144 lines
4.4 KiB
Plaintext
144 lines
4.4 KiB
Plaintext
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'\" te
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'\"! tbl|eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 stencilop
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.ds Xs 3015 6 stencilop.gl
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.TH GLSTENCILOP 3G
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.SH NAME
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.B "glStencilOp
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\- set stencil test actions
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.EQ
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delim $$
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.EN
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.SH C SPECIFICATION
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void \f3glStencilOp\fP(
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GLenum \fIfail\fP,
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.nf
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.ta \w'\f3void \fPglStencilOp( 'u
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GLenum \fIzfail\fP,
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GLenum \fIzpass\fP )
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.fi
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.SH PARAMETERS
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.TP \w'\fIzfail\fP\ \ 'u
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\f2fail\fP
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Specifies the action to take when the stencil test fails.
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Six symbolic constants are accepted:
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\%\f3GL_KEEP\fP,
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\%\f3GL_ZERO\fP,
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\%\f3GL_REPLACE\fP,
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\%\f3GL_INCR\fP,
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\%\f3GL_DECR\fP, and
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\%\f3GL_INVERT\fP. The initial value is \%\f3GL_KEEP\fP.
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.TP
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\f2zfail\fP
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Specifies the stencil action when the stencil test passes,
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but the depth test fails.
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\f2zfail\fP accepts the same symbolic constants as \f2fail\fP. The initial value
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is \%\f3GL_KEEP\fP.
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.TP
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\f2zpass\fP
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Specifies the stencil action when both the stencil test and the depth
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test pass, or when the stencil test passes and either there is no
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depth buffer or depth testing is not enabled.
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\f2zpass\fP accepts the same symbolic constants as \f2fail\fP. The initial value
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is \%\f3GL_KEEP\fP.
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.SH DESCRIPTION
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Stenciling,
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like depth-buffering,
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enables and disables drawing on a per-pixel basis.
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You draw into the stencil planes using GL drawing primitives,
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then render geometry and images,
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using the stencil planes to mask out portions of the screen.
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Stenciling is typically used in multipass rendering algorithms
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to achieve special effects,
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such as decals,
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outlining,
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and constructive solid geometry rendering.
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.P
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The stencil test conditionally eliminates a pixel based on the outcome
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of a comparison between the value in the stencil buffer and a
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reference value. To enable and disable the test, call \%\f3glEnable\fP
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and \%\f3glDisable\fP with argument
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\%\f3GL_STENCIL_TEST\fP; to control it, call \%\f3glStencilFunc\fP.
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.P
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\%\f3glStencilOp\fP takes three arguments that indicate what happens
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to the stored stencil value while stenciling is enabled.
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If the stencil test fails,
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no change is made to the pixel's color or depth buffers,
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and \f2fail\fP specifies what happens to the stencil buffer contents.
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The following six actions are possible.
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.TP 16
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\%\f3GL_KEEP\fP
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Keeps the current value.
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.TP
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\%\f3GL_ZERO\fP
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Sets the stencil buffer value to 0.
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.TP
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\%\f3GL_REPLACE\fP
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Sets the stencil buffer value to \f2ref\fP,
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as specified by \%\f3glStencilFunc\fP.
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.TP
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\%\f3GL_INCR\fP
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Increments the current stencil buffer value.
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Clamps to the maximum representable unsigned value.
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.TP
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\%\f3GL_DECR\fP
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Decrements the current stencil buffer value.
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Clamps to 0.
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.TP
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\%\f3GL_INVERT\fP
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Bitwise inverts the current stencil buffer value.
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.P
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Stencil buffer values are treated as unsigned integers.
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When incremented and decremented,
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values are clamped to 0 and $2 sup n - 1$,
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where $n$ is the value returned by querying \%\f3GL_STENCIL_BITS\fP.
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.P
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The other two arguments to \%\f3glStencilOp\fP specify stencil buffer actions
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that depend on whether subsequent depth buffer tests succeed (\f2zpass\fP)
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or fail (\f2zfail\fP) (see
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.br
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\%\f3glDepthFunc\fP).
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The actions are specified using the same six symbolic constants as \f2fail\fP.
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Note that \f2zfail\fP is ignored when there is no depth buffer,
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or when the depth buffer is not enabled.
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In these cases, \f2fail\fP and \f2zpass\fP specify stencil action when the
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stencil test fails and passes,
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respectively.
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.SH NOTES
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Initially the stencil test is disabled.
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If there is no stencil buffer,
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no stencil modification can occur
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and it is as if the stencil tests always pass,
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regardless of any call to \%\f3glStencilOp\fP.
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.SH ERRORS
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\%\f3GL_INVALID_ENUM\fP is generated if \f2fail\fP,
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\f2zfail\fP, or \f2zpass\fP is any value other than the six defined constant values.
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.P
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glStencilOp\fP
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is executed between the execution of \%\f3glBegin\fP
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and the corresponding execution of \%\f3glEnd\fP.
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.SH ASSOCIATED GETS
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\%\f3glGet\fP with argument \%\f3GL_STENCIL_FAIL\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_STENCIL_PASS_DEPTH_PASS\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_STENCIL_PASS_DEPTH_FAIL\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_STENCIL_BITS\fP
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.br
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\%\f3glIsEnabled\fP with argument \%\f3GL_STENCIL_TEST\fP
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.SH SEE ALSO
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\%\f3glAlphaFunc(3G)\fP,
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\%\f3glBlendFunc(3G)\fP,
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\%\f3glDepthFunc(3G)\fP,
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\%\f3glEnable(3G)\fP,
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\%\f3glLogicOp(3G)\fP,
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\%\f3glStencilFunc(3G)\fP
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