gzdoom: nixfmt
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b3646e9cd9
commit
6dc99a6a11
@ -1,28 +1,29 @@
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{ lib
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, stdenv
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, fetchFromGitHub
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, makeWrapper
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, makeDesktopItem
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, copyDesktopItems
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, SDL2
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, bzip2
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, cmake
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, fluidsynth
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, game-music-emu
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, gtk3
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, imagemagick
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, libGL
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, libjpeg
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, libsndfile
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, libvpx
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, libwebp
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, mpg123
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, ninja
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, openal
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, pkg-config
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, vulkan-loader
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, zlib
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, zmusic
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{
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lib,
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stdenv,
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fetchFromGitHub,
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makeWrapper,
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makeDesktopItem,
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copyDesktopItems,
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SDL2,
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bzip2,
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cmake,
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fluidsynth,
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game-music-emu,
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gtk3,
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imagemagick,
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libGL,
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libjpeg,
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libsndfile,
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libvpx,
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libwebp,
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mpg123,
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ninja,
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openal,
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pkg-config,
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vulkan-loader,
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zlib,
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zmusic,
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}:
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stdenv.mkDerivation rec {
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@ -37,7 +38,10 @@ stdenv.mkDerivation rec {
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hash = "sha256-taie1Iod3pXvuxxBC7AArmtndkIV0Di9mtJoPvPkioo=";
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};
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outputs = [ "out" "doc" ];
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outputs = [
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"out"
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"doc"
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];
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nativeBuildInputs = [
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cmake
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@ -102,7 +106,7 @@ stdenv.mkDerivation rec {
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done;
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'';
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meta = with lib; {
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meta = {
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homepage = "https://github.com/ZDoom/gzdoom";
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description = "Modder-friendly OpenGL and Vulkan source port based on the DOOM engine";
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mainProgram = "gzdoom";
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@ -110,8 +114,11 @@ stdenv.mkDerivation rec {
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GZDoom is a feature centric port for all DOOM engine games, based on
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ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
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'';
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license = licenses.gpl3Plus;
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platforms = platforms.linux;
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maintainers = with maintainers; [ azahi lassulus ];
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license = lib.licenses.gpl3Plus;
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platforms = lib.platforms.linux;
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maintainers = with lib.maintainers; [
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azahi
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lassulus
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];
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};
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}
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