1
0
mirror of https://github.com/golang/go synced 2024-11-26 21:01:31 -07:00
go/usr/austin/eval/value.go
Austin Clements 851497bc65 Thread Thread into Value Get/Set/Assign so other Value
implementations can abort.  Make genConstant get values lazily
since we need the Thread now.

R=rsc
APPROVED=rsc
DELTA=299  (8 added, 19 deleted, 272 changed)
OCL=34353
CL=34353
2009-09-03 17:14:49 -07:00

732 lines
12 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package eval
import (
"bignum";
"fmt";
)
type Value interface {
String() string;
// Assign copies another value into this one. It should
// assume that the other value satisfies the same specific
// value interface (BoolValue, etc.), but must not assume
// anything about its specific type.
Assign(t *Thread, o Value);
}
type BoolValue interface {
Value;
Get(*Thread) bool;
Set(*Thread, bool);
}
type UintValue interface {
Value;
Get(*Thread) uint64;
Set(*Thread, uint64);
}
type IntValue interface {
Value;
Get(*Thread) int64;
Set(*Thread, int64);
}
// TODO(austin) IdealIntValue and IdealFloatValue should not exist
// because ideals are not l-values.
type IdealIntValue interface {
Value;
Get() *bignum.Integer;
}
type FloatValue interface {
Value;
Get(*Thread) float64;
Set(*Thread, float64);
}
type IdealFloatValue interface {
Value;
Get() *bignum.Rational;
}
type StringValue interface {
Value;
Get(*Thread) string;
Set(*Thread, string);
}
type ArrayValue interface {
Value;
// TODO(austin) Get() is here for uniformity, but is
// completely useless. If a lot of other types have similarly
// useless Get methods, just special-case these uses.
Get(*Thread) ArrayValue;
Elem(*Thread, int64) Value;
// Sub returns an ArrayValue backed by the same array that
// starts from element i and has length len.
Sub(i int64, len int64) ArrayValue;
}
type StructValue interface {
Value;
// TODO(austin) This is another useless Get()
Get(*Thread) StructValue;
Field(*Thread, int) Value;
}
type PtrValue interface {
Value;
Get(*Thread) Value;
Set(*Thread, Value);
}
type Func interface {
NewFrame() *Frame;
Call(*Thread);
}
type FuncValue interface {
Value;
Get(*Thread) Func;
Set(*Thread, Func);
}
type Slice struct {
Base ArrayValue;
Len, Cap int64;
}
type SliceValue interface {
Value;
Get(*Thread) Slice;
Set(*Thread, Slice);
}
type Map interface {
Len(*Thread) int64;
// Retrieve an element from the map, returning nil if it does
// not exist.
Elem(t *Thread, key interface{}) Value;
// Set an entry in the map. If val is nil, delete the entry.
SetElem(t *Thread, key interface{}, val Value);
// TODO(austin) Perhaps there should be an iterator interface instead.
Iter(func(key interface{}, val Value) bool);
}
type MapValue interface {
Value;
Get(*Thread) Map;
Set(*Thread, Map);
}
/*
* Bool
*/
type boolV bool
func (v *boolV) String() string {
return fmt.Sprint(*v);
}
func (v *boolV) Assign(t *Thread, o Value) {
*v = boolV(o.(BoolValue).Get(t));
}
func (v *boolV) Get(*Thread) bool {
return bool(*v);
}
func (v *boolV) Set(t *Thread, x bool) {
*v = boolV(x);
}
/*
* Uint
*/
type uint8V uint8
func (v *uint8V) String() string {
return fmt.Sprint(*v);
}
func (v *uint8V) Assign(t *Thread, o Value) {
*v = uint8V(o.(UintValue).Get(t));
}
func (v *uint8V) Get(*Thread) uint64 {
return uint64(*v);
}
func (v *uint8V) Set(t *Thread, x uint64) {
*v = uint8V(x);
}
type uint16V uint16
func (v *uint16V) String() string {
return fmt.Sprint(*v);
}
func (v *uint16V) Assign(t *Thread, o Value) {
*v = uint16V(o.(UintValue).Get(t));
}
func (v *uint16V) Get(*Thread) uint64 {
return uint64(*v);
}
func (v *uint16V) Set(t *Thread, x uint64) {
*v = uint16V(x);
}
type uint32V uint32
func (v *uint32V) String() string {
return fmt.Sprint(*v);
}
func (v *uint32V) Assign(t *Thread, o Value) {
*v = uint32V(o.(UintValue).Get(t));
}
func (v *uint32V) Get(*Thread) uint64 {
return uint64(*v);
}
func (v *uint32V) Set(t *Thread, x uint64) {
*v = uint32V(x);
}
type uint64V uint64
func (v *uint64V) String() string {
return fmt.Sprint(*v);
}
func (v *uint64V) Assign(t *Thread, o Value) {
*v = uint64V(o.(UintValue).Get(t));
}
func (v *uint64V) Get(*Thread) uint64 {
return uint64(*v);
}
func (v *uint64V) Set(t *Thread, x uint64) {
*v = uint64V(x);
}
type uintV uint
func (v *uintV) String() string {
return fmt.Sprint(*v);
}
func (v *uintV) Assign(t *Thread, o Value) {
*v = uintV(o.(UintValue).Get(t));
}
func (v *uintV) Get(*Thread) uint64 {
return uint64(*v);
}
func (v *uintV) Set(t *Thread, x uint64) {
*v = uintV(x);
}
type uintptrV uintptr
func (v *uintptrV) String() string {
return fmt.Sprint(*v);
}
func (v *uintptrV) Assign(t *Thread, o Value) {
*v = uintptrV(o.(UintValue).Get(t));
}
func (v *uintptrV) Get(*Thread) uint64 {
return uint64(*v);
}
func (v *uintptrV) Set(t *Thread, x uint64) {
*v = uintptrV(x);
}
/*
* Int
*/
type int8V int8
func (v *int8V) String() string {
return fmt.Sprint(*v);
}
func (v *int8V) Assign(t *Thread, o Value) {
*v = int8V(o.(IntValue).Get(t));
}
func (v *int8V) Get(*Thread) int64 {
return int64(*v);
}
func (v *int8V) Set(t *Thread, x int64) {
*v = int8V(x);
}
type int16V int16
func (v *int16V) String() string {
return fmt.Sprint(*v);
}
func (v *int16V) Assign(t *Thread, o Value) {
*v = int16V(o.(IntValue).Get(t));
}
func (v *int16V) Get(*Thread) int64 {
return int64(*v);
}
func (v *int16V) Set(t *Thread, x int64) {
*v = int16V(x);
}
type int32V int32
func (v *int32V) String() string {
return fmt.Sprint(*v);
}
func (v *int32V) Assign(t *Thread, o Value) {
*v = int32V(o.(IntValue).Get(t));
}
func (v *int32V) Get(*Thread) int64 {
return int64(*v);
}
func (v *int32V) Set(t *Thread, x int64) {
*v = int32V(x);
}
type int64V int64
func (v *int64V) String() string {
return fmt.Sprint(*v);
}
func (v *int64V) Assign(t *Thread, o Value) {
*v = int64V(o.(IntValue).Get(t));
}
func (v *int64V) Get(*Thread) int64 {
return int64(*v);
}
func (v *int64V) Set(t *Thread, x int64) {
*v = int64V(x);
}
type intV int
func (v *intV) String() string {
return fmt.Sprint(*v);
}
func (v *intV) Assign(t *Thread, o Value) {
*v = intV(o.(IntValue).Get(t));
}
func (v *intV) Get(*Thread) int64 {
return int64(*v);
}
func (v *intV) Set(t *Thread, x int64) {
*v = intV(x);
}
/*
* Ideal int
*/
type idealIntV struct {
V *bignum.Integer;
}
func (v *idealIntV) String() string {
return v.V.String();
}
func (v *idealIntV) Assign(t *Thread, o Value) {
v.V = o.(IdealIntValue).Get();
}
func (v *idealIntV) Get() *bignum.Integer {
return v.V;
}
/*
* Float
*/
type float32V float32
func (v *float32V) String() string {
return fmt.Sprint(*v);
}
func (v *float32V) Assign(t *Thread, o Value) {
*v = float32V(o.(FloatValue).Get(t));
}
func (v *float32V) Get(*Thread) float64 {
return float64(*v);
}
func (v *float32V) Set(t *Thread, x float64) {
*v = float32V(x);
}
type float64V float64
func (v *float64V) String() string {
return fmt.Sprint(*v);
}
func (v *float64V) Assign(t *Thread, o Value) {
*v = float64V(o.(FloatValue).Get(t));
}
func (v *float64V) Get(*Thread) float64 {
return float64(*v);
}
func (v *float64V) Set(t *Thread, x float64) {
*v = float64V(x);
}
type floatV float
func (v *floatV) String() string {
return fmt.Sprint(*v);
}
func (v *floatV) Assign(t *Thread, o Value) {
*v = floatV(o.(FloatValue).Get(t));
}
func (v *floatV) Get(*Thread) float64 {
return float64(*v);
}
func (v *floatV) Set(t *Thread, x float64) {
*v = floatV(x);
}
/*
* Ideal float
*/
type idealFloatV struct {
V *bignum.Rational;
}
func (v *idealFloatV) String() string {
return ratToString(v.V);
}
func (v *idealFloatV) Assign(t *Thread, o Value) {
v.V = o.(IdealFloatValue).Get();
}
func (v *idealFloatV) Get() *bignum.Rational {
return v.V;
}
/*
* String
*/
type stringV string
func (v *stringV) String() string {
return fmt.Sprint(*v);
}
func (v *stringV) Assign(t *Thread, o Value) {
*v = stringV(o.(StringValue).Get(t));
}
func (v *stringV) Get(*Thread) string {
return string(*v);
}
func (v *stringV) Set(t *Thread, x string) {
*v = stringV(x);
}
/*
* Array
*/
type arrayV []Value
func (v *arrayV) String() string {
res := "{";
for i, e := range *v {
if i > 0 {
res += ", ";
}
res += e.String();
}
return res + "}";
}
func (v *arrayV) Assign(t *Thread, o Value) {
oa := o.(ArrayValue);
l := int64(len(*v));
for i := int64(0); i < l; i++ {
(*v)[i].Assign(t, oa.Elem(t, i));
}
}
func (v *arrayV) Get(*Thread) ArrayValue {
return v;
}
func (v *arrayV) Elem(t *Thread, i int64) Value {
return (*v)[i];
}
func (v *arrayV) Sub(i int64, len int64) ArrayValue {
res := (*v)[i:i+len];
return &res;
}
/*
* Struct
*/
type structV []Value
// TODO(austin) Should these methods (and arrayV's) be on structV
// instead of *structV?
func (v *structV) String() string {
res := "{";
for i, v := range *v {
if i > 0 {
res += ", ";
}
res += v.String();
}
return res + "}";
}
func (v *structV) Assign(t *Thread, o Value) {
oa := o.(StructValue);
l := len(*v);
for i := 0; i < l; i++ {
(*v)[i].Assign(t, oa.Field(t, i));
}
}
func (v *structV) Get(*Thread) StructValue {
return v;
}
func (v *structV) Field(t *Thread, i int) Value {
return (*v)[i];
}
/*
* Pointer
*/
type ptrV struct {
// nil if the pointer is nil
target Value;
}
func (v *ptrV) String() string {
if v.target == nil {
return "<nil>";
}
return "&" + v.target.String();
}
func (v *ptrV) Assign(t *Thread, o Value) {
v.target = o.(PtrValue).Get(t);
}
func (v *ptrV) Get(*Thread) Value {
return v.target;
}
func (v *ptrV) Set(t *Thread, x Value) {
v.target = x;
}
/*
* Functions
*/
type funcV struct {
target Func;
}
func (v *funcV) String() string {
// TODO(austin) Rob wants to see the definition
return "func {...}";
}
func (v *funcV) Assign(t *Thread, o Value) {
v.target = o.(FuncValue).Get(t);
}
func (v *funcV) Get(*Thread) Func {
return v.target;
}
func (v *funcV) Set(t *Thread, x Func) {
v.target = x;
}
/*
* Slices
*/
type sliceV struct {
Slice;
}
func (v *sliceV) String() string {
if v.Base == nil {
return "<nil>";
}
return v.Base.Sub(0, v.Len).String();
}
func (v *sliceV) Assign(t *Thread, o Value) {
v.Slice = o.(SliceValue).Get(t);
}
func (v *sliceV) Get(*Thread) Slice {
return v.Slice;
}
func (v *sliceV) Set(t *Thread, x Slice) {
v.Slice = x;
}
/*
* Maps
*/
type mapV struct {
target Map;
}
func (v *mapV) String() string {
if v.target == nil {
return "<nil>";
}
res := "map[";
i := 0;
v.target.Iter(func(key interface{}, val Value) bool {
if i > 0 {
res += ", ";
}
i++;
res += fmt.Sprint(key) + ":" + val.String();
return true;
});
return res + "]";
}
func (v *mapV) Assign(t *Thread, o Value) {
v.target = o.(MapValue).Get(t);
}
func (v *mapV) Get(*Thread) Map {
return v.target;
}
func (v *mapV) Set(t *Thread, x Map) {
v.target = x;
}
type evalMap map[interface{}] Value
func (m evalMap) Len(t *Thread) int64 {
return int64(len(m));
}
func (m evalMap) Elem(t *Thread, key interface{}) Value {
if v, ok := m[key]; ok {
return v;
}
return nil;
}
func (m evalMap) SetElem(t *Thread, key interface{}, val Value) {
if val == nil {
m[key] = nil, false;
} else {
m[key] = val;
}
}
func (m evalMap) Iter(cb func(key interface{}, val Value) bool) {
for k, v := range m {
if !cb(k, v) {
break;
}
}
}
/*
* Multi-values
*/
type multiV []Value
func (v multiV) String() string {
res := "(";
for i, v := range v {
if i > 0 {
res += ", ";
}
res += v.String();
}
return res + ")";
}
func (v multiV) Assign(t *Thread, o Value) {
omv := o.(multiV);
for i := range v {
v[i].Assign(t, omv[i]);
}
}
/*
* Universal constants
*/
// TODO(austin) Nothing complains if I accidentally define init with
// arguments. Is this intentional?
func init() {
s := universe;
true := boolV(true);
s.DefineConst("true", universePos, BoolType, &true);
false := boolV(false);
s.DefineConst("false", universePos, BoolType, &false);
}