nMultiSampleBuffers == v2->nMultiSampleBuffers) &&
|
|
|
|
(v1->visualSelectGroup == v2->visualSelectGroup) ) {
|
|
|
|
|
|
|
|
return(1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return(0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
VisualID glxMatchGLXVisualInConfigList( __GLXvisualConfig *pGlxVisual, __GLXvisualConfig *configs, int nconfigs )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i=0; i<nconfigs; i++) {
|
|
|
|
|
|
|
|
if (glxVisualsMatch( pGlxVisual, &configs[i] )) {
|
|
|
|
|
|
|
|
return( configs[i].vid );
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
VisualID glxMatchVisualInConfigList( ScreenPtr pScreen, VisualPtr pVisual, __GLXvisualConfig *configs, int nconfigs )
|
|
|
|
{
|
|
|
|
__GLXscreenInfo *pGlxScreen;
|
|
|
|
__GLXvisualConfig *pGlxVisual;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
/* check that the glx extension has been initialized */
|
|
|
|
if ( !__glXActiveScreens )
|
|
|
|
return(0);
|
|
|
|
|
|
|
|
pGlxScreen = &__glXActiveScreens[pScreen->myNum];
|
|
|
|
pGlxVisual = pGlxScreen->pGlxVisual;
|
|
|
|
|
|
|
|
/* find the glx visual info for pVisual */
|
|
|
|
for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
|
|
|
|
if (pGlxVisual->vid == pVisual->vid) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (i == pGlxScreen->numVisuals) {
|
|
|
|
/*
|
|
|
|
* the visual is not supported by glx
|
|
|
|
*/
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
return( glxMatchGLXVisualInConfigList(pGlxVisual, configs, nconfigs) );
|
|
|
|
}
|
|
|
|
|
|
|
|
VisualPtr glxMatchVisual( ScreenPtr pScreen, VisualPtr pVisual, ScreenPtr pMatchScreen )
|
|
|
|
{
|
|
|
|
__GLXscreenInfo *pGlxScreen2;
|
|
|
|
int j;
|
|
|
|
VisualID vid;
|
|
|
|
|
|
|
|
/* check that the glx extension has been initialized */
|
|
|
|
if ( !__glXActiveScreens )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
pGlxScreen2 = &__glXActiveScreens[pMatchScreen->myNum];
|
|
|
|
|
|
|
|
vid = glxMatchVisualInConfigList( pScreen, pVisual,
|
|
|
|
pGlxScreen2->pGlxVisual,
|
|
|
|
pGlxScreen2->numVisuals );
|
|
|
|
if (vid) {
|
|
|
|
/*
|
|
|
|
* find the X visual of the matching glx visual
|
|
|
|
*/
|
|
|
|
for (j=0; j<pMatchScreen->numVisuals; j++) {
|
|
|
|
if (vid == pMatchScreen->visuals[j].vid) {
|
|
|
|
return( &pMatchScreen->visuals[j] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void glxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
|
|
|
|
void **privates)
|
|
|
|
{
|
|
|
|
numConfigs = nconfigs;
|
|
|
|
visualConfigs = configs;
|
|
|
|
visualPrivates = privates;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int count_bits(unsigned int n)
|
|
|
|
{
|
|
|
|
int bits = 0;
|
|
|
|
|
|
|
|
while (n > 0) {
|
|
|
|
if (n & 1) bits++;
|
|
|
|
n >>= 1;
|
|
|
|
}
|
|
|
|
return bits;
|
|
|
|
}
|
|
|
|
|
|
|
|
static VisualID FindClosestVisual( VisualPtr pVisual, int rootDepth,
|
|
|
|
DepthPtr pdepth, int ndepths,
|
|
|
|
VisualPtr pNewVisual, int numNewVisuals)
|
|
|
|
{
|
|
|
|
int d, v;
|
|
|
|
VisualPtr vis;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* find the first visual with the same or deeper depth
|
|
|
|
* of the same class.
|
|
|
|
*/
|
|
|
|
for (d=0; d<ndepths; d++) {
|
|
|
|
if (pdepth[d].depth >= rootDepth) {
|
|
|
|
for (v=0; v<pdepth[d].numVids; v++) {
|
|
|
|
|
|
|
|
/* find the new visual structure */
|
|
|
|
vis = pNewVisual;
|
|
|
|
while( pdepth[d].vids[v] != vis->vid ) vis++;
|
|
|
|
|
|
|
|
if (vis->class == pVisual->class) {
|
|
|
|
return( pdepth[d].vids[v] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* did not find any.
|
|
|
|
* try to look for the same class only.
|
|
|
|
*/
|
|
|
|
for (d=0; d<ndepths; d++) {
|
|
|
|
for (v=0; v<pdepth[d].numVids; v++) {
|
|
|
|
|
|
|
|
/* find the new visual structure */
|
|
|
|
vis = pNewVisual;
|
|
|
|
while( pdepth[d].vids[v] != vis->vid ) vis++;
|
|
|
|
|
|
|
|
if (vis->class == pVisual->class) {
|
|
|
|
return( pdepth[d].vids[v] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* if not found - just take the first visual
|
|
|
|
*/
|
|
|
|
return( pdepth[0].vids[0] );
|
|
|
|
}
|
|
|
|
|
|
|
|
Bool glxInitVisuals(int *nvisualp, VisualPtr *visualp,
|
|
|
|
VisualID *defaultVisp,
|
|
|
|
int ndepth, DepthPtr pdepth,
|
|
|
|
int rootDepth)
|
|
|
|
{
|
|
|
|
int numRGBconfigs;
|
|
|
|
int numCIconfigs;
|
|
|
|
int numVisuals = *nvisualp;
|
|
|
|
int numNewVisuals;
|
|
|
|
int numNewConfigs;
|
|
|
|
VisualPtr pVisual = *visualp;
|
|
|
|
VisualPtr pVisualNew = NULL;
|
|
|
|
VisualID *orig_vid = NULL;
|
|
|
|
__GLXvisualConfig *glXVisualPtr = NULL;
|
|
|
|
__GLXvisualConfig *pNewVisualConfigs = NULL;
|
|
|
|
void **glXVisualPriv;
|
|
|
|
dmxGlxVisualPrivate **pNewVisualPriv;
|
|
|
|
int found_default;
|
|
|
|
int i, j, k;
|
|
|
|
int numGLXvis = 0;
|
|
|
|
GLint *isGLXvis;
|
|
|
|
|
|
|
|
if (numConfigs > 0)
|
|
|
|
numNewConfigs = numConfigs;
|
|
|
|
else
|
|
|
|
return False;
|
|
|
|
|
|
|
|
MAXSCREENSALLOC(__glXActiveScreens);
|
|
|
|
if (!__glXActiveScreens)
|
|
|
|
return False;
|
|
|
|
|
|
|
|
/* Alloc space for the list of new GLX visuals */
|
|
|
|
pNewVisualConfigs = (__GLXvisualConfig *)
|
|
|
|
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
|
|
|
|
if (!pNewVisualConfigs) {
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Alloc space for the list of new GLX visual privates */
|
|
|
|
pNewVisualPriv = (dmxGlxVisualPrivate **) __glXMalloc(numNewConfigs * sizeof(dmxGlxVisualPrivate *));
|
|
|
|
if (!pNewVisualPriv) {
|
|
|
|
__glXFree(pNewVisualConfigs);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* copy driver's visual config info */
|
|
|
|
for (i = 0; i < numConfigs; i++) {
|
|
|
|
pNewVisualConfigs[i] = visualConfigs[i];
|
|
|
|
pNewVisualPriv[i] = (dmxGlxVisualPrivate *)visualPrivates[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
/* FIXME: This is a hack to workaround a hang in xtest caused by a
|
|
|
|
* mismatch between what the front end (i.e., DMX) server calculates
|
|
|
|
* for the visual configs and what the back-end servers have.
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
int numTCRGBconfigs = 0;
|
|
|
|
int numDCRGBconfigs = 0;
|
|
|
|
|
|
|
|
numRGBconfigs = 0;
|
|
|
|
numCIconfigs = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < numNewConfigs; i++) {
|
|
|
|
if (pNewVisualConfigs[i].rgba) {
|
|
|
|
if (pNewVisualConfigs[i].class == TrueColor)
|
|
|
|
numTCRGBconfigs++;
|
|
|
|
else
|
|
|
|
numDCRGBconfigs++;
|
|
|
|
numRGBconfigs++;
|
|
|
|
} else
|
|
|
|
numCIconfigs++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Count the total number of visuals to compute */
|
|
|
|
numNewVisuals = 0;
|
|
|
|
for (i = 0; i < numVisuals; i++) {
|
|
|
|
numNewVisuals +=
|
|
|
|
(pVisual[i].class == TrueColor) ? numTCRGBconfigs :
|
|
|
|
(pVisual[i].class == DirectColor) ? numDCRGBconfigs :
|
|
|
|
numCIconfigs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
/* Count the number of RGB and CI visual configs */
|
|
|
|
numRGBconfigs = 0;
|
|
|
|
numCIconfigs = 0;
|
|
|
|
for (i = 0; i < numNewConfigs; i++) {
|
|
|
|
if (pNewVisualConfigs[i].rgba)
|
|
|
|
numRGBconfigs++;
|
|
|
|
else
|
|
|
|
numCIconfigs++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Count the total number of visuals to compute */
|
|
|
|
numNewVisuals = 0;
|
|
|
|
for (i = 0; i < numVisuals; i++) {
|
|
|
|
numNewVisuals +=
|
|
|
|
(pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
|
|
|
|
? numRGBconfigs : numCIconfigs;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Reset variables for use with the next screen/driver's visual configs */
|
|
|
|
visualConfigs = NULL;
|
|
|
|
numConfigs = 0;
|
|
|
|
|
|
|
|
/* Alloc temp space for the list of orig VisualIDs for each new visual */
|
|
|
|
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
|
|
|
|
if (!orig_vid) {
|
|
|
|
__glXFree(pNewVisualPriv);
|
|
|
|
__glXFree(pNewVisualConfigs);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Alloc space for the list of glXVisuals */
|
|
|
|
glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
|
|
|
|
sizeof(__GLXvisualConfig));
|
|
|
|
if (!glXVisualPtr) {
|
|
|
|
__glXFree(orig_vid);
|
|
|
|
__glXFree(pNewVisualPriv);
|
|
|
|
__glXFree(pNewVisualConfigs);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Alloc space for the list of glXVisualPrivates */
|
|
|
|
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
|
|
|
|
if (!glXVisualPriv) {
|
|
|
|
__glXFree(glXVisualPtr);
|
|
|
|
__glXFree(orig_vid);
|
|
|
|
__glXFree(pNewVisualPriv);
|
|
|
|
__glXFree(pNewVisualConfigs);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Alloc space for the new list of the X server's visuals */
|
|
|
|
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
|
|
|
|
if (!pVisualNew) {
|
|
|
|
__glXFree(glXVisualPriv);
|
|
|
|
__glXFree(glXVisualPtr);
|
|
|
|
__glXFree(orig_vid);
|
|
|
|
__glXFree(pNewVisualPriv);
|
|
|
|
__glXFree(pNewVisualConfigs);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
isGLXvis = (GLint *) __glXMalloc(numNewVisuals * sizeof(GLint));
|
|
|
|
if (!isGLXvis) {
|
|
|
|
__glXFree(glXVisualPriv);
|
|
|
|
__glXFree(glXVisualPtr);
|
|
|
|
__glXFree(orig_vid);
|
|
|
|
__glXFree(pNewVisualPriv);
|
|
|
|
__glXFree(pNewVisualConfigs);
|
|
|
|
__glXFree(pVisualNew);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Initialize the new visuals */
|
|
|
|
found_default = FALSE;
|
|
|
|
for (i = j = 0; i < numVisuals; i++) {
|
|
|
|
|
|
|
|
for (k = 0; k < numNewConfigs; k++) {
|
|
|
|
|
|
|
|
int new_depth;
|
|
|
|
int depth;
|
|
|
|
int d,v;
|
|
|
|
|
|
|
|
/* find the depth of the new visual config */
|
|
|
|
new_depth = pNewVisualPriv[k]->x_visual_depth;
|
|
|
|
|
|
|
|
/* find the depth of the original visual */
|
|
|
|
depth = 0;
|
|
|
|
d = 0;
|
|
|
|
while( (depth==0) && (d < ndepth) ) {
|
|
|
|
v = 0;
|
|
|
|
while( (depth==0) && (v < pdepth[d].numVids) ) {
|
|
|
|
if (pdepth[d].vids[v] == pVisual[i].vid) {
|
|
|
|
depth = pdepth[d].depth;
|
|
|
|
}
|
|
|
|
v++;
|
|
|
|
}
|
|
|
|
d++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* check that the visual has the same class and depth
|
|
|
|
* as the new config
|
|
|
|
*/
|
|
|
|
if ( pVisual[i].class != pNewVisualPriv[k]->x_visual_class ||
|
|
|
|
(depth != new_depth) )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
/* Initialize the new visual */
|
|
|
|
pVisualNew[j] = pVisual[i];
|
|
|
|
pVisualNew[j].vid = FakeClientID(0);
|
|
|
|
|
|
|
|
/* Check for the default visual */
|
|
|
|
if (!found_default && pVisual[i].vid == *defaultVisp) {
|
|
|
|
*defaultVisp = pVisualNew[j].vid;
|
|
|
|
found_default = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Save the old VisualID */
|
|
|
|
orig_vid[j] = pVisual[i].vid;
|
|
|
|
|
|
|
|
/* Initialize the glXVisual */
|
|
|
|
glXVisualPtr[j] = pNewVisualConfigs[k];
|
|
|
|
glXVisualPtr[j].vid = pVisualNew[j].vid;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If the class is -1, then assume the X visual information
|
|
|
|
* is identical to what GLX needs, and take them from the X
|
|
|
|
* visual. NOTE: if class != -1, then all other fields MUST
|
|
|
|
* be initialized.
|
|
|
|
*/
|
|
|
|
if (glXVisualPtr[j].class == -1) {
|
|
|
|
glXVisualPtr[j].class = pVisual[i].class;
|
|
|
|
glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
|
|
|
|
glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
|
|
|
|
glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
|
|
|
|
glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
|
|
|
|
glXVisualPtr[j].redMask = pVisual[i].redMask;
|
|
|
|
glXVisualPtr[j].greenMask = pVisual[i].greenMask;
|
|
|
|
glXVisualPtr[j].blueMask = pVisual[i].blueMask;
|
|
|
|
glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
|
|
|
|
glXVisualPtr[j].bufferSize = rootDepth;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Save the device-dependent private for this visual */
|
|
|
|
glXVisualPriv[j] = pNewVisualPriv[k];
|
|
|
|
|
|
|
|
isGLXvis[j] = glxMatchGLXVisualInConfigList( &glXVisualPtr[j],
|
|
|
|
dmxScreens[screenInfo.numScreens-1].glxVisuals,
|
|
|
|
dmxScreens[screenInfo.numScreens-1].numGlxVisuals );
|
|
|
|
if (isGLXvis[j]) numGLXvis++;
|
|
|
|
|
|
|
|
j++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(j <= numNewVisuals);
|
|
|
|
numNewVisuals = j; /* correct number of new visuals */
|
|
|
|
|
|
|
|
/* Save the GLX visuals in the screen structure */
|
|
|
|
__glXActiveScreens[screenInfo.numScreens-1].numVisuals = numNewVisuals;
|
|
|
|
__glXActiveScreens[screenInfo.numScreens-1].numGLXVisuals = numGLXvis;
|
|
|
|
__glXActiveScreens[screenInfo.numScreens-1].isGLXvis = isGLXvis;
|
|
|
|
__glXActiveScreens[screenInfo.numScreens-1].pGlxVisual = glXVisualPtr;
|
|
|
|
|
|
|
|
|
|
|
|
/* Set up depth's VisualIDs */
|
|
|
|
for (i = 0; i < ndepth; i++) {
|
|
|
|
int numVids = 0;
|
|
|
|
VisualID *pVids = NULL;
|
|
|
|
int k, n = 0;
|
|
|
|
|
|
|
|
/* Count the new number of VisualIDs at this depth */
|
|
|
|
for (j = 0; j < pdepth[i].numVids; j++)
|
|
|
|
for (k = 0; k < numNewVisuals; k++)
|
|
|
|
if (pdepth[i].vids[j] == orig_vid[k])
|
|
|
|
numVids++;
|
|
|
|
|
|
|
|
/* Allocate a new list of VisualIDs for this depth */
|
|
|
|
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
|
|
|
|
|
|
|
|
/* Initialize the new list of VisualIDs for this depth */
|
|
|
|
for (j = 0; j < pdepth[i].numVids; j++)
|
|
|
|
for (k = 0; k < numNewVisuals; k++)
|
|
|
|
if (pdepth[i].vids[j] == orig_vid[k])
|
|
|
|
pVids[n++] = pVisualNew[k].vid;
|
|
|
|
|
|
|
|
/* Update this depth's list of VisualIDs */
|
|
|
|
__glXFree(pdepth[i].vids);
|
|
|
|
pdepth[i].vids = pVids;
|
|
|
|
pdepth[i].numVids = numVids;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* if the default visual was rejected - need to choose new
|
|
|
|
* default visual !
|
|
|
|
*/
|
|
|
|
if ( !found_default ) {
|
|
|
|
|
|
|
|
for (i=0; i<numVisuals; i++)
|
|
|
|
if (pVisual[i].vid == *defaultVisp)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (i < numVisuals) {
|
|
|
|
*defaultVisp = FindClosestVisual( &pVisual[i], rootDepth, pdepth, ndepth, pVisualNew, numNewVisuals );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Update the X server's visuals */
|
|
|
|
*nvisualp = numNewVisuals;
|
|
|
|
*visualp = pVisualNew;
|
|
|
|
|
|
|
|
/* Free the old list of the X server's visuals */
|
|
|
|
__glXFree(pVisual);
|
|
|
|
|
|
|
|
/* Clean up temporary allocations */
|
|
|
|
__glXFree(orig_vid);
|
|
|
|
__glXFree(pNewVisualPriv);
|
|
|
|
__glXFree(pNewVisualConfigs);
|
|
|
|
|
|
|
|
/* Free the private list created by DDX HW driver */
|
|
|
|
if (visualPrivates)
|
|
|
|
xfree(visualPrivates);
|
|
|
|
visualPrivates = NULL;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|