92 lines
3.3 KiB
Plaintext
92 lines
3.3 KiB
Plaintext
|
'\" e
|
||
|
'\"! eqn | mmdoc
|
||
|
'\"macro stdmacro
|
||
|
.ds Vn Version 1.2
|
||
|
.ds Dt 24 September 1999
|
||
|
.ds Re Release 1.2.1
|
||
|
.ds Dp Jan 14 18:30
|
||
|
.ds Dm 01 aretextur
|
||
|
.ds Xs 9130 5 aretexturesresident.gl
|
||
|
.TH GLARETEXTURESRESIDENT 3G
|
||
|
.SH NAME
|
||
|
.B "glAreTexturesResident
|
||
|
\- determine if textures are loaded in texture memory
|
||
|
|
||
|
.SH C SPECIFICATION
|
||
|
GLboolean \f3glAreTexturesResident\fP(
|
||
|
GLsizei \fIn\fP,
|
||
|
.nf
|
||
|
.ta \w'\f3GLboolean \fPglAreTexturesResident( 'u
|
||
|
const GLuint \fI*textures\fP,
|
||
|
GLboolean \fI*residences\fP )
|
||
|
.fi
|
||
|
|
||
|
.SH PARAMETERS
|
||
|
.TP \w'\fIresidences\fP\ \ 'u
|
||
|
\f2n\fP
|
||
|
Specifies the number of textures to be queried.
|
||
|
.TP
|
||
|
\f2textures\fP
|
||
|
Specifies an array containing the names of the textures to be queried.
|
||
|
.TP
|
||
|
\f2residences\fP
|
||
|
Specifies an array in which the texture residence status is returned.
|
||
|
The residence status of a texture named by an element of \f2textures\fP is
|
||
|
returned in the corresponding element of \f2residences\fP.
|
||
|
.SH DESCRIPTION
|
||
|
GL establishes
|
||
|
a ``working set'' of textures that are resident in texture memory.
|
||
|
These textures can be bound to a texture target much more efficiently
|
||
|
than textures that are not resident.
|
||
|
.P
|
||
|
\%\f3glAreTexturesResident\fP queries the texture residence status of the \f2n\fP textures named by
|
||
|
the elements of \f2textures\fP.
|
||
|
If all the named textures are resident,
|
||
|
\%\f3glAreTexturesResident\fP returns \%\f3GL_TRUE\fP,
|
||
|
and the contents of \f2residences\fP are undisturbed.
|
||
|
If not all the named textures are resident, \%\f3glAreTexturesResident\fP returns \%\f3GL_FALSE\fP,
|
||
|
and detailed status is returned in the \f2n\fP elements of \f2residences\fP.
|
||
|
If an element of \f2residences\fP is \%\f3GL_TRUE\fP, then the texture named by
|
||
|
the corresponding element of \f2textures\fP is resident.
|
||
|
.P
|
||
|
The residence status of a single bound texture may also be queried
|
||
|
by calling
|
||
|
\%\f3glGetTexParameter\fP with the \f2target\fP argument set to the
|
||
|
target to which the texture is bound, and the \f2pname\fP argument
|
||
|
set to \%\f3GL_TEXTURE_RESIDENT\fP.
|
||
|
This is the only way that the residence status of a default texture can be
|
||
|
queried.
|
||
|
.SH NOTES
|
||
|
\%\f3glAreTexturesResident\fP is available only if the GL version is 1.1 or greater.
|
||
|
.P
|
||
|
\%\f3glAreTexturesResident\fP returns the residency status of the textures at the time of
|
||
|
invocation. It does not guarantee that the textures will remain
|
||
|
resident at any other time.
|
||
|
.P
|
||
|
If textures reside in virtual memory (there is no texture memory), they
|
||
|
are considered always resident.
|
||
|
.P
|
||
|
Some implementations may not load a texture until the first use of
|
||
|
that texture.
|
||
|
.SH ERRORS
|
||
|
\%\f3GL_INVALID_VALUE\fP is generated if \f2n\fP is negative.
|
||
|
.P
|
||
|
\%\f3GL_INVALID_VALUE\fP is generated if any element in \f2textures\fP
|
||
|
is 0 or does not name a texture. In that case, the function returns
|
||
|
\%\f3GL_FALSE\fP and the contents of \f2residences\fP is indeterminate.
|
||
|
.P
|
||
|
\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glAreTexturesResident\fP is executed
|
||
|
between the execution of \%\f3glBegin\fP and the corresponding
|
||
|
execution of \%\f3glEnd\fP.
|
||
|
.SH ASSOCIATED GETS
|
||
|
\%\f3glGetTexParameter\fP with parameter name \%\f3GL_TEXTURE_RESIDENT\fP
|
||
|
retrieves the residence status of a currently bound texture.
|
||
|
.SH SEE ALSO
|
||
|
\%\f3glBindTexture(3G)\fP,
|
||
|
\%\f3glGetTexParameter(3G)\fP,
|
||
|
\%\f3glPrioritizeTextures(3G)\fP,
|
||
|
\%\f3glTexImage1D(3G)\fP,
|
||
|
\%\f3glTexImage2D(3G)\fP,
|
||
|
\%\f3glTexImage3D(3G)\fP,
|
||
|
\%\f3glTexParameter(3G)\fP
|