Add package sm64coopdx (#344305)
This commit is contained in:
commit
bcf111d082
@ -20167,6 +20167,13 @@
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githubId = 251028;
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name = "Shell Turner";
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};
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shelvacu = {
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name = "Shelvacu";
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email = "nix-maint@shelvacu.com";
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matrix = "@s:consortium.chat";
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github = "shelvacu";
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githubId = 1731537;
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};
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shhht = {
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name = "shhht";
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email = "stp.tjeerd@gmail.com";
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39
pkgs/by-name/sm/sm64baserom/package.nix
Normal file
39
pkgs/by-name/sm/sm64baserom/package.nix
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@ -0,0 +1,39 @@
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{
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requireFile,
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runCommand,
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region ? "us",
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showRegionMessage ? true,
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}:
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# nixpkgs assumes that a file derivation is a setup script and tries to load it, so we have to put this in a directory
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let
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file = requireFile {
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name = "baserom.${region}.z64";
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message = ''
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This nix expression requires that baserom.${region}.z64 is
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already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
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and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
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${
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if showRegionMessage then
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''Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".''
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else
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""
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}
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'';
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sha256 =
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{
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"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
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"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
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"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
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}
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.${region};
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};
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result = runCommand "baserom-${region}-safety-dir" { } ''
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mkdir $out
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ln -s ${file} $out/${file.name}
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'';
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in
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result
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// {
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romPath = "${result.outPath}/${file.name}";
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}
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128
pkgs/by-name/sm/sm64coopdx/package.nix
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128
pkgs/by-name/sm/sm64coopdx/package.nix
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@ -0,0 +1,128 @@
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{
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fetchFromGitHub,
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lib,
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makeWrapper,
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writeTextFile,
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curl,
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hexdump,
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python3,
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SDL2,
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stdenv,
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zlib,
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sm64baserom,
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enableCoopNet ? true,
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enableDiscord ? true,
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enableTextureFix ? true,
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}:
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let
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libc_hack = writeTextFile {
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name = "libc-hack";
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# https://stackoverflow.com/questions/21768542/libc-h-no-such-file-or-directory-when-compiling-nanomsg-pipeline-sample
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text = ''
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#include <unistd.h>
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#include <string.h>
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#include <pthread.h>
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'';
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destination = "/include/libc.h";
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};
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baserom =
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(sm64baserom.override {
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region = "us";
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showRegionMessage = false;
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}).romPath;
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in
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# note: there is a generic builder in pkgs/games/sm64ex/generic.nix that is meant to help build sm64ex and its forks; however sm64coopdx has departed significantly enough in its build that it doesn't make sense to use that other than the baseRom derivation
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stdenv.mkDerivation (finalAttrs: {
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pname = "sm64coopdx";
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version = "1.0.3";
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src = fetchFromGitHub {
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owner = "coop-deluxe";
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repo = "sm64coopdx";
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rev = "v${finalAttrs.version}";
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hash = "sha256-cIH3escLFMcHgtFxeSKIo5nZXvaknti+EVt72uB4XXc=";
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};
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nativeBuildInputs = [ makeWrapper ];
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buildInputs = [
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curl
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hexdump
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libc_hack
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python3
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SDL2
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zlib
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];
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enableParallelBuilding = true;
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makeFlags = [
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"BREW_PREFIX=/not-exist"
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"DISCORD_SDK=${if enableDiscord then "1" else "0"}"
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"TEXTURE_FIX=${if enableTextureFix then "1" else "0"}"
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"COOPNET=${if enableCoopNet then "1" else "0"}"
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];
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preBuild = ''
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# the baserom is needed both at build time and run time
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ln -s ${baserom} baserom.us.z64
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# remove -march flags, stdenv manages them
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substituteInPlace Makefile \
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--replace-fail ' -march=$(TARGET_ARCH)' ""
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# workaround a bug in the build
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# see https://github.com/coop-deluxe/sm64coopdx/issues/186#issuecomment-2216163935
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# this can likely be removed when the next version releases
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make build/us_pc/sound/sequences.bin
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'';
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installPhase = ''
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runHook preInstall
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local built=$PWD/build/us_pc
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local share=$out/share/sm64coopdx
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mkdir -p $share
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cp $built/sm64coopdx $share/sm64coopdx
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cp -r $built/{dynos,lang,mods,palettes} $share
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# the baserom is needed both at build time and run time
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ln -s ${baserom} $share/baserom.us.z64
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${lib.optionalString enableDiscord ''
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cp $built/libdiscord_game_sdk* $share
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''}
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# coopdx always tries to load resources from the binary's directory, with no obvious way to change. Thus this small wrapper script to always run from the /share directory that has all the resources
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mkdir -p $out/bin
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makeWrapper $share/sm64coopdx $out/bin/sm64coopdx \
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--chdir $share
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runHook postInstall
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'';
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meta = {
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description = "Multiplayer fork of the Super Mario 64 decompilation";
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longDescription = ''
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This is a fork of sm64ex-coop, which was itself a fork of sm64ex, which was a fork of the sm64 decompilation project.
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It allows multiple people to play within and across levels, has multiple character models, and mods in the form of lua scripts.
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Arguments:
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- `enableTextureFix`: (default: `true`) whether to enable texture fixes. Upstream describes disabling this as "for purists"
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- `enableDiscord`: (default: `true`) whether to enable discord integration, which allows showing status and connecting to games over discord
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- `enableCoopNet`: (default: `true`) whether to enable Co-op Net integration, a server made specifically for multiplayer sm64
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'';
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license = lib.licenses.unfree;
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platforms = lib.platforms.x86;
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maintainers = [ lib.maintainers.shelvacu ];
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mainProgram = "sm64coopdx";
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homepage = "https://sm64coopdx.com/";
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changelog = "https://github.com/coop-deluxe/sm64coopdx/releases/tag/v${finalAttrs.version}";
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sourceProvenance = with lib.sourceTypes; [
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fromSource
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# The lua engine, discord sdk, and coopnet library are vendored pre-built. See https://github.com/coop-deluxe/sm64coopdx/tree/v1.0.3/lib
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binaryNativeCode
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];
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};
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})
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@ -1,8 +1,9 @@
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{ callPackage
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, fetchFromGitHub
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, autoPatchelfHook
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, zlib
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, stdenvNoCC
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{
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callPackage,
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fetchFromGitHub,
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autoPatchelfHook,
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zlib,
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stdenvNoCC,
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}:
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callPackage ./generic.nix {
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@ -16,13 +17,9 @@ callPackage ./generic.nix {
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sha256 = "sha256-iwJsq0FN9npxveIoMiB7zL5j1V72IExtEpzGj6lwLXQ=";
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};
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extraNativeBuildInputs = [
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autoPatchelfHook
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];
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extraNativeBuildInputs = [ autoPatchelfHook ];
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extraBuildInputs = [
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zlib
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];
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extraBuildInputs = [ zlib ];
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postInstall =
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let
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@ -1,9 +1,8 @@
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{ callPackage
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, branch
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}:
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{ callPackage, branch }:
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{
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sm64ex = callPackage ./sm64ex.nix { };
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sm64ex-coop = callPackage ./coop.nix { };
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}.${branch}
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}
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.${branch}
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@ -1,39 +1,33 @@
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{ pname
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, version
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, src
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, extraNativeBuildInputs ? [ ]
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, extraBuildInputs ? [ ]
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, extraMeta ? { }
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, compileFlags ? [ ]
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, postInstall ? ""
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, region ? "us"
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{
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pname,
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version,
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src,
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extraNativeBuildInputs ? [ ],
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extraBuildInputs ? [ ],
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extraMeta ? { },
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compileFlags ? [ ],
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postInstall ? "",
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region ? "us",
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, lib
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, stdenv
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, python3
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, pkg-config
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, audiofile
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, SDL2
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, hexdump
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, requireFile
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, baseRom ? requireFile {
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name = "baserom.${region}.z64";
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message = ''
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This nix expression requires that baserom.${region}.z64 is
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already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
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and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
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Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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'';
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sha256 = {
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"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
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"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
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"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
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}.${region};
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}
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lib,
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stdenv,
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python3,
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pkg-config,
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audiofile,
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SDL2,
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hexdump,
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sm64baserom,
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}:
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let
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baseRom = (sm64baserom.override { inherit region; }).romPath;
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in
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stdenv.mkDerivation rec {
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inherit pname version src postInstall;
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inherit
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pname
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version
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src
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postInstall
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;
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nativeBuildInputs = [
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python3
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@ -48,11 +42,14 @@ stdenv.mkDerivation rec {
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enableParallelBuilding = true;
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makeFlags = [
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"VERSION=${region}"
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] ++ lib.optionals stdenv.hostPlatform.isDarwin [
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"OSX_BUILD=1"
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] ++ compileFlags;
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makeFlags =
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[
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"VERSION=${region}"
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]
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++ lib.optionals stdenv.hostPlatform.isDarwin [
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"OSX_BUILD=1"
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]
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++ compileFlags;
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preBuild = ''
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patchShebangs extract_assets.py
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@ -68,16 +65,20 @@ stdenv.mkDerivation rec {
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runHook postInstall
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'';
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meta = with lib; {
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longDescription =
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extraMeta.description or "Super Mario 64 port based off of decompilation" + "\n" + ''
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meta =
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with lib;
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{
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longDescription = ''
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${extraMeta.description or "Super Mario 64 port based off of decompilation"}
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Note that you must supply a baserom yourself to extract assets from.
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If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute.
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'';
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mainProgram = "sm64ex";
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license = licenses.unfree;
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maintainers = [ ];
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platforms = platforms.unix;
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} // extraMeta;
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mainProgram = "sm64ex";
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license = licenses.unfree;
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maintainers = [ ];
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platforms = platforms.unix;
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}
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// extraMeta;
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}
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@ -1,6 +1,4 @@
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{ callPackage
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, fetchFromGitHub
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}:
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{ callPackage, fetchFromGitHub }:
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callPackage ./generic.nix {
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pname = "sm64ex";
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@ -18,4 +16,3 @@ callPackage ./generic.nix {
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description = "Super Mario 64 port based off of decompilation";
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};
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}
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