gzdoom: nixfmt

This commit is contained in:
Gliczy 2024-09-12 22:44:25 +02:00
parent b3646e9cd9
commit 6dc99a6a11

View File

@ -1,28 +1,29 @@
{ lib
, stdenv
, fetchFromGitHub
, makeWrapper
, makeDesktopItem
, copyDesktopItems
, SDL2
, bzip2
, cmake
, fluidsynth
, game-music-emu
, gtk3
, imagemagick
, libGL
, libjpeg
, libsndfile
, libvpx
, libwebp
, mpg123
, ninja
, openal
, pkg-config
, vulkan-loader
, zlib
, zmusic
{
lib,
stdenv,
fetchFromGitHub,
makeWrapper,
makeDesktopItem,
copyDesktopItems,
SDL2,
bzip2,
cmake,
fluidsynth,
game-music-emu,
gtk3,
imagemagick,
libGL,
libjpeg,
libsndfile,
libvpx,
libwebp,
mpg123,
ninja,
openal,
pkg-config,
vulkan-loader,
zlib,
zmusic,
}:
stdenv.mkDerivation rec {
@ -37,7 +38,10 @@ stdenv.mkDerivation rec {
hash = "sha256-taie1Iod3pXvuxxBC7AArmtndkIV0Di9mtJoPvPkioo=";
};
outputs = [ "out" "doc" ];
outputs = [
"out"
"doc"
];
nativeBuildInputs = [
cmake
@ -102,7 +106,7 @@ stdenv.mkDerivation rec {
done;
'';
meta = with lib; {
meta = {
homepage = "https://github.com/ZDoom/gzdoom";
description = "Modder-friendly OpenGL and Vulkan source port based on the DOOM engine";
mainProgram = "gzdoom";
@ -110,8 +114,11 @@ stdenv.mkDerivation rec {
GZDoom is a feature centric port for all DOOM engine games, based on
ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
'';
license = licenses.gpl3Plus;
platforms = platforms.linux;
maintainers = with maintainers; [ azahi lassulus ];
license = lib.licenses.gpl3Plus;
platforms = lib.platforms.linux;
maintainers = with lib.maintainers; [
azahi
lassulus
];
};
}