mirror of
https://github.com/golang/go
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a64e63227a
R=golang-dev, rsc CC=golang-dev https://golang.org/cl/4114041
1110 lines
42 KiB
HTML
1110 lines
42 KiB
HTML
<!-- FAQ -->
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<h2 id="Origins">Origins</h2>
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<h3 id="What_is_the_purpose_of_the_project">
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What is the purpose of the project?</h3>
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<p>
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No major systems language has emerged in over a decade, but over that time
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the computing landscape has changed tremendously. There are several trends:
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<ul>
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<li>
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Computers are enormously quicker but software development is not faster.
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<li>
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Dependency management is a big part of software development today but the
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“header files” of languages in the C tradition are antithetical to clean
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dependency analysis—and fast compilation.
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<li>
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There is a growing rebellion against cumbersome type systems like those of
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Java and C++, pushing people towards dynamically typed languages such as
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Python and JavaScript.
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<li>
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Some fundamental concepts such as garbage collection and parallel computation
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are not well supported by popular systems languages.
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<li>
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The emergence of multicore computers has generated worry and confusion.
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</ul>
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<p>
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We believe it's worth trying again with a new language, a concurrent,
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garbage-collected language with fast compilation. Regarding the points above:
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<ul>
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<li>
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It is possible to compile a large Go program in a few seconds on a single computer.
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<li>
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Go provides a model for software construction that makes dependency
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analysis easy and avoids much of the overhead of C-style include files and
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libraries.
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<li>
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Go's type system has no hierarchy, so no time is spent defining the
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relationships between types. Also, although Go has static types the language
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attempts to make types feel lighter weight than in typical OO languages.
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<li>
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Go is fully garbage-collected and provides fundamental support for
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concurrent execution and communication.
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<li>
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By its design, Go proposes an approach for the construction of system
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software on multicore machines.
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</ul>
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<h3 id="What_is_the_origin_of_the_name">
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What is the origin of the name?</h3>
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<p>
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“Ogle” would be a good name for a Go debugger.
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<h3 id="Whats_the_origin_of_the_mascot">
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What's the origin of the mascot?</h3>
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<p>
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The mascot and logo were designed by
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<a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed
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<a href="http://plan9.bell-labs.com/plan9/glenda.html">Glenda</a>,
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the Plan 9 bunny.
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The gopher is derived from one she used for an <a href="http://wfmu.org/">WFMU</a>
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T-shirt design some years ago.
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The logo and mascot are covered by the
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<a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
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license.
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</p>
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<h3 id="What_kind_of_a_name_is_6g">
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What kind of a name is 6g?</h3>
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<p>
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The <code>6g</code> (and <code>8g</code> and <code>5g</code>) compiler is named in the
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tradition of the Plan 9 C compilers, described in
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<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">
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http://plan9.bell-labs.com/sys/doc/compiler.html</a>
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(see the table in section 2).
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<code>6</code> is the architecture letter for amd64 (or x86-64, if you prefer), while
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<code>g</code> stands for Go.
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<h3 id="history">
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What is the history of the project?</h3>
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<p>
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Robert Griesemer, Rob Pike and Ken Thompson started sketching the
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goals for a new language on the white board on September 21, 2007.
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Within a few days the goals had settled into a plan to do something
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and a fair idea of what it would be. Design continued part-time in
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parallel with unrelated work. By January 2008, Ken had started work
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on a compiler with which to explore ideas; it generated C code as its
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output. By mid-year the language had become a full-time project and
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had settled enough to attempt a production compiler. In May 2008,
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Ian Taylor independently started on a GCC front end for Go using the
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draft specification. Russ Cox joined in late 2008 and helped move the language
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and libraries from prototype to reality.
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</p>
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<p>
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Many others have contributed ideas, discussions, and code.
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</p>
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<h3 id="creating_a_new_language">
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Why are you creating a new language?</h3>
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<p>
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Go was born out of frustration with existing languages and
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environments for systems programming. Programming had become too
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difficult and the choice of languages was partly to blame. One had to
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choose either efficient compilation, efficient execution, or ease of
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programming; all three were not available in the same mainstream
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language. Programmers who could were choosing ease over
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safety and efficiency by moving to dynamically typed languages such as
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Python and JavaScript rather than C++ or, to a lesser extent, Java.
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</p>
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<p>
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Go is an attempt to combine the ease of programming of an interpreted,
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dynamically typed
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language with the efficiency and safety of a statically typed, compiled language.
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It also aims to be modern, with support for networked and multicore
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computing. Finally, it is intended to be <i>fast</i>: it should take
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at most a few seconds to build a large executable on a single computer.
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To meet these goals required addressing a number of
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linguistic issues: an expressive but lightweight type system;
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concurrency and garbage collection; rigid dependency specification;
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and so on. These cannot be addressed well by libraries or tools; a new
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language was called for.
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</p>
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<h3 id="ancestors">
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What are Go's ancestors?</h3>
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<p>
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Go is mostly in the C family (basic syntax),
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with significant input from the Pascal/Modula/Oberon
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family (declarations, packages),
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plus some ideas from languages
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inspired by Tony Hoare's CSP,
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such as Newsqueak and Limbo (concurrency).
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However, it is a new language across the board.
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In every respect the language was designed by thinking
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about what programmers do and how to make programming, at least the
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kind of programming we do, more effective, which means more fun.
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</p>
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<h3 id="principles">
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What are the guiding principles in the design?</h3>
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<p>
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Programming today involves too much bookkeeping, repetition, and
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clerical work. As Dick Gabriel says, “Old programs read
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like quiet conversations between a well-spoken research worker and a
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well-studied mechanical colleague, not as a debate with a compiler.
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Who'd have guessed sophistication bought such noise?”
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The sophistication is worthwhile—no one wants to go back to
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the old languages—but can it be more quietly achieved?
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</p>
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<p>
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Go attempts to reduce the amount of typing in both senses of the word.
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Throughout its design, we have tried to reduce clutter and
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complexity. There are no forward declarations and no header files;
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everything is declared exactly once. Initialization is expressive,
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automatic, and easy to use. Syntax is clean and light on keywords.
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Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
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simple type derivation using the <code>:=</code>
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declare-and-initialize construct. And perhaps most radically, there
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is no type hierarchy: types just <i>are</i>, they don't have to
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announce their relationships. These simplifications allow Go to be
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expressive yet comprehensible without sacrificing, well, sophistication.
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</p>
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<p>
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Another important principle is to keep the concepts orthogonal.
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Methods can be implemented for any type; structures represent data while
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interfaces represent abstraction; and so on. Orthogonality makes it
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easier to understand what happens when things combine.
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</p>
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<h2 id="Usage">Usage</h2>
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<h3 id="Who_should_use_the_language">
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Who should use the language?</h3>
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<p>
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Go is an experiment. We hope adventurous users will give it a try and see
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if they enjoy it. Not every programmer
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will, but we hope enough will find satisfaction in the approach it
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offers to justify further development.
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<h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3>
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<p>Yes. There are now several Go programs deployed in
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production inside Google. For instance, the server behind
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<a href="http://golang.org">http://golang.org</a> is a Go program;
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in fact it's just the <a href="/cmd/godoc"><code>godoc</code></a>
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document server running in a production configuration.
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<h3 id="Do_Go_programs_link_with_Cpp_programs">
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Do Go programs link with C/C++ programs?</h3>
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<p>
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There are two Go compiler implementations, <code>6g</code> and friends,
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generically called <code>gc</code>, and <code>gccgo</code>.
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<code>Gc</code> uses a different calling convention and linker and can
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therefore only be linked with C programs using the same convention.
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There is such a C compiler but no C++ compiler.
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<code>Gccgo</code> is a GCC front-end that can, with care, be linked with
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GCC-compiled C or C++ programs.
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<p>
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The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a
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“foreign function interface” to allow safe calling of
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C libraries from Go code. SWIG extends this capability to C++ libraries.
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<h3 id="Does_Go_support_Google_protocol_buffers">
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Does Go support Google's protocol buffers?</h3>
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<p>
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A separate open source project provides the necessary compiler plugin and library.
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It is available at
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<a href="http://code.google.com/p/goprotobuf/">http://code.google.com/p/goprotobuf/</a>
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</p>
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<h3 id="Can_I_translate_the_Go_home_page">
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Can I translate the Go home page into another language?</h3>
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<p>
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Absolutely. We encourage developers to make Go Language sites in their own languages.
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However, if you choose to add the Google logo or branding to your site
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(it does not appear on <a href="http://golang.org/">golang.org</a>),
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you will need to abide by the guidelines at
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<a href="http://www.google.com/permissions/guidelines.html">http://www.google.com/permissions/guidelines.html</a>
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</p>
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<h2 id="Design">Design</h2>
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<h3 id="unicode_identifiers">
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What's up with Unicode identifiers?</h3>
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<p>
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It was important to us to extend the space of identifiers from the
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confines of ASCII. Go's rule—identifier characters must be
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letters or digits as defined by Unicode—is simple to understand
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and to implement but has restrictions. Combining characters are
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excluded by design, for instance.
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Until there
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is an agreed external definition of what an identifier might be,
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plus a definition of canonicalization of identifiers that guarantees
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no ambiguity, it seemed better to keep combining characters out of
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the mix. Thus we have a simple rule that can be expanded later
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without breaking programs, one that avoids bugs that would surely arise
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from a rule that admits ambiguous identifiers.
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</p>
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<p>
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On a related note, since an exported identifier must begin with an
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upper-case letter, identifiers created from “letters”
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in some languages can, by definition, not be exported. For now the
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only solution is to use something like <code>X日本語</code>, which
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is clearly unsatisfactory; we are considering other options. The
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case-for-visibility rule is unlikely to change however; it's one
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of our favorite features of Go.
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</p>
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<h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
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<p>
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Every language contains novel features and omits someone's favorite
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feature. Go was designed with an eye on felicity of programming, speed of
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compilation, orthogonality of concepts, and the need to support features
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such as concurrency and garbage collection. Your favorite feature may be
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missing because it doesn't fit, because it affects compilation speed or
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clarity of design, or because it would make the fundamental system model
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too difficult.
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<p>
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If it bothers you that Go is missing feature <var>X</var>,
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please forgive us and investigate the features that Go does have. You might find that
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they compensate in interesting ways for the lack of <var>X</var>.
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<h3 id="generics">
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Why does Go not have generic types?</h3>
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<p>
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Generics may well be added at some point. We don't feel an urgency for
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them, although we understand some programmers do.
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</p>
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<p>
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Generics are convenient but they come at a cost in
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complexity in the type system and run-time. We haven't yet found a
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design that gives value proportionate to the complexity, although we
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continue to think about it. Meanwhile, Go's built-in maps and slices,
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plus the ability to use the empty interface to construct containers
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(with explicit unboxing) mean in many cases it is possible to write
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code that does what generics would enable, if less smoothly.
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</p>
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<p>
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This remains an open issue.
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</p>
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<h3 id="exceptions">
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Why does Go not have exceptions?</h3>
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<p>
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We believe that coupling exceptions to a control
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structure, as in the <code>try-catch-finally</code> idiom, results in
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convoluted code. It also tends to encourage programmers to label
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too many ordinary errors, such as failing to open a file, as
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exceptional.
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</p>
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<p>
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Go takes a different approach. Instead of exceptions, it has a couple
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of built-in functions to signal and recover from truly exceptional
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conditions. The recovery mechanism is executed only as part of a
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function's state being torn down after an error, which is sufficient
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to handle catastrophe but requires no extra control structures and,
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when used well, can result in clean error-handling code.
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</p>
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<p>
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See the <a href="http://blog.golang.org/2010/08/defer-panic-and-recover.html">Defer, Panic, and Recover</a> article for details.
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</p>
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<h3 id="assertions">
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Why does Go not have assertions?</h3>
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<p>
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Go doesn't provide assertions. They are undeniably convenient, but our
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experience has been that programmers use them as a crutch to avoid thinking
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about proper error handling and reporting. Proper error handling means that
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servers continue operation after non-fatal errors instead of crashing.
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Proper error reporting means that errors are direct and to the point,
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saving the programmer from interpreting a large crash trace. Precise
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errors are particularly important when the programmer seeing the errors is
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not familiar with the code.
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<p>
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The same arguments apply to the use of <code>assert()</code> in test programs. Proper
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error handling means letting other tests run after one has failed, so
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that the person debugging the failure gets a complete picture of what is
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wrong. It is more useful for a test to report that
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<code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
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2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
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answer for 2 and therefore no more tests were run. The programmer who
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triggers the test failure may not be familiar with the code that fails.
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Time invested writing a good error message now pays off later when the
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test breaks.
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<p>
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In testing, if the amount of extra code required to write
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good errors seems repetitive and overwhelming, it might work better as a
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table-driven test instead.
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Go has excellent support for data structure literals.
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<p>
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We understand that this is a point of contention. There are many things in
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the Go language and libraries that differ from modern practices, simply
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because we feel it's sometimes worth trying a different approach.
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<h3 id="csp">
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Why build concurrency on the ideas of CSP?</h3>
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<p>
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Concurrency and multi-threaded programming have a reputation
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for difficulty. We believe the problem is due partly to complex
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designs such as pthreads and partly to overemphasis on low-level details
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such as mutexes, condition variables, and even memory barriers.
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Higher-level interfaces enable much simpler code, even if there are still
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mutexes and such under the covers.
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</p>
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<p>
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One of the most successful models for providing high-level linguistic support
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for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
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Occam and Erlang are two well known languages that stem from CSP.
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Go's concurrency primitives derive from a different part of the family tree
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whose main contribution is the powerful notion of channels as first class objects.
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</p>
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<h3 id="goroutines">
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Why goroutines instead of threads?</h3>
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<p>
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Goroutines are part of making concurrency easy to use. The idea, which has
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been around for a while, is to multiplex independently executing
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functions—coroutines, really—onto a set of threads.
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When a coroutine blocks, such as by calling a blocking system call,
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the run-time automatically moves other coroutines on the same operating
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system thread to a different, runnable thread so they won't be blocked.
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The programmer sees none of this, which is the point.
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The result, which we call goroutines, can be very cheap: unless they spend a lot of time
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in long-running system calls, they cost little more than the memory
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for the stack.
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</p>
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<p>
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To make the stacks small, Go's run-time uses segmented stacks. A newly
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minted goroutine is given a few kilobytes, which is almost always enough.
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When it isn't, the run-time allocates (and frees) extension segments automatically.
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The overhead averages about three cheap instructions per function call.
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It is practical to create hundreds of thousands of goroutines in the same
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address space. If goroutines were just threads, system resources would
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run out at a much smaller number.
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</p>
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<h3 id="atomic_maps">
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Why are map operations not defined to be atomic?</h3>
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<p>
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After long discussion it was decided that the typical use of maps did not require
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safe access from multiple threads, and in those cases where it did, the map was
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probably part of some larger data structure or computation that was already
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synchronized. Therefore requiring that all map operations grab a mutex would slow
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down most programs and add safety to few. This was not an easy decision,
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however, since it means uncontrolled map access can crash the program.
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</p>
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<p>
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The language does not preclude atomic map updates. When required, such
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as when hosting an untrusted program, the implementation could interlock
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map access.
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</p>
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<h2 id="types">Types</h2>
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<h3 id="Is_Go_an_object-oriented_language">
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Is Go an object-oriented language?</h3>
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|
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<p>
|
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Yes and no. Although Go has types and methods and allows an
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object-oriented style of programming, there is no type hierarchy.
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The concept of “interface” in Go provides a different approach that
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we believe is easy to use and in some ways more general. There are
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also ways to embed types in other types to provide something
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analogous—but not identical—to subclassing.
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Moreover, methods in Go are more general than in C++ or Java:
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they can be defined for any sort of data, not just structs.
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<p>
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Also, the lack of type hierarchy makes “objects” in Go feel much more
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lightweight than in languages such as C++ or Java.
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<h3 id="How_do_I_get_dynamic_dispatch_of_methods">
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How do I get dynamic dispatch of methods?</h3>
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<p>
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The only way to have dynamically dispatched methods is through an
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interface. Methods on structs or other types are always resolved statically.
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<h3 id="inheritance">
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Why is there no type inheritance?</h3>
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<p>
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Object-oriented programming, at least in the best-known languages,
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involves too much discussion of the relationships between types,
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relationships that often could be derived automatically. Go takes a
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different approach.
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</p>
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<p>
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Rather than requiring the programmer to declare ahead of time that two
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types are related, in Go a type automatically satisfies any interface
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that specifies a subset of its methods. Besides reducing the
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bookkeeping, this approach has real advantages. Types can satisfy
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many interfaces at once, without the complexities of traditional
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multiple inheritance.
|
|
Interfaces can be very lightweight—having one or even zero methods
|
|
in an interface can express useful concepts.
|
|
Interfaces can be added after the fact if a new idea comes along
|
|
or for testing—without annotating the original types.
|
|
Because there are no explicit relationships between types
|
|
and interfaces, there is no type hierarchy to manage or discuss.
|
|
</p>
|
|
<p>
|
|
It's possible to use these ideas to construct something analogous to
|
|
type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code>
|
|
enables formatted printing to any output, not just a file, or how the
|
|
<code>bufio</code> package can be completely separate from file I/O,
|
|
or how the <code>crypto</code> packages stitch together block and
|
|
stream ciphers. All these ideas stem from a single interface
|
|
(<code>io.Writer</code>) representing a single method
|
|
(<code>Write</code>). And that's only scratching the surface.
|
|
</p>
|
|
<p>
|
|
It takes some getting used to but this implicit style of type
|
|
dependency is one of the most exciting things about Go.
|
|
</p>
|
|
|
|
<h3 id="methods_on_basics">
|
|
Why is <code>len</code> a function and not a method?</h3>
|
|
<p>
|
|
We debated this issue but decided
|
|
implementing <code>len</code> and friends as functions was fine in practice and
|
|
didn't complicate questions about the interface (in the Go type sense)
|
|
of basic types.
|
|
</p>
|
|
|
|
<h3 id="overloading">
|
|
Why does Go not support overloading of methods and operators?</h3>
|
|
<p>
|
|
Method dispatch is simplified if it doesn't need to do type matching as well.
|
|
Experience with other languages told us that having a variety of
|
|
methods with the same name but different signatures was occasionally useful
|
|
but that it could also be confusing and fragile in practice. Matching only by name
|
|
and requiring consistency in the types was a major simplifying decision
|
|
in Go's type system.
|
|
</p>
|
|
<p>
|
|
Regarding operator overloading, it seems more a convenience than an absolute
|
|
requirement. Again, things are simpler without it.
|
|
</p>
|
|
|
|
|
|
<h2 id="values">Values</h2>
|
|
|
|
<h3 id="conversions">
|
|
Why does Go not provide implicit numeric conversions?</h3>
|
|
<p>
|
|
The convenience of automatic conversion between numeric types in C is
|
|
outweighed by the confusion it causes. When is an expression unsigned?
|
|
How big is the value? Does it overflow? Is the result portable, independent
|
|
of the machine on which it executes?
|
|
It also complicates the compiler; “the usual arithmetic conversions”
|
|
are not easy to implement and inconsistent across architectures.
|
|
For reasons of portability, we decided to make things clear and straightforward
|
|
at the cost of some explicit conversions in the code.
|
|
The definition of constants in Go—arbitrary precision values free
|
|
of signedness and size annotations—ameliorates matters considerably,
|
|
though.
|
|
</p>
|
|
<p>
|
|
A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
|
|
are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code>
|
|
type is generic; if you care about how many bits an integer holds, Go
|
|
encourages you to be explicit.
|
|
</p>
|
|
|
|
<h3 id="builtin_maps">
|
|
Why are maps built in?</h3>
|
|
<p>
|
|
The same reason strings are: they are such a powerful and important data
|
|
structure that providing one excellent implementation with syntactic support
|
|
makes programming more pleasant. We believe that Go's implementation of maps
|
|
is strong enough that it will serve for the vast majority of uses.
|
|
If a specific application can benefit from a custom implementation, it's possible
|
|
to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
|
|
</p>
|
|
|
|
|
|
<h3 id="map_keys">
|
|
Why don't maps allow structs and arrays as keys?</h3>
|
|
<p>
|
|
Map lookup requires an equality operator, which structs and arrays do not implement.
|
|
They don't implement equality because equality is not well defined on such types;
|
|
there are multiple considerations involving shallow vs. deep comparison, pointer vs.
|
|
value comparison, how to deal with recursive structures, and so on.
|
|
We may revisit this issue—and implementing equality for structs and arrays
|
|
will not invalidate any existing programs—but without a clear idea of what
|
|
equality of structs and arrays should mean, it was simpler to leave it out for now.
|
|
</p>
|
|
|
|
<h3 id="references">
|
|
Why are maps, slices, and channels references while arrays are values?</h3>
|
|
<p>
|
|
There's a lot of history on that topic. Early on, maps and channels
|
|
were syntactically pointers and it was impossible to declare or use a
|
|
non-pointer instance. Also, we struggled with how arrays should work.
|
|
Eventually we decided that the strict separation of pointers and
|
|
values made the language harder to use. Introducing reference types,
|
|
including slices to handle the reference form of arrays, resolved
|
|
these issues. Reference types add some regrettable complexity to the
|
|
language but they have a large effect on usability: Go became a more
|
|
productive, comfortable language when they were introduced.
|
|
</p>
|
|
|
|
|
|
<h2 id="Writing_Code">Writing Code</h2>
|
|
|
|
<h3 id="How_are_libraries_documented">
|
|
How are libraries documented?</h3>
|
|
|
|
<p>
|
|
There is a program, <code>godoc</code>, written in Go, that extracts
|
|
package documentation from the source code. It can be used on the
|
|
command line or on the web. An instance is running at
|
|
<a href="http://golang.org/pkg/">http://golang.org/pkg/</a>.
|
|
In fact, <code>godoc</code> implements the full site at
|
|
<a href="http://golang.org/">http://golang.org/</a>.
|
|
|
|
<h3 id="Is_there_a_Go_programming_style_guide">
|
|
Is there a Go programming style guide?</h3>
|
|
|
|
<p>
|
|
Eventually, there may be a small number of rules to guide things
|
|
like naming, layout, and file organization.
|
|
The document <a href="effective_go.html">Effective Go</a>
|
|
contains some style advice.
|
|
More directly, the program <code>gofmt</code> is a pretty-printer
|
|
whose purpose is to enforce layout rules; it replaces the usual
|
|
compendium of do's and don'ts that allows interpretation.
|
|
All the Go code in the repository has been run through <code>gofmt</code>.
|
|
|
|
<h3 id="How_do_I_submit_patches_to_the_Go_libraries">
|
|
How do I submit patches to the Go libraries?</h3>
|
|
|
|
<p>
|
|
The library sources are in <code>go/src/pkg</code>.
|
|
If you want to make a significant change, please discuss on the mailing list before embarking.
|
|
|
|
<p>
|
|
See the document
|
|
<a href="contribute.html">Contributing to the Go project</a>
|
|
for more information about how to proceed.
|
|
|
|
|
|
<h2 id="Pointers">Pointers and Allocation</h2>
|
|
|
|
<h3 id="pass_by_value">
|
|
When are function parameters passed by value?</h3>
|
|
|
|
<p>
|
|
Everything in Go is passed by value. A function always gets a copy of the
|
|
thing being passed, as if there were an assignment statement assigning the
|
|
value to the parameter. For instance, copying a pointer value makes a copy of
|
|
the pointer, not the data it points to.
|
|
</p>
|
|
|
|
<p>
|
|
Map and slice values behave like pointers; they are descriptors that
|
|
contain pointers to the underlying map or slice data. Copying a map or
|
|
slice value doesn't copy the data it points to. Copying an interface value
|
|
makes a copy of the thing stored in the interface value. If the interface
|
|
value holds a struct, copying the interface value makes a copy of the
|
|
struct. If the interface value holds a pointer, copying the interface value
|
|
makes a copy of the pointer, but again not the data it points to.
|
|
</p>
|
|
|
|
<h3 id="methods_on_values_or_pointers">
|
|
Should I define methods on values or pointers?</h3>
|
|
|
|
<pre>
|
|
func (s *MyStruct) someMethod() { } // method on pointer
|
|
func (s MyStruct) someMethod() { } // method on value
|
|
</pre>
|
|
|
|
<p>
|
|
When defining a method on a type, the receiver (<code>s</code> in the above
|
|
example) behaves exactly is if it were an argument to the method. Define the
|
|
method on a pointer type if you need the method to modify the data the receiver
|
|
points to. Otherwise, it is often cleaner to define the method on a value type.
|
|
</p>
|
|
|
|
<h3 id="new_and_make">
|
|
What's the difference between new and make?</h3>
|
|
|
|
<p>
|
|
In short: <code>new</code> allocates memory, <code>make</code> initializes
|
|
the slice, map, and channel types.
|
|
</p>
|
|
|
|
<p>
|
|
See the <a href="/doc/effective_go.html#allocation_new">relevant section
|
|
of Effective Go</a> for more details.
|
|
</p>
|
|
|
|
<h3 id="q_int_sizes">
|
|
Why is <code>int</code> 32 bits on 64 bit machines?</h3>
|
|
|
|
<p>
|
|
The sizes of <code>int</code> and <code>uint</code> are implementation-specific
|
|
but the same as each other on a given platform.
|
|
The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for
|
|
<code>int</code>. Code that relies on a particular
|
|
size of value should use an explicitly sized type, like <code>int64</code>.
|
|
On the other hand, floating-point scalars and complex
|
|
numbers are always sized: <code>float32</code>, <code>complex64</code>,
|
|
etc., because programmers should be aware of precision when using
|
|
floating-point numbers.
|
|
The default size of a floating-point constant is <code>float64</code>.
|
|
</p>
|
|
|
|
<h2 id="Concurrency">Concurrency</h2>
|
|
|
|
<h3 id="What_operations_are_atomic_What_about_mutexes">
|
|
What operations are atomic? What about mutexes?</h3>
|
|
|
|
<p>
|
|
We haven't fully defined it all yet, but some details about atomicity are
|
|
available in the <a href="go_mem.html">Go Memory Model specification</a>.
|
|
</p>
|
|
|
|
<p>
|
|
Regarding mutexes, the <a href="/pkg/sync">sync</a>
|
|
package implements them, but we hope Go programming style will
|
|
encourage people to try higher-level techniques. In particular, consider
|
|
structuring your program so that only one goroutine at a time is ever
|
|
responsible for a particular piece of data.
|
|
</p>
|
|
|
|
<p>
|
|
Do not communicate by sharing memory. Instead, share memory by communicating.
|
|
</p>
|
|
|
|
<p>
|
|
See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="http://blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept.
|
|
</p>
|
|
|
|
<h3 id="Why_no_multi_CPU">
|
|
Why doesn't my multi-goroutine program use multiple CPUs?</h3>
|
|
|
|
<p>
|
|
Under the gc compilers you must set <code>GOMAXPROCS</code> to allow the
|
|
runtime to utilise more than one OS thread. Under <code>gccgo</code> an OS
|
|
thread will be created for each goroutine, and <code>GOMAXPROCS</code> is
|
|
effectively equal to the number of running goroutines.
|
|
</p>
|
|
|
|
<p>
|
|
Programs that perform concurrent computation should benefit from an increase in
|
|
<code>GOMAXPROCS</code>. (See the <a
|
|
href="http://golang.org/pkg/runtime/#GOMAXPROCS">runtime package
|
|
documentation</a>.)
|
|
</p>
|
|
|
|
<h3 id="Why_GOMAXPROCS">
|
|
Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program
|
|
slower?</h3>
|
|
|
|
<p>
|
|
(This is specific to the gc compilers. See above.)
|
|
</p>
|
|
|
|
<p>
|
|
It depends on the nature of your program.
|
|
Programs that contain several goroutines that spend a lot of time
|
|
communicating on channels will experience performance degradation when using
|
|
multiple OS threads. This is because of the significant context-switching
|
|
penalty involved in sending data between threads.
|
|
</p>
|
|
|
|
<p>
|
|
The Go runtime's scheduler is not as good as it needs to be. In future, it
|
|
should recognise such cases and optimize its use of OS threads. For now,
|
|
<code>GOMAXPROCS</code> should be set on a per-application basis.
|
|
</p>
|
|
|
|
|
|
<h2 id="Functions_methods">Functions and Methods</h2>
|
|
|
|
<h3 id="different_method_sets">
|
|
Why do T and *T have different method sets?</h3>
|
|
|
|
<p>
|
|
From the <a href="http://golang.org/doc/go_spec.html#Types">Go Spec</a>:
|
|
</p>
|
|
|
|
<blockquote>
|
|
The method set of any other named type <code>T</code> consists of all methods
|
|
with receiver type <code>T</code>. The method set of the corresponding pointer
|
|
type <code>*T</code> is the set of all methods with receiver <code>*T</code> or
|
|
<code>T</code> (that is, it also contains the method set of <code>T</code>).
|
|
</blockquote>
|
|
|
|
<p>
|
|
If an interface value contains a pointer <code>*T</code>,
|
|
a method call can obtain a value by dereferencing the pointer,
|
|
but if an interface value contains a value <code>T</code>,
|
|
there is no useful way for a method call to obtain a pointer.
|
|
</p>
|
|
|
|
<p>
|
|
If not for this restriction, this code:
|
|
</p>
|
|
|
|
<pre>
|
|
var buf bytes.Buffer
|
|
io.Copy(buf, os.Stdin)
|
|
</pre>
|
|
|
|
<p>
|
|
would copy standard input into a <i>copy</i> of <code>buf</code>,
|
|
not into <code>buf</code> itself.
|
|
This is almost never the desired behavior.
|
|
</p>
|
|
|
|
<h3 id="closures_and_goroutines">
|
|
Why am I confused by the way my closures behave as goroutines?</h3>
|
|
|
|
<p>
|
|
Some confusion may arise when using closures with concurrency.
|
|
Consider the following program:
|
|
</p>
|
|
|
|
<pre>
|
|
func main() {
|
|
done := make(chan bool)
|
|
|
|
values := []string{ "a", "b", "c" }
|
|
for _, v := range values {
|
|
go func() {
|
|
fmt.Println(v)
|
|
done <- true
|
|
}()
|
|
}
|
|
|
|
// wait for all goroutines to complete before exiting
|
|
for _ = range values {
|
|
<-done
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
One might mistakenly expect to see <code>a, b, c</code> as the output.
|
|
What you'll probably see instead is <code>c, c, c</code>. This is because
|
|
each closure shares the same variable <code>v</code>. Each closure prints the
|
|
value of <code>v</code> at the time <code>fmt.Println</code> is executed,
|
|
rather than the value of <code>v</code> when the goroutine was launched.
|
|
</p>
|
|
|
|
<p>
|
|
To bind the value of <code>v</code> to each closure as they are launched, one
|
|
could modify the inner loop to read:
|
|
</p>
|
|
|
|
<pre>
|
|
for _, v := range values {
|
|
go func(<b>u</b> string) {
|
|
fmt.Println(<b>u</b>)
|
|
done <- true
|
|
}(<b>v</b>)
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
In this example, the value of <code>v</code> is passed as an argument to the
|
|
anonymous function. That value is then accessible inside the function as
|
|
the variable <code>u</code>.
|
|
</p>
|
|
|
|
<h2 id="Control_flow">Control flow</h2>
|
|
|
|
<h3 id="Does_Go_have_a_ternary_form">
|
|
Does Go have the <code>?:</code> operator?</h3>
|
|
|
|
<p>
|
|
There is no ternary form in Go. You may use the following to achieve the same
|
|
result:
|
|
</p>
|
|
|
|
<pre>
|
|
if expr {
|
|
n = trueVal
|
|
} else {
|
|
n = falseVal
|
|
}
|
|
</pre>
|
|
|
|
<h2 id="Packages_Testing">Packages and Testing</h2>
|
|
|
|
<h3 id="How_do_I_create_a_multifile_package">
|
|
How do I create a multifile package?</h3>
|
|
|
|
<p>
|
|
Put all the source files for the package in a directory by themselves.
|
|
Source files can refer to items from different files at will; there is
|
|
no need for forward declarations or a header file.
|
|
</p>
|
|
|
|
<p>
|
|
Other than being split into multiple files, the package will compile and test
|
|
just like a single-file package.
|
|
</p>
|
|
|
|
<h3 id="How_do_I_write_a_unit_test">
|
|
How do I write a unit test?</h3>
|
|
|
|
<p>
|
|
Create a new file ending in <code>_test.go</code> in the same directory
|
|
as your package sources. Inside that file, <code>import "testing"</code>
|
|
and write functions of the form
|
|
</p>
|
|
|
|
<pre>
|
|
func TestFoo(t *testing.T) {
|
|
...
|
|
}
|
|
</pre>
|
|
|
|
<p>
|
|
Run <code>gotest</code> in that directory.
|
|
That script finds the <code>Test</code> functions,
|
|
builds a test binary, and runs it.
|
|
</p>
|
|
|
|
<p>See the <a href="/doc/code.html">How to Write Go Code</a> document for more details.</p>
|
|
|
|
|
|
<h2 id="Implementation">Implementation</h2>
|
|
|
|
<h3 id="What_compiler_technology_is_used_to_build_the_compilers">
|
|
What compiler technology is used to build the compilers?</h3>
|
|
|
|
<p>
|
|
<code>Gccgo</code> has a C++ front-end with a recursive descent parser coupled to the
|
|
standard GCC back end. <code>Gc</code> is written in C using
|
|
<code>yacc</code>/<code>bison</code> for the parser.
|
|
Although it's a new program, it fits in the Plan 9 C compiler suite
|
|
(<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">http://plan9.bell-labs.com/sys/doc/compiler.html</a>)
|
|
and uses a variant of the Plan 9 loader to generate ELF binaries.
|
|
|
|
<p>
|
|
We considered writing <code>6g</code>, the original Go compiler, in Go itself but
|
|
elected not to do so because of the difficulties of bootstrapping and
|
|
especially of open source distribution—you'd need a Go compiler to
|
|
set up a Go environment. <code>Gccgo</code>, which came later, makes it possible to
|
|
consider writing a compiler in Go, which might well happen. (Go would be a
|
|
fine language in which to implement a compiler; a native lexer and
|
|
parser are already available in <a href="/pkg/go/"><code>/pkg/go</code></a>.)
|
|
|
|
<p>
|
|
We also considered using LLVM for <code>6g</code> but we felt it was too large and
|
|
slow to meet our performance goals.
|
|
|
|
<h3 id="How_is_the_runtime_implemented">
|
|
How is the runtime implemented?</h3>
|
|
|
|
<p>
|
|
Again due to bootstrapping issues, the runtime is mostly in C (with a
|
|
tiny bit of assembler) although Go is capable of implementing most of
|
|
it now. <code>Gccgo</code>'s runtime uses <code>glibc</code>.
|
|
<code>Gc</code> uses a custom library, to keep the footprint under
|
|
control; it is
|
|
compiled with a version of the Plan 9 C compiler that supports
|
|
segmented stacks for goroutines.
|
|
Work is underway to provide the same stack management in
|
|
<code>gccgo</code>.
|
|
|
|
<h2 id="Performance">Performance</h2>
|
|
|
|
<h3 id="Why_does_Go_perform_badly_on_benchmark_x">
|
|
Why does Go perform badly on benchmark X?</h3>
|
|
|
|
<p>
|
|
One of Go's design goals is to approach the performance of C for comparable
|
|
programs, yet on some benchmarks it does quite poorly, including several
|
|
in <a href="/test/bench/">test/bench</a>. The slowest depend on libraries
|
|
for which versions of comparable performance are not available in Go.
|
|
For instance, pidigits depends on a multi-precision math package, and the C
|
|
versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
|
|
written in optimized assembler).
|
|
Benchmarks that depend on regular expressions (regex-dna, for instance) are
|
|
essentially comparing Go's stopgap <a href="/pkg/regexp">regexp package</a> to
|
|
mature, highly optimized regular expression libraries like PCRE.
|
|
</p>
|
|
|
|
<p>
|
|
Benchmark games are won by extensive tuning and the Go versions of most
|
|
of the benchmarks need attention. If you measure comparable C
|
|
and Go programs (reverse-complement is one example), you'll see the two
|
|
languages are much closer in raw performance than this suite would
|
|
indicate.
|
|
</p>
|
|
|
|
<p>
|
|
Still, there is room for improvement. The compilers are good but could be
|
|
better, many libraries need major performance work, and the garbage collector
|
|
isn't fast enough yet (even if it were, taking care not to generate unnecessary
|
|
garbage can have a huge effect).
|
|
</p>
|
|
|
|
|
|
<h2 id="change_from_c">Changes from C</h2>
|
|
|
|
<h3 id="different_syntax">
|
|
Why is the syntax so different from C?</h3>
|
|
<p>
|
|
Other than declaration syntax, the differences are not major and stem
|
|
from two desires. First, the syntax should feel light, without too
|
|
many mandatory keywords, repetition, or arcana. Second, the language
|
|
has been designed to be easy to analyze
|
|
and can be parsed without a symbol table. This makes it much easier
|
|
to build tools such as debuggers, dependency analyzers, automated
|
|
documentation extractors, IDE plug-ins, and so on. C and its
|
|
descendants are notoriously difficult in this regard.
|
|
</p>
|
|
|
|
<h3 id="declarations_backwards">
|
|
Why are declarations backwards?</h3>
|
|
<p>
|
|
They're only backwards if you're used to C. In C, the notion is that a
|
|
variable is declared like an expression denoting its type, which is a
|
|
nice idea, but the type and expression grammars don't mix very well and
|
|
the results can be confusing; consider function pointers. Go mostly
|
|
separates expression and type syntax and that simplifies things (using
|
|
prefix <code>*</code> for pointers is an exception that proves the rule). In C,
|
|
the declaration
|
|
</p>
|
|
<pre>
|
|
int* a, b;
|
|
</pre>
|
|
<p>
|
|
declares <code>a</code> to be a pointer but not <code>b</code>; in Go
|
|
</p>
|
|
<pre>
|
|
var a, b *int;
|
|
</pre>
|
|
<p>
|
|
declares both to be pointers. This is clearer and more regular.
|
|
Also, the <code>:=</code> short declaration form argues that a full variable
|
|
declaration should present the same order as <code>:=</code> so
|
|
</p>
|
|
<pre>
|
|
var a uint64 = 1;
|
|
</pre>
|
|
has the same effect as
|
|
<pre>
|
|
a := uint64(1);
|
|
</pre>
|
|
<p>
|
|
Parsing is also simplified by having a distinct grammar for types that
|
|
is not just the expression grammar; keywords such as <code>func</code>
|
|
and <code>chan</code> keep things clear.
|
|
</p>
|
|
|
|
<p>
|
|
See the <a href="http://blog.golang.org/2010/07/gos-declaration-syntax.html">Go's Declaration Syntax</a> article for more details.
|
|
</p>
|
|
|
|
<h3 id="no_pointer_arithmetic">
|
|
Why is there no pointer arithmetic?</h3>
|
|
<p>
|
|
Safety. Without pointer arithmetic it's possible to create a
|
|
language that can never derive an illegal address that succeeds
|
|
incorrectly. Compiler and hardware technology have advanced to the
|
|
point where a loop using array indices can be as efficient as a loop
|
|
using pointer arithmetic. Also, the lack of pointer arithmetic can
|
|
simplify the implementation of the garbage collector.
|
|
</p>
|
|
|
|
<h3 id="inc_dec">
|
|
Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3>
|
|
<p>
|
|
Without pointer arithmetic, the convenience value of pre- and postfix
|
|
increment operators drops. By removing them from the expression
|
|
hierarchy altogether, expression syntax is simplified and the messy
|
|
issues around order of evaluation of <code>++</code> and <code>--</code>
|
|
(consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
|
|
are eliminated as well. The simplification is
|
|
significant. As for postfix vs. prefix, either would work fine but
|
|
the postfix version is more traditional; insistence on prefix arose
|
|
with the STL, a library for a language whose name contains, ironically, a
|
|
postfix increment.
|
|
</p>
|
|
|
|
<h3 id="semicolons">
|
|
Why are there braces but no semicolons? And why can't I put the opening
|
|
brace on the next line?</h3>
|
|
<p>
|
|
Go uses brace brackets for statement grouping, a syntax familiar to
|
|
programmers who have worked with any language in the C family.
|
|
Semicolons, however, are for parsers, not for people, and we wanted to
|
|
eliminate them as much as possible. To achieve this goal, Go borrows
|
|
a trick from BCPL: the semicolons that separate statements are in the
|
|
formal grammar but are injected automatically, without lookahead, by
|
|
the lexer at the end of any line that could be the end of a statement.
|
|
This works very well in practice but has the effect that it forces a
|
|
brace style. For instance, the opening brace of a function cannot
|
|
appear on a line by itself.
|
|
</p>
|
|
<p>
|
|
Some have argued that the lexer should do lookahead to permit the
|
|
brace to live on the next line. We disagree. Since Go code is meant
|
|
to be formatted automatically by
|
|
<a href="http://golang.org/cmd/gofmt/"><code>gofmt</code></a>,
|
|
<i>some</i> style must be chosen. That style may differ from what
|
|
you've used in C or Java, but Go is a new language and
|
|
<code>gofmt</code>'s style is as good as any other. More
|
|
important—much more important—the advantages of a single,
|
|
programmatically mandated format for all Go programs greatly outweigh
|
|
any perceived disadvantages of the particular style.
|
|
Note too that Go's style means that an interactive implementation of
|
|
Go can use the standard syntax one line at a time without special rules.
|
|
</p>
|
|
|
|
<h3 id="garbage_collection">
|
|
Why do garbage collection? Won't it be too expensive?</h3>
|
|
<p>
|
|
One of the biggest sources of bookkeeping in systems programs is
|
|
memory management. We feel it's critical to eliminate that
|
|
programmer overhead, and advances in garbage collection
|
|
technology in the last few years give us confidence that we can
|
|
implement it with low enough overhead and no significant
|
|
latency. (The current implementation is a plain mark-and-sweep
|
|
collector but a replacement is in the works.)
|
|
</p>
|
|
<p>
|
|
Another point is that a large part of the difficulty of concurrent
|
|
and multi-threaded programming is memory management;
|
|
as objects get passed among threads it becomes cumbersome
|
|
to guarantee they become freed safely.
|
|
Automatic garbage collection makes concurrent code far easier to write.
|
|
Of course, implementing garbage collection in a concurrent environment is
|
|
itself a challenge, but meeting it once rather than in every
|
|
program helps everyone.
|
|
</p>
|
|
<p>
|
|
Finally, concurrency aside, garbage collection makes interfaces
|
|
simpler because they don't need to specify how memory is managed across them.
|
|
</p>
|
|
|