mirror of
https://github.com/golang/go
synced 2024-11-26 17:56:55 -07:00
eaf6a344b7
R=rsc DELTA=248 (40 added, 108 deleted, 100 changed) OCL=31211 CL=31211
672 lines
19 KiB
HTML
672 lines
19 KiB
HTML
|
|
<h2 id="introduction">Introduction</h2>
|
|
|
|
<p>
|
|
This document gives tips for writing clear, idiomatic Go code
|
|
and points out common mistakes to avoid.
|
|
It augments the <a href="go_spec.html">language specification</a>
|
|
and the <a href="go_tutorial.html">tutorial</a>, both of which you
|
|
should read first.
|
|
</p>
|
|
|
|
<h3 id="read">Read good code</h3>
|
|
|
|
<p>
|
|
The first step towards learning to write good code is to read good code.
|
|
The <a href="/src/pkg/">Go package sources</a>
|
|
are intended to serve not
|
|
only as the core library but also as examples of how to
|
|
use the language. Read them and follow their example.
|
|
</p>
|
|
|
|
<h3 id="be-consistent">Be consistent</h3>
|
|
|
|
<p>
|
|
Consistency makes programs easy to read.
|
|
If a program says the same thing twice,
|
|
it should say it the same way both times.
|
|
Conversely, if two different sections of a
|
|
program look different, the reader will
|
|
expect them to do different things.
|
|
</p>
|
|
|
|
<p>
|
|
Consider <code>for</code> loops.
|
|
Traditionally, a loop over <code>n</code>
|
|
elements begins:
|
|
</p>
|
|
|
|
<pre>
|
|
for i := 0; i < n; i++ {
|
|
</pre>
|
|
|
|
<p>
|
|
Much of the time, the loop could run in the opposite order
|
|
and still be correct:
|
|
</p>
|
|
|
|
<pre>
|
|
for i := n-1; i >= 0; i-- {
|
|
</pre>
|
|
|
|
<p>
|
|
The convention in most languages (including Go)
|
|
is to count up unless to do so would be incorrect.
|
|
A loop that counts down implicitly says “something
|
|
special is happening here.”
|
|
A reader who finds a program in which some
|
|
loops count up and the rest count down
|
|
will spend time trying to understand why.
|
|
Don't run loops backwards unless it's necessary.
|
|
</p>
|
|
|
|
<p>
|
|
Loop direction is just one
|
|
programming decision which a programmer
|
|
may be tempted to be distinctive:
|
|
tabs or spaces, choice of variable names,
|
|
choice of method names, whether a type
|
|
has a constructor, what tests look like, and on and on.
|
|
As in the loop example, inconsistency
|
|
sows confusion, and wastes time.
|
|
Why is this variable called <code>n</code> here and <code>cnt</code> there?
|
|
Why is the <code>Log</code> constructor <code>CreateLog</code> when
|
|
the <code>List</code> constructor is <code>NewList</code>?
|
|
Why is this data structure initialized using
|
|
a structure literal when that one
|
|
is initialized using individual assignments?
|
|
And so on.
|
|
These questions distract from the important one:
|
|
what does the code do?
|
|
Moreover, internal consistency is important not only within a single file,
|
|
but also within the the surrounding source files.
|
|
Being consistent about little things
|
|
lets readers concentrate on big ones.
|
|
</p>
|
|
|
|
<p>
|
|
This document describes how to use Go effectively and idiomatically
|
|
so that a programmer seeing your code for
|
|
the first time can focus on what it does
|
|
and not why it is inconsistent with typical Go practices.
|
|
Consistency trumps every item listed below.
|
|
When editing code, read the surrounding context
|
|
and try to mimic it as much as possible, even if it
|
|
disagrees with the rules here.
|
|
It should not be possible to tell which lines
|
|
you wrote or edited based on style alone.
|
|
</p>
|
|
|
|
<h2 id="formatting">Formatting</h2>
|
|
|
|
<p>
|
|
Formatting issues are the most contentious
|
|
but the least consequential.
|
|
People adapt to different formatting styles,
|
|
even if at first the styles “look weird,”
|
|
but they shouldn't be asked to.
|
|
Everyone
|
|
should use the same formatting; as in English,
|
|
consistent punctuation and spacing make the
|
|
text easier to read.
|
|
Most of the local formatting style can be
|
|
picked up by reading existing Go programs (see above),
|
|
but to make them explicit here are some common points.
|
|
</p>
|
|
|
|
<h3 id="tabs">Use tabs</h3>
|
|
|
|
<p>
|
|
The local style is to use tabs, not spaces, for indentation.
|
|
</p>
|
|
|
|
<h3 id="white-space">Trim trailing white space</h3>
|
|
|
|
<p>
|
|
There should be no trailing white space at the end of lines.
|
|
</p>
|
|
|
|
<h3 id="line-wrapping">Don't wrap lines mechanically</h3>
|
|
|
|
<p>
|
|
Go has no 80-character limit. Don't bother with fancy line
|
|
wrapping just because a line is wider than a punched card.
|
|
If you must wrap a line, indent with an extra tab.
|
|
</p>
|
|
|
|
<h3 id="parens">Omit parentheses in control structures</h3>
|
|
|
|
<p>Go does not require parentheses around the expression
|
|
following the <code>for</code>, <code>if</code>, <code>range</code>,
|
|
<code>switch</code>, and <code>return</code> keywords.
|
|
</p>
|
|
|
|
<h3 id="line-comments">Use line comments</h3>
|
|
|
|
<p>
|
|
Go provides C-style <code>/* */</code> block comments
|
|
and C++-style <code>//</code> line comments.
|
|
Use line comments by default,
|
|
reserving block comments for top-level package comments
|
|
and commenting out large swaths of code.
|
|
</p>
|
|
|
|
<h3 id="doc-comments">Write doc comments</h3>
|
|
|
|
<p>
|
|
If a comment immediately precedes a top-level declaration,
|
|
the <a href="/">Go documentation server</a>
|
|
<font color=red>(TODO: that's not a public URL.)</font>
|
|
uses that comment as the documentation
|
|
for the constant, function, method, package, type or variable being declared.
|
|
These are called <i>doc comments</i>.
|
|
To detach a comment from a declaration, insert a blank
|
|
line between them.
|
|
</p>
|
|
|
|
<p>
|
|
Every exported (capitalized) name in a program should
|
|
have a doc comment, as should the package declaration itself.
|
|
If a name appears multiple times due to forward declarations
|
|
or appearance in multiple source files within a package, only
|
|
one instance requires a doc comment, and any one will do.
|
|
</p>
|
|
|
|
<p>
|
|
Doc comments consist of complete English sentences.
|
|
The first sentence should be a one-sentence summary that
|
|
starts with the name being declared:
|
|
</p>
|
|
|
|
<pre>
|
|
// Quote returns a double-quoted Go string literal
|
|
// representing s. The returned string s uses Go escape
|
|
// sequences (\t, \n, \xFF, \u0100) for control characters
|
|
// and non-ASCII characters.
|
|
func Quote(s string) string {
|
|
</pre>
|
|
|
|
<p>
|
|
The complete English sentence form admits
|
|
a wider variety of automated presentations.
|
|
</p>
|
|
|
|
|
|
<h3 id="ascii-art">Avoid ASCII Art</h3>
|
|
|
|
<p>
|
|
Go programs are meant to read equally well using
|
|
fixed-width and variable-width fonts.
|
|
Don't use fancy formattings that depend on fixed-width fonts.
|
|
In particular, don't assume that a single space is the same
|
|
width as every other character.
|
|
If you need to make a columnated table, use tabs to separate
|
|
the columns and the pretty printer will make
|
|
sure the columns are lined up properly in the output.
|
|
</p>
|
|
|
|
<p>
|
|
If you must use comments to separate
|
|
sections in a file, use a simple block comment:
|
|
</p>
|
|
|
|
<pre>
|
|
/*
|
|
* Helper routines for simplifying the fetching of optional fields of basic type.
|
|
* If the field is missing, they return the zero for the type.
|
|
*/
|
|
</pre>
|
|
|
|
or
|
|
|
|
<pre>
|
|
/*
|
|
Helper routines for simplifying the fetching of optional fields of basic type.
|
|
If the field is missing, they return the zero for the type.
|
|
*/
|
|
</pre>
|
|
|
|
<p>
|
|
Comments are text, not HTML; they contain no markup.
|
|
Refrain from ASCII embellishment like *this* or /this/.
|
|
</p>
|
|
|
|
<h2 id="names">Names</h2>
|
|
|
|
<h3 id="mixed-caps">Use MixedCaps</h3>
|
|
|
|
<p>
|
|
Go uses the case of the first letter in a name to decide
|
|
whether the name is visible in other packages.
|
|
Multiword names use MixedCaps or mixedCaps
|
|
rather than underscores.
|
|
</p>
|
|
|
|
<h3 id="package-names">Use short package names</h3>
|
|
|
|
<p>
|
|
Package names are lower case single-word names:
|
|
there should be no need for underscore or mixedCaps.
|
|
The package name is conventionally the base name of
|
|
the source directory: the package in <code>src/pkg/container/vector</code>
|
|
is installed as <code>"container/vector"</code> but has name <code>vector</code>,
|
|
not <code>container_vector</code> and not <code>containerVector</code>.
|
|
The package name is only the default name used
|
|
when importing the package; it need not be unique
|
|
across all source code.
|
|
</p>
|
|
|
|
<h3 id="name-length">Avoid long names</h3>
|
|
|
|
<p>
|
|
A name's length should not exceed its information content.
|
|
For a function-local variable
|
|
in scope only for a few lines, the name <code>i</code> conveys just
|
|
as much information as <code>index</code> or <code>idx</code> and is easier to read.
|
|
Letters are easier to distinguish than numbers; use <code>i</code> and <code>j</code>
|
|
not <code>i1</code> and <code>i2</code>.
|
|
</p>
|
|
|
|
<p>
|
|
Exported names must convey more information
|
|
because they appear far from their origin.
|
|
Even so, longer names are not always better,
|
|
and the package name can help convey information:
|
|
the buffered <code>Reader</code> is <code>bufio.Reader</code>, not <code>bufio.BufReader</code>.
|
|
Similarly, <code>once.Do</code> is as precise and evocative as
|
|
<code>once.DoOrWaitUntilDone</code>, and <code>once.Do(f)</code> reads
|
|
better than <code>once.DoOrWaitUntilDone(f)</code>.
|
|
Contrary to popular belief, encoding small essays into
|
|
function names does not make it possible
|
|
to use them without documentation.
|
|
</p>
|
|
|
|
<h3 id="interfacers">Use the -er convention for interface names</h3>
|
|
|
|
<p>
|
|
One-method interfaces are conventionally named by
|
|
the method name plus the -er suffix: <code>Reader</code>,
|
|
<code>Writer</code>, <code>Formatter</code>.
|
|
</p>
|
|
|
|
<h3 id="common-names">Use canonical names</h3>
|
|
|
|
<p>
|
|
A few method names—<code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>, <code>String</code>—have
|
|
canonical signatures and meanings. To avoid confusion,
|
|
don't give your method one of those names unless it
|
|
has the same signature and meaning.
|
|
Conversely, if your type implements a method with the
|
|
same meaning as a method on a well-known type,
|
|
give it the same name and signature.
|
|
</p>
|
|
|
|
<p>
|
|
Some function-local variables have canonical names too.
|
|
Just as <code>i</code> is idiomatic in Go for an
|
|
index variable, <code>n</code> is idiomatic for a count, <code>b</code> for a <code>[]byte</code>,
|
|
<code>s</code> for a <code>string</code>, <code>r</code> for a <code>Reader</code>,
|
|
<code>err</code> for an <code>os.Error</code>
|
|
and so on.
|
|
Don't mix shorthands: it is especially confusing to
|
|
have two different variables <code>i</code> and <code>idx</code>,
|
|
or <code>n</code> and <code>cnt</code>.
|
|
</p>
|
|
|
|
<h2 id="idioms">Idioms</h2>
|
|
|
|
TODO: Add links to code once godoc can handle it.
|
|
|
|
<h3 id="address-literals">Address literals to allocate and initialize</h3>
|
|
|
|
<p>
|
|
Taking the address of a struct or array literal evaluates to a
|
|
new instance each time it is evaluated.
|
|
Use these expressions to avoid the repetition of filling
|
|
out a data structure.
|
|
</p>
|
|
|
|
|
|
<h3 id="buffer-slice">Use parallel assignment to slice a buffer</h3>
|
|
|
|
<pre>
|
|
hdr, body, checksum := buf[0:20], buf[20:len(buf)-4], buf[len(buf)-4:len(buf)];
|
|
</pre>
|
|
|
|
<h2 id="control-flow">Control Flow</h2>
|
|
|
|
<h3 id="else">Omit needless else bodies</h3>
|
|
|
|
<p>
|
|
If an <code>if</code> body doesn't flow off the end of the
|
|
body—that is, the body ends in <code>break</code>, <code>continue</code>,
|
|
<code>goto</code>, or <code>return</code>—omit the <code>else</code>.
|
|
</p>
|
|
|
|
<pre>
|
|
f, err := os.Open(name, os.O_RDONLY, 0);
|
|
if err != nil {
|
|
return err;
|
|
}
|
|
codeUsing(f);
|
|
</pre>
|
|
|
|
<h3 id="switch">Switch</h3>
|
|
|
|
<p>
|
|
Go's <code>switch</code> is more general than C's.
|
|
When an <code>if</code>-<code>else if</code>-<code>else</code> chain has three or more bodies,
|
|
or an <code>if</code> condition has a long list of alternatives,
|
|
it will be clearer if rewritten as a <code>switch</code>.
|
|
</p>
|
|
|
|
<a href="/src/pkg/http/url.go">go/src/pkg/http/url.go</a>:
|
|
<pre>
|
|
func unhex(c byte) byte {
|
|
switch {
|
|
case '0' <= c && c <= '9':
|
|
return c - '0'
|
|
case 'a' <= c && c <= 'f':
|
|
return c - 'a' + 10
|
|
case 'A' <= c && c <= 'F':
|
|
return c - 'A' + 10
|
|
}
|
|
return 0
|
|
}
|
|
</pre>
|
|
|
|
<a href="/src/pkg/http/url.go">go/src/pkg/http/url.go</a>:
|
|
<pre>
|
|
func shouldEscape(c byte) bool {
|
|
switch c {
|
|
case ' ', '?', '&', '=', '#', '+', '%':
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
</pre>
|
|
|
|
<a href="/src/pkg/bytes/bytes.go">go/src/pkg/bytes/bytes.go</a>:
|
|
<pre>
|
|
// Compare returns an integer comparing the two byte arrays lexicographically.
|
|
// The result will be 0 if a==b, -1 if a < b, and +1 if a > b
|
|
func Compare(a, b []byte) int {
|
|
for i := 0; i < len(a) && i < len(b); i++ {
|
|
switch {
|
|
case a[i] > b[i]:
|
|
return 1
|
|
case a[i] < b[i]:
|
|
return -1
|
|
}
|
|
}
|
|
switch {
|
|
case len(a) < len(b):
|
|
return -1
|
|
case len(a) > len(b):
|
|
return 1
|
|
}
|
|
return 0
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="functions">Functions</h2>
|
|
|
|
<h3 id="omit-wrappers">Omit needless wrappers</h3>
|
|
|
|
<p>
|
|
Functions are great for factoring out common code, but
|
|
if a function is only called once,
|
|
ask whether it is necessary,
|
|
especially if it is just a short wrapper around another function.
|
|
This style is rampant in C++ code: wrappers
|
|
call wrappers that call wrappers that call wrappers.
|
|
This style hinders people trying to understand the program,
|
|
not to mention computers trying to execute it.
|
|
</p>
|
|
|
|
<h3 id="multiple-returns">Return multiple values</h3>
|
|
|
|
<p>
|
|
If a function must return multiple values, it can
|
|
do so directly.
|
|
There is no need to pass a pointer to a return value.
|
|
</p>
|
|
|
|
<h2 id="errors">Errors</h2>
|
|
|
|
<h3 id="handle-errors-first">Handle errors first</h3>
|
|
|
|
<p>
|
|
Error cases tend to be simpler than non-error cases,
|
|
and it helps readability when the non-error flow
|
|
of control is always down the page.
|
|
Also, error cases tend to end in jumps,
|
|
so that there is <a href="#else">no need for an explicit else</a>.
|
|
</p>
|
|
|
|
<pre>
|
|
if len(name) == 0 {
|
|
return;
|
|
}
|
|
if IsDir(name) {
|
|
return;
|
|
}
|
|
f, err := os.Open(name, os.O_RDONLY, 0);
|
|
if err != nil {
|
|
return;
|
|
}
|
|
codeUsing(f);
|
|
</pre>
|
|
|
|
<h3 id="error-returns">Return <code>os.Error</code>, not <code>bool</code></h3>
|
|
|
|
<p>
|
|
Few functions have just one failure mode.
|
|
Instead of returning a boolean to signal success,
|
|
return an <code>os.Error</code> that describes the failure.
|
|
Even if there is only one failure mode now,
|
|
there may be more later.
|
|
</p>
|
|
|
|
<h3 id="error-context">Return structured errors</h3>
|
|
|
|
Implementations of <code>os.Error</code>s should
|
|
describe the error but also include context.
|
|
For example, <code>os.Open</code> returns an <code>os.PathError</code>:
|
|
|
|
<a href="/src/pkg/os/file.go">/src/pkg/os/file.go</a>:
|
|
<pre>
|
|
XXX definition of PathError and .String
|
|
</pre>
|
|
|
|
<code>PathError</code>'s <code>String</code> formats
|
|
the error nicely and is the usual way the error gets used.
|
|
Callers that care about the precise error details can
|
|
use a type switch or a type guard to look for specific
|
|
errors and then extract details.
|
|
|
|
<pre>
|
|
XXX example here - MkdirAll
|
|
</pre>
|
|
|
|
<h2 id="types">Programmer-defined types</h2>
|
|
|
|
<h3 id="constructors">Use <code>NewTypeName</code> for constructors</h3>
|
|
|
|
<p>
|
|
The constructor for the type <code>pkg.MyType</code> should
|
|
be named <code>pkg.NewMyType</code> and should return <code>*pkg.MyType</code>.
|
|
The implementation of <code>NewTypeName</code> often uses the
|
|
<a href="#allocating-a-struct">struct allocation idiom</a>.
|
|
</p>
|
|
|
|
<a href="xxx">go/src/pkg/os/file.go</a>:
|
|
<pre>
|
|
func NewFile(fd int, name string) *File {
|
|
if file < 0 {
|
|
return nil
|
|
}
|
|
return &File{fd, name, nil, 0}
|
|
}
|
|
</pre>
|
|
|
|
<p>Packages that export only a single type sometimes
|
|
shorten <code>NewTypeName</code> to <code>New</code>;
|
|
the vector constructor is
|
|
<code>vector.New</code>, not <code>vector.NewVector</code>.
|
|
</p>
|
|
|
|
<p>
|
|
A type that is intended to be allocated
|
|
as part of a larger struct may have an <code>Init</code> method
|
|
that must be called explicitly.
|
|
Conventionally, the <code>Init</code> method returns
|
|
the object being initialized, to make the constructor trivial:
|
|
</p>
|
|
|
|
<a href="xxx">go/src/pkg/container/vector/vector.go</a>:
|
|
<pre>
|
|
func New(len int) *Vector {
|
|
return new(Vector).Init(len)
|
|
}
|
|
</pre>
|
|
|
|
<h3 id="zero-value">Make the zero value meaningful</h3>
|
|
|
|
<p>
|
|
In Go, newly allocated memory and newly declared variables are zeroed.
|
|
If a type is intended to be allocated without using a constructor
|
|
(for example, as part of a larger struct or declared as a local variable),
|
|
define the meaning of the zero value and arrange for that meaning
|
|
to be useful.
|
|
</p>
|
|
|
|
<p>
|
|
For example, <code>sync.Mutex</code> does not
|
|
have an explicit constructor or <code>Init</code> method.
|
|
Instead, the zero value for a <code>sync.Mutex</code>
|
|
is defined to be an unlocked mutex.
|
|
</p>
|
|
|
|
<h2 id="interfaces">Interfaces</h2>
|
|
|
|
<h3 id="accept-interface-values">Accept interface values</h3>
|
|
|
|
buffered i/o takes a Reader, not an os.File. XXX
|
|
|
|
<h3 id="return-interface-values">Return interface values</h3>
|
|
|
|
<p>
|
|
If a type exists only to implement an interface
|
|
and has no exported methods beyond that interface,
|
|
there is no need to publish the type itself.
|
|
Instead, write a constructor that returns an interface value.
|
|
</p>
|
|
|
|
<p>
|
|
For example, both <code>crc32.NewIEEE()</code> and <code>adler32.New()</code>
|
|
return type <code>hash.Hash32</code>.
|
|
Substituting the CRC-32 algorithm for Adler-32 in a Go program
|
|
requires only changing the constructor call:
|
|
the rest of the code is unaffected by the change of algorithm.
|
|
</p>
|
|
|
|
<h3 id="asdf">Use interface adapters to expand an implementation</h3>
|
|
|
|
XXX
|
|
|
|
<h3 id="fdsa">Use anonymous fields to incorporate an implementation</h3>
|
|
|
|
XXX
|
|
|
|
<h2>Data-Driven Programming</h2>
|
|
|
|
<p>
|
|
tables
|
|
</p>
|
|
|
|
<p>
|
|
XXX struct tags for marshalling.
|
|
template
|
|
eventually datafmt
|
|
</p>
|
|
|
|
<h2>Concurrency</h2>
|
|
|
|
<h3 id="share-memory">Share memory by communicating</h3>
|
|
|
|
<p>
|
|
Do not communicate by sharing memory;
|
|
instead, share memory by communicating.
|
|
</p>
|
|
|
|
<p>
|
|
XXX, more here.
|
|
</p>
|
|
|
|
|
|
<h2>Testing</h2>
|
|
|
|
<h3 id="no-abort">Run tests to completion</h3>
|
|
|
|
<p>
|
|
Tests should not stop early just because one case has misbehaved.
|
|
If at all possible, let tests continue, in order to characterize the
|
|
problem in more detail.
|
|
For example, it is more useful for a test to report that <code>isPrime</code>
|
|
gives the wrong answer for 2, 3, 5, and 7 (or for 2, 4, 8, and 16) than to report
|
|
that <code>isPrime</code> gives the wrong answer for 2 and therefore
|
|
no more tests were run.
|
|
</p>
|
|
|
|
<h3 id="good-errors">Print useful errors when tests fail</h3>
|
|
|
|
<p>
|
|
If a test fails, print a concise message explaining the context,
|
|
what happened, and what was expected.
|
|
Many testing environments encourage causing the
|
|
program to crash, but stack traces and core dumps
|
|
have low signal to noise ratios and require reconstructing
|
|
the situation from scratch.
|
|
The programmer who triggers the test failure may be someone
|
|
editing the code months later or even someone editing a different
|
|
package on which the code depends.
|
|
Time invested writing a good error message now pays off when
|
|
the test breaks later.
|
|
</p>
|
|
|
|
<h3 id="data-driven-tests">Use data-driven tests</h3>
|
|
|
|
<p>
|
|
Many tests reduce to running the same code multiple times,
|
|
with different input and expected output.
|
|
Instead of using cut and paste to write this code,
|
|
create a table of test cases and write a single test that
|
|
iterates over the table.
|
|
Once the table is written, you might find that it
|
|
serves well as input to multiple tests. For example,
|
|
a single table of encoded/decoded pairs can be
|
|
used by both <code>TestEncoder</code> and <code>TestDecoder</code>.
|
|
</p>
|
|
|
|
<p>
|
|
This data-driven style dominates in the Go package tests.
|
|
<br>
|
|
<!-- search for for.*range here -->
|
|
</p>
|
|
|
|
<h3 id="reflect.DeepEqual">Use reflect.DeepEqual to compare complex values</h3>
|
|
|
|
<p>
|
|
The <code>reflect.DeepEqual</code> function tests
|
|
whether two complex data structures have equal values.
|
|
If a function returns a complex data structure,
|
|
<code>reflect.DeepEqual</code> combined with table-driven testing
|
|
makes it easy to check that the return value is
|
|
exactly as expected.
|
|
</p>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|