1
0
mirror of https://github.com/golang/go synced 2024-11-27 03:41:22 -07:00
go/misc/ios
Dmitri Shuralyov 98f3d7fecb all: gofmt more (but vendor, testdata, and top-level test directories)
CL 294430 made packages in std and cmd modules use Go 1.17 gofmt format,
adding //go:build lines. This change applies the same formatting to some
more packages that 'go fmt' missed (e.g., syscall/js, runtime/msan), and
everything else that is easy and safe to modify in bulk.

Consider the top-level test directory, testdata, and vendor directories
out of scope, since there are many files that don't follow strict gofmt
formatting, often for intentional and legitimate reasons (testing gofmt
itself, invalid Go programs that shouldn't crash the compiler, etc.).

That makes it easy and safe to gofmt -w the .go files that are found
with gofmt -l with aforementioned directories filtered out:

	$ gofmt -l . 2>/dev/null | \
		grep -v '^test/' | \
		grep -v '/testdata/' | \
		grep -v '/vendor/' | wc -l
	      51

None of the 51 files are generated. After this change, the same command
prints 0.

For #41184.

Change-Id: Ia96ee2a0f998d6a167d4473bcad17ad09bc1d86e
Reviewed-on: https://go-review.googlesource.com/c/go/+/341009
Run-TryBot: Dmitri Shuralyov <dmitshur@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Trust: Dmitri Shuralyov <dmitshur@golang.org>
2021-08-13 20:45:17 +00:00
..
clangwrap.sh misc/ios: add support for running programs on the iOS simulator 2020-10-03 17:02:58 +00:00
detect.go all: gofmt more (but vendor, testdata, and top-level test directories) 2021-08-13 20:45:17 +00:00
go_ios_exec.go all: update references to symbols moved from io/ioutil to io 2021-04-05 17:51:15 +00:00
README misc/ios: fix wording for command line instructions 2020-12-29 21:49:26 +00:00

Go on iOS
=========

To run the standard library tests, run all.bash as usual, but with the compiler
set to the clang wrapper that invokes clang for iOS. For example, this command runs
 all.bash on the iOS emulator:

	GOOS=ios GOARCH=amd64 CGO_ENABLED=1 CC_FOR_TARGET=$(pwd)/../misc/ios/clangwrap.sh ./all.bash

If CC_FOR_TARGET is not set when the toolchain is built (make.bash or all.bash), CC
can be set on the command line. For example,

	GOOS=ios GOARCH=amd64 CGO_ENABLED=1 CC=$(go env GOROOT)/misc/ios/clangwrap.sh go build

Setting CC is not necessary if the toolchain is built with CC_FOR_TARGET set.

To use the go tool to run individual programs and tests, put $GOROOT/bin into PATH to ensure
the go_ios_$GOARCH_exec wrapper is found. For example, to run the archive/tar tests:

	export PATH=$GOROOT/bin:$PATH
	GOOS=ios GOARCH=amd64 CGO_ENABLED=1 go test archive/tar

The go_ios_exec wrapper uses GOARCH to select the emulator (amd64) or the device (arm64).
However, further setup is required to run tests or programs directly on a device.

First make sure you have a valid developer certificate and have setup your device properly
to run apps signed by your developer certificate. Then install the libimobiledevice and
ideviceinstaller tools from https://www.libimobiledevice.org/. Use the HEAD versions from
source; the stable versions have bugs that prevents the Go exec wrapper to install and run
apps.

Second, the Go exec wrapper must be told the developer account signing identity, the team
id and a provisioned bundle id to use. They're specified with the environment variables
GOIOS_DEV_ID, GOIOS_TEAM_ID and GOIOS_APP_ID. The detect.go program in this directory will
attempt to auto-detect suitable values. Run it as

	go run detect.go

which will output something similar to

	export GOIOS_DEV_ID="iPhone Developer: xxx@yyy.zzz (XXXXXXXX)"
	export GOIOS_APP_ID=YYYYYYYY.some.bundle.id
	export GOIOS_TEAM_ID=ZZZZZZZZ

If you have multiple devices connected, specify the device UDID with the GOIOS_DEVICE_ID
variable. Use `idevice_id -l` to list all available UDIDs. Then, setting GOARCH to arm64
will select the device:

	GOOS=ios GOARCH=arm64 CGO_ENABLED=1 CC_FOR_TARGET=$(pwd)/../misc/ios/clangwrap.sh ./all.bash

Note that the go_darwin_$GOARCH_exec wrapper uninstalls any existing app identified by
the bundle id before installing a new app. If the uninstalled app is the last app by
the developer identity, the device might also remove the permission to run apps from
that developer, and the exec wrapper will fail to install the new app. To avoid that,
install another app with the same developer identity but with a different bundle id.
That way, the permission to install apps is held on to while the primary app is
uninstalled.