2006-11-25 11:49:17 -07:00
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<TITLE>Mesa Release Notes</TITLE>
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2007-03-03 04:56:24 -07:00
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<H1>Mesa 6.5.1 Release Notes / September 15, 2006</H1>
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2006-11-25 11:49:17 -07:00
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<p>
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Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
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2007-03-03 04:56:24 -07:00
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bug fixes.
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2006-11-25 11:49:17 -07:00
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</p>
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2007-03-03 04:56:24 -07:00
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<h2>MD5 checksums</h2>
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<pre>
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d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz
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c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2
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939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip
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9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz
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0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2
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14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip
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c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz
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2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2
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e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip
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</pre>
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2006-11-25 11:49:17 -07:00
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2007-03-03 04:56:24 -07:00
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<h2>New Features</h2>
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2006-11-25 11:49:17 -07:00
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<ul>
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<li>Intel i965 "broadwater" DRI driver
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<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
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arrays in an object.
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<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
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<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
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multiple vertex/fragment program parameters with one call.
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2007-03-03 04:56:24 -07:00
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<li>"engine" demo
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<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
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<li>many updates to the DRI drivers
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>The glVertexAttribARB functions no longer alias the conventional
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vertex attributes.
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<li>glxinfo program prints more info with -l option
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<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
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compatible, in terms of glBindProgramARB()
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<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
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accepted by the parser, even though the GL_ARB_vertex_blend and
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GL_EXT_vertex_weighting extensions aren't supported.
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Allows Warcraft to run.
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>fixed broken texture border handling for depth textures (bug 6498)
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<li>removed the test for duplicated framebuffer attachments, per
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version 117 of the GL_EXT_framebuffer_object specification
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<li>fixed a few render-to-texture bugs, including render to depth texture
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<li>clipping of lines against user-defined clip planes was broken (6512)
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<li>assembly language dispatch for SPARC was broken (bug 6484)
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<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
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<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
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<li>assorted minor fixes for 16 and 32 bit/channel modes
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<li>fixed assorted bugs in texture compression paths
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<li>fixed indirect rendering vertex array crashes (bug 6863)
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<li>glDrawPixels GL_INDEX_OFFSET didn't always work
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<li>fixed convolution memory leak (bug 7077)
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<li>rectangular depth textures didn't work
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<li>invalid mode to glBegin didn't generate an error (bug 7142)
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<li>'normalized' parameter to glVertexAttribPointerARB didn't work
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<li>disable bogus GLX_SGI_video_sync extension in xlib driver
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<li>fixed R128 driver locking bug (Martijn van Oosterhout)
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<li>using evaluators with vertex programs caused crashes (bug 7564)
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<li>fragment.position wasn't set correctly for point/line primitives
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<li>fixed parser bug for scalar sources for GL_NV_fragment_program
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<li>max fragment program length was incorrectly 128, now 1024
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<li>writes to result.depth in fragment programs weren't clamped to [0,1]
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<li>fixed potential dangling pointer bug in glBindProgram()
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<li>fixed some memory leaks (and potential crashes) in Xlib driver
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<li>fixed a number of build issues on HP-UX (Christopher Bell)
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<li>accum buffer didn't work with OSMesa interface
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2006-11-25 11:49:17 -07:00
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</ul>
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<h2>Internal code changes</h2>
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<p>
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A number of Mesa program-related structs were renamed.
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For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
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All the effected drivers have been updated.
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</p>
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<p>Ian Romanick updated the GL API dispatch code in a number of ways.
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First, many old/unused extensions were removed.
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Second, the static entrypoints for some extensions were removed.
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This means GL function pointers will have to be used more often
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(e.g. use glXGetProcAddressARB()).
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</p>
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<h2>To Do (someday) items</h2>
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<ul>
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<li>Switch to freeglut
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<li>Increase MAX_DRAWBUFFERS
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<li>Fix linux-glide target/driver.
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<li>Fix lambda calculation for frag progs.
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 1.5
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OSMesa (off-screen) implements OpenGL 1.5
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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Windows/Win32 implements OpenGL 1.5
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DJGPP implements OpenGL 1.5
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GGI implements OpenGL 1.3
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BeOS implements OpenGL 1.5
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Allegro needs updating
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D3D needs updating
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</pre>
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</body>
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</html>
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