mirror of
https://github.com/golang/go
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104 lines
2.7 KiB
JavaScript
104 lines
2.7 KiB
JavaScript
// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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function initPlayground(transport) {
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"use strict";
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function text(node) {
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var s = "";
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for (var i = 0; i < node.childNodes.length; i++) {
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var n = node.childNodes[i];
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if (n.nodeType === 1) {
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if (n.tagName === "BUTTON") continue
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if (n.tagName === "SPAN" && n.className === "number") continue;
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if (n.tagName === "DIV" || n.tagName == "BR") {
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s += "\n";
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}
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s += text(n);
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continue;
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}
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if (n.nodeType === 3) {
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s += n.nodeValue;
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}
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}
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return s.replace("\xA0", " "); // replace non-breaking spaces
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}
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function init(code) {
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var output = document.createElement('div');
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var outpre = document.createElement('pre');
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var running;
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if ($ && $(output).resizable) {
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$(output).resizable({
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handles: "n,w,nw",
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minHeight: 27,
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minWidth: 135,
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maxHeight: 608,
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maxWidth: 990
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});
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}
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function onKill() {
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if (running) running.Kill();
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}
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function onRun(e) {
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onKill();
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output.style.display = "block";
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outpre.innerHTML = "";
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run1.style.display = "none";
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var options = {Race: e.shiftKey};
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running = transport.Run(text(code), PlaygroundOutput(outpre), options);
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}
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function onClose() {
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onKill();
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output.style.display = "none";
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run1.style.display = "inline-block";
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}
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var run1 = document.createElement('button');
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run1.innerHTML = 'Run';
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run1.className = 'run';
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run1.addEventListener("click", onRun, false);
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var run2 = document.createElement('button');
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run2.className = 'run';
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run2.innerHTML = 'Run';
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run2.addEventListener("click", onRun, false);
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var kill = document.createElement('button');
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kill.className = 'kill';
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kill.innerHTML = 'Kill';
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kill.addEventListener("click", onKill, false);
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var close = document.createElement('button');
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close.className = 'close';
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close.innerHTML = 'Close';
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close.addEventListener("click", onClose, false);
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var button = document.createElement('div');
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button.classList.add('buttons');
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button.appendChild(run1);
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// Hack to simulate insertAfter
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code.parentNode.insertBefore(button, code.nextSibling);
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var buttons = document.createElement('div');
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buttons.classList.add('buttons');
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buttons.appendChild(run2);
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buttons.appendChild(kill);
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buttons.appendChild(close);
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output.classList.add('output');
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output.appendChild(buttons);
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output.appendChild(outpre);
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output.style.display = "none";
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code.parentNode.insertBefore(output, button.nextSibling);
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}
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var play = document.querySelectorAll('div.playground');
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for (var i = 0; i < play.length; i++) {
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init(play[i]);
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}
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}
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