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go/src/runtime/os1_windows.go
Elias Naur a7383fc467 runtime: use a proper type, sigset, for m.sigmask
Replace the cross platform but unsafe [4]uintptr type with a OS
specific type, sigset. Most OSes already define sigset, and this
change defines a suitable sigset for the OSes that don't (darwin,
openbsd). The OSes that don't use m.sigmask (windows, plan9, nacl)
now defines sigset as the empty type, struct{}.

The gain is strongly typed access to m.sigmask, saving a dynamic
size sanity check and unsafe.Pointer casting. Also, some storage is
saved for each M, since [4]uinptr was conservative for most OSes.

The cost is that OSes that don't need m.sigmask has to define sigset.

completes ./all.bash with GOOS linux, on amd64
completes ./make.bash with GOOSes openbsd, android, plan9, windows,
darwin, solaris, netbsd, freebsd, dragonfly, all amd64.

With GOOS=nacl ./make.bash failed with a seemingly unrelated error.

[Replay of CL 16942 by Elias Naur.]

Change-Id: I98f144d626033ae5318576115ed635415ac71b2c
Reviewed-on: https://go-review.googlesource.com/17033
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
2015-11-24 17:16:47 +00:00

650 lines
18 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"runtime/internal/atomic"
"unsafe"
)
//go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._CloseHandle CloseHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateEventA CreateEventA%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._CryptAcquireContextW CryptAcquireContextW%5 "advapi32.dll"
//go:cgo_import_dynamic runtime._CryptGenRandom CryptGenRandom%3 "advapi32.dll"
//go:cgo_import_dynamic runtime._CryptReleaseContext CryptReleaseContext%2 "advapi32.dll"
//go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll"
//go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetConsoleMode GetConsoleMode%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcessAffinityMask GetProcessAffinityMask%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetQueuedCompletionStatus GetQueuedCompletionStatus%5 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryW LoadLibraryW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryA LoadLibraryA%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._NtWaitForSingleObject NtWaitForSingleObject%3 "ntdll.dll"
//go:cgo_import_dynamic runtime._ResumeThread ResumeThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetEvent SetEvent%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._SuspendThread SuspendThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualFree VirtualFree%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._WSAGetOverlappedResult WSAGetOverlappedResult%5 "ws2_32.dll"
//go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteConsoleW WriteConsoleW%5 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteFile WriteFile%5 "kernel32.dll"
var (
// Following syscalls are available on every Windows PC.
// All these variables are set by the Windows executable
// loader before the Go program starts.
_AddVectoredExceptionHandler,
_CloseHandle,
_CreateEventA,
_CreateIoCompletionPort,
_CreateThread,
_CreateWaitableTimerA,
_CryptAcquireContextW,
_CryptGenRandom,
_CryptReleaseContext,
_DuplicateHandle,
_ExitProcess,
_FreeEnvironmentStringsW,
_GetConsoleMode,
_GetEnvironmentStringsW,
_GetProcAddress,
_GetProcessAffinityMask,
_GetQueuedCompletionStatus,
_GetStdHandle,
_GetSystemInfo,
_GetThreadContext,
_LoadLibraryW,
_LoadLibraryA,
_NtWaitForSingleObject,
_ResumeThread,
_SetConsoleCtrlHandler,
_SetErrorMode,
_SetEvent,
_SetProcessPriorityBoost,
_SetThreadPriority,
_SetUnhandledExceptionFilter,
_SetWaitableTimer,
_SuspendThread,
_VirtualAlloc,
_VirtualFree,
_WSAGetOverlappedResult,
_WaitForSingleObject,
_WriteConsoleW,
_WriteFile stdFunction
// Following syscalls are only available on some Windows PCs.
// We will load syscalls, if available, before using them.
_AddVectoredContinueHandler,
_GetQueuedCompletionStatusEx stdFunction
)
type sigset struct{}
// Call a Windows function with stdcall conventions,
// and switch to os stack during the call.
func asmstdcall(fn unsafe.Pointer)
var asmstdcallAddr unsafe.Pointer
func loadOptionalSyscalls() {
var buf [50]byte // large enough for longest string
strtoptr := func(s string) uintptr {
buf[copy(buf[:], s)] = 0 // nil-terminated for OS
return uintptr(noescape(unsafe.Pointer(&buf[0])))
}
l := stdcall1(_LoadLibraryA, strtoptr("kernel32.dll"))
findfunc := func(name string) stdFunction {
f := stdcall2(_GetProcAddress, l, strtoptr(name))
return stdFunction(unsafe.Pointer(f))
}
if l != 0 {
_AddVectoredContinueHandler = findfunc("AddVectoredContinueHandler")
_GetQueuedCompletionStatusEx = findfunc("GetQueuedCompletionStatusEx")
}
}
//go:nosplit
func getLoadLibrary() uintptr {
return uintptr(unsafe.Pointer(_LoadLibraryW))
}
//go:nosplit
func getGetProcAddress() uintptr {
return uintptr(unsafe.Pointer(_GetProcAddress))
}
func getproccount() int32 {
var mask, sysmask uintptr
ret := stdcall3(_GetProcessAffinityMask, currentProcess, uintptr(unsafe.Pointer(&mask)), uintptr(unsafe.Pointer(&sysmask)))
if ret != 0 {
n := 0
maskbits := int(unsafe.Sizeof(mask) * 8)
for i := 0; i < maskbits; i++ {
if mask&(1<<uint(i)) != 0 {
n++
}
}
if n != 0 {
return int32(n)
}
}
// use GetSystemInfo if GetProcessAffinityMask fails
var info systeminfo
stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
return int32(info.dwnumberofprocessors)
}
const (
currentProcess = ^uintptr(0) // -1 = current process
currentThread = ^uintptr(1) // -2 = current thread
)
// in sys_windows_386.s and sys_windows_amd64.s
func externalthreadhandler()
func osinit() {
asmstdcallAddr = unsafe.Pointer(funcPC(asmstdcall))
setBadSignalMsg()
loadOptionalSyscalls()
disableWER()
externalthreadhandlerp = funcPC(externalthreadhandler)
initExceptionHandler()
stdcall2(_SetConsoleCtrlHandler, funcPC(ctrlhandler), 1)
ncpu = getproccount()
// Windows dynamic priority boosting assumes that a process has different types
// of dedicated threads -- GUI, IO, computational, etc. Go processes use
// equivalent threads that all do a mix of GUI, IO, computations, etc.
// In such context dynamic priority boosting does nothing but harm, so we turn it off.
stdcall2(_SetProcessPriorityBoost, currentProcess, 1)
}
//go:nosplit
func getRandomData(r []byte) {
const (
prov_rsa_full = 1
crypt_verifycontext = 0xF0000000
)
var handle uintptr
n := 0
if stdcall5(_CryptAcquireContextW, uintptr(unsafe.Pointer(&handle)), 0, 0, prov_rsa_full, crypt_verifycontext) != 0 {
if stdcall3(_CryptGenRandom, handle, uintptr(len(r)), uintptr(unsafe.Pointer(&r[0]))) != 0 {
n = len(r)
}
stdcall2(_CryptReleaseContext, handle, 0)
}
extendRandom(r, n)
}
func goenvs() {
// strings is a pointer to environment variable pairs in the form:
// "envA=valA\x00envB=valB\x00\x00" (in UTF-16)
// Two consecutive zero bytes end the list.
strings := unsafe.Pointer(stdcall0(_GetEnvironmentStringsW))
p := (*[1 << 24]uint16)(strings)[:]
n := 0
for from, i := 0, 0; true; i++ {
if p[i] == 0 {
// empty string marks the end
if i == from {
break
}
from = i + 1
n++
}
}
envs = make([]string, n)
for i := range envs {
envs[i] = gostringw(&p[0])
for p[0] != 0 {
p = p[1:]
}
p = p[1:] // skip nil byte
}
stdcall1(_FreeEnvironmentStringsW, uintptr(strings))
}
//go:nosplit
func exit(code int32) {
stdcall1(_ExitProcess, uintptr(code))
}
//go:nosplit
func write(fd uintptr, buf unsafe.Pointer, n int32) int32 {
const (
_STD_OUTPUT_HANDLE = ^uintptr(10) // -11
_STD_ERROR_HANDLE = ^uintptr(11) // -12
)
var handle uintptr
switch fd {
case 1:
handle = stdcall1(_GetStdHandle, _STD_OUTPUT_HANDLE)
case 2:
handle = stdcall1(_GetStdHandle, _STD_ERROR_HANDLE)
default:
// assume fd is real windows handle.
handle = fd
}
isASCII := true
b := (*[1 << 30]byte)(buf)[:n]
for _, x := range b {
if x >= 0x80 {
isASCII = false
break
}
}
if !isASCII {
var m uint32
isConsole := stdcall2(_GetConsoleMode, handle, uintptr(unsafe.Pointer(&m))) != 0
// If this is a console output, various non-unicode code pages can be in use.
// Use the dedicated WriteConsole call to ensure unicode is printed correctly.
if isConsole {
return int32(writeConsole(handle, buf, n))
}
}
var written uint32
stdcall5(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0)
return int32(written)
}
var (
utf16ConsoleBack [1000]uint16
utf16ConsoleBackLock mutex
)
// writeConsole writes bufLen bytes from buf to the console File.
// It returns the number of bytes written.
func writeConsole(handle uintptr, buf unsafe.Pointer, bufLen int32) int {
const surr2 = (surrogateMin + surrogateMax + 1) / 2
// Do not use defer for unlock. May cause issues when printing a panic.
lock(&utf16ConsoleBackLock)
b := (*[1 << 30]byte)(buf)[:bufLen]
s := *(*string)(unsafe.Pointer(&b))
utf16tmp := utf16ConsoleBack[:]
total := len(s)
w := 0
for len(s) > 0 {
if w >= len(utf16tmp)-2 {
writeConsoleUTF16(handle, utf16tmp[:w])
w = 0
}
r, n := charntorune(s)
s = s[n:]
if r < 0x10000 {
utf16tmp[w] = uint16(r)
w++
} else {
r -= 0x10000
utf16tmp[w] = surrogateMin + uint16(r>>10)&0x3ff
utf16tmp[w+1] = surr2 + uint16(r)&0x3ff
w += 2
}
}
writeConsoleUTF16(handle, utf16tmp[:w])
unlock(&utf16ConsoleBackLock)
return total
}
// writeConsoleUTF16 is the dedicated windows calls that correctly prints
// to the console regardless of the current code page. Input is utf-16 code points.
// The handle must be a console handle.
func writeConsoleUTF16(handle uintptr, b []uint16) {
l := uint32(len(b))
if l == 0 {
return
}
var written uint32
stdcall5(_WriteConsoleW,
handle,
uintptr(unsafe.Pointer(&b[0])),
uintptr(l),
uintptr(unsafe.Pointer(&written)),
0,
)
return
}
//go:nosplit
func semasleep(ns int64) int32 {
// store ms in ns to save stack space
if ns < 0 {
ns = _INFINITE
} else {
ns = int64(timediv(ns, 1000000, nil))
if ns == 0 {
ns = 1
}
}
if stdcall2(_WaitForSingleObject, getg().m.waitsema, uintptr(ns)) != 0 {
return -1 // timeout
}
return 0
}
//go:nosplit
func semawakeup(mp *m) {
stdcall1(_SetEvent, mp.waitsema)
}
//go:nosplit
func semacreate(mp *m) {
if mp.waitsema != 0 {
return
}
mp.waitsema = stdcall4(_CreateEventA, 0, 0, 0, 0)
}
// May run with m.p==nil, so write barriers are not allowed.
//go:nowritebarrier
func newosproc(mp *m, stk unsafe.Pointer) {
const _STACK_SIZE_PARAM_IS_A_RESERVATION = 0x00010000
thandle := stdcall6(_CreateThread, 0, 0x20000,
funcPC(tstart_stdcall), uintptr(unsafe.Pointer(mp)),
_STACK_SIZE_PARAM_IS_A_RESERVATION, 0)
if thandle == 0 {
print("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", getlasterror(), ")\n")
throw("runtime.newosproc")
}
}
// Called to initialize a new m (including the bootstrap m).
// Called on the parent thread (main thread in case of bootstrap), can allocate memory.
func mpreinit(mp *m) {
}
//go:nosplit
func msigsave(mp *m) {
}
//go:nosplit
func msigrestore(mp *m) {
}
//go:nosplit
func sigblock() {
}
// Called to initialize a new m (including the bootstrap m).
// Called on the new thread, can not allocate memory.
func minit() {
var thandle uintptr
stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS)
atomic.Storeuintptr(&getg().m.thread, thandle)
}
// Called from dropm to undo the effect of an minit.
//go:nosplit
func unminit() {
tp := &getg().m.thread
stdcall1(_CloseHandle, *tp)
*tp = 0
}
// Described in http://www.dcl.hpi.uni-potsdam.de/research/WRK/2007/08/getting-os-information-the-kuser_shared_data-structure/
type _KSYSTEM_TIME struct {
LowPart uint32
High1Time int32
High2Time int32
}
const (
_INTERRUPT_TIME = 0x7ffe0008
_SYSTEM_TIME = 0x7ffe0014
)
//go:nosplit
func systime(addr uintptr) int64 {
timeaddr := (*_KSYSTEM_TIME)(unsafe.Pointer(addr))
var t _KSYSTEM_TIME
for i := 1; i < 10000; i++ {
// these fields must be read in that order (see URL above)
t.High1Time = timeaddr.High1Time
t.LowPart = timeaddr.LowPart
t.High2Time = timeaddr.High2Time
if t.High1Time == t.High2Time {
return int64(t.High1Time)<<32 | int64(t.LowPart)
}
if (i % 100) == 0 {
osyield()
}
}
systemstack(func() {
throw("interrupt/system time is changing too fast")
})
return 0
}
//go:nosplit
func unixnano() int64 {
return (systime(_SYSTEM_TIME) - 116444736000000000) * 100
}
//go:nosplit
func nanotime() int64 {
return systime(_INTERRUPT_TIME) * 100
}
// Calling stdcall on os stack.
// May run during STW, so write barriers are not allowed.
//go:nowritebarrier
//go:nosplit
func stdcall(fn stdFunction) uintptr {
gp := getg()
mp := gp.m
mp.libcall.fn = uintptr(unsafe.Pointer(fn))
if mp.profilehz != 0 {
// leave pc/sp for cpu profiler
mp.libcallg.set(gp)
mp.libcallpc = getcallerpc(unsafe.Pointer(&fn))
// sp must be the last, because once async cpu profiler finds
// all three values to be non-zero, it will use them
mp.libcallsp = getcallersp(unsafe.Pointer(&fn))
}
asmcgocall(asmstdcallAddr, unsafe.Pointer(&mp.libcall))
mp.libcallsp = 0
return mp.libcall.r1
}
//go:nosplit
func stdcall0(fn stdFunction) uintptr {
mp := getg().m
mp.libcall.n = 0
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&fn))) // it's unused but must be non-nil, otherwise crashes
return stdcall(fn)
}
//go:nosplit
func stdcall1(fn stdFunction, a0 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 1
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall2(fn stdFunction, a0, a1 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 2
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall3(fn stdFunction, a0, a1, a2 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 3
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall4(fn stdFunction, a0, a1, a2, a3 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 4
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall5(fn stdFunction, a0, a1, a2, a3, a4 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 5
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall6(fn stdFunction, a0, a1, a2, a3, a4, a5 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 6
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall7(fn stdFunction, a0, a1, a2, a3, a4, a5, a6 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 7
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
// in sys_windows_386.s and sys_windows_amd64.s
func usleep1(usec uint32)
//go:nosplit
func osyield() {
usleep1(1)
}
//go:nosplit
func usleep(us uint32) {
// Have 1us units; want 100ns units.
usleep1(10 * us)
}
func ctrlhandler1(_type uint32) uint32 {
var s uint32
switch _type {
case _CTRL_C_EVENT, _CTRL_BREAK_EVENT:
s = _SIGINT
default:
return 0
}
if sigsend(s) {
return 1
}
exit(2) // SIGINT, SIGTERM, etc
return 0
}
// in sys_windows_386.s and sys_windows_amd64.s
func profileloop()
var profiletimer uintptr
func profilem(mp *m) {
var r *context
rbuf := make([]byte, unsafe.Sizeof(*r)+15)
tls := &mp.tls[0]
gp := *((**g)(unsafe.Pointer(tls)))
// align Context to 16 bytes
r = (*context)(unsafe.Pointer((uintptr(unsafe.Pointer(&rbuf[15]))) &^ 15))
r.contextflags = _CONTEXT_CONTROL
stdcall2(_GetThreadContext, mp.thread, uintptr(unsafe.Pointer(r)))
sigprof(r.ip(), r.sp(), 0, gp, mp)
}
func profileloop1(param uintptr) uint32 {
stdcall2(_SetThreadPriority, currentThread, _THREAD_PRIORITY_HIGHEST)
for {
stdcall2(_WaitForSingleObject, profiletimer, _INFINITE)
first := (*m)(atomic.Loadp(unsafe.Pointer(&allm)))
for mp := first; mp != nil; mp = mp.alllink {
thread := atomic.Loaduintptr(&mp.thread)
// Do not profile threads blocked on Notes,
// this includes idle worker threads,
// idle timer thread, idle heap scavenger, etc.
if thread == 0 || mp.profilehz == 0 || mp.blocked {
continue
}
stdcall1(_SuspendThread, thread)
if mp.profilehz != 0 && !mp.blocked {
profilem(mp)
}
stdcall1(_ResumeThread, thread)
}
}
}
var cpuprofilerlock mutex
func resetcpuprofiler(hz int32) {
lock(&cpuprofilerlock)
if profiletimer == 0 {
timer := stdcall3(_CreateWaitableTimerA, 0, 0, 0)
atomic.Storeuintptr(&profiletimer, timer)
thread := stdcall6(_CreateThread, 0, 0, funcPC(profileloop), 0, 0, 0)
stdcall2(_SetThreadPriority, thread, _THREAD_PRIORITY_HIGHEST)
stdcall1(_CloseHandle, thread)
}
unlock(&cpuprofilerlock)
ms := int32(0)
due := ^int64(^uint64(1 << 63))
if hz > 0 {
ms = 1000 / hz
if ms == 0 {
ms = 1
}
due = int64(ms) * -10000
}
stdcall6(_SetWaitableTimer, profiletimer, uintptr(unsafe.Pointer(&due)), uintptr(ms), 0, 0, 0)
atomic.Store((*uint32)(unsafe.Pointer(&getg().m.profilehz)), uint32(hz))
}
func memlimit() uintptr {
return 0
}