192 lines
3.9 KiB
C
192 lines
3.9 KiB
C
|
#if !defined( lint ) && !defined( SABER )
|
||
|
static const char sccsid[] = "@(#)b_lockglue.c 5.01 2001/03/01 xlockmore";
|
||
|
|
||
|
#endif
|
||
|
|
||
|
/*-
|
||
|
* BUBBLE3D (C) 1998 Richard W.M. Jones.
|
||
|
* b_lockglue.c: Glue to make this all work with xlockmore.
|
||
|
*
|
||
|
* Revision History:
|
||
|
* 01-Mar-2001: Added FPS stuff - Eric Lassauge <lassauge AT users.sourceforge.net>
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "bubble3d.h"
|
||
|
|
||
|
/* XXX This lot should eventually be made configurable using the
|
||
|
* options stuff below.
|
||
|
*/
|
||
|
struct glb_config glb_config =
|
||
|
{
|
||
|
#if GLB_SLOW_GL
|
||
|
2, /* subdivision_depth */
|
||
|
#else
|
||
|
3, /* subdivision_depth */
|
||
|
#endif
|
||
|
5, /* nr_nudge_axes */
|
||
|
0.3, /* nudge_angle_factor */
|
||
|
0.15, /* nudge_factor */
|
||
|
0.1, /* rotation_factor */
|
||
|
8, /* create_bubbles_every */
|
||
|
8, /* max_bubbles */
|
||
|
{0.7, 0.8, 0.9, 1.0}, /* p_bubble_group */
|
||
|
0.5, /* max_size */
|
||
|
0.1, /* min_size */
|
||
|
0.1, /* max_speed */
|
||
|
0.03, /* min_speed */
|
||
|
1.5, /* scale_factor */
|
||
|
-4, /* screen_bottom */
|
||
|
4, /* screen_top */
|
||
|
#if 1
|
||
|
{0.1, 0.0, 0.4, 0.0}, /* bg_colour */
|
||
|
#else
|
||
|
{0.0, 0.0, 0.0, 0.0}, /* bg_colour */
|
||
|
#endif
|
||
|
#if 0
|
||
|
{0.7, 0.7, 0.0, 0.3} /* bubble_colour */
|
||
|
#else
|
||
|
{0.0, 0.0, 0.7, 0.3} /* bubble_colour */
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
#ifdef STANDALONE
|
||
|
#define MODE_bubble3d
|
||
|
#define PROGCLASS "Bubble3D"
|
||
|
#define HACK_INIT init_bubble3d
|
||
|
#define HACK_DRAW draw_bubble3d
|
||
|
#define bubble3d_opts xlockmore_opts
|
||
|
#define DEFAULTS "*delay: 20000 \n"
|
||
|
#include "xlockmore.h"
|
||
|
#else
|
||
|
#include "xlock.h"
|
||
|
#include "vis.h"
|
||
|
#endif
|
||
|
|
||
|
#ifdef MODE_bubble3d
|
||
|
|
||
|
ModeSpecOpt bubble3d_opts =
|
||
|
{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
|
||
|
|
||
|
#ifdef USE_MODULES
|
||
|
ModStruct bubble3d_description =
|
||
|
{(char *) "bubble3d", (char *) "init_bubble3d",
|
||
|
(char *) "draw_bubble3d", (char *) "release_bubble3d",
|
||
|
(char *) "draw_bubble3d", (char *) "change_bubble3d",
|
||
|
(char *) NULL, &bubble3d_opts,
|
||
|
20000, 1, 1, 1, 64, 1.0, (char *) "",
|
||
|
(char *) "Richard Jones's GL bubbles", 0, NULL};
|
||
|
|
||
|
#endif /* USE_MODULES */
|
||
|
|
||
|
struct context {
|
||
|
GLXContext *glx_context;
|
||
|
void *draw_context;
|
||
|
};
|
||
|
|
||
|
static struct context *contexts = 0;
|
||
|
|
||
|
static void
|
||
|
init(struct context *c)
|
||
|
{
|
||
|
glb_sphere_init();
|
||
|
c->draw_context = glb_draw_init();
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
reshape(int w, int h)
|
||
|
{
|
||
|
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
gluPerspective(45, (GLdouble) w / (GLdouble) h, 3, 8);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glTranslatef(0, 0, -5);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
do_display(struct context *c)
|
||
|
{
|
||
|
glb_draw_step(c->draw_context);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
init_bubble3d(ModeInfo * mi)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
struct context *c;
|
||
|
|
||
|
if (contexts == NULL) {
|
||
|
if ((contexts = (struct context *) malloc(sizeof (struct context) *
|
||
|
MI_NUM_SCREENS(mi))) == NULL)
|
||
|
return;
|
||
|
}
|
||
|
c = &contexts[MI_SCREEN(mi)];
|
||
|
if ((c->glx_context = init_GL(mi)) != NULL) {
|
||
|
init(c);
|
||
|
reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
|
||
|
do_display(c);
|
||
|
glFinish();
|
||
|
glXSwapBuffers(display, window);
|
||
|
} else
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
draw_bubble3d(ModeInfo * mi)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
struct context *c;
|
||
|
|
||
|
if (contexts == NULL)
|
||
|
return;
|
||
|
c = &contexts[MI_SCREEN(mi)];
|
||
|
|
||
|
MI_IS_DRAWN(mi) = True;
|
||
|
if (!c->glx_context)
|
||
|
return;
|
||
|
|
||
|
glDrawBuffer(GL_BACK);
|
||
|
glXMakeCurrent(display, window, *(c->glx_context));
|
||
|
|
||
|
do_display(c);
|
||
|
|
||
|
if (MI_IS_FPS(mi)) do_fps (mi);
|
||
|
glFinish();
|
||
|
glXSwapBuffers(display, window);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
change_bubble3d(ModeInfo * mi)
|
||
|
{
|
||
|
/* nothing */
|
||
|
}
|
||
|
|
||
|
void
|
||
|
release_bubble3d(ModeInfo * mi)
|
||
|
{
|
||
|
|
||
|
if (contexts != NULL) {
|
||
|
int screen;
|
||
|
|
||
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
|
||
|
struct context *c = &contexts[screen];
|
||
|
|
||
|
if (c->glx_context) {
|
||
|
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(c->glx_context));
|
||
|
if (c->draw_context) {
|
||
|
glb_draw_end(c->draw_context);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
free(contexts);
|
||
|
contexts = (struct context *) NULL;
|
||
|
}
|
||
|
FreeAllGL(mi);
|
||
|
}
|
||
|
|
||
|
#endif /* MODE_bubble3d */
|