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236 lines
8.2 KiB
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236 lines
8.2 KiB
Plaintext
Get Going
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----
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Rob Pike
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----
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(September 10, 2008)
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This document is a tutorial introduction to the basics of the Go systems programming
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language, intended for programmers familiar with C or C++. It is not a comprehensive
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guide to the language; at the moment the closest to that is the draft specification:
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/doc/go_lang.html
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To check out the compiler and tools and be ready to run Go programs, see
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/doc/go_setup.html
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The presentation proceeds through a series of modest programs to illustrate
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key features of the language. All the programs work (at time of writing) and are
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checked in at
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/doc/progs
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Program snippets are annotated with the line number in the original file; for
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cleanliness, blank lines remain blank.
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Hello, World
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----
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Let's start in the usual way:
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--PROG progs/helloworld.go
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Every Go source file declares which package it's part of using a "package" statement.
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The "main" package's "main" function is where the program starts running (after
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any initialization).
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Function declarations are introduced with the "func" keyword.
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Notice that string constants can contain Unicode characters, encoded in UTF-8.
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Go is defined to accept UTF-8 input. Strings are arrays of bytes, usually used
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to store Unicode strings represented in UTF-8.
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The built-in function "print()" has been used during the early stages of
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development of the language but is not guaranteed to last. Here's a better version of the
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program that doesn't depend on "print()":
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--PROG progs/helloworld2.go
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This version imports the ''os'' package to acess its "Stdout" variable, of type
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"*OS.FD"; given "OS.Stdout" we can use its "WriteString" method to print the string.
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The comment convention is the same as in C++:
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/* ... */
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// ...
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Echo
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----
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Next up, here's a version of the Unix utility "echo(1)":
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--PROG progs/echo.go
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It's still fairly small but it's doing a number of new things. In the last example,
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we saw "func" introducing a function. The keywords "var", "const", and "type"
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(not used yet) also introduce declarations, as does "import".
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Notice that we can group declarations of the same sort into
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parenthesized, semicolon-separated lists if we want, as on lines 3-6 and 10-13.
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But it's not necessary to do so; we could have said
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const Space = " "
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const Newline = "\n"
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Semicolons aren't needed here; in fact, semicolons are unnecessary after any
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top-level declaration, even though they are needed as separators <i>within</i>
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a parenthesized list of declarations.
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Having imported the "Flag" package, line 8 creates a global variable to hold
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the value of echo's -n flag. (The nil indicates a nice feature not needed here;
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see the source in "src/lib/flag.go" for details).
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In "main.main", we parse the arguments (line 16) and then create a local
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string variable we will use to build the output.
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The declaration statement has the form
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var s string = "";
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This is the "var" keyword, followed by the name of the variable, followed by
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its type, followed by an equals sign and an initial value for the variable.
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Go tries to be terse, and this declaration could be shortened. Since the
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string constant is of type string, we don't have to tell the compiler that.
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We could write
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var s = "";
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or we could go even shorter and write the idiom
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s := "";
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The := operator is used a lot in Go to represent an initializing declaration.
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(For those who know Limbo, its := construct is the same, but notice
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that Go has no colon after the name in a full "var" declaration.)
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And there's one in the "for" clause on the next line:
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--PROG progs/echo.go /for/
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The "Flag" package has parsed the arguments and left the non-flag arguments
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in a list that can be iterated over in the obvious way.
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The Go "for" statement differs from that of C in a number of ways. First,
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it's the only looping construct; there is no "while" or "do". Second,
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there are no parentheses on the clause, but the braces on the body
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are mandatory. (The same applies to the "if" statement.) Later examples
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will show some other ways "for" can be written.
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The body of the loop builds up the string "s" by appending (using +=)
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the flags and separating spaces. After the loop, if the "-n" flag is not
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set, it appends a newline, and then writes the result.
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Notice that "main.main" is a niladic function with no return type.
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It's defined that way. Falling off the end of "main.main" means
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''success''; if you want to signal erroneous return, use
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sys.exit(1)
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The "sys" package is built in and contains some essentials for getting
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started; for instance, "sys.argc()" and "sys.argv(int)" are used by the
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"Flag" package to access the arguments.
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An Interlude about Types
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----
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Go has some familiar types such as "int" and "float", which represent
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values of the ''appropriate'' size for the machine. It also defines
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specifically-sized types such as "int8", "float64", and so on, plus
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unsigned integer types such as "uint", "uint32", etc. And then there
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is a "byte" synonym for "uint8", which is the element type for
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strings.
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Speaking of "string", that's a built-in type as well. Strings are
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<i>immutable values</i> -- they are not just arrays of "byte" values.
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Once you've built a string <i>value</i>, you can't change it, although
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of course you can change a string <i>variable</i> simply by
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reassigning it. This snippet from "strings.go" is legal code:
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--PROG progs/strings.go /hello/ /ciao/
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However the following statements are illegal because they would modify
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a "string" value:
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s[0] = 'x';
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(*p)[1] = 'y';
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In C++ terms, Go strings are a bit like "const strings", while pointers
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to strings are analogous to "const string" references.
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Yes, there are pointers. However, Go simplifies their use a little;
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read on.
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Arrays are declared like this:
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var array_of_int [10]int;
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Arrays, like strings, are values, but they are mutable. This differs
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from C, in which "array_of_int" would be usable as a pointer to "int".
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In Go, since arrays are values, it's meaningful (and useful) to talk
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about pointers to arrays.
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The size of the array is part of its type; however, one can declare
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an <i>open array</i> variable, to which one can assign any array value
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with the same element type.
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(At the moment, only <i>pointers</i> to open arrays are implemented.)
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Thus one can write this function (from "sum.go"):
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--PROG progs/sum.go /sum/ /^}/
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and invoke it like this:
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--PROG progs/sum.go /1,2,3/
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Note how the return type ("int") is defined for "sum()" by stating it
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after the parameter list. Also observe that although the argument
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is a pointer to an array, we can index it directly ("a[i]" not "(*a)[i]").
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The expression "[]int{1,2,3}" -- a type followed by a brace-bounded expression
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-- is a constructor for a value, in this case an array of "int". We pass it
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to "sum()" by taking its address.
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The built-in function "len()" appeared there too - it works on strings,
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arrays, and maps, which can be built like this:
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m := map[string] int {"one":1 , "two":2}
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At least for now, maps are <i>always</i> pointers, so in this example
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"m" has type "*map[string]int". This may change.
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You can also create a map (or anything else) with the built-in "new()"
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function:
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m := new(map[string] int)
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The "new()" function always returns a pointer, an address for the object
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it creates.
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An Interlude about Constants
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----
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Although integers come in lots of sizes in Go, integer constants do not.
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There are no constants like "0ll" or "0x0UL". Instead, integer
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constants are evaluated as ideal, arbitrary precision values that
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can overflow only when they are assigned to an integer variable of
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some specific size.
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const hard_eight = (1 << 100) >> 97 // legal
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There are nuances that deserve redirection to the legalese of the
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language specification but here are some illustrative examples:
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var a uint64 = 0 // a has type uint64, value 0
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a := uint64(0) // equivalent; uses a "conversion"
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i := 0x1234 // i gets default type: int
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var j int = 1e6 // legal - 1000000 is representable in an int
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x := 1.5 // a float
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i3div2 = 3/2 // integer division - result is 1
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f3div2 = 3./2. // floating point division - result is 1.5
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Conversions only work for simple cases such as converting ints of one
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sign or size to another, and between ints and floats, plus a few other
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simple cases. There are no automatic conversions of any kind in Go,
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other than that of making constants have concrete size and type when
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assigned to a variable.
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