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go/src/runtime/fastlog2.go
Raul Silvera 27ee719fb3 pprof: improve sampling for heap profiling
The current heap sampling introduces some bias that interferes
with unsampling, producing unexpected heap profiles.
The solution is to use a Poisson process to generate the
sampling points, using the formulas described at
https://en.wikipedia.org/wiki/Poisson_process

This fixes #12620

Change-Id: If2400809ed3c41de504dd6cff06be14e476ff96c
Reviewed-on: https://go-review.googlesource.com/14590
Reviewed-by: Keith Randall <khr@golang.org>
Reviewed-by: Minux Ma <minux@golang.org>
Run-TryBot: Minux Ma <minux@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
2015-10-05 08:15:09 +00:00

34 lines
1.4 KiB
Go

// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import "unsafe"
// fastlog2 implements a fast approximation to the base 2 log of a
// float64. This is used to compute a geometric distribution for heap
// sampling, without introducing dependences into package math. This
// uses a very rough approximation using the float64 exponent and the
// first 25 bits of the mantissa. The top 5 bits of the mantissa are
// used to load limits from a table of constants and the rest are used
// to scale linearly between them.
func fastlog2(x float64) float64 {
const fastlogScaleBits = 20
const fastlogScaleRatio = 1.0 / (1 << fastlogScaleBits)
xBits := float64bits(x)
// Extract the exponent from the IEEE float64, and index a constant
// table with the first 10 bits from the mantissa.
xExp := int64((xBits>>52)&0x7FF) - 1023
xManIndex := (xBits >> (52 - fastlogNumBits)) % (1 << fastlogNumBits)
xManScale := (xBits >> (52 - fastlogNumBits - fastlogScaleBits)) % (1 << fastlogScaleBits)
low, high := fastlog2Table[xManIndex], fastlog2Table[xManIndex+1]
return float64(xExp) + low + (high-low)*float64(xManScale)*fastlogScaleRatio
}
// float64bits returns the IEEE 754 binary representation of f.
// Taken from math.Float64bits to avoid dependences into package math.
func float64bits(f float64) uint64 { return *(*uint64)(unsafe.Pointer(&f)) }