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https://github.com/golang/go
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349 lines
13 KiB
HTML
349 lines
13 KiB
HTML
<!-- The Go Programming Language FAQ -->
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<h2 id="Origins">Origins</h2>
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<h3 id="What_is_the_purpose_of_the_project">
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What is the purpose of the project?</h3>
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<p>
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No major systems language has emerged in over a decade, but over that time
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the computing landscape has changed tremendously. There are several trends:
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<ul>
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<li>
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Computers are enormously quicker but software development is not faster.
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<li>
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Dependency management is a big part of software development today but the
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"header files" of languages in the C tradition are antithetical to clean
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dependency analysis—and fast compilation.
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<li>
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There is a growing rebellion against cumbersome type systems like those of
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Java and C++, pushing people towards dynamically typed languages such as
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Python and Javascript.
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<li>
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Some fundamental concepts such as garbage collection and parallel computation
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are not well supported by popular systems languages.
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<li>
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The emergence of multicore computers has generated worry and confusion.
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</ul>
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<p>
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We believe it's worth trying again with a new language, a concurrent,
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garbage-collected language with fast compilation. Regarding the points above:
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<ul>
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<li>
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It should be possible to compile a major binary in a few seconds on a
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single processor.
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<li>
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Go provides a model for software construction that makes dependency
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analysis easy and avoids much of the overhead of C-style include files and
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libraries.
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<li>
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The type system is not hierarchical, so less time should be spent
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rearranging the hierarchy. Also, although Go has static types the language
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attempts to make types feel lighter weight than in typical OO languages.
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<li>
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Go is fully garbage-collected and provides fundamental support for
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concurrent execution and communication.
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<li>
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By its design, Go proposes an approach for the construction of system
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software on multicore machines.
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</ul>
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<h3 id="What_is_the_origin_of_the_name">
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What is the origin of the name?</h3>
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<p>
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"Ogle" would be a good name for a Go debugger.
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<h3 id="Why_is_the_compiler_called_6g">Why is the compiler called 6g?</h3>
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<p>
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The <code>6g</code> (and <code>8g</code>) compiler is named in the
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tradition of the Plan 9 C compilers, described in
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<a href="http://plan9.bell-labs.com/sys/doc/compiler.html ">
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http://plan9.bell-labs.com/sys/doc/compiler.html</a>
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(see the table in section 2).
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6 is the architecture letter for amd64 (or x86-64, if you prefer).
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g stands for go.
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<h3 id="Why_not_just_write_some_libraries_for_Cpp_to_do_communication">
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Why not just write some libraries for C++ to do communication?</h3>
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<p>We considered doing that, but too many of the problems—lack of
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garbage collection, long dependency chains, nested include files,
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lack of concurrency awareness—are caused by the C++ language itself.
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We felt a viable solution required a more complete approach.
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<h2 id="Usage">Usage</h2>
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<h3 id="Who_do_you_expect_to_use_the_language">
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Who do you expect to use the language?</h3>
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<p>
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Go is an experiment. We hope adventurous users will give it a try and see
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if it provides a viable alternative to the status quo. Not every programmer
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will like it but we hope enough will find satisfaction in the approach it
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offers to justify further development.
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<h3 id="Do_Go_programs_link_with_Cpp_programs">
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Do Go programs link with C/C++ programs?</h3>
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<p>
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There are two Go compilers, <code>6g</code> and <code>gccgo</code>.
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<code>6g</code> uses a different calling convention and linker and can
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therefore only be linked with C programs using the same convention.
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There is such a C compiler but no C++ compiler. <code>Gccgo</code> is a
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<code>gcc</code> front-end that can, with care, be linked with gcc-compiled
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C or C++ programs. However, because Go is garbage-collected it will be
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unwise to do so, at least naively.
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<p>
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Work is underway to provide a 'foreign function interface' to allow safe
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interoperation of languages in a running program.
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<h3 id="Does_Go_support_protocol_buffers">
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Does Go support protocol buffers?</h3>
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<p>
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Protocol buffers are supported. The next release of the
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protocol compiler project will include Go code generators
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and a Go library for them.
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It is still being tweaked but works well.
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<h2 id="Design">Design</h2>
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<h3 id="Why_doesn_t_Go_have_feature_X">Why doesn't Go have feature X?</h3>
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<p>
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Every language contains novel features and omits someone's favorite
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feature. Go was designed with an eye on felicity of programming, speed of
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compilation, orthogonality of concepts, and the need to support features
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such as concurrency and garbage collection. Your favorite feature may be
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missing because it doesn't fit, because it affects compilation speed or
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clarity of design, or because it would make the fundamental system model
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too difficult.
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<p>
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Before you get too worried about Go not having feature <var>X</var>,
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please investigate the features that Go does have. You might find that
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they compensate in interesting ways for the lack of <var>X</var>.
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<h3 id="Why_is_the_syntax_so_different_from_Cpp">
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Why is the syntax so different from C++?</h3>
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<p>
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This and other language design questions are answered in
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the separate <a href="go_lang_faq.html">language FAQ</a>.
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<h2 id="Object_Oriented_Programming">
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Object-Oriented Programming</h2>
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<h3 id="Is_Go_an_object-oriented_language">
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Is Go an object-oriented language?</h3>
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<p>
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Yes and no. Although Go has types and methods and allows an
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object-oriented style of programming, there is no type hierarchy.
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The concept of "interface" in Go provides a different approach that
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we believe is easy to use and in some ways more general. There are
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also ways to embed types in other types to provide something
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analogous—but not identical—to subclassing.
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<p>
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The lack of type hierarchy makes "objects" in Go feel much more
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lightweight than in languages such as C++ and Java.
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<h3 id="How_do_I_get_dynamic_dispatch_of_methods">
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How do I get dynamic dispatch of methods?</h3>
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<p>
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The only way to have dynamically dispatched methods is through an
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interface. Methods on structs or other types are always resolved statically.
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<h2 id="Concurrency">Concurency</h2>
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<h3 id="What_operations_are_atomic_What_about_mutexes">
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What operations are atomic? What about mutexes?</h3>
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<p>
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We haven't fully defined it all yet, but some details are available in the
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<a href="go_mem.html">Go Memory Model specification</a>.
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<p>
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One point that has come up: at least for now, maps do not guarantee atomic
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update from multiple threads of execution. This is not the place for a
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full discussion but in essence it was felt that shared maps are usually
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part of some larger synchronized object and forcing synchronization in the
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map implementation would be too costly considering how rarely it would
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actually help.
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<p>
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The <a href="/pkg/sync">sync</a>
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package implements mutexes, but we hope Go programming style will
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encourage people to try higher-level techniques. In particular, consider
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structuring your program so that only one goroutine at a time is ever
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responsible for a particular piece of data.
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<p>
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Do not communicate by sharing memory. Instead, share memory by communicating.
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<h2 id="Writing_Code">Writing Code</h2>
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<h3 id="How_are_libraries_documented">
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How are libraries documented?</h3>
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<p>
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There is a program, <code>godoc</code>, written in Go, that extracts
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package documentation from the source code. It can be used on the
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command line or on the web. An instance is running at
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<a href="http://go/go">http://go/go</a>.
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<h3 id="Is_there_a_Go_programming_style_guide">
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Is there a Go programming style guide?</h3>
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<p>
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Eventually, there will be a small number of rules that guide things
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like naming, layout, and file organization. We are thinking of
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enforcing layout rules using a pretty-printing program that
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implements the rules, rather than writing a compendium of do's and
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don'ts that allows interpretation.
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<h3 id="How_do_I_submit_patches_to_the_Go_libraries">
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How do I submit patches to the Go libraries?</h3>
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<ol>
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<li>If it's a significant change, discuss on the mailing list before embarking.
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<li>Check out the Go source code files. The library sources are in <code>go/src/pkg</code>.
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<li>Make changes; add tests as appropriate. Try to follow existing style,
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including tabs for indentation, and no trailing whitespace. In
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documentation comments for public declarations, use full sentences
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and begin with the name of the thing being described, because godoc
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(or other tools) may someday display these comments out of context.
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<li>Write the <code>Makefile</code> by following existing examples.
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<li>Run <code>make</code> and <code>make test</code> in the affected
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directories.
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<li>If you have added a new dependency, you may need to <code>cd go/src/lib;
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./deps.bash</code> to update the Make.deps file included in the Makefile.
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For a new component, update the <code>Makefile</code> and then run
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<code>deps.bash</code>.
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<li><code>cd go/src; ./all.bash</code>
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<li>Once <code>all.bash</code> succeeds (output like
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"N known bugs; 0 unexpected bugs" is OK),
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<a href="/doc/contribute.html">submit a CL</a>.
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</ol>
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<h3 id="How_do_I_create_a_multifile_package">
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How do I create a multifile package?</h3>
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<p>
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Put all the source files for the package in a directory by themselves.
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Source files can refer to items from different files at will; there is
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no header file or need for forward declarations.
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<p>
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Other than being split into multiple files, the package will compile and test
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just like a single-file package.
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<h3 id="How_do_I_write_a_unit_test">
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How do I write a unit test?</h3>
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<p>
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Create a new file ending in <code>_test.go</code> in the same directory
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as your package sources. Inside that file, <code>import "testing"</code>
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and write functions of the form
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<pre>
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func TestFoo(t *testing.T) {
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...
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}
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</pre>
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<p>
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Run <code>gotest</code> in that directory.
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That script finds the <code>Test</code> functions,
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builds a test binary, and runs it.
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<h3 id="Where_is_assert">
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Where is assert?</h3>
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<p>
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Go doesn't provide assertions. They are undeniably convenient, but our
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experience has been that programmers use them as a crutch to avoid thinking
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about proper error handling and reporting. Proper error handling means that
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servers continue operation after non-fatal errors instead of crashing.
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Proper error reporting means that errors are direct and to the point,
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saving the programmer from interpreting a large crash trace. Precise
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errors are particularly important when the programmer seeing the errors is
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not familiar with the code.
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<p>
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The same arguments apply to the use of <code>assert()</code> in test programs. Proper
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error handling means letting other tests run after one has failed, so
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that the person debugging the failure gets a complete picture of what is
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wrong. It is more useful for a test to report that
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<code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
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2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
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answer for 2 and therefore no more tests were run. The programmer who
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triggers the test failure may be someone editing the code months later
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or even someone editing a different package on which the code depends.
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Time invested writing a good error message now pays off later when the
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test breaks.
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<p>
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In testing, if the amount of extra code required to write
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good errors seems repetitive and overwhelming, it might work better as a
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table-driven test instead. Unlike Java (jUnit's home language),
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Go has excellent support for data structure literals.
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<p>
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We understand that this is a point of contention. There are many things in
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the Go language and libraries that differ from modern practices, simply
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because we feel it's worth trying to do better.
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<h2 id="Implementation">Implementation</h2>
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<h3 id="What_compiler_technology_is_used_to_build_the_compilers">
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What compiler technology is used to build the compilers?</h3>
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<p>
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Gccgo has a C++ front-end with a recursive descent parser coupled to the
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standard gcc back end. 6g is written in C using yacc/bison for the parser.
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Although it's a new program, it fits in the Plan 9 C compiler suite
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(<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">http://plan9.bell-labs.com/sys/doc/compiler.html</a>)
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and uses a variant of the Plan 9 loader to generate ELF binaries.
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<p>
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We considered writing 6g, the original Go compiler, in Go itself but
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elected not to do so because of the difficulties of bootstrapping and
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especially of open source distribution - you'd need a Go compiler to
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set up a Go environment. Gccgo, which came later, makes it possible to
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consider rewriting 6g in Go, which might well happen. (Go would be a
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fine language in which to implement a compiler; a native lexer and
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parser are already available in pkg/go.)
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<p>
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We also considered using LLVM for 6g but we felt it was too large and
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slow to meet our performance goals.
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<h3 id="How_is_the_runtime_implemented">
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How is the runtime implemented?</h3>
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<p>
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Again due to bootstrapping issues, the runtime is mostly in C (with a
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tiny bit of assembler) although Go is capable of implementing most of
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it now. Gccgo's runtime uses glibc; 6g uses a custom library,
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compiled with 6c (the Plan 9 C compiler) to keep the footprint under
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control. The version of 6c used supports segmented stacks for
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goroutines; work is underway to provide the same stack management in
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gccgo.
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