94 lines
2.5 KiB
HTML
94 lines
2.5 KiB
HTML
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<HTML>
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<TITLE>Mesa Release Notes</TITLE>
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<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<body bgcolor="#eeeeee">
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<H1>Mesa 7.0 Release Notes / June 22, 2007</H1>
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<p>
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Mesa 7.0 is a stable release, featuring OpenGL 2.1 API support.
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A number of bugs have been fixed since the 6.5.3 release.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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35a1698986f7ac8dc435624ee9256cda MesaLib-7.0.tar.gz
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50c371455fa7532c04aa0a970f9bc51f MesaLib-7.0.tar.bz2
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bcedb6f43c97c1bc49e5cc7f12835722 MesaLib-7.0.zip
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9bad332c7b74f59be96556135212ca9e MesaDemos-7.0.tar.gz
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fada2bc1f29da513e015fda1e3abd0c0 MesaDemos-7.0.tar.bz2
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84e3bbe470d983ae32f1f0c779faf99e MesaDemos-7.0.zip
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76c7bb54f9850c689eba844f6daed332 MesaGLUT-7.0.tar.gz
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4af28296e02772ef1de00e4e79bf3d12 MesaGLUT-7.0.tar.bz2
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9043cb0b54cc03d1874728d74b12188c MesaGLUT-7.0.zip
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</pre>
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<h2>New features</h2>
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<ul>
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<li>OpenGL 2.0 and 2.1 API support.
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>Fixed a few fog-related bugs.
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<li>Fixed broken GLSL mix() function.
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<li>Fixed broken GLSL exp() functions.
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<li>Fixed GLSL mod4(vec4, vec4) bug.
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<li>Implemented GLSL asin(), acos(), atan() functions.
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<li>Fixed an R300 driver bug that caused Xorg composite manager to crash
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<li>Fixed R300 vertex program/matrix bug (10848)
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<li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
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<li>Specifying an invalid texture unit as a sampler could lead to a crash
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<li>The GLX protocol request for glXDestroyPBuffer() was incorrect (bug 10983)
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<li>ARB vp state.light[n].half value was incorrect (bug 10987)
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<li>Fixed a positional light source bug (bug 11009)
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<li>Fixed point size attenuation problem (bug 11042)
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<li>glPopAttrib didn't restore texture object's LOD bias (bug 11049)
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<li>Fixed a TLS / TEXTREL problem (bug 7459)
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</ul>
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<h2>Internal code changes</h2>
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<ul>
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<li>Some texture code consolidation and simplifiction (Ian Romanick)
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<li>R300 driver clean-ups.
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</ul>
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<h2>To Do (someday) items</h2>
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<ul>
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<li>Switch to freeglut
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<li>Fix linux-glide target/driver.
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<li>Improved lambda and derivative calculation for frag progs.
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 2.1
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OSMesa (off-screen) implements OpenGL 2.1
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Windows/Win32 implements OpenGL 2.1
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA unsupported
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Wind River UGL unsupported
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DJGPP unsupported
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GGI unsupported
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BeOS unsupported
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Allegro unsupported
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D3D unsupported
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</pre>
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</body>
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</html>
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