mirror of
https://github.com/golang/go
synced 2024-11-20 02:24:43 -07:00
a7383fc467
Replace the cross platform but unsafe [4]uintptr type with a OS specific type, sigset. Most OSes already define sigset, and this change defines a suitable sigset for the OSes that don't (darwin, openbsd). The OSes that don't use m.sigmask (windows, plan9, nacl) now defines sigset as the empty type, struct{}. The gain is strongly typed access to m.sigmask, saving a dynamic size sanity check and unsafe.Pointer casting. Also, some storage is saved for each M, since [4]uinptr was conservative for most OSes. The cost is that OSes that don't need m.sigmask has to define sigset. completes ./all.bash with GOOS linux, on amd64 completes ./make.bash with GOOSes openbsd, android, plan9, windows, darwin, solaris, netbsd, freebsd, dragonfly, all amd64. With GOOS=nacl ./make.bash failed with a seemingly unrelated error. [Replay of CL 16942 by Elias Naur.] Change-Id: I98f144d626033ae5318576115ed635415ac71b2c Reviewed-on: https://go-review.googlesource.com/17033 Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org> Run-TryBot: Russ Cox <rsc@golang.org>
650 lines
18 KiB
Go
650 lines
18 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package runtime
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import (
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"runtime/internal/atomic"
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"unsafe"
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)
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//go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._CloseHandle CloseHandle%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._CreateEventA CreateEventA%4 "kernel32.dll"
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//go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll"
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//go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll"
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//go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll"
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//go:cgo_import_dynamic runtime._CryptAcquireContextW CryptAcquireContextW%5 "advapi32.dll"
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//go:cgo_import_dynamic runtime._CryptGenRandom CryptGenRandom%3 "advapi32.dll"
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//go:cgo_import_dynamic runtime._CryptReleaseContext CryptReleaseContext%2 "advapi32.dll"
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//go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll"
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//go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetConsoleMode GetConsoleMode%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW%0 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetProcessAffinityMask GetProcessAffinityMask%3 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetQueuedCompletionStatus GetQueuedCompletionStatus%5 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._LoadLibraryW LoadLibraryW%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._LoadLibraryA LoadLibraryA%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._NtWaitForSingleObject NtWaitForSingleObject%3 "ntdll.dll"
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//go:cgo_import_dynamic runtime._ResumeThread ResumeThread%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SetEvent SetEvent%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer%6 "kernel32.dll"
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//go:cgo_import_dynamic runtime._SuspendThread SuspendThread%1 "kernel32.dll"
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//go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc%4 "kernel32.dll"
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//go:cgo_import_dynamic runtime._VirtualFree VirtualFree%3 "kernel32.dll"
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//go:cgo_import_dynamic runtime._WSAGetOverlappedResult WSAGetOverlappedResult%5 "ws2_32.dll"
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//go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject%2 "kernel32.dll"
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//go:cgo_import_dynamic runtime._WriteConsoleW WriteConsoleW%5 "kernel32.dll"
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//go:cgo_import_dynamic runtime._WriteFile WriteFile%5 "kernel32.dll"
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var (
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// Following syscalls are available on every Windows PC.
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// All these variables are set by the Windows executable
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// loader before the Go program starts.
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_AddVectoredExceptionHandler,
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_CloseHandle,
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_CreateEventA,
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_CreateIoCompletionPort,
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_CreateThread,
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_CreateWaitableTimerA,
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_CryptAcquireContextW,
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_CryptGenRandom,
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_CryptReleaseContext,
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_DuplicateHandle,
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_ExitProcess,
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_FreeEnvironmentStringsW,
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_GetConsoleMode,
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_GetEnvironmentStringsW,
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_GetProcAddress,
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_GetProcessAffinityMask,
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_GetQueuedCompletionStatus,
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_GetStdHandle,
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_GetSystemInfo,
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_GetThreadContext,
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_LoadLibraryW,
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_LoadLibraryA,
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_NtWaitForSingleObject,
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_ResumeThread,
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_SetConsoleCtrlHandler,
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_SetErrorMode,
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_SetEvent,
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_SetProcessPriorityBoost,
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_SetThreadPriority,
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_SetUnhandledExceptionFilter,
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_SetWaitableTimer,
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_SuspendThread,
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_VirtualAlloc,
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_VirtualFree,
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_WSAGetOverlappedResult,
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_WaitForSingleObject,
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_WriteConsoleW,
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_WriteFile stdFunction
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// Following syscalls are only available on some Windows PCs.
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// We will load syscalls, if available, before using them.
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_AddVectoredContinueHandler,
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_GetQueuedCompletionStatusEx stdFunction
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)
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type sigset struct{}
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// Call a Windows function with stdcall conventions,
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// and switch to os stack during the call.
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func asmstdcall(fn unsafe.Pointer)
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var asmstdcallAddr unsafe.Pointer
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func loadOptionalSyscalls() {
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var buf [50]byte // large enough for longest string
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strtoptr := func(s string) uintptr {
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buf[copy(buf[:], s)] = 0 // nil-terminated for OS
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return uintptr(noescape(unsafe.Pointer(&buf[0])))
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}
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l := stdcall1(_LoadLibraryA, strtoptr("kernel32.dll"))
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findfunc := func(name string) stdFunction {
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f := stdcall2(_GetProcAddress, l, strtoptr(name))
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return stdFunction(unsafe.Pointer(f))
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}
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if l != 0 {
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_AddVectoredContinueHandler = findfunc("AddVectoredContinueHandler")
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_GetQueuedCompletionStatusEx = findfunc("GetQueuedCompletionStatusEx")
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}
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}
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//go:nosplit
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func getLoadLibrary() uintptr {
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return uintptr(unsafe.Pointer(_LoadLibraryW))
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}
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//go:nosplit
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func getGetProcAddress() uintptr {
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return uintptr(unsafe.Pointer(_GetProcAddress))
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}
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func getproccount() int32 {
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var mask, sysmask uintptr
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ret := stdcall3(_GetProcessAffinityMask, currentProcess, uintptr(unsafe.Pointer(&mask)), uintptr(unsafe.Pointer(&sysmask)))
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if ret != 0 {
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n := 0
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maskbits := int(unsafe.Sizeof(mask) * 8)
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for i := 0; i < maskbits; i++ {
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if mask&(1<<uint(i)) != 0 {
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n++
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}
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}
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if n != 0 {
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return int32(n)
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}
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}
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// use GetSystemInfo if GetProcessAffinityMask fails
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var info systeminfo
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stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
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return int32(info.dwnumberofprocessors)
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}
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const (
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currentProcess = ^uintptr(0) // -1 = current process
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currentThread = ^uintptr(1) // -2 = current thread
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)
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// in sys_windows_386.s and sys_windows_amd64.s
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func externalthreadhandler()
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func osinit() {
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asmstdcallAddr = unsafe.Pointer(funcPC(asmstdcall))
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setBadSignalMsg()
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loadOptionalSyscalls()
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disableWER()
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externalthreadhandlerp = funcPC(externalthreadhandler)
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initExceptionHandler()
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stdcall2(_SetConsoleCtrlHandler, funcPC(ctrlhandler), 1)
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ncpu = getproccount()
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// Windows dynamic priority boosting assumes that a process has different types
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// of dedicated threads -- GUI, IO, computational, etc. Go processes use
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// equivalent threads that all do a mix of GUI, IO, computations, etc.
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// In such context dynamic priority boosting does nothing but harm, so we turn it off.
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stdcall2(_SetProcessPriorityBoost, currentProcess, 1)
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}
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//go:nosplit
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func getRandomData(r []byte) {
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const (
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prov_rsa_full = 1
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crypt_verifycontext = 0xF0000000
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)
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var handle uintptr
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n := 0
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if stdcall5(_CryptAcquireContextW, uintptr(unsafe.Pointer(&handle)), 0, 0, prov_rsa_full, crypt_verifycontext) != 0 {
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if stdcall3(_CryptGenRandom, handle, uintptr(len(r)), uintptr(unsafe.Pointer(&r[0]))) != 0 {
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n = len(r)
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}
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stdcall2(_CryptReleaseContext, handle, 0)
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}
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extendRandom(r, n)
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}
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func goenvs() {
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// strings is a pointer to environment variable pairs in the form:
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// "envA=valA\x00envB=valB\x00\x00" (in UTF-16)
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// Two consecutive zero bytes end the list.
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strings := unsafe.Pointer(stdcall0(_GetEnvironmentStringsW))
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p := (*[1 << 24]uint16)(strings)[:]
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n := 0
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for from, i := 0, 0; true; i++ {
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if p[i] == 0 {
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// empty string marks the end
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if i == from {
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break
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}
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from = i + 1
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n++
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}
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}
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envs = make([]string, n)
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for i := range envs {
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envs[i] = gostringw(&p[0])
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for p[0] != 0 {
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p = p[1:]
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}
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p = p[1:] // skip nil byte
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}
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stdcall1(_FreeEnvironmentStringsW, uintptr(strings))
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}
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//go:nosplit
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func exit(code int32) {
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stdcall1(_ExitProcess, uintptr(code))
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}
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//go:nosplit
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func write(fd uintptr, buf unsafe.Pointer, n int32) int32 {
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const (
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_STD_OUTPUT_HANDLE = ^uintptr(10) // -11
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_STD_ERROR_HANDLE = ^uintptr(11) // -12
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)
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var handle uintptr
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switch fd {
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case 1:
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handle = stdcall1(_GetStdHandle, _STD_OUTPUT_HANDLE)
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case 2:
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handle = stdcall1(_GetStdHandle, _STD_ERROR_HANDLE)
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default:
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// assume fd is real windows handle.
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handle = fd
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}
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isASCII := true
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b := (*[1 << 30]byte)(buf)[:n]
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for _, x := range b {
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if x >= 0x80 {
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isASCII = false
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break
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}
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}
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if !isASCII {
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var m uint32
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isConsole := stdcall2(_GetConsoleMode, handle, uintptr(unsafe.Pointer(&m))) != 0
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// If this is a console output, various non-unicode code pages can be in use.
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// Use the dedicated WriteConsole call to ensure unicode is printed correctly.
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if isConsole {
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return int32(writeConsole(handle, buf, n))
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}
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}
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var written uint32
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stdcall5(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0)
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return int32(written)
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}
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var (
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utf16ConsoleBack [1000]uint16
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utf16ConsoleBackLock mutex
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)
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// writeConsole writes bufLen bytes from buf to the console File.
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// It returns the number of bytes written.
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func writeConsole(handle uintptr, buf unsafe.Pointer, bufLen int32) int {
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const surr2 = (surrogateMin + surrogateMax + 1) / 2
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// Do not use defer for unlock. May cause issues when printing a panic.
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lock(&utf16ConsoleBackLock)
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b := (*[1 << 30]byte)(buf)[:bufLen]
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s := *(*string)(unsafe.Pointer(&b))
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utf16tmp := utf16ConsoleBack[:]
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total := len(s)
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w := 0
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for len(s) > 0 {
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if w >= len(utf16tmp)-2 {
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writeConsoleUTF16(handle, utf16tmp[:w])
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w = 0
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}
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r, n := charntorune(s)
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s = s[n:]
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if r < 0x10000 {
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utf16tmp[w] = uint16(r)
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w++
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} else {
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r -= 0x10000
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utf16tmp[w] = surrogateMin + uint16(r>>10)&0x3ff
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utf16tmp[w+1] = surr2 + uint16(r)&0x3ff
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w += 2
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}
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}
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writeConsoleUTF16(handle, utf16tmp[:w])
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unlock(&utf16ConsoleBackLock)
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return total
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}
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// writeConsoleUTF16 is the dedicated windows calls that correctly prints
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// to the console regardless of the current code page. Input is utf-16 code points.
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// The handle must be a console handle.
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func writeConsoleUTF16(handle uintptr, b []uint16) {
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l := uint32(len(b))
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if l == 0 {
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return
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}
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var written uint32
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stdcall5(_WriteConsoleW,
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handle,
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uintptr(unsafe.Pointer(&b[0])),
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uintptr(l),
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uintptr(unsafe.Pointer(&written)),
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0,
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)
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return
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}
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//go:nosplit
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func semasleep(ns int64) int32 {
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// store ms in ns to save stack space
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if ns < 0 {
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ns = _INFINITE
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} else {
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ns = int64(timediv(ns, 1000000, nil))
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if ns == 0 {
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ns = 1
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}
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}
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if stdcall2(_WaitForSingleObject, getg().m.waitsema, uintptr(ns)) != 0 {
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return -1 // timeout
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}
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return 0
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}
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//go:nosplit
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func semawakeup(mp *m) {
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stdcall1(_SetEvent, mp.waitsema)
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}
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//go:nosplit
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func semacreate(mp *m) {
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if mp.waitsema != 0 {
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return
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}
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mp.waitsema = stdcall4(_CreateEventA, 0, 0, 0, 0)
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}
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// May run with m.p==nil, so write barriers are not allowed.
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//go:nowritebarrier
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func newosproc(mp *m, stk unsafe.Pointer) {
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const _STACK_SIZE_PARAM_IS_A_RESERVATION = 0x00010000
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thandle := stdcall6(_CreateThread, 0, 0x20000,
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funcPC(tstart_stdcall), uintptr(unsafe.Pointer(mp)),
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_STACK_SIZE_PARAM_IS_A_RESERVATION, 0)
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if thandle == 0 {
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print("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", getlasterror(), ")\n")
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throw("runtime.newosproc")
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}
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}
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// Called to initialize a new m (including the bootstrap m).
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// Called on the parent thread (main thread in case of bootstrap), can allocate memory.
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func mpreinit(mp *m) {
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}
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//go:nosplit
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func msigsave(mp *m) {
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}
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//go:nosplit
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func msigrestore(mp *m) {
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}
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//go:nosplit
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func sigblock() {
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}
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// Called to initialize a new m (including the bootstrap m).
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// Called on the new thread, can not allocate memory.
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func minit() {
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var thandle uintptr
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stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS)
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atomic.Storeuintptr(&getg().m.thread, thandle)
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}
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// Called from dropm to undo the effect of an minit.
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//go:nosplit
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func unminit() {
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tp := &getg().m.thread
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stdcall1(_CloseHandle, *tp)
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*tp = 0
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}
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// Described in http://www.dcl.hpi.uni-potsdam.de/research/WRK/2007/08/getting-os-information-the-kuser_shared_data-structure/
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type _KSYSTEM_TIME struct {
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LowPart uint32
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High1Time int32
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High2Time int32
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}
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const (
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_INTERRUPT_TIME = 0x7ffe0008
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_SYSTEM_TIME = 0x7ffe0014
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)
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//go:nosplit
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func systime(addr uintptr) int64 {
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timeaddr := (*_KSYSTEM_TIME)(unsafe.Pointer(addr))
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var t _KSYSTEM_TIME
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for i := 1; i < 10000; i++ {
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// these fields must be read in that order (see URL above)
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t.High1Time = timeaddr.High1Time
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t.LowPart = timeaddr.LowPart
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t.High2Time = timeaddr.High2Time
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if t.High1Time == t.High2Time {
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return int64(t.High1Time)<<32 | int64(t.LowPart)
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}
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if (i % 100) == 0 {
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osyield()
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}
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}
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systemstack(func() {
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throw("interrupt/system time is changing too fast")
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})
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return 0
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}
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//go:nosplit
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func unixnano() int64 {
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return (systime(_SYSTEM_TIME) - 116444736000000000) * 100
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}
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//go:nosplit
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func nanotime() int64 {
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return systime(_INTERRUPT_TIME) * 100
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}
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// Calling stdcall on os stack.
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// May run during STW, so write barriers are not allowed.
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//go:nowritebarrier
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//go:nosplit
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func stdcall(fn stdFunction) uintptr {
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gp := getg()
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mp := gp.m
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mp.libcall.fn = uintptr(unsafe.Pointer(fn))
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if mp.profilehz != 0 {
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// leave pc/sp for cpu profiler
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mp.libcallg.set(gp)
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mp.libcallpc = getcallerpc(unsafe.Pointer(&fn))
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// sp must be the last, because once async cpu profiler finds
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// all three values to be non-zero, it will use them
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mp.libcallsp = getcallersp(unsafe.Pointer(&fn))
|
|
}
|
|
asmcgocall(asmstdcallAddr, unsafe.Pointer(&mp.libcall))
|
|
mp.libcallsp = 0
|
|
return mp.libcall.r1
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall0(fn stdFunction) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 0
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&fn))) // it's unused but must be non-nil, otherwise crashes
|
|
return stdcall(fn)
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall1(fn stdFunction, a0 uintptr) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 1
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
|
|
return stdcall(fn)
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall2(fn stdFunction, a0, a1 uintptr) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 2
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
|
|
return stdcall(fn)
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall3(fn stdFunction, a0, a1, a2 uintptr) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 3
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
|
|
return stdcall(fn)
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall4(fn stdFunction, a0, a1, a2, a3 uintptr) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 4
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
|
|
return stdcall(fn)
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall5(fn stdFunction, a0, a1, a2, a3, a4 uintptr) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 5
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
|
|
return stdcall(fn)
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall6(fn stdFunction, a0, a1, a2, a3, a4, a5 uintptr) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 6
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
|
|
return stdcall(fn)
|
|
}
|
|
|
|
//go:nosplit
|
|
func stdcall7(fn stdFunction, a0, a1, a2, a3, a4, a5, a6 uintptr) uintptr {
|
|
mp := getg().m
|
|
mp.libcall.n = 7
|
|
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
|
|
return stdcall(fn)
|
|
}
|
|
|
|
// in sys_windows_386.s and sys_windows_amd64.s
|
|
func usleep1(usec uint32)
|
|
|
|
//go:nosplit
|
|
func osyield() {
|
|
usleep1(1)
|
|
}
|
|
|
|
//go:nosplit
|
|
func usleep(us uint32) {
|
|
// Have 1us units; want 100ns units.
|
|
usleep1(10 * us)
|
|
}
|
|
|
|
func ctrlhandler1(_type uint32) uint32 {
|
|
var s uint32
|
|
|
|
switch _type {
|
|
case _CTRL_C_EVENT, _CTRL_BREAK_EVENT:
|
|
s = _SIGINT
|
|
default:
|
|
return 0
|
|
}
|
|
|
|
if sigsend(s) {
|
|
return 1
|
|
}
|
|
exit(2) // SIGINT, SIGTERM, etc
|
|
return 0
|
|
}
|
|
|
|
// in sys_windows_386.s and sys_windows_amd64.s
|
|
func profileloop()
|
|
|
|
var profiletimer uintptr
|
|
|
|
func profilem(mp *m) {
|
|
var r *context
|
|
rbuf := make([]byte, unsafe.Sizeof(*r)+15)
|
|
|
|
tls := &mp.tls[0]
|
|
gp := *((**g)(unsafe.Pointer(tls)))
|
|
|
|
// align Context to 16 bytes
|
|
r = (*context)(unsafe.Pointer((uintptr(unsafe.Pointer(&rbuf[15]))) &^ 15))
|
|
r.contextflags = _CONTEXT_CONTROL
|
|
stdcall2(_GetThreadContext, mp.thread, uintptr(unsafe.Pointer(r)))
|
|
sigprof(r.ip(), r.sp(), 0, gp, mp)
|
|
}
|
|
|
|
func profileloop1(param uintptr) uint32 {
|
|
stdcall2(_SetThreadPriority, currentThread, _THREAD_PRIORITY_HIGHEST)
|
|
|
|
for {
|
|
stdcall2(_WaitForSingleObject, profiletimer, _INFINITE)
|
|
first := (*m)(atomic.Loadp(unsafe.Pointer(&allm)))
|
|
for mp := first; mp != nil; mp = mp.alllink {
|
|
thread := atomic.Loaduintptr(&mp.thread)
|
|
// Do not profile threads blocked on Notes,
|
|
// this includes idle worker threads,
|
|
// idle timer thread, idle heap scavenger, etc.
|
|
if thread == 0 || mp.profilehz == 0 || mp.blocked {
|
|
continue
|
|
}
|
|
stdcall1(_SuspendThread, thread)
|
|
if mp.profilehz != 0 && !mp.blocked {
|
|
profilem(mp)
|
|
}
|
|
stdcall1(_ResumeThread, thread)
|
|
}
|
|
}
|
|
}
|
|
|
|
var cpuprofilerlock mutex
|
|
|
|
func resetcpuprofiler(hz int32) {
|
|
lock(&cpuprofilerlock)
|
|
if profiletimer == 0 {
|
|
timer := stdcall3(_CreateWaitableTimerA, 0, 0, 0)
|
|
atomic.Storeuintptr(&profiletimer, timer)
|
|
thread := stdcall6(_CreateThread, 0, 0, funcPC(profileloop), 0, 0, 0)
|
|
stdcall2(_SetThreadPriority, thread, _THREAD_PRIORITY_HIGHEST)
|
|
stdcall1(_CloseHandle, thread)
|
|
}
|
|
unlock(&cpuprofilerlock)
|
|
|
|
ms := int32(0)
|
|
due := ^int64(^uint64(1 << 63))
|
|
if hz > 0 {
|
|
ms = 1000 / hz
|
|
if ms == 0 {
|
|
ms = 1
|
|
}
|
|
due = int64(ms) * -10000
|
|
}
|
|
stdcall6(_SetWaitableTimer, profiletimer, uintptr(unsafe.Pointer(&due)), uintptr(ms), 0, 0, 0)
|
|
atomic.Store((*uint32)(unsafe.Pointer(&getg().m.profilehz)), uint32(hz))
|
|
}
|
|
|
|
func memlimit() uintptr {
|
|
return 0
|
|
}
|