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mirror of https://github.com/golang/go synced 2024-10-04 12:21:26 -06:00
go/usr/austin/eval/value.go
Austin Clements d3888fe8a3 Implement single-valued, non-variadic function literals and
function calling.  Implement a type compiler and named types.
Implement a universal scope containing built-in named types,
and some built-in constants.  Implement a simple virtual
machine for executing statements and single-valued return.

Fix many places that incorrectly dealt with named types.  In
particular, the Type.Zero methods now use the type's bit count
to determine the appropriate value representation.  As a
result, a bit count of 0 now means architecture-dependent and
bounded types use unsafe.Sizeof to determine the correct
bounds.  Previously, the bounds on a 32-bit machine would have
been wrong.

Eliminated Type.compatible, since the implementation is
equivalent for all types.  Added Type.rep that shallowly
strips named types.  Replaced almost all uses of Type.literal
with Type.rep.

Fix implementation of assign-op's so it only evaluates the
left side once.  As part of this, there is now a generic way
to separate out the effect and value of an expression.

R=rsc
APPROVED=rsc
DELTA=1530  (1244 added, 68 deleted, 218 changed)
OCL=32184
CL=32230
2009-07-27 13:01:23 -07:00

553 lines
8.0 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package eval
import (
"bignum";
"eval";
"fmt";
)
/*
* Bool
*/
type boolV bool
func (v *boolV) String() string {
return fmt.Sprint(*v);
}
func (v *boolV) Assign(o Value) {
*v = boolV(o.(BoolValue).Get());
}
func (v *boolV) Get() bool {
return bool(*v);
}
func (v *boolV) Set(x bool) {
*v = boolV(x);
}
func (t *boolType) Zero() Value {
res := boolV(false);
return &res;
}
/*
* Uint
*/
type uint8V uint8
func (v *uint8V) String() string {
return fmt.Sprint(*v);
}
func (v *uint8V) Assign(o Value) {
*v = uint8V(o.(UintValue).Get());
}
func (v *uint8V) Get() uint64 {
return uint64(*v);
}
func (v *uint8V) Set(x uint64) {
*v = uint8V(x);
}
type uint16V uint16
func (v *uint16V) String() string {
return fmt.Sprint(*v);
}
func (v *uint16V) Assign(o Value) {
*v = uint16V(o.(UintValue).Get());
}
func (v *uint16V) Get() uint64 {
return uint64(*v);
}
func (v *uint16V) Set(x uint64) {
*v = uint16V(x);
}
type uint32V uint32
func (v *uint32V) String() string {
return fmt.Sprint(*v);
}
func (v *uint32V) Assign(o Value) {
*v = uint32V(o.(UintValue).Get());
}
func (v *uint32V) Get() uint64 {
return uint64(*v);
}
func (v *uint32V) Set(x uint64) {
*v = uint32V(x);
}
type uint64V uint64
func (v *uint64V) String() string {
return fmt.Sprint(*v);
}
func (v *uint64V) Assign(o Value) {
*v = uint64V(o.(UintValue).Get());
}
func (v *uint64V) Get() uint64 {
return uint64(*v);
}
func (v *uint64V) Set(x uint64) {
*v = uint64V(x);
}
type uintV uint
func (v *uintV) String() string {
return fmt.Sprint(*v);
}
func (v *uintV) Assign(o Value) {
*v = uintV(o.(UintValue).Get());
}
func (v *uintV) Get() uint64 {
return uint64(*v);
}
func (v *uintV) Set(x uint64) {
*v = uintV(x);
}
type uintptrV uintptr
func (v *uintptrV) String() string {
return fmt.Sprint(*v);
}
func (v *uintptrV) Assign(o Value) {
*v = uintptrV(o.(UintValue).Get());
}
func (v *uintptrV) Get() uint64 {
return uint64(*v);
}
func (v *uintptrV) Set(x uint64) {
*v = uintptrV(x);
}
func (t *uintType) Zero() Value {
switch t.Bits {
case 0:
if t.Ptr {
res := uintptrV(0);
return &res;
} else {
res := uintV(0);
return &res;
}
case 8:
res := uint8V(0);
return &res;
case 16:
res := uint16V(0);
return &res;
case 32:
res := uint32V(0);
return &res;
case 64:
res := uint64V(0);
return &res;
}
panic("unexpected uint bit count: ", t.Bits);
}
/*
* Int
*/
type int8V int8
func (v *int8V) String() string {
return fmt.Sprint(*v);
}
func (v *int8V) Assign(o Value) {
*v = int8V(o.(IntValue).Get());
}
func (v *int8V) Get() int64 {
return int64(*v);
}
func (v *int8V) Set(x int64) {
*v = int8V(x);
}
type int16V int16
func (v *int16V) String() string {
return fmt.Sprint(*v);
}
func (v *int16V) Assign(o Value) {
*v = int16V(o.(IntValue).Get());
}
func (v *int16V) Get() int64 {
return int64(*v);
}
func (v *int16V) Set(x int64) {
*v = int16V(x);
}
type int32V int32
func (v *int32V) String() string {
return fmt.Sprint(*v);
}
func (v *int32V) Assign(o Value) {
*v = int32V(o.(IntValue).Get());
}
func (v *int32V) Get() int64 {
return int64(*v);
}
func (v *int32V) Set(x int64) {
*v = int32V(x);
}
type int64V int64
func (v *int64V) String() string {
return fmt.Sprint(*v);
}
func (v *int64V) Assign(o Value) {
*v = int64V(o.(IntValue).Get());
}
func (v *int64V) Get() int64 {
return int64(*v);
}
func (v *int64V) Set(x int64) {
*v = int64V(x);
}
type intV int
func (v *intV) String() string {
return fmt.Sprint(*v);
}
func (v *intV) Assign(o Value) {
*v = intV(o.(IntValue).Get());
}
func (v *intV) Get() int64 {
return int64(*v);
}
func (v *intV) Set(x int64) {
*v = intV(x);
}
func (t *intType) Zero() Value {
switch t.Bits {
case 8:
res := int8V(0);
return &res;
case 16:
res := int16V(0);
return &res;
case 32:
res := int32V(0);
return &res;
case 64:
res := int64V(0);
return &res;
case 0:
res := intV(0);
return &res;
}
panic("unexpected int bit count: ", t.Bits);
}
/*
* Ideal int
*/
type idealIntV struct {
V *bignum.Integer;
}
func (v *idealIntV) String() string {
return v.V.String();
}
func (v *idealIntV) Assign(o Value) {
v.V = o.(IdealIntValue).Get();
}
func (v *idealIntV) Get() *bignum.Integer {
return v.V;
}
func (t *idealIntType) Zero() Value {
return &idealIntV{bignum.Int(0)};
}
/*
* Float
*/
type float32V float32
func (v *float32V) String() string {
return fmt.Sprint(*v);
}
func (v *float32V) Assign(o Value) {
*v = float32V(o.(FloatValue).Get());
}
func (v *float32V) Get() float64 {
return float64(*v);
}
func (v *float32V) Set(x float64) {
*v = float32V(x);
}
type float64V float64
func (v *float64V) String() string {
return fmt.Sprint(*v);
}
func (v *float64V) Assign(o Value) {
*v = float64V(o.(FloatValue).Get());
}
func (v *float64V) Get() float64 {
return float64(*v);
}
func (v *float64V) Set(x float64) {
*v = float64V(x);
}
type floatV float
func (v *floatV) String() string {
return fmt.Sprint(*v);
}
func (v *floatV) Assign(o Value) {
*v = floatV(o.(FloatValue).Get());
}
func (v *floatV) Get() float64 {
return float64(*v);
}
func (v *floatV) Set(x float64) {
*v = floatV(x);
}
func (t *floatType) Zero() Value {
switch t.Bits {
case 32:
res := float32V(0);
return &res;
case 64:
res := float64V(0);
return &res;
case 0:
res := floatV(0);
return &res;
}
panic("unexpected float bit count: ", t.Bits);
}
/*
* Ideal float
*/
type idealFloatV struct {
V *bignum.Rational;
}
func (v *idealFloatV) String() string {
return ratToString(v.V);
}
func (v *idealFloatV) Assign(o Value) {
v.V = o.(IdealFloatValue).Get();
}
func (v *idealFloatV) Get() *bignum.Rational {
return v.V;
}
func (t *idealFloatType) Zero() Value {
return &idealFloatV{bignum.Rat(1, 0)};
}
/*
* String
*/
type stringV string
func (v *stringV) String() string {
return fmt.Sprint(*v);
}
func (v *stringV) Assign(o Value) {
*v = stringV(o.(StringValue).Get());
}
func (v *stringV) Get() string {
return string(*v);
}
func (v *stringV) Set(x string) {
*v = stringV(x);
}
func (t *stringType) Zero() Value {
res := stringV("");
return &res;
}
/*
* Array
*/
type arrayV []Value
func (v *arrayV) String() string {
return fmt.Sprint(*v);
}
func (v *arrayV) Assign(o Value) {
oa := o.(ArrayValue);
l := int64(len(*v));
for i := int64(0); i < l; i++ {
(*v)[i].Assign(oa.Elem(i));
}
}
func (v *arrayV) Get() ArrayValue {
return v;
}
func (v *arrayV) Elem(i int64) Value {
return (*v)[i];
}
func (t *ArrayType) Zero() Value {
res := arrayV(make([]Value, t.Len));
// TODO(austin) It's unfortunate that each element is
// separately heap allocated. We could add ZeroArray to
// everything, though that doesn't help with multidimensional
// arrays. Or we could do something unsafe. We'll have this
// same problem with structs.
for i := int64(0); i < t.Len; i++ {
res[i] = t.Elem.Zero();
}
return &res;
}
/*
* Pointer
*/
type ptrV struct {
// nil if the pointer is nil
target Value;
}
func (v *ptrV) String() string {
return "&" + v.target.String();
}
func (v *ptrV) Assign(o Value) {
v.target = o.(PtrValue).Get();
}
func (v *ptrV) Get() Value {
return v.target;
}
func (v *ptrV) Set(x Value) {
v.target = x;
}
func (t *PtrType) Zero() Value {
return &ptrV{nil};
}
/*
* Functions
*/
type funcV struct {
target Func;
}
func (v *funcV) String() string {
// TODO(austin) Rob wants to see the definition
return "func {...}";
}
func (v *funcV) Assign(o Value) {
v.target = o.(FuncValue).Get();
}
func (v *funcV) Get() Func {
return v.target;
}
func (v *funcV) Set(x Func) {
v.target = x;
}
func (t *FuncType) Zero() Value {
return &funcV{nil};
}
/*
* Universal constants
*/
// TODO(austin) Nothing complains if I accidentally define init with
// arguments. Is this intentional?
func init() {
s := universe;
true := boolV(true);
s.DefineConst("true", BoolType, &true);
false := boolV(false);
s.DefineConst("false", BoolType, &false);
}