mirror of
https://github.com/golang/go
synced 2024-11-14 14:40:23 -07:00
2795a15c0c
Putt putt putt our way towards felicity. R=golang-dev, bsiegert CC=golang-dev https://golang.org/cl/5874048
316 lines
12 KiB
HTML
316 lines
12 KiB
HTML
<!--{
|
|
"Title": "Gobs of data",
|
|
"Template": true
|
|
}-->
|
|
|
|
<p>
|
|
To transmit a data structure across a network or to store it in a file, it must
|
|
be encoded and then decoded again. There are many encodings available, of
|
|
course: <a href="http://www.json.org/">JSON</a>,
|
|
<a href="http://www.w3.org/XML/">XML</a>, Google's
|
|
<a href="http://code.google.com/p/protobuf">protocol buffers</a>, and more.
|
|
And now there's another, provided by Go's <a href="/pkg/encoding/gob/">gob</a>
|
|
package.
|
|
</p>
|
|
|
|
<p>
|
|
Why define a new encoding? It's a lot of work and redundant at that. Why not
|
|
just use one of the existing formats? Well, for one thing, we do! Go has
|
|
<a href="/pkg/">packages</a> supporting all the encodings just mentioned (the
|
|
<a href="http://code.google.com/p/goprotobuf">protocol buffer package</a> is in
|
|
a separate repository but it's one of the most frequently downloaded). And for
|
|
many purposes, including communicating with tools and systems written in other
|
|
languages, they're the right choice.
|
|
</p>
|
|
|
|
<p>
|
|
But for a Go-specific environment, such as communicating between two servers
|
|
written in Go, there's an opportunity to build something much easier to use and
|
|
possibly more efficient.
|
|
</p>
|
|
|
|
<p>
|
|
Gobs work with the language in a way that an externally-defined,
|
|
language-independent encoding cannot. At the same time, there are lessons to be
|
|
learned from the existing systems.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Goals</b>
|
|
</p>
|
|
|
|
<p>
|
|
The gob package was designed with a number of goals in mind.
|
|
</p>
|
|
|
|
<p>
|
|
First, and most obvious, it had to be very easy to use. First, because Go has
|
|
reflection, there is no need for a separate interface definition language or
|
|
"protocol compiler". The data structure itself is all the package should need
|
|
to figure out how to encode and decode it. On the other hand, this approach
|
|
means that gobs will never work as well with other languages, but that's OK:
|
|
gobs are unashamedly Go-centric.
|
|
</p>
|
|
|
|
<p>
|
|
Efficiency is also important. Textual representations, exemplified by XML and
|
|
JSON, are too slow to put at the center of an efficient communications network.
|
|
A binary encoding is necessary.
|
|
</p>
|
|
|
|
<p>
|
|
Gob streams must be self-describing. Each gob stream, read from the beginning,
|
|
contains sufficient information that the entire stream can be parsed by an
|
|
agent that knows nothing a priori about its contents. This property means that
|
|
you will always be able to decode a gob stream stored in a file, even long
|
|
after you've forgotten what data it represents.
|
|
</p>
|
|
|
|
<p>
|
|
There were also some things to learn from our experiences with Google protocol
|
|
buffers.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Protocol buffer misfeatures</b>
|
|
</p>
|
|
|
|
<p>
|
|
Protocol buffers had a major effect on the design of gobs, but have three
|
|
features that were deliberately avoided. (Leaving aside the property that
|
|
protocol buffers aren't self-describing: if you don't know the data definition
|
|
used to encode a protocol buffer, you might not be able to parse it.)
|
|
</p>
|
|
|
|
<p>
|
|
First, protocol buffers only work on the data type we call a struct in Go. You
|
|
can't encode an integer or array at the top level, only a struct with fields
|
|
inside it. That seems a pointless restriction, at least in Go. If all you want
|
|
to send is an array of integers, why should you have to put it into a
|
|
struct first?
|
|
</p>
|
|
|
|
<p>
|
|
Next, a protocol buffer definition may specify that fields <code>T.x</code> and
|
|
<code>T.y</code> are required to be present whenever a value of type
|
|
<code>T</code> is encoded or decoded. Although such required fields may seem
|
|
like a good idea, they are costly to implement because the codec must maintain a
|
|
separate data structure while encoding and decoding, to be able to report when
|
|
required fields are missing. They're also a maintenance problem. Over time, one
|
|
may want to modify the data definition to remove a required field, but that may
|
|
cause existing clients of the data to crash. It's better not to have them in the
|
|
encoding at all. (Protocol buffers also have optional fields. But if we don't
|
|
have required fields, all fields are optional and that's that. There will be
|
|
more to say about optional fields a little later.)
|
|
</p>
|
|
|
|
<p>
|
|
The third protocol buffer misfeature is default values. If a protocol buffer
|
|
omits the value for a "defaulted" field, then the decoded structure behaves as
|
|
if the field were set to that value. This idea works nicely when you have
|
|
getter and setter methods to control access to the field, but is harder to
|
|
handle cleanly when the container is just a plain idiomatic struct. Required
|
|
fields are also tricky to implement: where does one define the default values,
|
|
what types do they have (is text UTF-8? uninterpreted bytes? how many bits in a
|
|
float?) and despite the apparent simplicity, there were a number of
|
|
complications in their design and implementation for protocol buffers. We
|
|
decided to leave them out of gobs and fall back to Go's trivial but effective
|
|
defaulting rule: unless you set something otherwise, it has the "zero value"
|
|
for that type - and it doesn't need to be transmitted.
|
|
</p>
|
|
|
|
<p>
|
|
So gobs end up looking like a sort of generalized, simplified protocol buffer.
|
|
How do they work?
|
|
</p>
|
|
|
|
<p>
|
|
<b>Values</b>
|
|
</p>
|
|
|
|
<p>
|
|
The encoded gob data isn't about <code>int8</code>s and <code>uint16</code>s.
|
|
Instead, somewhat analogous to constants in Go, its integer values are abstract,
|
|
sizeless numbers, either signed or unsigned. When you encode an
|
|
<code>int8</code>, its value is transmitted as an unsized, variable-length
|
|
integer. When you encode an <code>int64</code>, its value is also transmitted as
|
|
an unsized, variable-length integer. (Signed and unsigned are treated
|
|
distinctly, but the same unsized-ness applies to unsigned values too.) If both
|
|
have the value 7, the bits sent on the wire will be identical. When the receiver
|
|
decodes that value, it puts it into the receiver's variable, which may be of
|
|
arbitrary integer type. Thus an encoder may send a 7 that came from an
|
|
<code>int8</code>, but the receiver may store it in an <code>int64</code>. This
|
|
is fine: the value is an integer and as a long as it fits, everything works. (If
|
|
it doesn't fit, an error results.) This decoupling from the size of the variable
|
|
gives some flexibility to the encoding: we can expand the type of the integer
|
|
variable as the software evolves, but still be able to decode old data.
|
|
</p>
|
|
|
|
<p>
|
|
This flexibility also applies to pointers. Before transmission, all pointers are
|
|
flattened. Values of type <code>int8</code>, <code>*int8</code>,
|
|
<code>**int8</code>, <code>****int8</code>, etc. are all transmitted as an
|
|
integer value, which may then be stored in <code>int</code> of any size, or
|
|
<code>*int</code>, or <code>******int</code>, etc. Again, this allows for
|
|
flexibility.
|
|
</p>
|
|
|
|
<p>
|
|
Flexibility also happens because, when decoding a struct, only those fields
|
|
that are sent by the encoder are stored in the destination. Given the value
|
|
</p>
|
|
|
|
{{code "/doc/progs/gobs1.go" `/type T/` `/STOP/`}}
|
|
|
|
<p>
|
|
the encoding of <code>t</code> sends only the 7 and 8. Because it's zero, the
|
|
value of <code>Y</code> isn't even sent; there's no need to send a zero value.
|
|
</p>
|
|
|
|
<p>
|
|
The receiver could instead decode the value into this structure:
|
|
</p>
|
|
|
|
{{code "/doc/progs/gobs1.go" `/type U/` `/STOP/`}}
|
|
|
|
<p>
|
|
and acquire a value of <code>u</code> with only <code>X</code> set (to the
|
|
address of an <code>int8</code> variable set to 7); the <code>Z</code> field is
|
|
ignored - where would you put it? When decoding structs, fields are matched by
|
|
name and compatible type, and only fields that exist in both are affected. This
|
|
simple approach finesses the "optional field" problem: as the type
|
|
<code>T</code> evolves by adding fields, out of date receivers will still
|
|
function with the part of the type they recognize. Thus gobs provide the
|
|
important result of optional fields - extensibility - without any additional
|
|
mechanism or notation.
|
|
</p>
|
|
|
|
<p>
|
|
From integers we can build all the other types: bytes, strings, arrays, slices,
|
|
maps, even floats. Floating-point values are represented by their IEEE 754
|
|
floating-point bit pattern, stored as an integer, which works fine as long as
|
|
you know their type, which we always do. By the way, that integer is sent in
|
|
byte-reversed order because common values of floating-point numbers, such as
|
|
small integers, have a lot of zeros at the low end that we can avoid
|
|
transmitting.
|
|
</p>
|
|
|
|
<p>
|
|
One nice feature of gobs that Go makes possible is that they allow you to define
|
|
your own encoding by having your type satisfy the
|
|
<a href="/pkg/encoding/gob/#GobEncoder">GobEncoder</a> and
|
|
<a href="/pkg/encoding/gob/#GobDecoder">GobDecoder</a> interfaces, in a manner
|
|
analogous to the <a href="/pkg/encoding/json/">JSON</a> package's
|
|
<a href="/pkg/encoding/json/#Marshaler">Marshaler</a> and
|
|
<a href="/pkg/encoding/json/#Unmarshaler">Unmarshaler</a> and also to the
|
|
<a href="/pkg/fmt/#Stringer">Stringer</a> interface from
|
|
<a href="/pkg/fmt/">package fmt</a>. This facility makes it possible to
|
|
represent special features, enforce constraints, or hide secrets when you
|
|
transmit data. See the <a href="/pkg/encoding/gob/">documentation</a> for
|
|
details.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Types on the wire</b>
|
|
</p>
|
|
|
|
<p>
|
|
The first time you send a given type, the gob package includes in the data
|
|
stream a description of that type. In fact, what happens is that the encoder is
|
|
used to encode, in the standard gob encoding format, an internal struct that
|
|
describes the type and gives it a unique number. (Basic types, plus the layout
|
|
of the type description structure, are predefined by the software for
|
|
bootstrapping.) After the type is described, it can be referenced by its type
|
|
number.
|
|
</p>
|
|
|
|
<p>
|
|
Thus when we send our first type <code>T</code>, the gob encoder sends a
|
|
description of <code>T</code> and tags it with a type number, say 127. All
|
|
values, including the first, are then prefixed by that number, so a stream of
|
|
<code>T</code> values looks like:
|
|
</p>
|
|
|
|
<pre>
|
|
("define type id" 127, definition of type T)(127, T value)(127, T value), ...
|
|
</pre>
|
|
|
|
<p>
|
|
These type numbers make it possible to describe recursive types and send values
|
|
of those types. Thus gobs can encode types such as trees:
|
|
</p>
|
|
|
|
{{code "/doc/progs/gobs1.go" `/type Node/` `/STOP/`}}
|
|
|
|
<p>
|
|
(It's an exercise for the reader to discover how the zero-defaulting rule makes
|
|
this work, even though gobs don't represent pointers.)
|
|
</p>
|
|
|
|
<p>
|
|
With the type information, a gob stream is fully self-describing except for the
|
|
set of bootstrap types, which is a well-defined starting point.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Compiling a machine</b>
|
|
</p>
|
|
|
|
<p>
|
|
The first time you encode a value of a given type, the gob package builds a
|
|
little interpreted machine specific to that data type. It uses reflection on
|
|
the type to construct that machine, but once the machine is built it does not
|
|
depend on reflection. The machine uses package unsafe and some trickery to
|
|
convert the data into the encoded bytes at high speed. It could use reflection
|
|
and avoid unsafe, but would be significantly slower. (A similar high-speed
|
|
approach is taken by the protocol buffer support for Go, whose design was
|
|
influenced by the implementation of gobs.) Subsequent values of the same type
|
|
use the already-compiled machine, so they can be encoded right away.
|
|
</p>
|
|
|
|
<p>
|
|
Decoding is similar but harder. When you decode a value, the gob package holds
|
|
a byte slice representing a value of a given encoder-defined type to decode,
|
|
plus a Go value into which to decode it. The gob package builds a machine for
|
|
that pair: the gob type sent on the wire crossed with the Go type provided for
|
|
decoding. Once that decoding machine is built, though, it's again a
|
|
reflectionless engine that uses unsafe methods to get maximum speed.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Use</b>
|
|
</p>
|
|
|
|
<p>
|
|
There's a lot going on under the hood, but the result is an efficient,
|
|
easy-to-use encoding system for transmitting data. Here's a complete example
|
|
showing differing encoded and decoded types. Note how easy it is to send and
|
|
receive values; all you need to do is present values and variables to the
|
|
<a href="/pkg/encoding/gob/">gob package</a> and it does all the work.
|
|
</p>
|
|
|
|
{{code "/doc/progs/gobs2.go" `/package main/` `$`}}
|
|
|
|
<p>
|
|
You can compile and run this example code in the
|
|
<a href="http://play.golang.org/p/_-OJV-rwMq">Go Playground</a>.
|
|
</p>
|
|
|
|
<p>
|
|
The <a href="/pkg/net/rpc/">rpc package</a> builds on gobs to turn this
|
|
encode/decode automation into transport for method calls across the network.
|
|
That's a subject for another article.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Details</b>
|
|
</p>
|
|
|
|
<p>
|
|
The <a href="/pkg/encoding/gob/">gob package documentation</a>, especially the
|
|
file <a href="/src/pkg/encoding/gob/doc.go">doc.go</a>, expands on many of the
|
|
details described here and includes a full worked example showing how the
|
|
encoding represents data. If you are interested in the innards of the gob
|
|
implementation, that's a good place to start.
|
|
</p>
|