xenocara/app/xlockmore/modes/glx/sphere.h

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2006-11-26 04:07:42 -07:00
/* tube, Copyright (c) 2001 Jamie Zawinski <jwz@jwz.org>
* Utility function to create a unit sphere in GL.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#ifndef __SPHERE_H__
#define __SPHERE_H__
/* Creates a diamteter 1 sphere at 0, 0, 0.
stacks = number of north/south divisions (latitude)
slices = number of clockwise/counterclockwise divisions (longitude)
*/
extern void unit_sphere (int stacks, int slices, Bool wire);
#endif /* __SPHERE_H__ */