1
0
mirror of https://github.com/golang/go synced 2024-11-14 18:10:27 -07:00
go/test/fixedbugs/issue18902b.go
David Chase 00263a8968 cmd/compile: reduce debugger-worsening line number churn
Reuse block head or preceding instruction's line number for
register allocator's spill, fill, copy, rematerialization
instructionsl; and also for phi, and for no-src-pos
instructions.  Assembler creates same line number tables
for copy-predecessor-line and for no-src-pos,
but copy-predecessor produces better-looking assembly
language output with -S and with GOSSAFUNC, and does not
require changes to tests of existing assembly language.

Split "copyInto" into two cases, one for register allocation,
one for otherwise.  This caused the test score line change
count to increase by one, which may reflect legitimately
useful information preserved.  Without any special treatment
for copyInto, the change count increases by 21 more, from
51 to 72 (i.e., quite a lot).

There is a test; using two naive "scores" for line number
churn, the old numbering is 2x or 4x worse.

Fixes #18902.

Change-Id: I0a0a69659d30ee4e5d10116a0dd2b8c5df8457b1
Reviewed-on: https://go-review.googlesource.com/36207
Run-TryBot: David Chase <drchase@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@golang.org>
2017-05-10 17:16:44 +00:00

162 lines
3.8 KiB
Go

// skip
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package foo
import (
"unsafe"
)
type gcMaxTreeNodeVal uint64
var work struct {
full uint64 // lock-free list of full blocks workbuf
empty uint64 // lock-free list of empty blocks workbuf
pad0 [64]uint8 // prevents false-sharing between full/empty and nproc/nwait
bytesMarked uint64
markrootNext uint32 // next markroot job
markrootJobs uint32 // number of markroot jobs
nproc uint32
tstart int64
nwait uint32
ndone uint32
}
type gcShardQueue1 struct {
partial *workbuf
full *workbuf
n uintptr
maxTree gcMaxTreeNodeVal
}
type gcShardQueue struct {
gcShardQueue1
pad [64 - unsafe.Sizeof(gcShardQueue1{})]byte
}
const gcSortBufPointers = (64 << 10) / 8
type gcSortBuf struct {
buf *gcSortArray
tmp *gcSortArray
n uintptr
}
//go:notinheap
type gcSortArray [gcSortBufPointers]uintptr
const (
_DebugGC = 0
_ConcurrentSweep = true
_FinBlockSize = 4 * 1024
sweepMinHeapDistance = 1024 * 1024
gcShardShift = 2 + 20
gcShardBytes = 1 << gcShardShift
)
//go:notinheap
type mheap struct {
shardQueues []gcShardQueue
_ uint32 // align uint64 fields on 32-bit for atomics
pagesInUse uint64 // pages of spans in stats _MSpanInUse; R/W with mheap.lock
spanBytesAlloc uint64 // bytes of spans allocated this cycle; updated atomically
pagesSwept uint64 // pages swept this cycle; updated atomically
sweepPagesPerByte float64 // proportional sweep ratio; written with lock, read without
largefree uint64 // bytes freed for large objects (>maxsmallsize)
nlargefree uint64 // number of frees for large objects (>maxsmallsize)
nsmallfree [67]uint64 // number of frees for small objects (<=maxsmallsize)
bitmap uintptr // Points to one byte past the end of the bitmap
bitmap_mapped uintptr
arena_start uintptr
arena_used uintptr // always mHeap_Map{Bits,Spans} before updating
arena_end uintptr
arena_reserved bool
}
var mheap_ mheap
type lfnode struct {
next uint64
pushcnt uintptr
}
type workbufhdr struct {
node lfnode // must be first
next *workbuf
nobj int
}
//go:notinheap
type workbuf struct {
workbufhdr
obj [(2048 - unsafe.Sizeof(workbufhdr{})) / 8]uintptr
}
//go:noinline
func (b *workbuf) checkempty() {
if b.nobj != 0 {
b.nobj = 0
}
}
func putempty(b *workbuf) {
b.checkempty()
lfstackpush(&work.empty, &b.node)
}
//go:noinline
func lfstackpush(head *uint64, node *lfnode) {
}
//go:noinline
func (q *gcShardQueue) add(qidx uintptr, ptrs []uintptr, spare *workbuf) *workbuf {
return spare
}
func (b *gcSortBuf) flush() {
if b.n == 0 {
return
}
const sortDigitBits = 11
buf, tmp := b.buf[:b.n], b.tmp[:b.n]
moreBits := true
for shift := uint(gcShardShift); moreBits; shift += sortDigitBits {
const k = 1 << sortDigitBits
var pos [k]uint16
nshift := shift + sortDigitBits
nbits := buf[0] >> nshift
moreBits = false
for _, v := range buf {
pos[(v>>shift)%k]++
moreBits = moreBits || v>>nshift != nbits
}
var sum uint16
for i, count := range &pos {
pos[i] = sum
sum += count
}
for _, v := range buf {
digit := (v >> shift) % k
tmp[pos[digit]] = v
pos[digit]++
}
buf, tmp = tmp, buf
}
start := mheap_.arena_start
i0 := 0
shard0 := (buf[0] - start) / gcShardBytes
var spare *workbuf
for i, p := range buf {
shard := (p - start) / gcShardBytes
if shard != shard0 {
spare = mheap_.shardQueues[shard0].add(shard0, buf[i0:i], spare)
i0, shard0 = i, shard
}
}
spare = mheap_.shardQueues[shard0].add(shard0, buf[i0:], spare)
b.n = 0
if spare != nil {
putempty(spare)
}
}