mirror of
https://github.com/golang/go
synced 2024-11-15 04:30:32 -07:00
a21b275a5b
CL 565515 introduced these non-gofmt'ed lines. Gofmt them. Change-Id: Id64244c204b2d6a0bd6377caa17869284eb34f45 Reviewed-on: https://go-review.googlesource.com/c/go/+/570216 Auto-Submit: Russ Cox <rsc@golang.org> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Ian Lance Taylor <iant@google.com>
463 lines
13 KiB
Go
463 lines
13 KiB
Go
// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package runtime
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import (
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"internal/abi"
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"internal/goarch"
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"unsafe"
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)
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func mapaccess1_fast32(t *maptype, h *hmap, key uint32) unsafe.Pointer {
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if raceenabled && h != nil {
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callerpc := getcallerpc()
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racereadpc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapaccess1_fast32))
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}
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if h == nil || h.count == 0 {
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return unsafe.Pointer(&zeroVal[0])
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}
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if h.flags&hashWriting != 0 {
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fatal("concurrent map read and map write")
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}
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var b *bmap
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if h.B == 0 {
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// One-bucket table. No need to hash.
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b = (*bmap)(h.buckets)
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} else {
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hash := t.Hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
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m := bucketMask(h.B)
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b = (*bmap)(add(h.buckets, (hash&m)*uintptr(t.BucketSize)))
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if c := h.oldbuckets; c != nil {
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if !h.sameSizeGrow() {
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// There used to be half as many buckets; mask down one more power of two.
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m >>= 1
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}
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oldb := (*bmap)(add(c, (hash&m)*uintptr(t.BucketSize)))
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if !evacuated(oldb) {
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b = oldb
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}
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}
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}
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for ; b != nil; b = b.overflow(t) {
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for i, k := uintptr(0), b.keys(); i < abi.MapBucketCount; i, k = i+1, add(k, 4) {
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if *(*uint32)(k) == key && !isEmpty(b.tophash[i]) {
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return add(unsafe.Pointer(b), dataOffset+abi.MapBucketCount*4+i*uintptr(t.ValueSize))
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}
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}
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}
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return unsafe.Pointer(&zeroVal[0])
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}
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func mapaccess2_fast32(t *maptype, h *hmap, key uint32) (unsafe.Pointer, bool) {
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if raceenabled && h != nil {
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callerpc := getcallerpc()
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racereadpc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapaccess2_fast32))
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}
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if h == nil || h.count == 0 {
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return unsafe.Pointer(&zeroVal[0]), false
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}
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if h.flags&hashWriting != 0 {
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fatal("concurrent map read and map write")
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}
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var b *bmap
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if h.B == 0 {
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// One-bucket table. No need to hash.
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b = (*bmap)(h.buckets)
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} else {
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hash := t.Hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
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m := bucketMask(h.B)
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b = (*bmap)(add(h.buckets, (hash&m)*uintptr(t.BucketSize)))
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if c := h.oldbuckets; c != nil {
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if !h.sameSizeGrow() {
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// There used to be half as many buckets; mask down one more power of two.
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m >>= 1
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}
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oldb := (*bmap)(add(c, (hash&m)*uintptr(t.BucketSize)))
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if !evacuated(oldb) {
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b = oldb
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}
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}
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}
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for ; b != nil; b = b.overflow(t) {
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for i, k := uintptr(0), b.keys(); i < abi.MapBucketCount; i, k = i+1, add(k, 4) {
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if *(*uint32)(k) == key && !isEmpty(b.tophash[i]) {
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return add(unsafe.Pointer(b), dataOffset+abi.MapBucketCount*4+i*uintptr(t.ValueSize)), true
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}
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}
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}
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return unsafe.Pointer(&zeroVal[0]), false
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}
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func mapassign_fast32(t *maptype, h *hmap, key uint32) unsafe.Pointer {
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if h == nil {
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panic(plainError("assignment to entry in nil map"))
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}
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if raceenabled {
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callerpc := getcallerpc()
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racewritepc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapassign_fast32))
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}
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if h.flags&hashWriting != 0 {
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fatal("concurrent map writes")
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}
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hash := t.Hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
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// Set hashWriting after calling t.hasher for consistency with mapassign.
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h.flags ^= hashWriting
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if h.buckets == nil {
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h.buckets = newobject(t.Bucket) // newarray(t.bucket, 1)
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}
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again:
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bucket := hash & bucketMask(h.B)
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if h.growing() {
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growWork_fast32(t, h, bucket)
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}
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b := (*bmap)(add(h.buckets, bucket*uintptr(t.BucketSize)))
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var insertb *bmap
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var inserti uintptr
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var insertk unsafe.Pointer
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bucketloop:
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for {
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for i := uintptr(0); i < abi.MapBucketCount; i++ {
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if isEmpty(b.tophash[i]) {
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if insertb == nil {
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inserti = i
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insertb = b
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}
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if b.tophash[i] == emptyRest {
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break bucketloop
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}
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continue
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}
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k := *((*uint32)(add(unsafe.Pointer(b), dataOffset+i*4)))
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if k != key {
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continue
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}
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inserti = i
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insertb = b
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goto done
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}
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ovf := b.overflow(t)
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if ovf == nil {
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break
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}
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b = ovf
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}
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// Did not find mapping for key. Allocate new cell & add entry.
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// If we hit the max load factor or we have too many overflow buckets,
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// and we're not already in the middle of growing, start growing.
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if !h.growing() && (overLoadFactor(h.count+1, h.B) || tooManyOverflowBuckets(h.noverflow, h.B)) {
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hashGrow(t, h)
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goto again // Growing the table invalidates everything, so try again
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}
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if insertb == nil {
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// The current bucket and all the overflow buckets connected to it are full, allocate a new one.
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insertb = h.newoverflow(t, b)
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inserti = 0 // not necessary, but avoids needlessly spilling inserti
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}
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insertb.tophash[inserti&(abi.MapBucketCount-1)] = tophash(hash) // mask inserti to avoid bounds checks
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insertk = add(unsafe.Pointer(insertb), dataOffset+inserti*4)
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// store new key at insert position
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*(*uint32)(insertk) = key
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h.count++
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done:
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elem := add(unsafe.Pointer(insertb), dataOffset+abi.MapBucketCount*4+inserti*uintptr(t.ValueSize))
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if h.flags&hashWriting == 0 {
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fatal("concurrent map writes")
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}
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h.flags &^= hashWriting
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return elem
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}
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func mapassign_fast32ptr(t *maptype, h *hmap, key unsafe.Pointer) unsafe.Pointer {
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if h == nil {
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panic(plainError("assignment to entry in nil map"))
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}
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if raceenabled {
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callerpc := getcallerpc()
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racewritepc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapassign_fast32))
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}
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if h.flags&hashWriting != 0 {
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fatal("concurrent map writes")
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}
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hash := t.Hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
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// Set hashWriting after calling t.hasher for consistency with mapassign.
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h.flags ^= hashWriting
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if h.buckets == nil {
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h.buckets = newobject(t.Bucket) // newarray(t.bucket, 1)
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}
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again:
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bucket := hash & bucketMask(h.B)
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if h.growing() {
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growWork_fast32(t, h, bucket)
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}
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b := (*bmap)(add(h.buckets, bucket*uintptr(t.BucketSize)))
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var insertb *bmap
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var inserti uintptr
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var insertk unsafe.Pointer
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bucketloop:
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for {
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for i := uintptr(0); i < abi.MapBucketCount; i++ {
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if isEmpty(b.tophash[i]) {
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if insertb == nil {
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inserti = i
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insertb = b
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}
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if b.tophash[i] == emptyRest {
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break bucketloop
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}
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continue
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}
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k := *((*unsafe.Pointer)(add(unsafe.Pointer(b), dataOffset+i*4)))
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if k != key {
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continue
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}
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inserti = i
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insertb = b
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goto done
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}
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ovf := b.overflow(t)
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if ovf == nil {
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break
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}
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b = ovf
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}
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// Did not find mapping for key. Allocate new cell & add entry.
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// If we hit the max load factor or we have too many overflow buckets,
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// and we're not already in the middle of growing, start growing.
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if !h.growing() && (overLoadFactor(h.count+1, h.B) || tooManyOverflowBuckets(h.noverflow, h.B)) {
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hashGrow(t, h)
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goto again // Growing the table invalidates everything, so try again
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}
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if insertb == nil {
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// The current bucket and all the overflow buckets connected to it are full, allocate a new one.
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insertb = h.newoverflow(t, b)
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inserti = 0 // not necessary, but avoids needlessly spilling inserti
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}
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insertb.tophash[inserti&(abi.MapBucketCount-1)] = tophash(hash) // mask inserti to avoid bounds checks
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insertk = add(unsafe.Pointer(insertb), dataOffset+inserti*4)
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// store new key at insert position
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*(*unsafe.Pointer)(insertk) = key
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h.count++
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done:
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elem := add(unsafe.Pointer(insertb), dataOffset+abi.MapBucketCount*4+inserti*uintptr(t.ValueSize))
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if h.flags&hashWriting == 0 {
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fatal("concurrent map writes")
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}
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h.flags &^= hashWriting
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return elem
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}
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func mapdelete_fast32(t *maptype, h *hmap, key uint32) {
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if raceenabled && h != nil {
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callerpc := getcallerpc()
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racewritepc(unsafe.Pointer(h), callerpc, abi.FuncPCABIInternal(mapdelete_fast32))
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}
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if h == nil || h.count == 0 {
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return
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}
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if h.flags&hashWriting != 0 {
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fatal("concurrent map writes")
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}
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hash := t.Hasher(noescape(unsafe.Pointer(&key)), uintptr(h.hash0))
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// Set hashWriting after calling t.hasher for consistency with mapdelete
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h.flags ^= hashWriting
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bucket := hash & bucketMask(h.B)
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if h.growing() {
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growWork_fast32(t, h, bucket)
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}
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b := (*bmap)(add(h.buckets, bucket*uintptr(t.BucketSize)))
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bOrig := b
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search:
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for ; b != nil; b = b.overflow(t) {
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for i, k := uintptr(0), b.keys(); i < abi.MapBucketCount; i, k = i+1, add(k, 4) {
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if key != *(*uint32)(k) || isEmpty(b.tophash[i]) {
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continue
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}
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// Only clear key if there are pointers in it.
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// This can only happen if pointers are 32 bit
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// wide as 64 bit pointers do not fit into a 32 bit key.
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if goarch.PtrSize == 4 && t.Key.Pointers() {
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// The key must be a pointer as we checked pointers are
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// 32 bits wide and the key is 32 bits wide also.
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*(*unsafe.Pointer)(k) = nil
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}
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e := add(unsafe.Pointer(b), dataOffset+abi.MapBucketCount*4+i*uintptr(t.ValueSize))
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if t.Elem.Pointers() {
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memclrHasPointers(e, t.Elem.Size_)
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} else {
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memclrNoHeapPointers(e, t.Elem.Size_)
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}
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b.tophash[i] = emptyOne
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// If the bucket now ends in a bunch of emptyOne states,
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// change those to emptyRest states.
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if i == abi.MapBucketCount-1 {
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if b.overflow(t) != nil && b.overflow(t).tophash[0] != emptyRest {
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goto notLast
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}
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} else {
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if b.tophash[i+1] != emptyRest {
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goto notLast
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}
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}
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for {
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b.tophash[i] = emptyRest
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if i == 0 {
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if b == bOrig {
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break // beginning of initial bucket, we're done.
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}
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// Find previous bucket, continue at its last entry.
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c := b
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for b = bOrig; b.overflow(t) != c; b = b.overflow(t) {
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}
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i = abi.MapBucketCount - 1
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} else {
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i--
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}
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if b.tophash[i] != emptyOne {
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break
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}
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}
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notLast:
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h.count--
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// Reset the hash seed to make it more difficult for attackers to
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// repeatedly trigger hash collisions. See issue 25237.
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if h.count == 0 {
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h.hash0 = uint32(rand())
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}
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break search
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}
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}
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if h.flags&hashWriting == 0 {
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fatal("concurrent map writes")
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}
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h.flags &^= hashWriting
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}
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func growWork_fast32(t *maptype, h *hmap, bucket uintptr) {
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// make sure we evacuate the oldbucket corresponding
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// to the bucket we're about to use
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evacuate_fast32(t, h, bucket&h.oldbucketmask())
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// evacuate one more oldbucket to make progress on growing
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if h.growing() {
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evacuate_fast32(t, h, h.nevacuate)
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}
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}
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func evacuate_fast32(t *maptype, h *hmap, oldbucket uintptr) {
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b := (*bmap)(add(h.oldbuckets, oldbucket*uintptr(t.BucketSize)))
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newbit := h.noldbuckets()
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if !evacuated(b) {
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// TODO: reuse overflow buckets instead of using new ones, if there
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// is no iterator using the old buckets. (If !oldIterator.)
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// xy contains the x and y (low and high) evacuation destinations.
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var xy [2]evacDst
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x := &xy[0]
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x.b = (*bmap)(add(h.buckets, oldbucket*uintptr(t.BucketSize)))
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x.k = add(unsafe.Pointer(x.b), dataOffset)
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x.e = add(x.k, abi.MapBucketCount*4)
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if !h.sameSizeGrow() {
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// Only calculate y pointers if we're growing bigger.
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// Otherwise GC can see bad pointers.
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y := &xy[1]
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y.b = (*bmap)(add(h.buckets, (oldbucket+newbit)*uintptr(t.BucketSize)))
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y.k = add(unsafe.Pointer(y.b), dataOffset)
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y.e = add(y.k, abi.MapBucketCount*4)
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}
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for ; b != nil; b = b.overflow(t) {
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k := add(unsafe.Pointer(b), dataOffset)
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e := add(k, abi.MapBucketCount*4)
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for i := 0; i < abi.MapBucketCount; i, k, e = i+1, add(k, 4), add(e, uintptr(t.ValueSize)) {
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top := b.tophash[i]
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if isEmpty(top) {
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b.tophash[i] = evacuatedEmpty
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continue
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}
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if top < minTopHash {
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throw("bad map state")
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}
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var useY uint8
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if !h.sameSizeGrow() {
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// Compute hash to make our evacuation decision (whether we need
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// to send this key/elem to bucket x or bucket y).
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hash := t.Hasher(k, uintptr(h.hash0))
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if hash&newbit != 0 {
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useY = 1
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}
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}
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b.tophash[i] = evacuatedX + useY // evacuatedX + 1 == evacuatedY, enforced in makemap
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dst := &xy[useY] // evacuation destination
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if dst.i == abi.MapBucketCount {
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dst.b = h.newoverflow(t, dst.b)
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dst.i = 0
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dst.k = add(unsafe.Pointer(dst.b), dataOffset)
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dst.e = add(dst.k, abi.MapBucketCount*4)
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}
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dst.b.tophash[dst.i&(abi.MapBucketCount-1)] = top // mask dst.i as an optimization, to avoid a bounds check
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// Copy key.
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if goarch.PtrSize == 4 && t.Key.Pointers() && writeBarrier.enabled {
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// Write with a write barrier.
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*(*unsafe.Pointer)(dst.k) = *(*unsafe.Pointer)(k)
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} else {
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*(*uint32)(dst.k) = *(*uint32)(k)
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}
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typedmemmove(t.Elem, dst.e, e)
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dst.i++
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// These updates might push these pointers past the end of the
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// key or elem arrays. That's ok, as we have the overflow pointer
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// at the end of the bucket to protect against pointing past the
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// end of the bucket.
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dst.k = add(dst.k, 4)
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dst.e = add(dst.e, uintptr(t.ValueSize))
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}
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}
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// Unlink the overflow buckets & clear key/elem to help GC.
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if h.flags&oldIterator == 0 && t.Bucket.Pointers() {
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b := add(h.oldbuckets, oldbucket*uintptr(t.BucketSize))
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// Preserve b.tophash because the evacuation
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// state is maintained there.
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ptr := add(b, dataOffset)
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n := uintptr(t.BucketSize) - dataOffset
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memclrHasPointers(ptr, n)
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}
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}
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if oldbucket == h.nevacuate {
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advanceEvacuationMark(h, t, newbit)
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}
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}
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