mirror of
https://github.com/golang/go
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80a9783f84
R=golang-dev, bradfitz, r CC=golang-dev https://golang.org/cl/5700056
119 lines
2.9 KiB
Go
119 lines
2.9 KiB
Go
// build
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// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Test general operation by solving a peg solitaire game.
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// A version of this is in the Go playground.
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// Don't run it - produces too much output.
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// This program solves the (English) peg solitaire board game.
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// See also: http://en.wikipedia.org/wiki/Peg_solitaire
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package main
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const N = 11 + 1 // length of a board row (+1 for newline)
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// The board must be surrounded by 2 illegal fields in each direction
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// so that move() doesn't need to check the board boundaries. Periods
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// represent illegal fields, ● are pegs, and ○ are holes.
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var board = []rune(
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`...........
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...........
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....●●●....
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....●●●....
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..●●●●●●●..
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..●●●○●●●..
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..●●●●●●●..
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....●●●....
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....●●●....
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...........
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...........
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`)
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// center is the position of the center hole if there is a single one;
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// otherwise it is -1.
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var center int
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func init() {
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n := 0
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for pos, field := range board {
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if field == '○' {
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center = pos
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n++
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}
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}
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if n != 1 {
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center = -1 // no single hole
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}
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}
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var moves int // number of times move is called
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// move tests if there is a peg at position pos that can jump over another peg
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// in direction dir. If the move is valid, it is executed and move returns true.
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// Otherwise, move returns false.
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func move(pos, dir int) bool {
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moves++
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if board[pos] == '●' && board[pos+dir] == '●' && board[pos+2*dir] == '○' {
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board[pos] = '○'
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board[pos+dir] = '○'
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board[pos+2*dir] = '●'
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return true
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}
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return false
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}
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// unmove reverts a previously executed valid move.
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func unmove(pos, dir int) {
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board[pos] = '●'
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board[pos+dir] = '●'
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board[pos+2*dir] = '○'
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}
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// solve tries to find a sequence of moves such that there is only one peg left
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// at the end; if center is >= 0, that last peg must be in the center position.
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// If a solution is found, solve prints the board after each move in a backward
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// fashion (i.e., the last board position is printed first, all the way back to
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// the starting board position).
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func solve() bool {
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var last, n int
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for pos, field := range board {
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// try each board position
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if field == '●' {
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// found a peg
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for _, dir := range [...]int{-1, -N, +1, +N} {
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// try each direction
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if move(pos, dir) {
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// a valid move was found and executed,
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// see if this new board has a solution
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if solve() {
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unmove(pos, dir)
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println(string(board))
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return true
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}
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unmove(pos, dir)
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}
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}
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last = pos
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n++
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}
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}
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// tried each possible move
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if n == 1 && (center < 0 || last == center) {
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// there's only one peg left
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println(string(board))
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return true
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}
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// no solution found for this board
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return false
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}
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func main() {
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if !solve() {
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println("no solution found")
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}
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println(moves, "moves tried")
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}
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