793 lines
20 KiB
C
793 lines
20 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* glplanet --- 3D rotating planet, e.g., Earth. */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)glplanet.c 5.01 01/04/13 xlockmore";
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#endif
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/*-
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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*
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* 13-Apr-01: rolf@groppe.de Did this on the xlockmore version
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* (21-Mar-01: jwz@jwz.org Broke sphere routine out into its own file.
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* Done on the xscreensaver version)
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*
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* 5-Apr-01: rolf@groppe.de Ported this mode from xscreensaver to xlock.
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* Made smoother roll & rotational movement
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* configurable by -count and -cycles.
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* Renamed the parameter -image to -pimage
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*
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* 9-Oct-98: dek@cgl.ucsf.edu Added stars.
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*
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* 8-Oct-98: jwz@jwz.org Made the 512x512x1 xearth image be built in.
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* Made it possible to load XPM or XBM files.
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* Made the planet bounce and roll around.
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*
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* 8-Oct-98: Released initial version of "glplanet"
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* (David Konerding, dek@cgl.ucsf.edu)
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*
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* BUGS:
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* -bounce is broken
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*
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* For even more spectacular results, grab the images from the "SSysten"
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* package (http://www.msu.edu/user/kamelkev/) and do this:
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*
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* cd ssystem-1.4/hires/
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* foreach f ( *.jpg )
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* djpeg $f | ppmquant 254 | ppmtoxpm > /tmp/$f:r.xpm
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* end
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*
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* cd /tmp
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* foreach f ( *.xpm )
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* xlock -mode glplanet -pimage $f
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* end
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*/
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/*-
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* due to a Bug/feature in VMS X11/Intrinsic.h has to be placed before xlock.
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* otherwise caddr_t is not defined correctly
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*/
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#ifdef VMS
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#include "vms_x_fix.h"
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#include <X11/Intrinsic.h>
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#endif
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#ifdef STANDALONE
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# define MODE_glplanet
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# define PROGCLASS "Planet"
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# define HACK_INIT init_planet
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# define HACK_DRAW draw_glplanet
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# define HACK_RESHAPE reshape_planet
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# define planet_opts xlockmore_opts
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#define DEFAULTS "*delay: 15000 \n" \
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"*showFPS: False \n" \
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"*rotate: True \n" \
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"*roll: True \n" \
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"*bounce: True \n" \
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"*wireframe: False \n" \
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"*light: True \n" \
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"*texture: True \n" \
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"*stars: True \n" \
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"*pimage: BUILTIN \n" \
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"*imageForeground: Green \n" \
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"*imageBackground: Blue \n"
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# include "xlockmore.h" /* from the xscreensaver distribution */
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#else /* !STANDALONE */
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# include "xlock.h" /* from the xlockmore distribution */
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# include "visgl.h"
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#endif /* !STANDALONE */
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#ifdef MODE_glplanet /* whole file */
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#ifdef HAVE_XPM
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#include <X11/xpm.h>
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# ifndef PIXEL_ALREADY_TYPEDEFED
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# define PIXEL_ALREADY_TYPEDEFED /* Sigh, Xmu/Drawing.h needs this... */
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# endif
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#endif
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#ifdef USE_XMU
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# ifdef VMS
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# include <Xmu/Drawing.h>
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#else /* !VMS */
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# include <X11/Xmu/Drawing.h>
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# endif /* !VMS */
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#endif
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#include "sphere.h"
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#include <GL/glu.h>
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#define DEF_ROTATE "True"
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#define DEF_ROLL "True"
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#define DEF_BOUNCE "True"
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#define DEF_TEXTURE "True"
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#define DEF_STARS "True"
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#define DEF_LIGHT "True"
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#define DEF_IMAGE "BUILTIN"
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#define MINROLL 1
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#define MINROT 2
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#undef countof
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#define countof(x) (sizeof((x))/sizeof((*x)))
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static int do_rotate;
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static int do_roll;
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static int do_bounce;
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static int do_texture;
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static int do_stars;
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static int do_light;
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static char *which_image;
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static XrmOptionDescRec opts[] = {
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{(char *) "-rotate", (char *) ".glplanet.rotate", XrmoptionNoArg, (caddr_t) "on" },
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{(char *) "+rotate", (char *) ".glplanet.rotate", XrmoptionNoArg, (caddr_t) "off" },
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{(char *) "-roll", (char *) ".glplanet.roll", XrmoptionNoArg, (caddr_t) "on" },
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{(char *) "+roll", (char *) ".glplanet.roll", XrmoptionNoArg, (caddr_t) "off" },
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{(char *) "-bounce", (char *) ".glplanet.bounce", XrmoptionNoArg, (caddr_t) "on" },
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{(char *) "+bounce", (char *) ".glplanet.bounce", XrmoptionNoArg, (caddr_t) "off" },
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{(char *) "-texture", (char *) ".glplanet.texture", XrmoptionNoArg, (caddr_t) "on" },
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{(char *) "+texture", (char *) ".glplanet.texture", XrmoptionNoArg, (caddr_t) "off" },
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{(char *) "-stars", (char *) ".glplanet.stars", XrmoptionNoArg, (caddr_t) "on" },
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{(char *) "+stars", (char *) ".glplanet.stars", XrmoptionNoArg, (caddr_t) "off" },
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{(char *) "-light", (char *) ".glplanet.light", XrmoptionNoArg, (caddr_t) "on" },
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{(char *) "+light", (char *) ".glplanet.light", XrmoptionNoArg, (caddr_t) "off" },
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{(char *) "-pimage", (char *) ".glplanet.pimage", XrmoptionSepArg, (caddr_t) 0 }
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};
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static argtype vars[] = {
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{(void *) &do_rotate, (char *) "rotate", (char *) "Rotate",
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(char *) DEF_ROTATE, t_Bool},
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{(void *) &do_roll, (char *) "roll", (char *) "Roll",
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(char *) DEF_ROLL, t_Bool},
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{(void *) &do_bounce, (char *) "bounce", (char *) "Bounce",
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(char *) DEF_BOUNCE, t_Bool},
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{(void *) &do_texture, (char *) "texture", (char *) "Texture",
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(char *) DEF_TEXTURE, t_Bool},
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{(void *) &do_stars, (char *) "stars", (char *) "Stars",
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(char *) DEF_STARS, t_Bool},
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{(void *) &do_light, (char *) "light", (char *) "Light",
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(char *) DEF_LIGHT, t_Bool},
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{(void *) &which_image, (char *) "pimage", (char *) "Pimage",
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(char *) DEF_IMAGE, t_String},
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};
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static OptionStruct desc[] = {
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{(char *) "-/+rotate", (char *) "turn on/off rotatation"},
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{(char *) "-/+roll", (char *) "turn on/off rolling"},
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{(char *) "-/+bounce", (char *) "turn on/off bouncing"},
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{(char *) "-/+texture", (char *) "turn on/off texture mapping"},
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{(char *) "-/+stars", (char *) "turn on/off stars"},
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{(char *) "-/+light", (char *) "turn on/off light source"},
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{(char *) "-pimage", (char *) "set image"},
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};
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ModeSpecOpt glplanet_opts = {countof(opts), opts, countof(vars), vars, desc};
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#ifdef USE_MODULES
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ModStruct glplanet_description =
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{"glplanet", "init_glplanet", "draw_glplanet", "release_glplanet",
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"draw_glplanet", "init_glplanet", (char *) NULL, &glplanet_opts,
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15000, 1, 2, 1, 64, 1.0, "",
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"Animates texture mapped sphere (planet)", 0, NULL};
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#endif
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#define FLOATRAND(a) (((double)LRAND() / (double)MAXRAND) * a)
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#include "bitmaps/earth.xbm"
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#include "xpm-ximage.h"
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/*-
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* slices and stacks are used in the sphere parameterization routine.
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* more slices and stacks will increase the quality of the sphere,
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* at the expense of rendering speed
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*/
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#define NUM_STARS 1000
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#define SLICES 32
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#define STACKS 32
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/* radius of the sphere- fairly arbitrary */
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#define RADIUS 4
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/* distance away from the sphere model */
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#define DIST 40
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/* structure for holding the planet data */
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typedef struct {
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GLuint platelist;
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GLuint starlist;
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int screen_width, screen_height;
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GLXContext *glx_context;
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Window window;
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XColor fg, bg;
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GLfloat tx, ty, tz;
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GLfloat dtx, dty, dtz;
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GLfloat xpos, ypos, zpos;
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GLfloat dx, dy, dz;
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GLfloat box_width, box_height, box_depth;
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int roll_div, rot_div;
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} planetstruct;
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static planetstruct *planets = (planetstruct *) NULL;
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#if 0
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static inline void
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normalize(GLfloat v[3])
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{
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GLfloat d = (GLfloat) sqrt((double) (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]));
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if (d != 0) {
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v[0] /= d;
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v[1] /= d;
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v[2] /= d;
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} else {
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v[0] = v[1] = v[2] = 0;
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}
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}
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#endif
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/* Set up and enable texturing on our object */
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static Bool
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setup_xbm_texture (unsigned char *bits, int width, int height,
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XColor *fgc, XColor *bgc)
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{
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unsigned int fg = (((fgc->red >> 8) << 16) |
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((fgc->green >> 8) << 8) |
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((fgc->blue >> 8)));
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unsigned int bg = (((bgc->red >> 8) << 16) |
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((bgc->green >> 8) << 8) |
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((bgc->blue >> 8)));
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unsigned char *data = (unsigned char *)
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malloc ((width * height * 24) / 8);
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unsigned char *out = data;
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int x, y;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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unsigned char byte = bits [(y * (width / 8) + (x / 8))];
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unsigned char bit = (byte & (1 << (x % 8))) >> (x % 8);
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unsigned int word = (bit ? bg : fg);
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*out++ = (word & 0xFF0000) >> 16;
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*out++ = (word & 0x00FF00) >> 8;
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*out++ = (word & 0x0000FF);
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}
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clear_gl_error();
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glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0,
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GL_RGB, GL_UNSIGNED_BYTE, data);
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if (check_gl_error("texture")) {
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if (data != NULL) {
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free(data);
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}
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return False;
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}
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/* setup parameters for texturing */
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if (data != NULL) {
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free(data);
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}
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return True;
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}
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static Bool
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setup_file_texture (ModeInfo *mi, char *filename)
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{
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#ifdef HAVE_XPM
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{
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char **xpm_data = 0;
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int result = XpmReadFileToData (filename, &xpm_data);
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switch (result) {
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case XpmSuccess:
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{
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XImage *image = xpm_to_ximage (MI_DISPLAY(mi), MI_VISUAL(mi),
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MI_COLORMAP(mi), xpm_data);
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clear_gl_error();
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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image->width, image->height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image->data);
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if (check_gl_error("texture A")) {
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return False;
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}
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/* setup parameters for texturing */
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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return True;
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}
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break;
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case XpmOpenFailed:
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(void) fprintf (stderr, "Glplanet: file %s doesn't exist.\n", filename);
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return False;
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case XpmFileInvalid:
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/* Fall through and try it as an XBM. */
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break;
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case XpmNoMemory:
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(void) fprintf (stderr, "Glplanet: XPM: out of memory\n");
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return False;
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default:
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(void) fprintf (stderr, "Glplanet: XPM: unknown error code %d\n", result);
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return False;
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}
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}
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#endif /* HAVE_XPM */
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#ifdef USE_XMU
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{
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planetstruct *gp = &planets[MI_SCREEN(mi)];
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unsigned int width = 0;
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unsigned int height = 0;
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unsigned char *data = 0;
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int xhot, yhot;
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int status = XmuReadBitmapDataFromFile (filename, &width, &height, &data,
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&xhot, &yhot);
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if (status != Success)
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{
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#ifdef HAVE_XPM
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(void) fprintf (stderr, "Glplanet: not an XPM file: %s\n", filename);
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# endif
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(void) fprintf (stderr, "Glplanet: not an XBM file: %s\n", filename);
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return False;
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}
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if (!setup_xbm_texture ((unsigned char *) data, width, height,
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&gp->fg, &gp->bg))
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return False;
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}
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return True;
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#else /* !XMU */
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#ifdef HAVE_XPM
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(void) fprintf (stderr, "Glplanet: not an XPM file: %s\n", filename);
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# endif
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(void) fprintf (stderr, "Glplanet: your vendor doesn't ship the standard Xmu library.\n");
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(void) fprintf (stderr, "Glplanet: we can't load XBM files without it.\n");
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return False;
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#endif /* !XMU */
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}
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static Bool
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setup_texture(ModeInfo * mi)
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{
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planetstruct *gp = &planets[MI_SCREEN(mi)];
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if (!which_image ||
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!*which_image ||
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!strcmp(which_image, "BUILTIN")) {
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if (!setup_xbm_texture (earth_bits, earth_width, earth_height,
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&gp->fg, &gp->bg))
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return False;
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} else {
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||
|
if (!setup_file_texture (mi, which_image))
|
||
|
return False;
|
||
|
}
|
||
|
return True;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Set up and enable lighting */
|
||
|
static void
|
||
|
setup_light(void)
|
||
|
{
|
||
|
/* set a number of parameters which make the scene look much nicer */
|
||
|
glEnable(GL_BLEND);
|
||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
glShadeModel(GL_SMOOTH);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Set up and enable face culling so we don't see the inside of the sphere */
|
||
|
static void
|
||
|
setup_face(void)
|
||
|
{
|
||
|
glEnable(GL_CULL_FACE);
|
||
|
glCullFace(GL_BACK);
|
||
|
}
|
||
|
|
||
|
/* lame way to generate some random stars */
|
||
|
static void
|
||
|
generate_stars(ModeInfo * mi, int width, int height)
|
||
|
{
|
||
|
int i;
|
||
|
/* GLfloat size_range[2], size;*/
|
||
|
GLfloat x, y;
|
||
|
|
||
|
planetstruct *gp = &planets[MI_SCREEN(mi)];
|
||
|
|
||
|
/* glGetFloatv(GL_POINT_SIZE_RANGE, size_range); */
|
||
|
|
||
|
/* (void) printf("size range: %f\t%f\n", size_range[0], size_range[1]); */
|
||
|
gp->starlist = glGenLists(1);
|
||
|
glNewList(gp->starlist, GL_COMPILE);
|
||
|
|
||
|
/* this hackery makes the viewport map one-to-one with Vertex arguments */
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glPushMatrix();
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
gluOrtho2D(0, width, 0, height);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
|
||
|
/* disable depth testing for the stars, so they don't obscure the planet */
|
||
|
glDisable(GL_DEPTH_TEST);
|
||
|
glEnable(GL_POINT_SMOOTH);
|
||
|
glEnable(GL_BLEND);
|
||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
|
||
|
glBegin(GL_POINTS);
|
||
|
for(i = 0 ; i < NUM_STARS ; i++)
|
||
|
{
|
||
|
/* size = ((random()%size_range[0])) * size_range[1]/2.; */
|
||
|
/* glPointSize(size); */
|
||
|
x = random() % width;
|
||
|
y = random() % height;
|
||
|
glVertex2f(x,y);
|
||
|
}
|
||
|
glEnd();
|
||
|
|
||
|
/* return to original PROJECT and MODELVIEW */
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glPopMatrix();
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
|
||
|
|
||
|
glEndList();
|
||
|
|
||
|
}
|
||
|
|
||
|
/* Initialization function for screen saver */
|
||
|
static void
|
||
|
pinit(ModeInfo * mi)
|
||
|
{
|
||
|
Bool wire = MI_IS_WIREFRAME(mi);
|
||
|
planetstruct *gp = &planets[MI_SCREEN(mi)];
|
||
|
|
||
|
if (wire) {
|
||
|
glEnable(GL_LINE_SMOOTH);
|
||
|
do_texture = False;
|
||
|
}
|
||
|
|
||
|
/* turn on various options we like */
|
||
|
if (do_texture) {
|
||
|
if (!setup_texture(mi))
|
||
|
do_texture = False;
|
||
|
}
|
||
|
if (do_light)
|
||
|
setup_light();
|
||
|
|
||
|
setup_face();
|
||
|
|
||
|
if (do_stars) {
|
||
|
glEnable(GL_POINT_SMOOTH);
|
||
|
generate_stars(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
|
||
|
}
|
||
|
|
||
|
gp->platelist=glGenLists(1);
|
||
|
glNewList(gp->platelist, GL_COMPILE);
|
||
|
glPushMatrix ();
|
||
|
glScalef (RADIUS, RADIUS, RADIUS);
|
||
|
unit_sphere (STACKS, SLICES, wire);
|
||
|
glPopMatrix ();
|
||
|
glEndList();
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
draw_sphere_glp(ModeInfo * mi)
|
||
|
{
|
||
|
planetstruct *gp = &planets[MI_SCREEN(mi)];
|
||
|
|
||
|
glEnable(GL_DEPTH_TEST);
|
||
|
|
||
|
/* turn on the various attributes for making the sphere look nice */
|
||
|
if (do_texture)
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
|
||
|
if (do_light)
|
||
|
{
|
||
|
glEnable(GL_LIGHTING);
|
||
|
glEnable(GL_LIGHT0);
|
||
|
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||
|
glEnable(GL_COLOR_MATERIAL);
|
||
|
}
|
||
|
|
||
|
glCallList(gp->platelist);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
#define RANDSIGN() ((random() & 1) ? 1 : -1)
|
||
|
|
||
|
static void
|
||
|
pick_velocity (ModeInfo * mi)
|
||
|
{
|
||
|
float roll1,roll2,rot1,rot2;
|
||
|
planetstruct *gp = &planets[MI_SCREEN(mi)];
|
||
|
|
||
|
gp->roll_div = MI_COUNT(mi);
|
||
|
if (gp->roll_div <= MINROLL) gp->roll_div = MINROLL * 10;
|
||
|
gp->rot_div = MI_CYCLES(mi);
|
||
|
if (gp->rot_div <= MINROT) gp->rot_div = MINROT * 50;
|
||
|
|
||
|
roll1 = gp->roll_div / 100.0;
|
||
|
roll2 = roll1 * 0.75;
|
||
|
rot1 = gp->rot_div / 100.0;
|
||
|
rot2 = rot1;
|
||
|
gp->box_width = 15.0;
|
||
|
gp->box_height = 15.0;
|
||
|
gp->box_depth = 5.0;
|
||
|
|
||
|
gp->tx = 0.0;
|
||
|
gp->ty = 0.0;
|
||
|
gp->tz = FLOATRAND(360);
|
||
|
|
||
|
/* following values changed for smoother rotation */
|
||
|
gp->dtx = (FLOATRAND(roll1) + FLOATRAND(roll2)) * RANDSIGN();
|
||
|
gp->dty = (FLOATRAND(roll1) + FLOATRAND(roll2)) * RANDSIGN();
|
||
|
gp->dtz = (FLOATRAND(rot1) + FLOATRAND(rot2)); /* the sun sets in the west */
|
||
|
|
||
|
/* following values are unused
|
||
|
gp->dx = (FLOATRAND(0.2) + FLOATRAND(0.2)) * RANDSIGN();
|
||
|
gp->dy = (FLOATRAND(0.2) + FLOATRAND(0.2)) * RANDSIGN();
|
||
|
gp->dz = (FLOATRAND(0.2) + FLOATRAND(0.2)) * RANDSIGN(); */
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
rotate_and_move (ModeInfo * mi)
|
||
|
{
|
||
|
planetstruct *gp = &planets[MI_SCREEN(mi)];
|
||
|
|
||
|
if (do_roll)
|
||
|
{
|
||
|
gp->tx += gp->dtx;
|
||
|
while (gp->tx < 0) gp->tx += 360;
|
||
|
while (gp->tx > 360) gp->tx -= 360;
|
||
|
|
||
|
gp->ty += gp->dty;
|
||
|
while (gp->ty < 0) gp->ty += 360;
|
||
|
while (gp->ty > 360) gp->ty -= 360;
|
||
|
}
|
||
|
|
||
|
if (do_rotate)
|
||
|
{
|
||
|
gp->tz += gp->dtz;
|
||
|
while (gp->tz < 0) gp->tz += 360;
|
||
|
while (gp->tz > 360) gp->tz -= 360;
|
||
|
}
|
||
|
|
||
|
if (do_bounce)
|
||
|
{
|
||
|
static int frame = 0;
|
||
|
/*
|
||
|
# define SINOID(SCALE,SIZE) \
|
||
|
((((1 + sin((frame * (SCALE)) / 16 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2)
|
||
|
gp->xpos = SINOID(0.031, gp->box_width);
|
||
|
gp->ypos = SINOID(0.023, gp->box_height);
|
||
|
gp->zpos = SINOID(0.017, gp->box_depth);
|
||
|
frame++;
|
||
|
*/
|
||
|
/* Original function replaced for faster execution */
|
||
|
# define SINOID(SCALE,SIZE) \
|
||
|
(sin(frame * (SCALE)) / 2.0) * (SIZE)
|
||
|
gp->xpos = SINOID(0.006086836, gp->box_width);
|
||
|
gp->ypos = SINOID(0.004516039, gp->box_height);
|
||
|
gp->zpos = SINOID(0.003337942, gp->box_depth);
|
||
|
frame++;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Standard reshape function */
|
||
|
void
|
||
|
reshape_planet(ModeInfo *mi, int width, int height)
|
||
|
{
|
||
|
GLfloat light[4];
|
||
|
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||
|
|
||
|
light[0] = -1;
|
||
|
light[1] = (int) (((random() % 3) & 0xFF) - 1);
|
||
|
light[2] = (int) (((random() % 3) & 0xFF) - 1);
|
||
|
light[3] = 0;
|
||
|
|
||
|
glViewport(0, 0, (GLint) width, (GLint) height);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glFrustum(-1.0, 1.0, -h, h, 5.0, 100.0);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glTranslatef(0.0, 0.0, -DIST);
|
||
|
glLightfv(GL_LIGHT0, GL_POSITION, light);
|
||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
init_glplanet(ModeInfo * mi)
|
||
|
{
|
||
|
int screen = MI_SCREEN(mi);
|
||
|
|
||
|
planetstruct *gp;
|
||
|
|
||
|
if (planets == NULL) {
|
||
|
if ((planets = (planetstruct *) calloc(MI_NUM_SCREENS(mi),
|
||
|
sizeof (planetstruct))) == NULL)
|
||
|
return;
|
||
|
}
|
||
|
gp = &planets[screen];
|
||
|
|
||
|
pick_velocity (mi);
|
||
|
|
||
|
{
|
||
|
/* char *f = get_string_resource("imageForeground", "Foreground");
|
||
|
char *b = get_string_resource("imageBackground", "Background"); */
|
||
|
char *f = (char *) strdup("Green");
|
||
|
char *b = (char *) strdup("Blue");
|
||
|
char *s;
|
||
|
if (!f) f = (char *) strdup("white");
|
||
|
if (!b) b = (char *) strdup("black");
|
||
|
|
||
|
for (s = f + strlen(f)-1; s > f; s--)
|
||
|
if (*s == ' ' || *s == '\t')
|
||
|
*s = 0;
|
||
|
for (s = b + strlen(b)-1; s > b; s--)
|
||
|
if (*s == ' ' || *s == '\t')
|
||
|
*s = 0;
|
||
|
|
||
|
if (!XParseColor(MI_DISPLAY(mi), MI_COLORMAP(mi), f, &gp->fg))
|
||
|
{
|
||
|
(void) fprintf(stderr, "Glplanet: unparsable color: \"%s\"\n", f);
|
||
|
exit(1);
|
||
|
}
|
||
|
if (!XParseColor(MI_DISPLAY(mi), MI_COLORMAP(mi), b, &gp->bg))
|
||
|
{
|
||
|
(void) fprintf(stderr, "Glplanet: unparsable color: \"%s\"\n", f);
|
||
|
exit(1);
|
||
|
}
|
||
|
|
||
|
free(f);
|
||
|
free(b);
|
||
|
}
|
||
|
|
||
|
|
||
|
gp->window = MI_WINDOW(mi);
|
||
|
if ((gp->glx_context = init_GL(mi)) != NULL) {
|
||
|
reshape_planet(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
|
||
|
pinit(mi);
|
||
|
} else {
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
draw_glplanet(ModeInfo * mi)
|
||
|
{
|
||
|
planetstruct *gp = &planets[MI_SCREEN(mi)];
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
|
||
|
if (!gp->glx_context)
|
||
|
return;
|
||
|
|
||
|
MI_IS_DRAWN(mi) = True;
|
||
|
|
||
|
glDrawBuffer(GL_BACK);
|
||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||
|
|
||
|
glXMakeCurrent(display, window, *(gp->glx_context));
|
||
|
|
||
|
|
||
|
if (do_stars) {
|
||
|
/* protect our modelview matrix and attributes */
|
||
|
glPushMatrix();
|
||
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||
|
{
|
||
|
glColor3f(1,1,1);
|
||
|
/* draw the star field. */
|
||
|
glCallList(gp->starlist);
|
||
|
|
||
|
}
|
||
|
glPopMatrix();
|
||
|
glPopAttrib();
|
||
|
}
|
||
|
|
||
|
/* protect our modelview matrix and attributes */
|
||
|
glPushMatrix();
|
||
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||
|
{
|
||
|
/* this pair of rotations seem to be necessary to orient the earth correctly */
|
||
|
glRotatef(90,0,0,1);
|
||
|
glRotatef(90,0,1,0);
|
||
|
|
||
|
glTranslatef(gp->xpos, gp->ypos, gp->zpos);
|
||
|
glRotatef(gp->tx, 1, 0, 0);
|
||
|
glRotatef(gp->ty, 0, 1, 0);
|
||
|
glRotatef(gp->tz, 0, 0, 1);
|
||
|
/* draw the sphere */
|
||
|
draw_sphere_glp(mi);
|
||
|
}
|
||
|
glPopMatrix();
|
||
|
glPopAttrib();
|
||
|
|
||
|
|
||
|
|
||
|
if (MI_IS_FPS(mi)) do_fps (mi);
|
||
|
glFinish();
|
||
|
glXSwapBuffers(display, window);
|
||
|
|
||
|
rotate_and_move (mi);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
release_glplanet(ModeInfo * mi)
|
||
|
{
|
||
|
if (planets != NULL) {
|
||
|
int screen;
|
||
|
|
||
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
|
||
|
planetstruct *gp = &planets[screen];
|
||
|
|
||
|
if (gp->glx_context) {
|
||
|
/* Display lists MUST be freed while their glXContext is current. */
|
||
|
glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
|
||
|
|
||
|
if (glIsList(gp->platelist))
|
||
|
glDeleteLists(gp->platelist, 1);
|
||
|
if (glIsList(gp->starlist))
|
||
|
glDeleteLists(gp->starlist, 1);
|
||
|
}
|
||
|
}
|
||
|
free(planets);
|
||
|
planets = (planetstruct *) NULL;
|
||
|
}
|
||
|
FreeAllGL(mi);
|
||
|
}
|
||
|
|
||
|
#endif
|