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1d5af1553c
Moved a couple of FAQs from the main FAQ, and added some others R=r, rsc, iant, gri CC=golang-dev https://golang.org/cl/218070
272 lines
7.6 KiB
HTML
272 lines
7.6 KiB
HTML
<!-- Programming FAQ -->
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<h2 id="Pointers">Pointers and Allocation</h2>
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<h3 id="pass_by_value">
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When are function paramters passed by value?</h3>
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<p>
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Everything in Go is passed by value. A function always gets a copy of the
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thing being passed, as if there were an assignment statement assigning the
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value to the parameter. For instance, copying a pointer value makes a copy of
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the pointer, not the data it points to.
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</p>
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<p>
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Map and slice values behave like pointers; they are descriptors that
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contain pointers to the underlying map or slice data. Copying a map or
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slice value doesn't copy the data it points to. Copying an interface value
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makes a copy of the thing stored in the interface value. If the interface
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value holds a struct, copying the interface value makes a copy of the
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struct. If the interface value holds a pointer, copying the interface value
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makes a copy of the pointer, but again not the data it points to.
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</p>
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<h3 id="methods_on_values_or_pointers">
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Should I define methods on values or pointers?</h3>
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<pre>
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func (s *MyStruct) someMethod() { } // method on pointer
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func (s MyStruct) someMethod() { } // method on value
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</pre>
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<p>
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When defining a method on a type, the receiver (<code>s</code> in the above
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example) behaves exactly is if it were an argument to the method. Define the
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method on a pointer type if you need the method to modify the data the receiver
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points to. Otherwise, it is often cleaner to define the method on a value type.
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</p>
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<h3 id="new_and_make">
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What's the difference between new and make?</h3>
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<p>
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In short: <code>new</code> allocates memory, <code>make</code> initializes
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the slice, map, and channel types.
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</p>
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<p>
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See the <a href="/doc/effective_go.html#allocation_new">relevant section
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of Effective Go</a> for more details.
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</p>
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<h3 id="64bit_machine_32bit_int">
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Why is <code>int</code> 32 bits on 64 bit machines?</h3>
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<p>
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The size of <code>int</code> and <code>float</code> is implementation-specific.
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The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for
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both <code>int</code> and <code>float</code>. Code that relies on a particular
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size of value should use an explicitly sized type, like <code>int64</code> or
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<code>float64</code>.
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</p>
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<h2 id="Concurrent_programming">Concurrent programming</h2>
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<h3 id="What_operations_are_atomic_What_about_mutexes">
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What operations are atomic? What about mutexes?</h3>
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<p>
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We haven't fully defined it all yet, but some details about atomicity are
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available in the <a href="go_mem.html">Go Memory Model specification</a>.
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Also, some concurrency questions are answered in more detail in the <a
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href="go_lang_faq.html">language design FAQ</a>.
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</p>
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<p>
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Regarding mutexes, the <a href="/pkg/sync">sync</a>
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package implements them, but we hope Go programming style will
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encourage people to try higher-level techniques. In particular, consider
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structuring your program so that only one goroutine at a time is ever
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responsible for a particular piece of data.
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</p>
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<p>
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Do not communicate by sharing memory. Instead, share memory by communicating.
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</p>
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<h3 id="Why_no_multi_CPU">
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Why doesn't my multi-goroutine program use multiple CPUs?</h3>
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<p>
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Under the gc compilers you must set <code>GOMAXPROCS</code> to allow the
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runtime to utilise more than one OS thread. Under <code>gccgo</code> an OS
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thread will be created for each goroutine, and <code>GOMAXPROCS</code> is
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effectively equal to the number of running goroutines.
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</p>
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<p>
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Programs that perform concurrent computation should benefit from an increase in
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<code>GOMAXPROCS</code>. (See the <a
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href="http://golang.org/pkg/runtime/#GOMAXPROCS">runtime package
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documentation</a>.)
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</p>
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<h3 id="Why_GOMAXPROCS">
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Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program
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slower?</h3>
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<p>
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(This is specific to the gc compilers. See above.)
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</p>
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<p>
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It depends on the nature of your program.
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Programs that contain several goroutines that spend a lot of time
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communicating on channels will experience performance degradation when using
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multiple OS threads. This is because of the significant context-switching
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penalty involved in sending data between threads.
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</p>
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<p>
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The Go runtime's scheduler is not as good as it needs to be. In future, it
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should recognise such cases and optimize its use of OS threads. For now,
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<code>GOMAXPROCS</code> should be set on a per-application basis.
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</p>
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<h2 id="Closures">Closures</h2>
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<h3 id="closures_and_goroutines">
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Why am I confused by the way my closures behave as goroutines?</h3>
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<p>
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Some confusion may arise when using closures with concurrency.
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Consider the following program:
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</p>
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<pre>
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func main() {
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done := make(chan bool)
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values = []string{ "a", "b", "c" }
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for _, v := range values {
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go func() {
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fmt.Println(v)
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done <- true
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}()
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}
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// wait for all goroutines to complete before exiting
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for i := range values {
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<-done
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}
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}
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</pre>
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<p>
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One might mistakenly expect to see <code>a, b, c</code> as the output.
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What you'll probably see instead is <code>c, c, c</code>. This is because
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each closure shares the same variable <code>v</code>. Each closure prints the
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value of <code>v</code> at the time <code>fmt.Println</code> is executed,
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rather than the value of <code>v</code> when the goroutine was launched.
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</p>
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<p>
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To bind the value of <code>v</code> to each closure as they are launched, one
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could modify the inner loop to read:
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</p>
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<pre>
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for _, v := range values {
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go func(<b>u</b>) {
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fmt.Println(<b>u</b>)
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done <- true
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}(<b>v</b>)
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}
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</pre>
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<p>
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In this example, the value of <code>v</code> is passed as an argument to the
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anonymous function. That value is then accessible inside the function as
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the variable <code>u</code>.
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</p>
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<h2 id="Control_flow">Control flow</h2>
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<h3 id="Does_Go_have_a_ternary_form">
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Does Go have the <code>?:</code> operator?</h3>
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<p>
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There is no ternary form in Go. You may use the following to achieve the same
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result:
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</p>
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<pre>
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if expr {
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n = trueVal
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} else {
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n = falseVal
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}
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</pre>
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<h2 id="Packages_Testing">Packages and Testing</h2>
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<h3 id="How_do_I_create_a_multifile_package">
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How do I create a multifile package?</h3>
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<p>
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Put all the source files for the package in a directory by themselves.
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Source files can refer to items from different files at will; there is
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no need for forward declarations or a header file.
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</p>
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<p>
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Other than being split into multiple files, the package will compile and test
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just like a single-file package.
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</p>
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<h3 id="How_do_I_write_a_unit_test">
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How do I write a unit test?</h3>
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<p>
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Create a new file ending in <code>_test.go</code> in the same directory
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as your package sources. Inside that file, <code>import "testing"</code>
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and write functions of the form
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</p>
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<pre>
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func TestFoo(t *testing.T) {
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...
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}
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</pre>
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<p>
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Run <code>gotest</code> in that directory.
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That script finds the <code>Test</code> functions,
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builds a test binary, and runs it.
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</p>
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<h2 id="Data_structures">Data Structures</h2>
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<h3 id="nested_array_verbose"
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>Why does the syntax for nested array literals seem overly verbose?</h3>
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<p>
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In Go, you must specify a 2-dimensional array literal like this:
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</p>
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<pre>
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var intArray = [4][4]int{
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[4]int{1, 2, 3, 4},
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[4]int{2, 4, 8, 16},
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[4]int{3, 9, 27, 81},
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[4]int{4, 16, 64, 256},
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}
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</pre>
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<p>
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It seems that the <code>[4]int</code> could be inferred, but in general it's
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hard to get this sort of thing right.
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</p>
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<p>
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Some of Go's designers had worked on other languages that derived types
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automatically in such expressions, but the special cases that arise can
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be messy, especially when interfaces, nil, constant conversions, and
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such are involved. It seemed better to require the full type
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information. That way there will be no surprises.
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</p>
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