2006-11-26 11:13:41 -07:00
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Generic Rootless Layer
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Version 1.0
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July 13, 2004
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Torrey T. Lyons
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torrey@xfree86.org
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Introduction
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The generic rootless layer allows an X server to be implemented
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on top of another window server in a cooperative manner. This allows the
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X11 windows and native windows of the underlying window server to
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coexist on the same screen. The layer is called "rootless" because the root
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window of the X server is generally not drawn. Instead, each top-level
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child of the root window is represented as a separate on-screen window by
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the underlying window server. The layer is referred to as "generic"
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because it abstracts away the details of the underlying window system and
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contains code that is useful for any rootless X server. The code for the
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generic rootless layer is located in xc/programs/Xserver/miext/rootless. To
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build a complete rootless X server requires a specific rootless
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implementation, which provides functions that allow the generic rootless
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layer to interact with the underlying window system.
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Concepts
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In the context of a rootless X server the term window is used to
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mean many fundamentally different things. For X11 a window is a DDX
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resource that describes a visible, or potentially visible, rectangle on the
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screen. A top-level window is a direct child of the root window. To avoid
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confusion, an on-screen native window of the underlying window system
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is referred to as a "frame". The generic rootless layer associates each
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mapped top-level X11 window with a frame. An X11 window may be said
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to be "framed" if it or its top-level parent is represented by a frame.
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The generic rootless layer models each frame as being backed at
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all times by a backing buffer, which is periodically flushed to the screen.
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If the underlying window system does not provide a backing buffer for
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frames, this must be done by the rootless implementation. The generic
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rootless layer model does not assume it always has access to the frames'
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backing buffers. Any drawing to the buffer will be proceeded by a call to
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the rootless implementation's StartDrawing() function and StopDrawing()
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will be called when the drawing is concluded. The address of the frame's
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backing buffer is returned by the StartDrawing() function and it can
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change between successive calls.
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Because each frame is assumed to have a backing buffer, the
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generic rootless layer will stop Expose events being generated when the
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regions of visibility of a frame change on screen. This is similar to backing
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store, but backing buffers are different in that they always store a copy of
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the entire window contents, not just the obscured portions. The price paid
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in increased memory consumption is made up by the greatly decreased
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complexity in not having to track and record regions as they are obscured.
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Rootless Implementation
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The specifics of the underlying window system are provided to the
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generic rootless layer through rootless implementation functions, compile-
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time options, and runtime parameters. The rootless implementation
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functions are a list of functions that allow the generic rootless layer to
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perform operations such as creating, destroying, moving, and resizing
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frames. Some of the implementation functions are optional. A detailed
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description of the rootless implementation functions is provided in
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Appendix A.
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By design, a rootless implementation should only have to include
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the rootless.h header file. The rootlessCommon.h file contains definitions
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internal to the generic rootless layer. (If you find you need to use
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rootlessCommon.h in your implementation, let the generic rootless layer
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maintainers know. This could be an area where the generic rootless layer
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should be generalized.) A rootless implementation should also modify
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rootlessConfig.h to specify compile time options for its platform.
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The following compile-time options are defined in
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rootlessConfig.h:
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o ROOTLESS_PROTECT_ALPHA: By default for a color bit depth of 24 and
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32 bits per pixel, fb will overwrite the "unused" 8 bits to optimize
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drawing speed. If this is true, the alpha channel of frames is
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protected and is not modified when drawing to them. The bits
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containing the alpha channel are defined by the macro
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RootlessAlphaMask(bpp), which should return a bit mask for
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various bits per pixel.
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o ROOTLESS_REDISPLAY_DELAY: Time in milliseconds between updates to
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the underlying window server. Most operations will be buffered until
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this time has expired.
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o ROOTLESS_RESIZE_GRAVITY: If the underlying window system supports it,
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some frame resizes can be optimized by relying on the frame contents
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maintaining a particular gravity during the resize. In this way less
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of the frame contents need to be preserved by the generic rootless
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layer. If true, the generic rootless layer will pass gravity hints
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during resizing and rely on the frame contents being preserved
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accordingly.
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The following runtime options are defined in rootless.h:
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2011-11-05 07:32:40 -06:00
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o rootlessGlobalOffsetX, rootlessGlobalOffsetY: These specify the global
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offset that is applied to all screens when converting from
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screen-local to global coordinates.
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2011-11-05 07:32:40 -06:00
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o rootless_CopyBytes_threshold, rootless_CopyWindow_threshold:
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The minimum number of bytes or pixels for which to use the rootless
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implementation's respective acceleration function. The rootless
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acceleration functions are all optional so these will only be used
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if the respective acceleration function pointer is not NULL.
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Accelerated Drawing
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The rootless implementation typically does not have direct access
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to the hardware. Its access to the graphics hardware is generally through
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the API of the underlying window system. This underlying API may not
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overlap well with the X11 drawing primitives. The generic rootless layer
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falls back to using fb for all its 2-D drawing. Providing optional rootless
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implementation acceleration functions can accelerate some graphics
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primitives and some window functions. Typically calling through to the
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underlying window systems API will not speed up these operations for
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small enough areas. The rootless_*_threshold runtime options allow the
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rootless implementation to provide hints for when the acceleration
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functions should be used instead of fb.
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Alpha Channel Protection
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If the bits per pixel is greater then the color bit depth, the contents
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of the extra bits are undefined by the X11 protocol. Some window systems
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will use these extra bits as an alpha channel. The generic rootless layer can
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be configured to protect these bits and make sure they are not modified by
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other parts of the X server. To protect the alpha channel
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ROOTLESS_PROTECT_ALPHA and RootlessAlphaMask(bpp) must be
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set appropriately as described under the compile time options. This
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ensures that the X11 graphics primitives do not overwrite the alpha
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channel in an attempt to optimize drawing. In addition, the window
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functions PaintWindow() and Composite() must be replaced by alpha
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channel safe variants. These are provided in rootless/safeAlpha.
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Credits
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The generic rootless layer was originally conceived and developed
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by Greg Parker as part of the XDarwin X server on Mac OS X. John
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Harper made later optimizations to this code but removed its generic
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independence of the underlying window system. Torrey T. Lyons
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reintroduced the generic abstractions and made the rootless code suitable
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for use by other X servers.
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Appendix A: Rootless Implementation Functions
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The rootless implementation functions are defined in rootless.h. It
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is intended that rootless.h contains the complete interface that is needed by
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rootless implementations. The definitions contained in rootlessCommon.h
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are intended for internal use by the generic rootless layer and are more
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likely to change.
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Most of these functions take a RootlessFrameID as a parameter.
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The RootlessFrameID is an opaque object that is returned by the
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implementation's CreateFrame() function. The generic rootless layer does
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not use this frame id other than to pass it back to the rootless
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implementation to indicate the frame to operate on.
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/*
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* Create a new frame.
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* The frame is created unmapped.
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*
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* pFrame RootlessWindowPtr for this frame should be completely
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* initialized before calling except for pFrame->wid, which
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* is set by this function.
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* pScreen Screen on which to place the new frame
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* newX, newY Position of the frame.
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* pNewShape Shape for the frame (in frame-local coordinates). NULL for
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* unshaped frames.
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*/
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typedef Bool (*RootlessCreateFrameProc)
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(RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
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RegionPtr pNewShape);
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/*
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* Destroy a frame.
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* Drawing is stopped and all updates are flushed before this is called.
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*
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* wid Frame id
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*/
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typedef void (*RootlessDestroyFrameProc)
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(RootlessFrameID wid);
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/*
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* Move a frame on screen.
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* Drawing is stopped and all updates are flushed before this is called.
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*
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* wid Frame id
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* pScreen Screen to move the new frame to
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* newX, newY New position of the frame
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*/
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typedef void (*RootlessMoveFrameProc)
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(RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
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/*
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* Resize and move a frame.
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* Drawing is stopped and all updates are flushed before this is called.
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*
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* wid Frame id
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* pScreen Screen to move the new frame to
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* newX, newY New position of the frame
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* newW, newH New size of the frame
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* gravity Gravity for window contents (rl_gravity_enum). This is always
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* RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
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*/
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typedef void (*RootlessResizeFrameProc)
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(RootlessFrameID wid, ScreenPtr pScreen,
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int newX, int newY, unsigned int newW, unsigned int newH,
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unsigned int gravity);
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/*
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* Change frame ordering (AKA stacking, layering).
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* Drawing is stopped before this is called. Unmapped frames are mapped by
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* setting their ordering.
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*
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* wid Frame id
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* nextWid Frame id of frame that is now above this one or NULL if this
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* frame is at the top.
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*/
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typedef void (*RootlessRestackFrameProc)
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(RootlessFrameID wid, RootlessFrameID nextWid);
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/*
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* Change frame's shape.
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* Drawing is stopped before this is called.
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*
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* wid Frame id
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* pNewShape New shape for the frame (in frame-local coordinates)
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* or NULL if now unshaped.
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*/
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typedef void (*RootlessReshapeFrameProc)
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(RootlessFrameID wid, RegionPtr pNewShape);
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/*
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* Unmap a frame.
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*
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* wid Frame id
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*/
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typedef void (*RootlessUnmapFrameProc)
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(RootlessFrameID wid);
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/*
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* Start drawing to a frame.
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* Prepare a frame for direct access to its backing buffer.
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*
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* wid Frame id
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* pixelData Address of the backing buffer (returned)
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* bytesPerRow Width in bytes of the backing buffer (returned)
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*/
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typedef void (*RootlessStartDrawingProc)
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(RootlessFrameID wid, char **pixelData, int *bytesPerRow);
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/*
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* Stop drawing to a frame.
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* No drawing to the frame's backing buffer will occur until drawing
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* is started again.
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*
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* wid Frame id
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* flush Flush drawing updates for this frame to the screen.
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*/
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typedef void (*RootlessStopDrawingProc)
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(RootlessFrameID wid, Bool flush);
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/*
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* Flush drawing updates to the screen.
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* Drawing is stopped before this is called.
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*
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* wid Frame id
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* pDamage Region containing all the changed pixels in frame-local
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* coordinates. This is clipped to the window's clip.
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*/
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typedef void (*RootlessUpdateRegionProc)
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(RootlessFrameID wid, RegionPtr pDamage);
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/*
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* Mark damaged rectangles as requiring redisplay to screen.
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*
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* wid Frame id
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* nrects Number of damaged rectangles
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* rects Array of damaged rectangles in frame-local coordinates
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* shift_x, Vector to shift rectangles by
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* shift_y
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*/
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typedef void (*RootlessDamageRectsProc)
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(RootlessFrameID wid, int nrects, const BoxRec *rects,
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int shift_x, int shift_y);
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/*
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* Switch the window associated with a frame. (Optional)
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* When a framed window is reparented, the frame is resized and set to
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* use the new top-level parent. If defined this function will be called
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* afterwards for implementation specific bookkeeping.
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*
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* pFrame Frame whose window has switched
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* oldWin Previous window wrapped by this frame
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*/
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typedef void (*RootlessSwitchWindowProc)
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(RootlessWindowPtr pFrame, WindowPtr oldWin);
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/*
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* Copy bytes. (Optional)
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* Source and destinate may overlap and the right thing should happen.
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*
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* width Bytes to copy per row
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* height Number of rows
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* src Source data
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* srcRowBytes Width of source in bytes
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* dst Destination data
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* dstRowBytes Width of destination in bytes
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*/
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typedef void (*RootlessCopyBytesProc)
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(unsigned int width, unsigned int height,
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const void *src, unsigned int srcRowBytes,
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void *dst, unsigned int dstRowBytes);
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/*
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* Copy area in frame to another part of frame. (Optional)
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*
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* wid Frame id
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* dstNrects Number of rectangles to copy
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* dstRects Array of rectangles to copy
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* dx, dy Number of pixels away to copy area
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*/
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typedef void (*RootlessCopyWindowProc)
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(RootlessFrameID wid, int dstNrects, const BoxRec *dstRects,
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int dx, int dy);
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