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https://github.com/golang/go
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57eb06fe93
X ,s;^// \$G (\$D/)?\$F\.go *$;// compile;g X ,s;^// \$G (\$D/)?\$F\.go && \$L \$F\.\$A *$;// build;g X ,s;^// \$G (\$D/)?\$F\.go && \$L \$F\.\$A && \./\$A\.out *$;// run;g X ,s;^// errchk \$G( -e)? (\$D/)?\$F\.go *$;// errorcheck;g R=golang-dev, bradfitz CC=golang-dev https://golang.org/cl/5671080
93 lines
1.2 KiB
Go
93 lines
1.2 KiB
Go
// run
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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const a_const = 0
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const (
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pi = /* the usual */ 3.14159265358979323
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e = 2.718281828
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mask1 int = 1 << iota
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mask2 = 1 << iota
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mask3 = 1 << iota
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mask4 = 1 << iota
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)
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type (
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Empty interface{}
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Point struct {
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x, y int
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}
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Point2 Point
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)
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func (p *Point) Initialize(x, y int) *Point {
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p.x, p.y = x, y
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return p
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}
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func (p *Point) Distance() int {
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return p.x*p.x + p.y*p.y
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}
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var (
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x1 int
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x2 int
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u, v, w float32
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)
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func foo() {}
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func min(x, y int) int {
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if x < y {
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return x
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}
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return y
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}
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func swap(x, y int) (u, v int) {
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u = y
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v = x
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return
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}
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func control_structs() {
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var p *Point = new(Point).Initialize(2, 3)
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i := p.Distance()
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var f float32 = 0.3
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_ = f
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for {
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}
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for {
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}
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for j := 0; j < i; j++ {
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if i == 0 {
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} else {
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i = 0
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}
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var x float32
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_ = x
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}
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foo: // a label
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var j int
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switch y := 0; true {
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case i < y:
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fallthrough
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case i < j:
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case i == 0, i == 1, i == j:
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i++
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i++
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goto foo
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default:
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i = -+-+i
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break
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}
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}
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func main() {
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}
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