572 lines
14 KiB
C
572 lines
14 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* noof --- SGI Diatoms */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)noof.c 5.04 2002/02/10 xlockmore";
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#endif
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/*-
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 10-Feb-2001: From the GLUT demo distribution by Mark Kilgard
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* <mjk@nvidia.com> ported by Dave Riesz <driesz@cpl.net>
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*/
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#ifdef VMS
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#include <X11/Intrinsic.h>
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#endif
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#ifdef STANDALONE
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# define MODE_noof
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# define PROGCLASS "Noof"
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# define HACK_INIT init_noof
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# define HACK_DRAW draw_noof
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# define HACK_RESHAPE reshape_noof
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# define noof_opts xlockmore_opts
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# define DEFAULTS "*delay: 1000 \n"
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# include "xlockmore.h" /* from the xscreensaver distribution */
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#else /* !STANDALONE */
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# include "xlock.h" /* from the xlockmore distribution */
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# include "visgl.h"
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#endif /* !STANDALONE */
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#ifdef MODE_noof
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#define MINSIZE 32 /* minimal viewport size */
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#undef countof
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#define countof(x) (sizeof((x))/sizeof((*x)))
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ModeSpecOpt noof_opts =
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{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
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#ifdef USE_MODULES
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ModStruct noof_description =
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{"noof", "init_noof", "draw_noof", "release_noof",
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"draw_noof", "init_noof", (char *) NULL, &noof_opts,
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1000, 1, 1, 1, 64, 1.0, "",
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"Shows SGI Diatoms", 0, NULL};
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#endif
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#define N_SHAPES 7
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typedef struct {
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GLXContext *glx_context;
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Window window;
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float ht, wd;
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float pos[N_SHAPES * 3];
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float dir[N_SHAPES * 3];
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float acc[N_SHAPES * 3];
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float col[N_SHAPES * 3];
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float hsv[N_SHAPES * 3];
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float hpr[N_SHAPES * 3];
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float ang[N_SHAPES];
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float spn[N_SHAPES];
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float sca[N_SHAPES];
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float geep[N_SHAPES];
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float peep[N_SHAPES];
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float speedsq[N_SHAPES];
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int blad[N_SHAPES];
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int tko;
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} noofstruct;
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static noofstruct *noof = (noofstruct *) NULL;
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/* For portability... */
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#undef fcos
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#undef fsin
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#define fcos cos
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#define fsin sin
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/* function declarations */
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static void oneFrame(noofstruct *np);
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static void motionUpdate(noofstruct *np, int t);
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static void colorUpdate(noofstruct *np, int i);
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static void gravity(noofstruct *np, float fx);
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static void drawleaf(noofstruct *np, int l);
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static void initshapes(noofstruct *np, int i);
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/* new window size or exposure */
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static void
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reshape_noof(ModeInfo *mi, int width, int height)
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{
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noofstruct *np;
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if(noof == NULL) return;
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np = &noof[MI_SCREEN(mi)];
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if(!np->glx_context) return;
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glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(np->glx_context));
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/* from myinit */
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glEnable(GL_LINE_SMOOTH);
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glShadeModel(GL_FLAT);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (width <= height) {
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np->wd = 1.0;
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np->ht = (GLfloat) height / (GLfloat) width;
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glOrtho(0.0, 1.0,
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0.0, 1.0 * (GLfloat) height / (GLfloat) width,
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-16.0, 4.0);
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} else {
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np->wd = (GLfloat) width / (GLfloat) height;
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np->ht = 1.0;
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glOrtho(0.0, 1.0 * (GLfloat) width / (GLfloat) height,
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0.0, 1.0,
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-16.0, 4.0);
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClear(GL_COLOR_BUFFER_BIT);
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glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
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}
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static void
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pinit(ModeInfo * mi)
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{
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int i;
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noofstruct *np;
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if(noof == NULL) return;
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np = &noof[MI_SCREEN(mi)];
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for (i = 0; i < N_SHAPES; i++)
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initshapes(np, i);
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np->tko = 0;
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}
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void
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init_noof(ModeInfo * mi)
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{
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noofstruct *np;
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if (noof == NULL) {
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if ((noof = (noofstruct *) calloc(MI_NUM_SCREENS(mi),
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sizeof (noofstruct))) == NULL)
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return;
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}
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np = &noof[MI_SCREEN(mi)];
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if ((np->glx_context = init_GL(mi)) != NULL)
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{
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reshape_noof(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
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glDrawBuffer(GL_FRONT);
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pinit(mi);
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}
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else
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{
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MI_CLEARWINDOW(mi);
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}
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}
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void
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draw_noof(ModeInfo * mi)
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{
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noofstruct *np;
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if(noof == NULL) return;
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np = &noof[MI_SCREEN(mi)];
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MI_IS_DRAWN(mi) = True;
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if(!np->glx_context) return;
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glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(np->glx_context));
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oneFrame(np);
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}
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void
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release_noof(ModeInfo * mi)
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{
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if (noof != NULL) {
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int screen;
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for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
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noofstruct *np = &noof[screen];
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if (np->glx_context) {
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np->glx_context = (GLXContext *) NULL;
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}
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}
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free(noof);
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noof = (noofstruct *) NULL;
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}
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FreeAllGL(mi);
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}
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/******************************************************************************/
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/* --- shape parameters def'n --- */
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static void
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initshapes(noofstruct *np, int i)
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{
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int k;
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float f;
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/* random init of pos, dir, color */
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for (k = i * 3; k <= i * 3 + 2; k++) {
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f = ((float) LRAND() / (float) MAXRAND);
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np->pos[k] = f;
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f = ((float) LRAND() / (float) MAXRAND);
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f = (f - 0.5) * 0.05;
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np->dir[k] = f;
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f = ((float) LRAND() / (float) MAXRAND);
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f = (f - 0.5) * 0.0002;
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np->acc[k] = f;
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f = ((float) LRAND() / (float) MAXRAND);
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np->col[k] = f;
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}
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np->speedsq[i] = np->dir[i * 3] * np->dir[i * 3] + np->dir[i * 3 + 1] * np->dir[i * 3 + 1];
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f = ((float) LRAND() / (float) MAXRAND);
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np->blad[i] = 2 + (int) (f * 17.0);
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f = ((float) LRAND() / (float) MAXRAND);
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np->ang[i] = f;
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f = ((float) LRAND() / (float) MAXRAND);
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np->spn[i] = (f - 0.5) * 40.0 / (10 + np->blad[i]);
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f = ((float) LRAND() / (float) MAXRAND);
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np->sca[i] = (f * 0.1 + 0.08);
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np->dir[i * 3] *= np->sca[i];
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np->dir[i * 3 + 1] *= np->sca[i];
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f = ((float) LRAND() / (float) MAXRAND);
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np->hsv[i * 3] = f * 360.0;
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f = ((float) LRAND() / (float) MAXRAND);
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np->hsv[i * 3 + 1] = f * 0.6 + 0.4;
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f = ((float) LRAND() / (float) MAXRAND);
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np->hsv[i * 3 + 2] = f * 0.7 + 0.3;
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f = ((float) LRAND() / (float) MAXRAND);
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np->hpr[i * 3] = f * 0.005 * 360.0;
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f = ((float) LRAND() / (float) MAXRAND);
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np->hpr[i * 3 + 1] = f * 0.03;
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f = ((float) LRAND() / (float) MAXRAND);
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np->hpr[i * 3 + 2] = f * 0.02;
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np->geep[i] = 0;
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f = ((float) LRAND() / (float) MAXRAND);
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np->peep[i] = 0.01 + f * 0.2;
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}
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static float bladeratio[] =
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{
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/* nblades = 2..7 */
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0.0, 0.0, 3.00000, 1.73205, 1.00000, 0.72654, 0.57735, 0.48157,
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/* 8..13 */
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0.41421, 0.36397, 0.19076, 0.29363, 0.26795, 0.24648,
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/* 14..19 */
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0.22824, 0.21256, 0.19891, 0.18693, 0.17633, 0.16687,
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};
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static void
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drawleaf(noofstruct *np, int l)
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{
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int b, blades;
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float x, y;
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float wobble;
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blades = np->blad[l];
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y = 0.10 * fsin(np->geep[l] * M_PI / 180.0) + 0.099 * fsin(np->geep[l] * 5.12 * M_PI / 180.0);
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if (y < 0)
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y = -y;
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x = 0.15 * fcos(np->geep[l] * M_PI / 180.0) + 0.149 * fcos(np->geep[l] * 5.12 * M_PI / 180.0);
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if (x < 0.0)
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x = 0.0 - x;
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if (y < 0.001 && x > 0.000002 && ((np->tko & 0x1) == 0)) {
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initshapes(np, l); /* let it become reborn as something
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else */
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np->tko++;
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return;
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} {
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float w1 = fsin(np->geep[l] * 15.3 * M_PI / 180.0);
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wobble = 3.0 + 2.00 * fsin(np->geep[l] * 0.4 * M_PI / 180.0) + 3.94261 * w1;
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}
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/**
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if(blades == 2) if (y > 3.000*x) y = x*3.000;
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if(blades == 3) if (y > 1.732*x) y = x*1.732;
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if(blades == 4) if (y > x) y = x;
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if(blades == 5) if (y > 0.726*x) y = x*0.726;
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if(blades == 6) if (y > 0.577*x) y = x*0.577;
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if(blades == 7) if (y > 0.481*x) y = x*0.481;
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if(blades == 8) if (y > 0.414*x) y = x*0.414;
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*/
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if (y > x * bladeratio[blades])
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y = x * bladeratio[blades];
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for (b = 0; b < blades; b++) {
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glPushMatrix();
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glTranslatef(np->pos[l * 3], np->pos[l * 3 + 1], np->pos[l * 3 + 2]);
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glRotatef(np->ang[l] + b * (360.0 / blades), 0.0, 0.0, 1.0);
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glScalef(wobble * np->sca[l], wobble * np->sca[l], wobble * np->sca[l]);
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/**
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if(np->tko & 0x40000) glColor3f(np->col[l*3], np->col[l*3+1], np->col[l*3+2]);
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else
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*/
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glColor4ub(0, 0, 0, 0x60);
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/* constrain geep cooridinates here XXX */
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glEnable(GL_BLEND);
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2f(x * np->sca[l], 0.0);
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glVertex2f(x, y);
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glVertex2f(x, -y); /* C */
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glVertex2f(0.3, 0.0); /* D */
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glEnd();
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/**
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if(np->tko++ & 0x40000) glColor3f(0,0,0);
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else
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*/
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glColor3f(np->col[l * 3], np->col[l * 3 + 1], np->col[l * 3 + 2]);
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glBegin(GL_LINE_LOOP);
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glVertex2f(x * np->sca[l], 0.0);
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glVertex2f(x, y);
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glVertex2f(0.3, 0.0); /* D */
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glVertex2f(x, -y); /* C */
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glEnd();
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glDisable(GL_BLEND);
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glPopMatrix();
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}
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}
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static void
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motionUpdate(noofstruct *np, int t)
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{
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if (np->pos[t * 3] < -np->sca[t] * np->wd && np->dir[t * 3] < 0.0) {
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np->dir[t * 3] = -np->dir[t * 3];
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/**
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np->acc[t*3+1] += 0.8*np->acc[t*3];
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np->acc[t*3] = -0.8*np->acc[t*3];
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*/
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} else if (np->pos[t * 3] > (1 + np->sca[t]) * np->wd && np->dir[t * 3] > 0.0) {
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np->dir[t * 3] = -np->dir[t * 3];
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/**
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np->acc[t*3+1] += 0.8*np->acc[t*3];
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np->acc[t*3] = -0.8*np->acc[t*3];
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*/
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} else if (np->pos[t * 3 + 1] < -np->sca[t] * np->ht && np->dir[t * 3 + 1] < 0.0) {
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np->dir[t * 3 + 1] = -np->dir[t * 3 + 1];
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/**
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np->acc[t*3] += 0.8*np->acc[t*3+1];
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np->acc[t*3+1] = -0.8*np->acc[t*3+1];
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*/
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} else if (np->pos[t * 3 + 1] > (1 + np->sca[t]) * np->ht && np->dir[t * 3 + 1] > 0.0) {
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np->dir[t * 3 + 1] = -np->dir[t * 3 + 1];
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/**
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np->acc[t*3] += 0.8*np->acc[t*3+1];
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np->acc[t*3+1] = -0.8*np->acc[t*3+1];
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*/
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}
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np->pos[t * 3] += np->dir[t * 3];
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np->pos[t * 3 + 1] += np->dir[t * 3 + 1];
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/**
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np->dir[t*3] += np->acc[t*3];
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np->dir[t*3+1] += np->acc[t*3+1];
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*/
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np->ang[t] += np->spn[t];
|
||
|
np->geep[t] += np->peep[t];
|
||
|
if (np->geep[t] > 360 * 5.0)
|
||
|
np->geep[t] -= 360 * 5.0;
|
||
|
if (np->ang[t] < 0.0) {
|
||
|
np->ang[t] += 360.0;
|
||
|
}
|
||
|
if (np->ang[t] > 360.0) {
|
||
|
np->ang[t] -= 360.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
colorUpdate(noofstruct *np, int i)
|
||
|
{
|
||
|
if (np->hsv[i * 3 + 1] <= 0.5 && np->hpr[i * 3 + 1] < 0.0)
|
||
|
np->hpr[i * 3 + 1] = -np->hpr[i * 3 + 1]; /* adjust s */
|
||
|
if (np->hsv[i * 3 + 1] >= 1.0 && np->hpr[i * 3 + 1] > 0.0)
|
||
|
np->hpr[i * 3 + 1] = -np->hpr[i * 3 + 1]; /* adjust s */
|
||
|
if (np->hsv[i * 3 + 2] <= 0.4 && np->hpr[i * 3 + 2] < 0.0)
|
||
|
np->hpr[i * 3 + 2] = -np->hpr[i * 3 + 2]; /* adjust s */
|
||
|
if (np->hsv[i * 3 + 2] >= 1.0 && np->hpr[i * 3 + 2] > 0.0)
|
||
|
np->hpr[i * 3 + 2] = -np->hpr[i * 3 + 2]; /* adjust s */
|
||
|
|
||
|
np->hsv[i * 3] += np->hpr[i * 3];
|
||
|
np->hsv[i * 3 + 1] += np->hpr[i * 3 + 1];
|
||
|
np->hsv[i * 3 + 2] += np->hpr[i * 3 + 2];
|
||
|
|
||
|
/* --- hsv -> rgb --- */
|
||
|
#define H(hhh) hhh[i*3 ]
|
||
|
#define S(hhh) hhh[i*3+1]
|
||
|
#define V(hhh) hhh[i*3+2]
|
||
|
|
||
|
#define R(hhh) hhh[i*3 ]
|
||
|
#define G(hhh) hhh[i*3+1]
|
||
|
#define B(hhh) hhh[i*3+2]
|
||
|
|
||
|
if (V(np->hsv) < 0.0)
|
||
|
V(np->hsv) = 0.0;
|
||
|
if (V(np->hsv) > 1.0)
|
||
|
V(np->hsv) = 1.0;
|
||
|
if (S(np->hsv) <= 0.0) {
|
||
|
R(np->col) = V(np->hsv);
|
||
|
G(np->col) = V(np->hsv);
|
||
|
B(np->col) = V(np->hsv);
|
||
|
} else {
|
||
|
float f, h, p, q, t, v;
|
||
|
int hi;
|
||
|
|
||
|
while (H(np->hsv) < 0.0)
|
||
|
H(np->hsv) += 360.0;
|
||
|
while (H(np->hsv) >= 360.0)
|
||
|
H(np->hsv) -= 360.0;
|
||
|
|
||
|
if (S(np->hsv) < 0.0)
|
||
|
S(np->hsv) = 0.0;
|
||
|
if (S(np->hsv) > 1.0)
|
||
|
S(np->hsv) = 1.0;
|
||
|
|
||
|
h = H(np->hsv) / 60.0;
|
||
|
hi = (int) (h);
|
||
|
f = h - hi;
|
||
|
v = V(np->hsv);
|
||
|
p = V(np->hsv) * (1 - S(np->hsv));
|
||
|
q = V(np->hsv) * (1 - S(np->hsv) * f);
|
||
|
t = V(np->hsv) * (1 - S(np->hsv) * (1 - f));
|
||
|
|
||
|
if (hi <= 0) {
|
||
|
R(np->col) = v;
|
||
|
G(np->col) = t;
|
||
|
B(np->col) = p;
|
||
|
} else if (hi == 1) {
|
||
|
R(np->col) = q;
|
||
|
G(np->col) = v;
|
||
|
B(np->col) = p;
|
||
|
} else if (hi == 2) {
|
||
|
R(np->col) = p;
|
||
|
G(np->col) = v;
|
||
|
B(np->col) = t;
|
||
|
} else if (hi == 3) {
|
||
|
R(np->col) = p;
|
||
|
G(np->col) = q;
|
||
|
B(np->col) = v;
|
||
|
} else if (hi == 4) {
|
||
|
R(np->col) = t;
|
||
|
G(np->col) = p;
|
||
|
B(np->col) = v;
|
||
|
} else {
|
||
|
R(np->col) = v;
|
||
|
G(np->col) = p;
|
||
|
B(np->col) = q;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
gravity(noofstruct *np, float fx)
|
||
|
{
|
||
|
int a, b;
|
||
|
|
||
|
for (a = 0; a < N_SHAPES; a++) {
|
||
|
for (b = 0; b < a; b++) {
|
||
|
float t, d2;
|
||
|
|
||
|
t = np->pos[b * 3] - np->pos[a * 3];
|
||
|
d2 = t * t;
|
||
|
t = np->pos[b * 3 + 1] - np->pos[a * 3 + 1];
|
||
|
d2 += t * t;
|
||
|
if (d2 < 0.000001)
|
||
|
d2 = 0.00001;
|
||
|
if (d2 < 0.1) {
|
||
|
|
||
|
float v0, v1, z;
|
||
|
v0 = np->pos[b * 3] - np->pos[a * 3];
|
||
|
v1 = np->pos[b * 3 + 1] - np->pos[a * 3 + 1];
|
||
|
|
||
|
z = 0.00000001 * fx / (d2);
|
||
|
|
||
|
np->dir[a * 3] += v0 * z * np->sca[b];
|
||
|
np->dir[b * 3] += -v0 * z * np->sca[a];
|
||
|
np->dir[a * 3 + 1] += v1 * z * np->sca[b];
|
||
|
np->dir[b * 3 + 1] += -v1 * z * np->sca[a];
|
||
|
|
||
|
}
|
||
|
}
|
||
|
/** apply brakes
|
||
|
if(np->dir[a*3]*np->dir[a*3] + np->dir[a*3+1]*np->dir[a*3+1]
|
||
|
> 0.0001) {
|
||
|
np->dir[a*3] *= 0.9;
|
||
|
np->dir[a*3+1] *= 0.9;
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
oneFrame(noofstruct *np)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
/**
|
||
|
if((LRAND() & 0xff) == 0x34){
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
}
|
||
|
|
||
|
if((np->tko & 0x1f) == 0x1f){
|
||
|
glEnable(GL_BLEND);
|
||
|
glColor4f(0.0, 0.0, 0.0, 0.09);
|
||
|
glRectf(0.0, 0.0, np->wd, np->ht);
|
||
|
glDisable(GL_BLEND);
|
||
|
#ifdef __sgi
|
||
|
sginap(0);
|
||
|
#endif
|
||
|
}
|
||
|
*/
|
||
|
gravity(np, -2.0);
|
||
|
for (i = 0; i < N_SHAPES; i++) {
|
||
|
motionUpdate(np, i);
|
||
|
#ifdef __sgi
|
||
|
sginap(0);
|
||
|
#endif
|
||
|
colorUpdate(np, i);
|
||
|
#ifdef __sgi
|
||
|
sginap(0);
|
||
|
#endif
|
||
|
drawleaf(np, i);
|
||
|
#ifdef __sgi
|
||
|
sginap(0);
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
glFlush();
|
||
|
}
|
||
|
|
||
|
#endif
|