mirror of
https://github.com/golang/go
synced 2024-11-22 17:35:19 -07:00
9443949207
Originally published on the Go blog on 5 Jan 2011: http://blog.golang.org/2011/01/go-slices-usage-and-internals.html R=golang-dev, gri CC=golang-dev https://golang.org/cl/5516046
478 lines
12 KiB
HTML
478 lines
12 KiB
HTML
<!-- Slices: usage and internals -->
|
|
<!--
|
|
DO NOT EDIT: created by
|
|
tmpltohtml articles/slices_usage_and_internals.tmpl
|
|
-->
|
|
|
|
|
|
<p>
|
|
Go's slice type provides a convenient and efficient means of working with
|
|
sequences of typed data. Slices are analogous to arrays in other languages, but
|
|
have some unusual properties. This article will look at what slices are and how
|
|
they are used.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Arrays</b>
|
|
</p>
|
|
|
|
<p>
|
|
The slice type is an abstraction built on top of Go's array type, and so to
|
|
understand slices we must first understand arrays.
|
|
</p>
|
|
|
|
<p>
|
|
An array type definition specifies a length and an element type. For example,
|
|
the type <code>[4]int</code> represents an array of four integers. An array's
|
|
size is fixed; its length is part of its type (<code>[4]int</code> and
|
|
<code>[5]int</code> are distinct, incompatible types). Arrays can be indexed in
|
|
the usual way, so the expression <code>s[n]</code> accesses the <i>n</i>th
|
|
element:
|
|
</p>
|
|
|
|
<pre>
|
|
var a [4]int
|
|
a[0] = 1
|
|
i := a[0]
|
|
// i == 1
|
|
</pre>
|
|
|
|
<p>
|
|
Arrays do not need to be initialized explicitly; the zero value of an array is
|
|
a ready-to-use array whose elements are themselves zeroed:
|
|
</p>
|
|
|
|
<pre>
|
|
// a[2] == 0, the zero value of the int type
|
|
</pre>
|
|
|
|
<p>
|
|
The in-memory representation of <code>[4]int</code> is just four integer values laid out sequentially:
|
|
</p>
|
|
|
|
<p>
|
|
<img src="slice-array.png">
|
|
</p>
|
|
|
|
<p>
|
|
Go's arrays are values. An array variable denotes the entire array; it is not a
|
|
pointer to the first array element (as would be the case in C). This means
|
|
that when you assign or pass around an array value you will make a copy of its
|
|
contents. (To avoid the copy you could pass a <i>pointer</i> to the array, but
|
|
then that's a pointer to an array, not an array.) One way to think about arrays
|
|
is as a sort of struct but with indexed rather than named fields: a fixed-size
|
|
composite value.
|
|
</p>
|
|
|
|
<p>
|
|
An array literal can be specified like so:
|
|
</p>
|
|
|
|
<pre>
|
|
b := [2]string{"Penn", "Teller"}
|
|
</pre>
|
|
|
|
<p>
|
|
Or, you can have the compiler count the array elements for you:
|
|
</p>
|
|
|
|
<pre>
|
|
b := [...]string{"Penn", "Teller"}
|
|
</pre>
|
|
|
|
<p>
|
|
In both cases, the type of <code>b</code> is <code>[2]string</code>.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Slices</b>
|
|
</p>
|
|
|
|
<p>
|
|
Arrays have their place, but they're a bit inflexible, so you don't see them
|
|
too often in Go code. Slices, though, are everywhere. They build on arrays to
|
|
provide great power and convenience.
|
|
</p>
|
|
|
|
<p>
|
|
The type specification for a slice is <code>[]T</code>, where <code>T</code> is
|
|
the type of the elements of the slice. Unlike an array type, a slice type has
|
|
no specified length.
|
|
</p>
|
|
|
|
<p>
|
|
A slice literal is declared just like an array literal, except you leave out
|
|
the element count:
|
|
</p>
|
|
|
|
<pre>
|
|
letters := []string{"a", "b", "c", "d"}
|
|
</pre>
|
|
|
|
<p>
|
|
A slice can be created with the built-in function called <code>make</code>,
|
|
which has the signature,
|
|
</p>
|
|
|
|
<pre>
|
|
func make([]T, len, cap) []T
|
|
</pre>
|
|
|
|
<p>
|
|
where T stands for the element type of the slice to be created. The
|
|
<code>make</code> function takes a type, a length, and an optional capacity.
|
|
When called, <code>make</code> allocates an array and returns a slice that
|
|
refers to that array.
|
|
</p>
|
|
|
|
<pre>
|
|
var s []byte
|
|
s = make([]byte, 5, 5)
|
|
// s == []byte{0, 0, 0, 0, 0}
|
|
</pre>
|
|
|
|
<p>
|
|
When the capacity argument is omitted, it defaults to the specified length.
|
|
Here's a more succinct version of the same code:
|
|
</p>
|
|
|
|
<pre>
|
|
s := make([]byte, 5)
|
|
</pre>
|
|
|
|
<p>
|
|
The length and capacity of a slice can be inspected using the built-in
|
|
<code>len</code> and <code>cap</code> functions.
|
|
</p>
|
|
|
|
<pre>
|
|
len(s) == 5
|
|
cap(s) == 5
|
|
</pre>
|
|
|
|
<p>
|
|
The next two sections discuss the relationship between length and capacity.
|
|
</p>
|
|
|
|
<p>
|
|
The zero value of a slice is <code>nil</code>. The <code>len</code> and
|
|
<code>cap</code> functions will both return 0 for a nil slice.
|
|
</p>
|
|
|
|
<p>
|
|
A slice can also be formed by "slicing" an existing slice or array. Slicing is
|
|
done by specifying a half-open range with two indices separated by a colon. For
|
|
example, the expression <code>b[1:4]</code> creates a slice including elements
|
|
1 through 3 of <code>b</code> (the indices of the resulting slice will be 0
|
|
through 2).
|
|
</p>
|
|
|
|
<pre>
|
|
b := []byte{'g', 'o', 'l', 'a', 'n', 'g'}
|
|
// b[1:4] == []byte{'o', 'l', 'a'}, sharing the same storage as b
|
|
</pre>
|
|
|
|
<p>
|
|
The start and end indices of a slice expression are optional; they default to zero and the slice's length respectively:
|
|
</p>
|
|
|
|
<pre>
|
|
// b[:2] == []byte{'g', 'o'}
|
|
// b[2:] == []byte{'l', 'a', 'n', 'g'}
|
|
// b[:] == b
|
|
</pre>
|
|
|
|
<p>
|
|
This is also the syntax to create a slice given an array:
|
|
</p>
|
|
|
|
<pre>
|
|
x := [3]string{"Лайка", "Белка", "Стрелка"}
|
|
s := x[:] // a slice referencing the storage of x
|
|
</pre>
|
|
|
|
<p>
|
|
<b>Slice internals</b>
|
|
</p>
|
|
|
|
<p>
|
|
A slice is a descriptor of an array segment. It consists of a pointer to the
|
|
array, the length of the segment, and its capacity (the maximum length of the
|
|
segment).
|
|
</p>
|
|
|
|
<p>
|
|
<img src="slice-struct.png">
|
|
</p>
|
|
|
|
<p>
|
|
Our variable <code>s</code>, created earlier by <code>make([]byte, 5)</code>,
|
|
is structured like this:
|
|
</p>
|
|
|
|
<p>
|
|
<img src="slice-1.png">
|
|
</p>
|
|
|
|
<p>
|
|
The length is the number of elements referred to by the slice. The capacity is
|
|
the number of elements in the underlying array (beginning at the element
|
|
referred to by the slice pointer). The distinction between length and capacity
|
|
will be made clear as we walk through the next few examples.
|
|
</p>
|
|
|
|
<p>
|
|
As we slice <code>s</code>, observe the changes in the slice data structure and
|
|
their relation to the underlying array:
|
|
</p>
|
|
|
|
<pre>
|
|
s = s[2:4]
|
|
</pre>
|
|
|
|
<p>
|
|
<img src="slice-2.png">
|
|
</p>
|
|
|
|
<p>
|
|
Slicing does not copy the slice's data. It creates a new slice value that
|
|
points to the original array. This makes slice operations as efficient as
|
|
manipulating array indices. Therefore, modifying the <i>elements</i> (not the
|
|
slice itself) of a re-slice modifies the elements of the original slice:
|
|
</p>
|
|
|
|
<pre>
|
|
d := []byte{'r', 'o', 'a', 'd'}
|
|
e := d[2:]
|
|
// e == []byte{'a', 'd'}
|
|
e[1] == 'm'
|
|
// e == []byte{'a', 'm'}
|
|
// d == []byte{'r', 'o', 'a', 'm'}
|
|
</pre>
|
|
|
|
<p>
|
|
Earlier we sliced <code>s</code> to a length shorter than its capacity. We can
|
|
grow s to its capacity by slicing it again:
|
|
</p>
|
|
|
|
<pre>
|
|
s = s[:cap(s)]
|
|
</pre>
|
|
|
|
<p>
|
|
<img src="slice-3.png">
|
|
</p>
|
|
|
|
<p>
|
|
A slice cannot be grown beyond its capacity. Attempting to do so will cause a
|
|
runtime panic, just as when indexing outside the bounds of a slice or array.
|
|
Similarly, slices cannot be re-sliced below zero to access earlier elements in
|
|
the array.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Growing slices (the copy and append functions)</b>
|
|
</p>
|
|
|
|
<p>
|
|
To increase the capacity of a slice one must create a new, larger slice and
|
|
copy the contents of the original slice into it. This technique is how dynamic
|
|
array implementations from other languages work behind the scenes. The next
|
|
example doubles the capacity of <code>s</code> by making a new slice,
|
|
<code>t</code>, copying the contents of <code>s</code> into <code>t</code>, and
|
|
then assigning the slice value <code>t</code> to <code>s</code>:
|
|
</p>
|
|
|
|
<pre>
|
|
t := make([]byte, len(s), (cap(s)+1)*2) // +1 in case cap(s) == 0
|
|
for i := range s {
|
|
t[i] = s[i]
|
|
}
|
|
s = t
|
|
</pre>
|
|
|
|
<p>
|
|
The looping piece of this common operation is made easier by the built-in copy
|
|
function. As the name suggests, copy copies data from a source slice to a
|
|
destination slice. It returns the number of elements copied.
|
|
</p>
|
|
|
|
<pre>
|
|
func copy(dst, src []T) int
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>copy</code> function supports copying between slices of different
|
|
lengths (it will copy only up to the smaller number of elements). In addition,
|
|
<code>copy</code> can handle source and destination slices that share the same
|
|
underlying array, handling overlapping slices correctly.
|
|
</p>
|
|
|
|
<p>
|
|
Using <code>copy</code>, we can simplify the code snippet above:
|
|
</p>
|
|
|
|
<pre>
|
|
t := make([]byte, len(s), (cap(s)+1)*2)
|
|
copy(t, s)
|
|
s = t
|
|
</pre>
|
|
|
|
<p>
|
|
A common operation is to append data to the end of a slice. This function
|
|
appends byte elements to a slice of bytes, growing the slice if necessary, and
|
|
returns the updated slice value:
|
|
</p>
|
|
|
|
<pre><!--{{code "progs/slices.go" `/AppendByte/` `/STOP/`}}
|
|
-->func AppendByte(slice []byte, data ...byte) []byte {
|
|
m := len(slice)
|
|
n := m + len(data)
|
|
if n > cap(slice) { // if necessary, reallocate
|
|
// allocate double what's needed, for future growth.
|
|
newSlice := make([]byte, (n+1)*2)
|
|
copy(newSlice, slice)
|
|
slice = newSlice
|
|
}
|
|
slice = slice[0:n]
|
|
copy(slice[m:n], data)
|
|
return slice
|
|
}</pre>
|
|
|
|
<p>
|
|
One could use <code>AppendByte</code> like this:
|
|
</p>
|
|
|
|
<pre>
|
|
p := []byte{2, 3, 5}
|
|
p = AppendByte(p, 7, 11, 13)
|
|
// p == []byte{2, 3, 5, 7, 11, 13}
|
|
</pre>
|
|
|
|
<p>
|
|
Functions like <code>AppendByte</code> are useful because they offer complete
|
|
control over the way the slice is grown. Depending on the characteristics of
|
|
the program, it may be desirable to allocate in smaller or larger chunks, or to
|
|
put a ceiling on the size of a reallocation.
|
|
</p>
|
|
|
|
<p>
|
|
But most programs don't need complete control, so Go provides a built-in
|
|
<code>append</code> function that's good for most purposes; it has the
|
|
signature
|
|
</p>
|
|
|
|
<pre>
|
|
func append(s []T, x ...T) []T
|
|
</pre>
|
|
|
|
<p>
|
|
The <code>append</code> function appends the elements <code>x</code> to the end
|
|
of the slice <code>s</code>, and grows the slice if a greater capacity is
|
|
needed.
|
|
</p>
|
|
|
|
<pre>
|
|
a := make([]int, 1)
|
|
// a == []int{0}
|
|
a = append(a, 1, 2, 3)
|
|
// a == []int{0, 1, 2, 3}
|
|
</pre>
|
|
|
|
<p>
|
|
To append one slice to another, use <code>...</code> to expand the second
|
|
argument to a list of arguments.
|
|
</p>
|
|
|
|
<pre>
|
|
a := []string{"John", "Paul"}
|
|
b := []string{"George", "Ringo", "Pete"}
|
|
a = append(a, b...) // equivalent to "append(a, b[0], b[1], b[2])"
|
|
// a == []string{"John", "Paul", "George", "Ringo", "Pete"}
|
|
</pre>
|
|
|
|
<p>
|
|
Since the zero value of a slice (<code>nil</code>) acts like a zero-length
|
|
slice, you can declare a slice variable and then append to it in a loop:
|
|
</p>
|
|
|
|
<pre><!--{{code "progs/slices.go" `/Filter/` `/STOP/`}}
|
|
-->// Filter returns a new slice holding only
|
|
// the elements of s that satisfy f()
|
|
func Filter(s []int, fn func(int) bool) []int {
|
|
var p []int // == nil
|
|
for _, i := range s {
|
|
if fn(i) {
|
|
p = append(p, i)
|
|
}
|
|
}
|
|
return p
|
|
}</pre>
|
|
|
|
<p>
|
|
<b>A possible "gotcha"</b>
|
|
</p>
|
|
|
|
<p>
|
|
As mentioned earlier, re-slicing a slice doesn't make a copy of the underlying
|
|
array. The full array will be kept in memory until it is no longer referenced.
|
|
Occasionally this can cause the program to hold all the data in memory when
|
|
only a small piece of it is needed.
|
|
</p>
|
|
|
|
<p>
|
|
For example, this <code>FindDigits</code> function loads a file into memory and
|
|
searches it for the first group of consecutive numeric digits, returning them
|
|
as a new slice.
|
|
</p>
|
|
|
|
<pre><!--{{code "progs/slices.go" `/digit/` `/STOP/`}}
|
|
-->var digitRegexp = regexp.MustCompile("[0-9]+")
|
|
|
|
func FindDigits(filename string) []byte {
|
|
b, _ := ioutil.ReadFile(filename)
|
|
return digitRegexp.Find(b)
|
|
}</pre>
|
|
|
|
<p>
|
|
This code behaves as advertised, but the returned <code>[]byte</code> points
|
|
into an array containing the entire file. Since the slice references the
|
|
original array, as long as the slice is kept around the garbage collector can't
|
|
release the array; the few useful bytes of the file keep the entire contents in
|
|
memory.
|
|
</p>
|
|
|
|
<p>
|
|
To fix this problem one can copy the interesting data to a new slice before
|
|
returning it:
|
|
</p>
|
|
|
|
<pre><!--{{code "progs/slices.go" `/CopyDigits/` `/STOP/`}}
|
|
-->func CopyDigits(filename string) []byte {
|
|
b, _ := ioutil.ReadFile(filename)
|
|
b = digitRegexp.Find(b)
|
|
c := make([]byte, len(b))
|
|
copy(c, b)
|
|
return c
|
|
}</pre>
|
|
|
|
<p>
|
|
A more concise version of this function could be constructed by using
|
|
<code>append</code>. This is left as an exercise for the reader.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Further Reading</b>
|
|
</p>
|
|
|
|
<p>
|
|
<a href="/doc/effective_go.html">Effective Go</a> contains an
|
|
in-depth treatment of <a href="/doc/effective_go.html#slices">slices</a>
|
|
and <a href="/doc/effective_go.html#arrays">arrays</a>,
|
|
and the Go <a href="/doc/go_spec.html">language specification</a>
|
|
defines <a href="/doc/go_spec.html#Slice_types">slices</a> and their
|
|
<a href="/doc/go_spec.html#Length_and_capacity">associated</a>
|
|
<a href="/doc/go_spec.html#Making_slices_maps_and_channels">helper</a>
|
|
<a href="/doc/go_spec.html#Appending_and_copying_slices">functions</a>.
|
|
</p>
|