mirror of
https://github.com/golang/go
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ffe83e582e
debug/proc to install to the right place. Delete the old ptrace package. The diff looks huge, but it's mostly s/ptrace/proc/. R=rsc APPROVED=rsc DELTA=1940 (10 added, 1835 deleted, 95 changed) OCL=34966 CL=34968
295 lines
6.9 KiB
Go
295 lines
6.9 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ogle
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import (
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"debug/proc";
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"fmt";
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"os";
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)
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/*
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* Hooks and events
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*/
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// An EventHandler is a function that takes an event and returns a
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// response to that event and possibly an error. If an event handler
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// returns an error, the process stops and no other handlers for that
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// event are executed.
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type EventHandler func(e Event) (EventAction, os.Error)
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// An EventAction is an event handler's response to an event. If all
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// of an event's handlers execute without returning errors, their
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// results are combined as follows: If any handler returned
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// EAContinue, then the process resumes (without returning from
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// WaitStop); otherwise, if any handler returned EAStop, the process
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// remains stopped; otherwise, if all handlers returned EADefault, the
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// process resumes. A handler may return EARemoveSelf bit-wise or'd
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// with any other action to indicate that the handler should be
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// removed from the hook.
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type EventAction int
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const (
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EARemoveSelf EventAction = 0x100;
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EADefault EventAction = iota;
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EAStop;
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EAContinue;
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)
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// A EventHook allows event handlers to be added and removed.
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type EventHook interface {
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AddHandler(EventHandler);
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RemoveHandler(EventHandler);
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NumHandler() int;
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handle(e Event) (EventAction, os.Error);
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String() string;
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}
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// EventHook is almost, but not quite, suitable for user-defined
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// events. If we want user-defined events, make EventHook a struct,
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// special-case adding and removing handlers in breakpoint hooks, and
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// provide a public interface for posting events to hooks.
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type Event interface {
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Process() *Process;
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Goroutine() *Goroutine;
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String() string;
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}
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type commonHook struct {
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// Head of handler chain
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head *handler;
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// Number of non-internal handlers
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len int;
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}
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type handler struct {
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eh EventHandler;
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// True if this handler must be run before user-defined
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// handlers in order to ensure correctness.
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internal bool;
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// True if this handler has been removed from the chain.
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removed bool;
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next *handler;
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}
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func (h *commonHook) AddHandler(eh EventHandler) {
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h.addHandler(eh, false);
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}
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func (h *commonHook) addHandler(eh EventHandler, internal bool) {
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// Ensure uniqueness of handlers
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h.RemoveHandler(eh);
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if !internal {
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h.len++;
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}
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// Add internal handlers to the beginning
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if internal || h.head == nil {
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h.head = &handler{eh, internal, false, h.head};
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return;
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}
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// Add handler after internal handlers
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// TODO(austin) This should probably go on the end instead
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prev := h.head;
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for prev.next != nil && prev.internal {
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prev = prev.next;
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}
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prev.next = &handler{eh, internal, false, prev.next};
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}
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func (h *commonHook) RemoveHandler(eh EventHandler) {
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plink := &h.head;
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for l := *plink; l != nil; plink, l = &l.next, l.next {
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if l.eh == eh {
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if !l.internal {
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h.len--;
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}
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l.removed = true;
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*plink = l.next;
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break;
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}
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}
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}
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func (h *commonHook) NumHandler() int {
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return h.len;
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}
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func (h *commonHook) handle(e Event) (EventAction, os.Error) {
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action := EADefault;
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plink := &h.head;
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for l := *plink; l != nil; plink, l = &l.next, l.next {
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if l.removed {
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continue;
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}
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a, err := l.eh(e);
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if a & EARemoveSelf == EARemoveSelf {
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if !l.internal {
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h.len--;
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}
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l.removed = true;
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*plink = l.next;
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a &^= EARemoveSelf;
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}
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if err != nil {
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return EAStop, err;
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}
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if a > action {
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action = a;
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}
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}
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return action, nil;
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}
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type commonEvent struct {
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// The process of this event
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p *Process;
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// The goroutine of this event.
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t *Goroutine;
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}
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func (e *commonEvent) Process() *Process {
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return e.p;
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}
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func (e *commonEvent) Goroutine() *Goroutine {
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return e.t;
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}
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/*
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* Standard event handlers
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*/
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// EventPrint is a standard event handler that prints events as they
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// occur. It will not cause the process to stop.
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func EventPrint(ev Event) (EventAction, os.Error) {
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// TODO(austin) Include process name here?
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fmt.Fprintf(os.Stderr, "*** %v\n", ev.String());
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return EADefault, nil;
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}
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// EventStop is a standard event handler that causes the process to stop.
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func EventStop(ev Event) (EventAction, os.Error) {
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return EAStop, nil;
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}
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/*
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* Breakpoints
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*/
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type breakpointHook struct {
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commonHook;
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p *Process;
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pc proc.Word;
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}
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// A Breakpoint event occurs when a process reaches a particular
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// program counter. When this event is handled, the current goroutine
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// will be the goroutine that reached the program counter.
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type Breakpoint struct {
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commonEvent;
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osThread proc.Thread;
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pc proc.Word;
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}
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func (h *breakpointHook) AddHandler(eh EventHandler) {
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h.addHandler(eh, false);
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}
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func (h *breakpointHook) addHandler(eh EventHandler, internal bool) {
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// We register breakpoint events lazily to avoid holding
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// references to breakpoints without handlers. Be sure to use
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// the "canonical" breakpoint if there is one.
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if cur, ok := h.p.breakpointHooks[h.pc]; ok {
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h = cur;
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}
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oldhead := h.head;
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h.commonHook.addHandler(eh, internal);
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if oldhead == nil && h.head != nil {
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h.p.proc.AddBreakpoint(h.pc);
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h.p.breakpointHooks[h.pc] = h;
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}
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}
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func (h *breakpointHook) RemoveHandler(eh EventHandler) {
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oldhead := h.head;
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h.commonHook.RemoveHandler(eh);
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if oldhead != nil && h.head == nil {
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h.p.proc.RemoveBreakpoint(h.pc);
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h.p.breakpointHooks[h.pc] = nil, false;
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}
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}
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func (h *breakpointHook) String() string {
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// TODO(austin) Include process name?
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// TODO(austin) Use line:pc or at least sym+%#x
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return fmt.Sprintf("breakpoint at %#x", h.pc);
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}
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func (b *Breakpoint) PC() proc.Word {
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return b.pc;
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}
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func (b *Breakpoint) String() string {
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// TODO(austin) Include process name and goroutine
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// TODO(austin) Use line:pc or at least sym+%#x
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return fmt.Sprintf("breakpoint at %#x", b.pc);
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}
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/*
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* Goroutine create/exit
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*/
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type goroutineCreateHook struct {
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commonHook;
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}
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func (h *goroutineCreateHook) String() string {
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return "goroutine create";
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}
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// A GoroutineCreate event occurs when a process creates a new
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// goroutine. When this event is handled, the current goroutine will
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// be the newly created goroutine.
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type GoroutineCreate struct {
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commonEvent;
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parent *Goroutine;
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}
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// Parent returns the goroutine that created this goroutine. May be
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// nil if this event is the creation of the first goroutine.
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func (e *GoroutineCreate) Parent() *Goroutine {
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return e.parent;
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}
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func (e *GoroutineCreate) String() string {
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// TODO(austin) Include process name
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if e.parent == nil {
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return fmt.Sprintf("%v created", e.t);
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}
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return fmt.Sprintf("%v created by %v", e.t, e.parent);
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}
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type goroutineExitHook struct {
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commonHook;
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}
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func (h *goroutineExitHook) String() string {
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return "goroutine exit";
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}
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// A GoroutineExit event occurs when a Go goroutine exits.
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type GoroutineExit struct {
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commonEvent;
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}
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func (e *GoroutineExit) String() string {
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// TODO(austin) Include process name
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//return fmt.Sprintf("%v exited", e.t);
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// For debugging purposes
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return fmt.Sprintf("goroutine %#x exited", e.t.g.addr().base);
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}
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