mirror of
https://github.com/golang/go
synced 2024-11-18 13:44:48 -07:00
202bf8d94d
Also a few other minor changes. Fixes #8712. LGTM=r R=r CC=golang-codereviews https://golang.org/cl/164150043
538 lines
21 KiB
HTML
538 lines
21 KiB
HTML
<!--{
|
||
"Title": "A Quick Guide to Go's Assembler",
|
||
"Path": "/doc/asm"
|
||
}-->
|
||
|
||
<h2 id="introduction">A Quick Guide to Go's Assembler</h2>
|
||
|
||
<p>
|
||
This document is a quick outline of the unusual form of assembly language used by the <code>gc</code>
|
||
suite of Go compilers (<code>6g</code>, <code>8g</code>, etc.).
|
||
The document is not comprehensive.
|
||
</p>
|
||
|
||
<p>
|
||
The assembler is based on the input to the Plan 9 assemblers, which is documented in detail
|
||
<a href="http://plan9.bell-labs.com/sys/doc/asm.html">on the Plan 9 site</a>.
|
||
If you plan to write assembly language, you should read that document although much of it is Plan 9-specific.
|
||
This document provides a summary of the syntax and
|
||
describes the peculiarities that apply when writing assembly code to interact with Go.
|
||
</p>
|
||
|
||
<p>
|
||
The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine.
|
||
Some of the details map precisely to the machine, but some do not.
|
||
This is because the compiler suite (see
|
||
<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">this description</a>)
|
||
needs no assembler pass in the usual pipeline.
|
||
Instead, the compiler emits a kind of incompletely defined instruction set, in binary form, which the linker
|
||
then completes.
|
||
In particular, the linker does instruction selection, so when you see an instruction like <code>MOV</code>
|
||
what the linker actually generates for that operation might not be a move instruction at all, perhaps a clear or load.
|
||
Or it might correspond exactly to the machine instruction with that name.
|
||
In general, machine-specific operations tend to appear as themselves, while more general concepts like
|
||
memory move and subroutine call and return are more abstract.
|
||
The details vary with architecture, and we apologize for the imprecision; the situation is not well-defined.
|
||
</p>
|
||
|
||
<p>
|
||
The assembler program is a way to generate that intermediate, incompletely defined instruction sequence
|
||
as input for the linker.
|
||
If you want to see what the instructions look like in assembly for a given architecture, say amd64, there
|
||
are many examples in the sources of the standard library, in packages such as
|
||
<a href="/pkg/runtime/"><code>runtime</code></a> and
|
||
<a href="/pkg/math/big/"><code>math/big</code></a>.
|
||
You can also examine what the compiler emits as assembly code:
|
||
</p>
|
||
|
||
<pre>
|
||
$ cat x.go
|
||
package main
|
||
|
||
func main() {
|
||
println(3)
|
||
}
|
||
$ go tool 6g -S x.go # or: go build -gcflags -S x.go
|
||
|
||
--- prog list "main" ---
|
||
0000 (x.go:3) TEXT main+0(SB),$8-0
|
||
0001 (x.go:3) FUNCDATA $0,gcargs·0+0(SB)
|
||
0002 (x.go:3) FUNCDATA $1,gclocals·0+0(SB)
|
||
0003 (x.go:4) MOVQ $3,(SP)
|
||
0004 (x.go:4) PCDATA $0,$8
|
||
0005 (x.go:4) CALL ,runtime.printint+0(SB)
|
||
0006 (x.go:4) PCDATA $0,$-1
|
||
0007 (x.go:4) PCDATA $0,$0
|
||
0008 (x.go:4) CALL ,runtime.printnl+0(SB)
|
||
0009 (x.go:4) PCDATA $0,$-1
|
||
0010 (x.go:5) RET ,
|
||
...
|
||
</pre>
|
||
|
||
<p>
|
||
The <code>FUNCDATA</code> and <code>PCDATA</code> directives contain information
|
||
for use by the garbage collector; they are introduced by the compiler.
|
||
</p>
|
||
|
||
<!-- Commenting out because the feature is gone but it's popular and may come back.
|
||
|
||
<p>
|
||
To see what gets put in the binary after linking, add the <code>-a</code> flag to the linker:
|
||
</p>
|
||
|
||
<pre>
|
||
$ go tool 6l -a x.6 # or: go build -ldflags -a x.go
|
||
codeblk [0x2000,0x1d059) at offset 0x1000
|
||
002000 main.main | (3) TEXT main.main+0(SB),$8
|
||
002000 65488b0c25a0080000 | (3) MOVQ 2208(GS),CX
|
||
002009 483b21 | (3) CMPQ SP,(CX)
|
||
00200c 7707 | (3) JHI ,2015
|
||
00200e e83da20100 | (3) CALL ,1c250+runtime.morestack00
|
||
002013 ebeb | (3) JMP ,2000
|
||
002015 4883ec08 | (3) SUBQ $8,SP
|
||
002019 | (3) FUNCDATA $0,main.gcargs·0+0(SB)
|
||
002019 | (3) FUNCDATA $1,main.gclocals·0+0(SB)
|
||
002019 48c7042403000000 | (4) MOVQ $3,(SP)
|
||
002021 | (4) PCDATA $0,$8
|
||
002021 e8aad20000 | (4) CALL ,f2d0+runtime.printint
|
||
002026 | (4) PCDATA $0,$-1
|
||
002026 | (4) PCDATA $0,$0
|
||
002026 e865d40000 | (4) CALL ,f490+runtime.printnl
|
||
00202b | (4) PCDATA $0,$-1
|
||
00202b 4883c408 | (5) ADDQ $8,SP
|
||
00202f c3 | (5) RET ,
|
||
...
|
||
</pre>
|
||
|
||
-->
|
||
|
||
<h3 id="symbols">Symbols</h3>
|
||
|
||
<p>
|
||
Some symbols, such as <code>PC</code>, <code>R0</code> and <code>SP</code>, are predeclared and refer to registers.
|
||
There are two other predeclared symbols, <code>SB</code> (static base) and <code>FP</code> (frame pointer).
|
||
All user-defined symbols other than jump labels are written as offsets to these pseudo-registers.
|
||
</p>
|
||
|
||
<p>
|
||
The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code>
|
||
is the name <code>foo</code> as an address in memory.
|
||
This form is used to name global functions and data.
|
||
Adding <code><></code> to the name, as in <code>foo<>(SB)</code>, makes the name
|
||
visible only in the current source file, like a top-level <code>static</code> declaration in a C file.
|
||
</p>
|
||
|
||
<p>
|
||
The <code>FP</code> pseudo-register is a virtual frame pointer
|
||
used to refer to function arguments.
|
||
The compilers maintain a virtual frame pointer and refer to the arguments on the stack as offsets from that pseudo-register.
|
||
Thus <code>0(FP)</code> is the first argument to the function,
|
||
<code>8(FP)</code> is the second (on a 64-bit machine), and so on.
|
||
When referring to a function argument this way, it is conventional to place the name
|
||
at the beginning, as in <code>first_arg+0(FP)</code> and <code>second_arg+8(FP)</code>.
|
||
Some of the assemblers enforce this convention, rejecting plain <code>0(FP)</code> and <code>8(FP)</code>.
|
||
For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the argument names
|
||
and offsets match.
|
||
On 32-bit systems, the low and high 32 bits of a 64-bit value are distinguished by adding
|
||
a <code>_lo</code> or <code>_hi</code> suffix to the name, as in <code>arg_lo+0(FP)</code> or <code>arg_hi+4(FP)</code>.
|
||
If a Go prototype does not name its result, the expected assembly name is <code>ret</code>.
|
||
</p>
|
||
|
||
<p>
|
||
The <code>SP</code> pseudo-register is a virtual stack pointer
|
||
used to refer to frame-local variables and the arguments being
|
||
prepared for function calls.
|
||
It points to the top of the local stack frame, so references should use negative offsets
|
||
in the range [−framesize, 0):
|
||
<code>x-8(SP)</code>, <code>y-4(SP)</code>, and so on.
|
||
On architectures with a real register named <code>SP</code>, the name prefix distinguishes
|
||
references to the virtual stack pointer from references to the architectural <code>SP</code> register.
|
||
That is, <code>x-8(SP)</code> and <code>-8(SP)</code> are different memory locations:
|
||
the first refers to the virtual stack pointer pseudo-register, while the second refers to the
|
||
hardware's <code>SP</code> register.
|
||
</p>
|
||
|
||
<p>
|
||
Instructions, registers, and assembler directives are always in UPPER CASE to remind you
|
||
that assembly programming is a fraught endeavor.
|
||
(Exception: the <code>g</code> register renaming on ARM.)
|
||
</p>
|
||
|
||
<p>
|
||
In Go object files and binaries, the full name of a symbol is the
|
||
package path followed by a period and the symbol name:
|
||
<code>fmt.Printf</code> or <code>math/rand.Int</code>.
|
||
Because the assembler's parser treats period and slash as punctuation,
|
||
those strings cannot be used directly as identifier names.
|
||
Instead, the assembler allows the middle dot character U+00B7
|
||
and the division slash U+2215 in identifiers and rewrites them to
|
||
plain period and slash.
|
||
Within an assembler source file, the symbols above are written as
|
||
<code>fmt·Printf</code> and <code>math∕rand·Int</code>.
|
||
The assembly listings generated by the compilers when using the <code>-S</code> flag
|
||
show the period and slash directly instead of the Unicode replacements
|
||
required by the assemblers.
|
||
</p>
|
||
|
||
<p>
|
||
Most hand-written assembly files do not include the full package path
|
||
in symbol names, because the linker inserts the package path of the current
|
||
object file at the beginning of any name starting with a period:
|
||
in an assembly source file within the math/rand package implementation,
|
||
the package's Int function can be referred to as <code>·Int</code>.
|
||
This convention avoids the need to hard-code a package's import path in its
|
||
own source code, making it easier to move the code from one location to another.
|
||
</p>
|
||
|
||
<h3 id="directives">Directives</h3>
|
||
|
||
<p>
|
||
The assembler uses various directives to bind text and data to symbol names.
|
||
For example, here is a simple complete function definition. The <code>TEXT</code>
|
||
directive declares the symbol <code>runtime·profileloop</code> and the instructions
|
||
that follow form the body of the function.
|
||
The last instruction in a <code>TEXT</code> block must be some sort of jump, usually a <code>RET</code> (pseudo-)instruction.
|
||
(If it's not, the linker will append a jump-to-itself instruction; there is no fallthrough in <code>TEXTs</code>.)
|
||
After the symbol, the arguments are flags (see below)
|
||
and the frame size, a constant (but see below):
|
||
</p>
|
||
|
||
<pre>
|
||
TEXT runtime·profileloop(SB),NOSPLIT,$8
|
||
MOVQ $runtime·profileloop1(SB), CX
|
||
MOVQ CX, 0(SP)
|
||
CALL runtime·externalthreadhandler(SB)
|
||
RET
|
||
</pre>
|
||
|
||
<p>
|
||
In the general case, the frame size is followed by an argument size, separated by a minus sign.
|
||
(It's not a subtraction, just idiosyncratic syntax.)
|
||
The frame size <code>$24-8</code> states that the function has a 24-byte frame
|
||
and is called with 8 bytes of argument, which live on the caller's frame.
|
||
If <code>NOSPLIT</code> is not specified for the <code>TEXT</code>,
|
||
the argument size must be provided.
|
||
For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the
|
||
argument size is correct.
|
||
</p>
|
||
|
||
<p>
|
||
Note that the symbol name uses a middle dot to separate the components and is specified as an offset from the
|
||
static base pseudo-register <code>SB</code>.
|
||
This function would be called from Go source for package <code>runtime</code> using the
|
||
simple name <code>profileloop</code>.
|
||
</p>
|
||
|
||
<p>
|
||
Global data symbols are defined by a sequence of initializing
|
||
<code>DATA</code> directives followed by a <code>GLOBL</code> directive.
|
||
Each <code>DATA</code> directive initializes a section of the
|
||
corresponding memory.
|
||
The memory not explicitly initialized is zeroed.
|
||
The general form of the <code>DATA</code> directive is
|
||
|
||
<pre>
|
||
DATA symbol+offset(SB)/width, value
|
||
</pre>
|
||
|
||
<p>
|
||
which initializes the symbol memory at the given offset and width with the given value.
|
||
The <code>DATA</code> directives for a given symbol must be written with increasing offsets.
|
||
</p>
|
||
|
||
<p>
|
||
The <code>GLOBL</code> directive declares a symbol to be global.
|
||
The arguments are optional flags and the size of the data being declared as a global,
|
||
which will have initial value all zeros unless a <code>DATA</code> directive
|
||
has initialized it.
|
||
The <code>GLOBL</code> directive must follow any corresponding <code>DATA</code> directives.
|
||
</p>
|
||
|
||
<p>
|
||
For example,
|
||
</p>
|
||
|
||
<pre>
|
||
DATA divtab<>+0x00(SB)/4, $0xf4f8fcff
|
||
DATA divtab<>+0x04(SB)/4, $0xe6eaedf0
|
||
...
|
||
DATA divtab<>+0x3c(SB)/4, $0x81828384
|
||
GLOBL divtab<>(SB), RODATA, $64
|
||
|
||
GLOBL runtime·tlsoffset(SB), NOPTR, $4
|
||
</pre>
|
||
|
||
<p>
|
||
declares and initializes <code>divtab<></code>, a read-only 64-byte table of 4-byte integer values,
|
||
and declares <code>runtime·tlsoffset</code>, a 4-byte, implicitly zeroed variable that
|
||
contains no pointers.
|
||
</p>
|
||
|
||
<p>
|
||
There may be one or two arguments to the directives.
|
||
If there are two, the first is a bit mask of flags,
|
||
which can be written as numeric expressions, added or or-ed together,
|
||
or can be set symbolically for easier absorption by a human.
|
||
Their values, defined in the standard <code>#include</code> file <code>textflag.h</code>, are:
|
||
</p>
|
||
|
||
<ul>
|
||
<li>
|
||
<code>NOPROF</code> = 1
|
||
<br>
|
||
(For <code>TEXT</code> items.)
|
||
Don't profile the marked function. This flag is deprecated.
|
||
</li>
|
||
<li>
|
||
<code>DUPOK</code> = 2
|
||
<br>
|
||
It is legal to have multiple instances of this symbol in a single binary.
|
||
The linker will choose one of the duplicates to use.
|
||
</li>
|
||
<li>
|
||
<code>NOSPLIT</code> = 4
|
||
<br>
|
||
(For <code>TEXT</code> items.)
|
||
Don't insert the preamble to check if the stack must be split.
|
||
The frame for the routine, plus anything it calls, must fit in the
|
||
spare space at the top of the stack segment.
|
||
Used to protect routines such as the stack splitting code itself.
|
||
</li>
|
||
<li>
|
||
<code>RODATA</code> = 8
|
||
<br>
|
||
(For <code>DATA</code> and <code>GLOBL</code> items.)
|
||
Put this data in a read-only section.
|
||
</li>
|
||
<li>
|
||
<code>NOPTR</code> = 16
|
||
<br>
|
||
(For <code>DATA</code> and <code>GLOBL</code> items.)
|
||
This data contains no pointers and therefore does not need to be
|
||
scanned by the garbage collector.
|
||
</li>
|
||
<li>
|
||
<code>WRAPPER</code> = 32
|
||
<br>
|
||
(For <code>TEXT</code> items.)
|
||
This is a wrapper function and should not count as disabling <code>recover</code>.
|
||
</li>
|
||
</ul>
|
||
|
||
<h3 id="runtime">Runtime Coordination</h3>
|
||
|
||
<p>
|
||
For garbage collection to run correctly, the runtime must know the
|
||
location of pointers in all global data and in most stack frames.
|
||
The Go compiler emits this information when compiling Go source files,
|
||
but assembly programs must define it explicitly.
|
||
</p>
|
||
|
||
<p>
|
||
A data symbol marked with the <code>NOPTR</code> flag (see above)
|
||
is treated as containing no pointers to runtime-allocated data.
|
||
A data symbol with the <code>RODATA</code> flag
|
||
is allocated in read-only memory and is therefore treated
|
||
as implicitly marked <code>NOPTR</code>.
|
||
A data symbol with a total size smaller than a pointer
|
||
is also treated as implicitly marked <code>NOPTR</code>.
|
||
It is not possible to define a symbol containing pointers in an assembly source file;
|
||
such a symbol must be defined in a Go source file instead.
|
||
Assembly source can still refer to the symbol by name
|
||
even without <code>DATA</code> and <code>GLOBL</code> directives.
|
||
A good general rule of thumb is to define all non-<code>RODATA</code>
|
||
symbols in Go instead of in assembly.
|
||
</p>
|
||
|
||
<p>
|
||
Each function also needs annotations giving the location of
|
||
live pointers in its arguments, results, and local stack frame.
|
||
For an assembly function with no pointer results and
|
||
either no local stack frame or no function calls,
|
||
the only requirement is to define a Go prototype for the function
|
||
in a Go source file in the same package.
|
||
For more complex situations, explicit annotation is needed.
|
||
These annotations use pseudo-instructions defined in the standard
|
||
<code>#include</code> file <code>funcdata.h</code>.
|
||
</p>
|
||
|
||
<p>
|
||
If a function has no arguments and no results,
|
||
the pointer information can be omitted.
|
||
This is indicated by an argument size annotation of <code>$<i>n</i>-0</code>
|
||
on the <code>TEXT</code> instruction.
|
||
Otherwise, pointer information must be provided by
|
||
a Go prototype for the function in a Go source file,
|
||
even for assembly functions not called directly from Go.
|
||
(The prototype will also let <code>go</code> <code>vet</code> check the argument references.)
|
||
At the start of the function, the arguments are assumed
|
||
to be initialized but the results are assumed uninitialized.
|
||
If the results will hold live pointers during a call instruction,
|
||
the function should start by zeroing the results and then
|
||
executing the pseudo-instruction <code>GO_RESULTS_INITIALIZED</code>.
|
||
This instruction records that the results are now initialized
|
||
and should be scanned during stack movement and garbage collection.
|
||
It is typically easier to arrange that assembly functions do not
|
||
return pointers or do not contain call instructions;
|
||
no assembly functions in the standard library use
|
||
<code>GO_RESULTS_INITIALIZED</code>.
|
||
</p>
|
||
|
||
<p>
|
||
If a function has no local stack frame,
|
||
the pointer information can be omitted.
|
||
This is indicated by a local frame size annotation of <code>$0-<i>n</i></code>
|
||
on the <code>TEXT</code> instruction.
|
||
The pointer information can also be omitted if the
|
||
function contains no call instructions.
|
||
Otherwise, the local stack frame must not contain pointers,
|
||
and the assembly must confirm this fact by executing the
|
||
pseudo-instruction <code>NO_LOCAL_POINTERS</code>.
|
||
Because stack resizing is implemented by moving the stack,
|
||
the stack pointer may change during any function call:
|
||
even pointers to stack data must not be kept in local variables.
|
||
</p>
|
||
|
||
<h2 id="architectures">Architecture-specific details</h2>
|
||
|
||
<p>
|
||
It is impractical to list all the instructions and other details for each machine.
|
||
To see what instructions are defined for a given machine, say 32-bit Intel x86,
|
||
look in the top-level header file for the corresponding linker, in this case <code>8l</code>.
|
||
That is, the file <code>$GOROOT/src/cmd/8l/8.out.h</code> contains a C enumeration, called <code>as</code>,
|
||
of the instructions and their spellings as known to the assembler and linker for that architecture.
|
||
In that file you'll find a declaration that begins
|
||
</p>
|
||
|
||
<pre>
|
||
enum as
|
||
{
|
||
AXXX,
|
||
AAAA,
|
||
AAAD,
|
||
AAAM,
|
||
AAAS,
|
||
AADCB,
|
||
...
|
||
</pre>
|
||
|
||
<p>
|
||
Each instruction begins with a initial capital <code>A</code> in this list, so <code>AADCB</code>
|
||
represents the <code>ADCB</code> (add carry byte) instruction.
|
||
The enumeration is in alphabetical order, plus some late additions (<code>AXXX</code> occupies
|
||
the zero slot as an invalid instruction).
|
||
The sequence has nothing to do with the actual encoding of the machine instructions.
|
||
Again, the linker takes care of that detail.
|
||
</p>
|
||
|
||
<p>
|
||
One detail evident in the examples from the previous sections is that data in the instructions flows from left to right:
|
||
<code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>.
|
||
This convention applies even on architectures where the usual mode is the opposite direction.
|
||
</p>
|
||
|
||
<p>
|
||
Here follows some descriptions of key Go-specific details for the supported architectures.
|
||
</p>
|
||
|
||
<h3 id="x86">32-bit Intel 386</h3>
|
||
|
||
<p>
|
||
The runtime pointer to the <code>g</code> structure is maintained
|
||
through the value of an otherwise unused (as far as Go is concerned) register in the MMU.
|
||
A OS-dependent macro <code>get_tls</code> is defined for the assembler if the source includes
|
||
an architecture-dependent header file, like this:
|
||
</p>
|
||
|
||
<pre>
|
||
#include "zasm_GOOS_GOARCH.h"
|
||
</pre>
|
||
|
||
<p>
|
||
Within the runtime, the <code>get_tls</code> macro loads its argument register
|
||
with a pointer to the <code>g</code> pointer, and the <code>g</code> struct
|
||
contains the <code>m</code> pointer.
|
||
The sequence to load <code>g</code> and <code>m</code> using <code>CX</code> looks like this:
|
||
</p>
|
||
|
||
<pre>
|
||
get_tls(CX)
|
||
MOVL g(CX), AX // Move g into AX.
|
||
MOVL g_m(AX), BX // Move g->m into BX.
|
||
</pre>
|
||
|
||
<h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3>
|
||
|
||
<p>
|
||
The assembly code to access the <code>m</code> and <code>g</code>
|
||
pointers is the same as on the 386, except it uses <code>MOVQ</code> rather than
|
||
<code>MOVL</code>:
|
||
</p>
|
||
|
||
<pre>
|
||
get_tls(CX)
|
||
MOVQ g(CX), AX // Move g into AX.
|
||
MOVQ g_m(AX), BX // Move g->m into BX.
|
||
</pre>
|
||
|
||
<h3 id="arm">ARM</h3>
|
||
|
||
<p>
|
||
The registers <code>R10</code> and <code>R11</code>
|
||
are reserved by the compiler and linker.
|
||
</p>
|
||
|
||
<p>
|
||
<code>R10</code> points to the <code>g</code> (goroutine) structure.
|
||
Within assembler source code, this pointer must be referred to as <code>g</code>;
|
||
the name <code>R10</code> is not recognized.
|
||
</p>
|
||
|
||
<p>
|
||
To make it easier for people and compilers to write assembly, the ARM linker
|
||
allows general addressing forms and pseudo-operations like <code>DIV</code> or <code>MOD</code>
|
||
that may not be expressible using a single hardware instruction.
|
||
It implements these forms as multiple instructions, often using the <code>R11</code> register
|
||
to hold temporary values.
|
||
Hand-written assembly can use <code>R11</code>, but doing so requires
|
||
being sure that the linker is not also using it to implement any of the other
|
||
instructions in the function.
|
||
</p>
|
||
|
||
<p>
|
||
When defining a <code>TEXT</code>, specifying frame size <code>$-4</code>
|
||
tells the linker that this is a leaf function that does not need to save <code>LR</code> on entry.
|
||
</p>
|
||
|
||
<p>
|
||
The name <code>SP</code> always refers to the virtual stack pointer described earlier.
|
||
For the hardware register, use <code>R13</code>.
|
||
</p>
|
||
|
||
<h3 id="unsupported_opcodes">Unsupported opcodes</h3>
|
||
|
||
<p>
|
||
The assemblers are designed to support the compiler so not all hardware instructions
|
||
are defined for all architectures: if the compiler doesn't generate it, it might not be there.
|
||
If you need to use a missing instruction, there are two ways to proceed.
|
||
One is to update the assembler to support that instruction, which is straightforward
|
||
but only worthwhile if it's likely the instruction will be used again.
|
||
Instead, for simple one-off cases, it's possible to use the <code>BYTE</code>
|
||
and <code>WORD</code> directives
|
||
to lay down explicit data into the instruction stream within a <code>TEXT</code>.
|
||
Here's how the 386 runtime defines the 64-bit atomic load function.
|
||
</p>
|
||
|
||
<pre>
|
||
// uint64 atomicload64(uint64 volatile* addr);
|
||
// so actually
|
||
// void atomicload64(uint64 *res, uint64 volatile *addr);
|
||
TEXT runtime·atomicload64(SB), NOSPLIT, $0-8
|
||
MOVL ptr+0(FP), AX
|
||
LEAL ret_lo+4(FP), BX
|
||
BYTE $0x0f; BYTE $0x6f; BYTE $0x00 // MOVQ (%EAX), %MM0
|
||
BYTE $0x0f; BYTE $0x7f; BYTE $0x03 // MOVQ %MM0, 0(%EBX)
|
||
BYTE $0x0F; BYTE $0x77 // EMMS
|
||
RET
|
||
</pre>
|