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https://github.com/golang/go
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664c4a1f87
Code movement only. If someone finds function 'foo' in "foo_linux.go", they will expect that the Window version of 'foo' exists in "foo_windows.go". Current code doesn't follow this manner. For example, 'sameFile' exists in "file_unix.go", "stat_plan9.go" and "types_windows.go". The CL address that problem by following rules: * readdir family => dir.go, dir_$GOOS.go * stat family => stat.go, stat_$GOOS.go * path-functions => path_$GOOS.go * sameFile => types.go, types_$GOOS.go * process-functions => exec.go, exec_$GOOS.go * hostname => sys.go, sys_$GOOS.go Change-Id: Ic3c64663ce0b2a364d7a414351cd3c772e70187b Reviewed-on: https://go-review.googlesource.com/27035 Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
160 lines
5.0 KiB
Go
160 lines
5.0 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package os
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import (
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"runtime"
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"sync"
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"sync/atomic"
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"syscall"
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"time"
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)
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// Process stores the information about a process created by StartProcess.
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type Process struct {
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Pid int
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handle uintptr // handle is accessed atomically on Windows
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isdone uint32 // process has been successfully waited on, non zero if true
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sigMu sync.RWMutex // avoid race between wait and signal
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}
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func newProcess(pid int, handle uintptr) *Process {
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p := &Process{Pid: pid, handle: handle}
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runtime.SetFinalizer(p, (*Process).Release)
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return p
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}
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func (p *Process) setDone() {
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atomic.StoreUint32(&p.isdone, 1)
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}
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func (p *Process) done() bool {
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return atomic.LoadUint32(&p.isdone) > 0
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}
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// ProcAttr holds the attributes that will be applied to a new process
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// started by StartProcess.
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type ProcAttr struct {
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// If Dir is non-empty, the child changes into the directory before
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// creating the process.
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Dir string
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// If Env is non-nil, it gives the environment variables for the
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// new process in the form returned by Environ.
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// If it is nil, the result of Environ will be used.
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Env []string
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// Files specifies the open files inherited by the new process. The
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// first three entries correspond to standard input, standard output, and
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// standard error. An implementation may support additional entries,
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// depending on the underlying operating system. A nil entry corresponds
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// to that file being closed when the process starts.
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Files []*File
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// Operating system-specific process creation attributes.
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// Note that setting this field means that your program
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// may not execute properly or even compile on some
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// operating systems.
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Sys *syscall.SysProcAttr
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}
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// A Signal represents an operating system signal.
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// The usual underlying implementation is operating system-dependent:
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// on Unix it is syscall.Signal.
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type Signal interface {
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String() string
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Signal() // to distinguish from other Stringers
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}
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// Getpid returns the process id of the caller.
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func Getpid() int { return syscall.Getpid() }
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// Getppid returns the process id of the caller's parent.
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func Getppid() int { return syscall.Getppid() }
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// FindProcess looks for a running process by its pid.
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//
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// The Process it returns can be used to obtain information
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// about the underlying operating system process.
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//
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// On Unix systems, FindProcess always succeeds and returns a Process
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// for the given pid, regardless of whether the process exists.
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func FindProcess(pid int) (*Process, error) {
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return findProcess(pid)
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}
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// StartProcess starts a new process with the program, arguments and attributes
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// specified by name, argv and attr.
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//
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// StartProcess is a low-level interface. The os/exec package provides
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// higher-level interfaces.
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//
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// If there is an error, it will be of type *PathError.
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func StartProcess(name string, argv []string, attr *ProcAttr) (*Process, error) {
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return startProcess(name, argv, attr)
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}
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// Release releases any resources associated with the Process p,
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// rendering it unusable in the future.
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// Release only needs to be called if Wait is not.
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func (p *Process) Release() error {
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return p.release()
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}
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// Kill causes the Process to exit immediately.
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func (p *Process) Kill() error {
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return p.kill()
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}
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// Wait waits for the Process to exit, and then returns a
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// ProcessState describing its status and an error, if any.
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// Wait releases any resources associated with the Process.
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// On most operating systems, the Process must be a child
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// of the current process or an error will be returned.
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func (p *Process) Wait() (*ProcessState, error) {
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return p.wait()
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}
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// Signal sends a signal to the Process.
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// Sending Interrupt on Windows is not implemented.
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func (p *Process) Signal(sig Signal) error {
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return p.signal(sig)
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}
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// UserTime returns the user CPU time of the exited process and its children.
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func (p *ProcessState) UserTime() time.Duration {
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return p.userTime()
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}
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// SystemTime returns the system CPU time of the exited process and its children.
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func (p *ProcessState) SystemTime() time.Duration {
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return p.systemTime()
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}
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// Exited reports whether the program has exited.
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func (p *ProcessState) Exited() bool {
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return p.exited()
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}
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// Success reports whether the program exited successfully,
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// such as with exit status 0 on Unix.
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func (p *ProcessState) Success() bool {
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return p.success()
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}
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// Sys returns system-dependent exit information about
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// the process. Convert it to the appropriate underlying
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// type, such as syscall.WaitStatus on Unix, to access its contents.
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func (p *ProcessState) Sys() interface{} {
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return p.sys()
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}
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// SysUsage returns system-dependent resource usage information about
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// the exited process. Convert it to the appropriate underlying
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// type, such as *syscall.Rusage on Unix, to access its contents.
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// (On Unix, *syscall.Rusage matches struct rusage as defined in the
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// getrusage(2) manual page.)
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func (p *ProcessState) SysUsage() interface{} {
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return p.sysUsage()
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}
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