xenocara/app/xlockmore/modes/glx/atlantis.c

627 lines
19 KiB
C
Raw Normal View History

2006-11-26 04:07:42 -07:00
/* atlantis --- Shows moving 3D sea animals */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)atlantis.c 5.12 2004/03/03 xlockmore";
#endif
/* Copyright (c) E. Lassauge, 1998. */
/*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* The original code for this mode was written by Mark J. Kilgard
* as a demo for openGL programming.
*
* Porting it to xlock was possible by comparing the original Mesa's morph3d
* demo with it's ported version to xlock, so thanks for Marcelo F. Vianna
* (look at morph3d.c) for his indirect help.
*
* Thanks goes also to Brian Paul for making it possible and inexpensive
* to use OpenGL at home.
*
* My e-mail address is <lassauge AT users.sourceforge.net>
*
* Eric Lassauge (May-13-1998)
*
* REVISION HISTORY:
*
* E.Lassauge - 03-Feb-2004: Integrated diffs from xscreensaver-4.15 : corrected gradient stuff
*
* E.Lassauge - 09-Apr-2003: Corrected parse_image_data to finally have the texture !!!
*
* E.Lassauge - 21-Jan-2002: Integrated diffs from xscreensaver-4.00
*
* E.Lassauge - 28-Nov-2001: Integrated diffs from xscreensaver-3.34
*
* Jamie Zawinski, 2-Apr-01: - The fishies were inside out! The back faces
* were being drawn, not the front faces.
* - Added a texture to simulate light from the
* surface, like in the SGI version.
*
* E.Lassauge - 01/03/01 : Added FPS stuff
*
* David A. Bagley - 98/06/17 : Add whalespeed option. Global options to
* initialize local variables are now:
* XLock.atlantis.cycles: 100 ! SharkSpeed
* XLock.atlantis.batchcount: 4 ! SharkNum
* XLock.atlantis.whalespeed: 250 ! WhaleSpeed
* XLock.atlantis.size: 6000 ! SharkSize
* Add random direction for whales/dolphins
*
* E.Lassauge - 98/06/16: Use the following global options to initialize
* local variables :
* XLock.atlantis.delay: 100 ! SharkSpeed
* XLock.atlantis.batchcount: 4 ! SharkNum
* XLock.atlantis.cycles: 250 ! WhaleSpeed
* XLock.atlantis.size: 6000 ! SharkSize
* Add support for -/+ wireframe (t'was so easy to do!)
*
* TODO :
* - better handling of sizes and speeds
* - test standalone and module modes
* - purify it (!)
*/
/* Copyright (c) Mark J. Kilgard, 1994. */
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#define DEF_TEXTURE "True"
#define DEF_GRADIENT "False"
#define DEF_WHALESPEED "250"
#ifdef STANDALONE
# define MODE_atlantis
# define PROGCLASS "Atlantis"
# define HACK_INIT init_atlantis
# define HACK_DRAW draw_atlantis
# define HACK_RESHAPE reshape_atlantis
# define atlantis_opts xlockmore_opts
# define DEFAULTS "*delay: 25000 \n" \
"*count: 4 \n" \
"*showFPS: False \n" \
"*cycles: 100 \n" \
"*size: 6000 \n" \
"*wireframe: False \n" \
"*texture: " DEF_TEXTURE " \n" \
"*gradient: " DEF_GRADIENT " \n" \
"*whalespeed: " DEF_WHALESPEED " \n"
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
# include "visgl.h"
#endif /* !STANDALONE */
#ifdef MODE_atlantis
#include "atlantis.h"
#include <GL/glu.h>
#ifdef HAVE_XPM
# include "xpm-ximage.h"
# ifdef STANDALONE
# include "../images/sea-texture.xpm"
# else /* !STANDALONE */
# include "pixmaps/sea-texture.xpm"
# endif /* !STANDALONE */
#endif
static int whalespeed;
static int do_texture;
static int do_gradient;
static XrmOptionDescRec opts[] =
{
{(char *) "-whalespeed", (char *) ".atlantis.whalespeed", XrmoptionSepArg,(caddr_t)NULL},
{(char *) "-texture", (char *) ".atlantis.texture", XrmoptionNoArg, (caddr_t)"True"},
{(char *) "+texture", (char *) ".atlantis.texture", XrmoptionNoArg, (caddr_t)"False"},
{(char *) "-gradient", (char *) ".atlantis.gradient", XrmoptionNoArg, (caddr_t)"True"},
{(char *) "+gradient", (char *) ".atlantis.gradient", XrmoptionNoArg, (caddr_t)"False"},
};
static argtype vars[] =
{
{(void *) & whalespeed, (char *) "whalespeed", (char *) "WhaleSpeed", (char *) DEF_WHALESPEED, t_Int},
{(void *) & do_texture, (char *) "texture", (char *) "Texture", (char *) DEF_TEXTURE, t_Bool},
{(void *) & do_gradient,(char *) "gradient", (char *) "Gradient", (char *) DEF_GRADIENT, t_Bool},
};
static OptionStruct desc[] =
{
{(char *) "-whalespeed num", (char *) "speed of whales and the dolphin"},
{(char *) "-texture", (char *) "whether to introduce water-like distortion"},
{(char *) "-gradient", (char *) "whether to introduce gradient-filled background"},
};
ModeSpecOpt atlantis_opts =
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
#ifdef USE_MODULES
ModStruct atlantis_description =
{"atlantis", "init_atlantis", "draw_atlantis", "release_atlantis",
"refresh_atlantis", "change_atlantis", (char *) NULL, &atlantis_opts,
25000, NUM_SHARKS, SHARKSPEED, SHARKSIZE, 64, 1.0, "",
"Shows moving sharks/whales/dolphin", 0, NULL};
#endif
static atlantisstruct *atlantis = (atlantisstruct *) NULL;
#ifdef HAVE_XPM
static Bool
parse_image_data(ModeInfo *mi)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
if ((ap->texture = xpm_to_ximage (MI_DISPLAY(mi),
MI_VISUAL(mi),
MI_COLORMAP(mi),
sea_texture)) == None)
return False;
return True;
}
#endif
static void
InitFishs(atlantisstruct * ap)
{
int i;
for (i = 0; i < ap->num_sharks; i++) {
ap->sharks[i].x = 70000.0 + NRAND(ap->sharksize);
ap->sharks[i].y = NRAND(ap->sharksize);
ap->sharks[i].z = NRAND(ap->sharksize);
ap->sharks[i].psi = NRAND(360) - 180.0;
ap->sharks[i].v = 1.0;
}
/* Random whale direction */
ap->whaledir = LRAND() & 1;
ap->dolph.x = 30000.0;
ap->dolph.y = 0.0;
ap->dolph.z = (float) (ap->sharksize);
ap->dolph.psi = (ap->whaledir) ? 90.0 : -90.0;
ap->dolph.theta = 0.0;
ap->dolph.v = 6.0;
ap->momWhale.x = 70000.0;
ap->momWhale.y = 0.0;
ap->momWhale.z = 0.0;
ap->momWhale.psi = (ap->whaledir) ? 90.0 : -90.0;
ap->momWhale.theta = 0.0;
ap->momWhale.v = 3.0;
ap->babyWhale.x = 60000.0;
ap->babyWhale.y = -2000.0;
ap->babyWhale.z = -2000.0;
ap->babyWhale.psi = (ap->whaledir) ? 90.0 : -90.0;
ap->babyWhale.theta = 0.0;
ap->babyWhale.v = 3.0;
}
static void
Init(ModeInfo * mi)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
static float ambient[] =
{0.1, 0.1, 0.1, 1.0};
static float diffuse[] =
{1.0, 1.0, 1.0, 1.0};
static float position[] =
{0.0, 1.0, 0.0, 0.0};
static float mat_shininess[] =
{90.0};
static float mat_specular[] =
{0.8, 0.8, 0.8, 1.0};
static float mat_diffuse[] =
{0.46, 0.66, 0.795, 1.0};
static float mat_ambient[] =
{0.0, 0.1, 0.2, 1.0};
static float lmodel_ambient[] =
{0.4, 0.4, 0.4, 1.0};
static float lmodel_localviewer[] =
{0.0};
float fblue, fgreen;
glFrontFace(GL_CCW);
if (ap->wire)
{
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glDisable(GL_NORMALIZE);
}
else
{
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_NORMALIZE);
glShadeModel(GL_SMOOTH);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
}
#ifdef HAVE_XPM
if (ap->wire)
do_texture = False;
if (do_texture && !ap->texture) {
do_texture = parse_image_data (mi);
clear_gl_error();
}
#else
do_texture = False;
#endif
if (!do_texture)
{
glDisable(GL_TEXTURE_2D);
}
#ifdef HAVE_XPM
else
{
GLfloat s_plane[] = { 1, 0, 0, 0 };
GLfloat t_plane[] = { 0, 0, 1, 0 };
GLfloat scale = 0.0005;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
ap->texture->width, ap->texture->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE,
ap->texture->data);
if (check_gl_error("texture")) {
do_texture = False;
glDisable(GL_TEXTURE_2D);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGenfv(GL_S, GL_EYE_PLANE, s_plane);
glTexGenfv(GL_T, GL_EYE_PLANE, t_plane);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(scale, scale, 1);
glMatrixMode(GL_MODELVIEW);
}
}
#endif
InitFishs(ap);
/* Add a little randomness */
fblue = ((float) (NRAND(30)) / 100.0) + 0.70;
fgreen = fblue * 0.56;
glClearColor(0.0, fgreen, fblue, 0.0);
}
void
reshape_atlantis(ModeInfo * mi, int width, int height)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
glViewport(0, 0, ap->WinW = (GLint) width, ap->WinH = (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(400.0, (GLdouble) width / (GLdouble) height, 1.0, 2000000.0);
glMatrixMode(GL_MODELVIEW);
}
/* Fill the background with a gradient -- thanks to
Phil Carrig <pod@internode.on.net> for figuring out
how to do this more efficiently!
*/
static void
clear_tank (atlantisstruct * ap)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (do_gradient && !ap->wire)
{
GLfloat top[3] = { 0.00, 0.40, 0.70 };
GLfloat bot[3] = { 0.00, 0.05, 0.18 };
glMatrixMode(GL_PROJECTION);
glPushMatrix();
{
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
{
glLoadIdentity();
/* save GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, etc.
This stalls the pipeline, so it would be better to do this
with explicit enable/disable calls, but I can't figure
out how to undo the glEnable() and glColor() calls below!
Simply calling glDisable(GL_COLOR_MATERIAL) is insufficient!
*/
glPushAttrib (GL_LIGHTING_BIT);
{
glEnable (GL_COLOR_MATERIAL);
glShadeModel(GL_SMOOTH);
glBegin(GL_QUADS);
glColor3f (bot[0], bot[1], bot[2]); glVertex3f (-1, -1, 1);
glColor3f (bot[0], bot[1], bot[2]); glVertex3f ( 1, -1, 1);
glColor3f (top[0], top[1], top[2]); glVertex3f ( 1, 1, 1);
glColor3f (top[0], top[1], top[2]); glVertex3f (-1, 1, 1);
glEnd();
}
glPopAttrib();
}
glPopMatrix();
}
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
}
static void
Animate(atlantisstruct * ap)
{
int i;
for (i = 0; i < ap->num_sharks; i++) {
SharkPilot(&(ap->sharks[i]), ap->sharkspeed);
SharkMiss(ap, i);
}
WhalePilot(&(ap->dolph), ap->whalespeed, ap->whaledir);
ap->dolph.phi++;
WhalePilot(&(ap->momWhale), ap->whalespeed, ap->whaledir);
ap->momWhale.phi++;
WhalePilot(&(ap->babyWhale), ap->whalespeed, ap->whaledir);
ap->babyWhale.phi++;
}
static void
AllDisplay(atlantisstruct * ap)
{
int i;
clear_tank(ap);
for (i = 0; i < ap->num_sharks; i++) {
glPushMatrix();
FishTransform(&(ap->sharks[i]));
DrawShark(&(ap->sharks[i]), ap->wire);
glPopMatrix();
}
glPushMatrix();
FishTransform(&(ap->dolph));
DrawDolphin(&(ap->dolph), ap->wire);
glPopMatrix();
glPushMatrix();
FishTransform(&(ap->momWhale));
DrawWhale(&(ap->momWhale), ap->wire);
glPopMatrix();
glPushMatrix();
FishTransform(&(ap->babyWhale));
glScalef(0.45, 0.45, 0.3);
DrawWhale(&(ap->babyWhale), ap->wire);
glPopMatrix();
}
/*
*-----------------------------------------------------------------------------
*-----------------------------------------------------------------------------
* Xlock hooks.
*-----------------------------------------------------------------------------
*-----------------------------------------------------------------------------
*/
/*
*-----------------------------------------------------------------------------
* Initialize atlantis. Called each time the window changes.
*-----------------------------------------------------------------------------
*/
void
init_atlantis(ModeInfo * mi)
{
int screen = MI_SCREEN(mi);
atlantisstruct *ap;
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
if (atlantis == NULL) {
if ((atlantis = (atlantisstruct *) calloc(MI_NUM_SCREENS(mi),
sizeof (atlantisstruct))) == NULL)
return;
}
ap = &atlantis[screen];
ap->num_sharks = MI_COUNT(mi);
if (ap->sharks == NULL) {
if ((ap->sharks = (fishRec *) calloc(ap->num_sharks,
sizeof (fishRec))) == NULL) {
/* free everything up to now */
(void)free((void *)atlantis);
atlantis = (atlantisstruct *) NULL;
return;
}
}
ap->sharkspeed = MI_CYCLES(mi); /* has influence on the "width"
of the movement */
ap->sharksize = MI_SIZE(mi)?MI_SIZE(mi):SHARKSIZE; /* has influence on the "distance"
of the sharks */
ap->whalespeed = whalespeed;
ap->wire = MI_IS_WIREFRAME(mi);
if (MI_IS_DEBUG(mi)) {
(void) fprintf(stderr,
"%s:\n\tnum_sharks=%d\n\tsharkspeed=%.1f\n\tsharksize=%d\n\twhalespeed=%.1f\n\twireframe=%s\n",
MI_NAME(mi),
ap->num_sharks,
ap->sharkspeed,
ap->sharksize,
ap->whalespeed,
ap->wire ? "yes" : "no"
);
}
if ((ap->glx_context = init_GL(mi)) != NULL) {
reshape_atlantis(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glDrawBuffer(GL_BACK);
Init(mi);
AllDisplay(ap);
glXSwapBuffers(display, window);
} else {
MI_CLEARWINDOW(mi);
}
}
/*
*-----------------------------------------------------------------------------
* Called by the mainline code periodically to update the display.
*-----------------------------------------------------------------------------
*/
void
draw_atlantis(ModeInfo * mi)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
MI_IS_DRAWN(mi) = True;
if (!ap->glx_context)
return;
glXMakeCurrent(display, window, *(ap->glx_context));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
AllDisplay(ap);
Animate(ap);
if (MI_IS_FPS(mi)) do_fps (mi);
glXSwapBuffers(display, window);
}
/*
*-----------------------------------------------------------------------------
* The display is being taken away from us. Free up malloc'ed
* memory and X resources that we've alloc'ed. Only called
* once, we must zap everything for every screen.
*-----------------------------------------------------------------------------
*/
void
release_atlantis(ModeInfo * mi)
{
int screen;
if (atlantis != NULL) {
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
atlantisstruct *ap = &atlantis[screen];
if (ap->sharks)
(void)free((void *)ap->sharks);
if (ap->texture)
{
XDestroyImage(ap->texture);
}
}
(void)free((void *)atlantis);
atlantis = (atlantisstruct *) NULL;
}
FreeAllGL(mi);
}
void
refresh_atlantis(ModeInfo * mi)
{
}
void
change_atlantis(ModeInfo * mi)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
if (!ap->glx_context)
return;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(ap->glx_context));
Init(mi);
}
#endif /* MODE_atlantis */