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go/src/runtime/memmove_nacl_amd64p32.s
Keith Randall 4b7d5f0b94 runtime: memmove/memclr pointers atomically
Make sure that we're moving or zeroing pointers atomically.
Anything that is a multiple of pointer size and at least
pointer aligned might have pointers in it.  All the code looks
ok except for the 1-pointer-sized moves.

Fixes #13160
Update #12552

Change-Id: Ib97d9b918fa9f4cc5c56c67ed90255b7fdfb7b45
Reviewed-on: https://go-review.googlesource.com/16668
Reviewed-by: Dmitry Vyukov <dvyukov@google.com>
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
2015-11-07 02:42:12 +00:00

53 lines
934 B
ArmAsm

// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "textflag.h"
// This could use MOVSQ, but we use MOVSL so that if an object ends in
// a 4 byte pointer, we copy it as a unit instead of byte by byte.
TEXT runtime·memmove(SB), NOSPLIT, $0-12
MOVL to+0(FP), DI
MOVL from+4(FP), SI
MOVL n+8(FP), BX
CMPL SI, DI
JLS back
forward:
MOVL BX, CX
SHRL $2, CX
ANDL $3, BX
REP; MOVSL
MOVL BX, CX
REP; MOVSB
RET
back:
MOVL SI, CX
ADDL BX, CX
CMPL CX, DI
JLS forward
ADDL BX, DI
ADDL BX, SI
STD
MOVL BX, CX
SHRL $2, CX
ANDL $3, BX
SUBL $4, DI
SUBL $4, SI
REP; MOVSL
ADDL $3, DI
ADDL $3, SI
MOVL BX, CX
REP; MOVSB
CLD
// Note: we copy only 4 bytes at a time so that the tail is at most
// 3 bytes. That guarantees that we aren't copying pointers with MOVSB.
// See issue 13160.
RET