67 lines
2.1 KiB
Plaintext
67 lines
2.1 KiB
Plaintext
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'\" e
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'\"! eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 frontface
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.ds Xs 58804 4 frontface.gl
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.TH GLFRONTFACE 3G
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.SH NAME
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.B "glFrontFace
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\- define front- and back-facing polygons
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.SH C SPECIFICATION
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void \f3glFrontFace\fP(
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GLenum \fImode\fP )
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.nf
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\f2mode\fP\ \ 'u
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\f2mode\fP
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Specifies the orientation of front-facing polygons.
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\%\f3GL_CW\fP and \%\f3GL_CCW\fP are accepted.
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The initial value is \%\f3GL_CCW\fP.
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.SH DESCRIPTION
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In a scene composed entirely of opaque closed surfaces,
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back-facing polygons are never visible.
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Eliminating these invisible polygons has the obvious benefit
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of speeding up the rendering of the image.
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To enable and disable elimination of back-facing polygons, call \%\f3glEnable\fP
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and \%\f3glDisable\fP with argument \%\f3GL_CULL_FACE\fP.
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.P
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The projection of a polygon to window coordinates is said to have
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clockwise winding if an imaginary object following the path
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from its first vertex,
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its second vertex,
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and so on,
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to its last vertex,
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and finally back to its first vertex,
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moves in a clockwise direction about the interior of the polygon.
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The polygon's winding is said to be counterclockwise if the imaginary
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object following the same path moves in a counterclockwise direction
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about the interior of the polygon.
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\%\f3glFrontFace\fP specifies whether polygons with clockwise winding in window coordinates,
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or counterclockwise winding in window coordinates,
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are taken to be front-facing.
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Passing \%\f3GL_CCW\fP to \f2mode\fP selects counterclockwise polygons as
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front-facing;
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\%\f3GL_CW\fP selects clockwise polygons as front-facing.
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By default, counterclockwise polygons are taken to be front-facing.
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.SH ERRORS
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\%\f3GL_INVALID_ENUM\fP is generated if \f2mode\fP is not an accepted value.
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.P
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glFrontFace\fP
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is executed between the execution of \%\f3glBegin\fP
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and the corresponding execution of \%\f3glEnd\fP.
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.SH ASSOCIATED GETS
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\%\f3glGet\fP with argument \%\f3GL_FRONT_FACE\fP
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.SH SEE ALSO
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\%\f3glCullFace(3G)\fP,
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\%\f3glLightModel(3G)\fP
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