space-cadet-pinball: improve packaging
* Fix the build on Darwin * Build an app bundle like the upstream releases * Make the game find its assets without a wrapper and install them in the appropriate location
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eadef8f486
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@ -6,21 +6,19 @@
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cmake,
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SDL2,
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SDL2_mixer,
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Cocoa,
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unrar-wrapper,
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makeWrapper,
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unrar,
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}:
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let
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assets =
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(fetchzip {
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url = "https://archive.org/download/SpaceCadet_Plus95/Space_Cadet.rar";
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sha256 = "sha256-fC+zsR8BY6vXpUkVd6i1jF0IZZxVKVvNi6VWCKT+pA4=";
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stripRoot = false;
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}).overrideAttrs
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(old: {
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nativeBuildInputs = old.nativeBuildInputs ++ [ unrar-wrapper ];
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});
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assets = fetchzip {
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url = "https://archive.org/download/SpaceCadet_Plus95/Space_Cadet.rar";
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hash = "sha256-fC+zsR8BY6vXpUkVd6i1jF0IZZxVKVvNi6VWCKT+pA4=";
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stripRoot = false;
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nativeBuildInputs = [ unrar ];
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};
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darwinApp = "$out/Applications/SpaceCadetPinball.app/Contents";
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assetsDest =
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if stdenv.hostPlatform.isDarwin then darwinApp + "/Resources" else "$out/share/SpaceCadetPinball";
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in
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stdenv.mkDerivation rec {
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pname = "SpaceCadetPinball";
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@ -28,49 +26,61 @@ stdenv.mkDerivation rec {
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src = fetchFromGitHub {
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owner = "k4zmu2a";
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repo = pname;
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repo = "SpaceCadetPinball";
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rev = "Release_${version}";
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hash = "sha256-W2P7Txv3RtmKhQ5c0+b4ghf+OMsN+ydUZt+6tB+LClM=";
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};
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nativeBuildInputs = [
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cmake
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makeWrapper
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];
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nativeBuildInputs = [ cmake ];
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buildInputs = [
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SDL2
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SDL2_mixer
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] ++ lib.optional stdenv.hostPlatform.isDarwin Cocoa;
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];
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# Darwin needs a custom installphase since it is excluded from the cmake install
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postPatch = ''
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# Change the hardcoded FHS assets path
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substituteInPlace SpaceCadetPinball/pch.h \
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--replace-fail /usr/share ${placeholder "out"}/share
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# Disable building a universal binary on Darwin, otherwise the cc wrapper passing -arch breaks the build
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substituteInPlace CMakeLists.txt \
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--replace-fail "arm64;x86_64" ""
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'';
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# Darwin needs a custom installPhase since it is excluded from the cmake install
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# https://github.com/k4zmu2a/SpaceCadetPinball/blob/0f88e43ba261bc21fa5c3ef9d44969a2a079d0de/CMakeLists.txt#L221
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# This builds a bundle similar to what upstream's build script produces
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# https://github.com/k4zmu2a/SpaceCadetPinball/blob/cb9b7b886244a27773f66b0b19fdc2998392565e/build-mac-app.sh
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installPhase = lib.optionalString stdenv.hostPlatform.isDarwin ''
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runHook preInstall
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mkdir -p $out/bin
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install ../bin/SpaceCadetPinball $out/bin
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install -D ../bin/SpaceCadetPinball -t ${darwinApp}/MacOS
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install -Dm644 ../Platform/macOS/SpaceCadetPinball.icns -t ${darwinApp}/Resources
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substitute ../Platform/macOS/Info.plist ${darwinApp}/Info.plist \
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--replace-fail CHANGEME_SW_VERSION ${version}
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echo -n "APPL????" > ${darwinApp}/PkgInfo
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runHook postInstall
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'';
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# The game uses SDL_GetBasePath to find the assets directory.
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# On Darwin, this will return Resources/ inside the bundle,
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# on other platforms, the fallback path the game checks is used instead.
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postInstall = ''
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mkdir -p $out/lib/SpaceCadetPinball
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install ${assets}/*.{DAT,DOC,MID,BMP,INF} ${assets}/Sounds/*.WAV $out/lib/SpaceCadetPinball
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# Assets are loaded from the directory of the program is stored in
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# https://github.com/k4zmu2a/SpaceCadetPinball/blob/de13d4e326b2dfa8e6dfb59815c0a8b9657f942d/SpaceCadetPinball/winmain.cpp#L119
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mv $out/bin/SpaceCadetPinball $out/lib/SpaceCadetPinball
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makeWrapper $out/lib/SpaceCadetPinball/SpaceCadetPinball $out/bin/SpaceCadetPinball
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install -Dm644 ${assets}/*.{DAT,DOC,MID,BMP,INF} \
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${assets}/Sounds/*.WAV -t ${assetsDest}
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'';
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meta = with lib; {
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meta = {
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description = "Reverse engineering of 3D Pinball for Windows – Space Cadet, a game bundled with Windows";
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homepage = "https://github.com/k4zmu2a/SpaceCadetPinball";
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# The assets are unfree while the code is labeled as MIT
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license = with licenses; [
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license = with lib.licenses; [
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unfree
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mit
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];
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maintainers = [ maintainers.hqurve ];
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platforms = platforms.all;
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maintainers = with lib.maintainers; [
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hqurve
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nadiaholmquist
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];
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platforms = lib.platforms.all;
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mainProgram = "SpaceCadetPinball";
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};
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}
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@ -17347,10 +17347,6 @@ with pkgs;
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buildShareware = true;
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};
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space-cadet-pinball = callPackage ../by-name/sp/space-cadet-pinball/package.nix {
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inherit (darwin.apple_sdk.frameworks) Cocoa;
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};
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starsector = callPackage ../games/starsector {
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openjdk = openjdk8;
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};
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