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https://github.com/golang/go
synced 2024-11-18 09:24:54 -07:00
0a006b4923
In a few places, the existing cgo tests assume that a Go int is the same as a C int. Making int 64 bits wide on 64-bit platforms violates this assumption. Change that code to assume that Go int32 and C int are the same instead. That's still not great, but it's better, and I am unaware of any systems we run on where it is not true. Update #2188. R=iant, r CC=golang-dev https://golang.org/cl/6552064
49 lines
802 B
Go
49 lines
802 B
Go
// cmpout
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// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build ignore
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// Run the game of life in C using Go for parallelization.
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package main
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import (
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"."
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"flag"
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"fmt"
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)
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const MAXDIM = 100
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var dim = flag.Int("dim", 16, "board dimensions")
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var gen = flag.Int("gen", 10, "generations")
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func main() {
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flag.Parse()
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var a [MAXDIM * MAXDIM]int32
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for i := 2; i < *dim; i += 8 {
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for j := 2; j < *dim-3; j += 8 {
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for y := 0; y < 3; y++ {
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a[i**dim+j+y] = 1
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}
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}
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}
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life.Run(*gen, *dim, *dim, a[:])
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for i := 0; i < *dim; i++ {
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for j := 0; j < *dim; j++ {
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if a[i**dim+j] == 0 {
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fmt.Print(" ")
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} else {
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fmt.Print("X")
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}
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}
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fmt.Print("\n")
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}
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}
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